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Ciaran
08-05-2005, 10:25
One thing ahead, I do not intend to publish a mod made of a variety of "borrowed without permission" models, for a couple of reason, not the least of which is I like being alive and having a load of vengeful modellers on my back isn´t exactly helping to stay that way.

Now I´ve (hopefully) got it clear I don´t want to steal anyone´s work to get cheap credit for myself, I would like to know how to use models from different mods in one game. I see few problems with fairly standard units, that use animations from the stock game, but what about some with special animations? As far as I know by now, all animation skeletons are packed together in one file, I think skeleton.idx is it. How can I get the ones I need from there, if there is a way, that is. :help:

edyzmedieval
08-05-2005, 11:44
Use the IDX Extractor made by Vercingetorix, and then use 3DS Max to view the skeletons.

Hope this helps
Eddy :book:

Myrddraal
08-05-2005, 20:14
You MUST contact the mod team if you want to use any of their work, even simple units. Most teams will say yes, but you must contact them anyway

Ciaran
08-08-2005, 09:33
Use the IDX Extractor made by Vercingetorix, and then use 3DS Max to view the skeletons.

Hope this helps
Eddy :book:

I don´t have 3d Max, that´s the key problem. I´ve got myself the IDX extractor, but the readme could be a bit more detailed.

@Myddraal: I don´t intent to publish anything at all , I consider this more of a sort of training for myself. Before I go through the troube of getting and learning stuff like 3d Max I figure I should learn how to use alternative models in the first place.

If I ever am about to use something someone else made in a mod I want to put for public use, of course I would ask and give credit, that goes without saying.