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View Full Version : An idea I just had about battles, alliences and treachery



sapi
08-07-2005, 01:48
Well, here goes....

I was playing rtr the other day, and i got into a battle with me and the armenians vs a rebel town, the trouble being that since the armeniens initiated the siege/assault they'd capture the town despite me outnumbering them 2 to one.

So what i thought would be a good idea is if you could order an attack on your allies units during a siege, and, if you destroyed the entire army with <10 survivors, your dipliomatic status doesn't change, as you can swear that "they did it".

In particular i like the idea of backstabbing an ally in a battle to remove their best army and thus gain the advantage in the war to come.

Ideas/flames?

sapi
08-07-2005, 01:55
People, i'm sorry for the double post but i have no choice - the post above isn't showing up in full
This is what it should say
Well, here goes....
https://img346.imageshack.us/img346/6038/realpost6ze.jpg

Oaty
08-07-2005, 02:23
It was a feature in both MTW and STW, but I beleive it has been taken out in RTW. Mainly due to the fact is was an exploit against the A.I. Really not a needed feature but was quite fun the one time I used it.

Hojo and I made a nice Takeda sandwich. Eliminating 2 daimyos at once, can't beat that.

Uesugi Kenshin
08-07-2005, 03:08
I like the idea, but the AI is not complex enough to use it to it's advantage or to counter this tactic by being suspicious of further contact with you.

Alexander the Pretty Good
08-07-2005, 03:21
The real problem is the AI isn't good enough to eliminate enough of your guys to do it, even if it wanted to. ~:handball:

sapi
08-07-2005, 05:20
Yes, it would be nice if the ai could wait until my army was lined up entering a city for example, trapped on the defenders and charged me from behind, but it just lacks the 'initiative' to do it.

Rodion Romanovich
08-07-2005, 08:54
The traitor feature in M:TW was great. I remember when I used it to great effect in an offensive bridge battle. My ally had a nearly full stack, my opponent had around 15 units, and I had 4 spearmen and 1 cavalry unit. My ally quickly sent over most of his force, including three heirs and their king, and all were soon killed by the enemy, but in return the enemy lost 80 percent of their men and were out of trebuchet and archer ammo when I decided to move forward and block my side of the bridge with the lousy spearmen of lowest quality, and charged in with my low-quality cavalry. I timed it well, near the death of the allied king, and my ally got a chain rout almost immediately, and over 80 percent of their force was slaughtered. The enemy on the other side of the river had, by keeping their only really intact unit in front of the enemy i backstabbed, prevented my allies from running to safety on the other side of the bridge, but in doing so had taken even more casualties and I only had to move half the way over the bridge for the remaining troops to break and run. Great days... In R:TW, I've never ever even gotten the chance to play a battle together with an ally, and only once have I played a battle with two allied enemies vs me.

Those big battles were one of the best parts of M:TW. I can still remember when Hungarian and Turkish troops both attacked my force in Constantinople the same year, also that a great battle...

swirly_the_toilet_fish
08-07-2005, 09:21
Due to my extensive unit stat altercations I have often ended up allied with Macedonian (RTW) who are fighting a losing war against the Greeks. Now, the Greeks offered me a number of times to side with them for the temporary ceasefire, and upon clearing their checks I do. However, when they start the war again I side with Macedonian and thus come to their rescue. It acts the same way but using diplomacy. While the Greeks ravage Macedonian, I come to the rescue and plunder the Greeks, then become their allies and do it all over again.

Very profitable and very easy to control, even on H/H.