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aleh
08-11-2005, 13:40
Alright, so I tried to post the Realism thread(to sum it up, I'm asking how to make Early English, Hard setting, campaign as /realistic and accurate/ as possible) And about 1/4 of the way, my message gets cut off...Can someone tell me why? I'm at somewhere between 1110 and 1115 and I'm allid with all the christian factions(save the pope and the hungarians), and I plan on starting a massive crusage(a la First Crusade) to Palestine.

antisocialmunky
08-11-2005, 13:55
Stop double posting and threading. You only have to press the post button once.

As foir realistic english, do some research. MTW isn't very realistic.

aleh
08-11-2005, 14:00
I didn't mean how to make the English realistic, but how to make the campaign realistic.. For example do more politics or some such, or only take alliance from such side or whatever.

And as for my question...so, your answer is what exactly? "Don't do what I did by accident." I /really/ don't want to be a jack, believe you me on that, but if you're not going to answer my question, then please don't answer at all....Sorry if I offended, I didn't mean to, but I felt this needed to be said.

Odin
08-11-2005, 20:25
Alright, so I tried to post the Realism thread(to sum it up, I'm asking how to make Early English, Hard setting, campaign as /realistic and accurate/ as possible)

Well sounds like in MTW terms your on track... A crusade to the holy land. If you want realism english history is pretty well documented you could attempt to follow a historical time line for conquests in france scotland and ireland.

Playing a mod? IF not pick one, they all have something to offer, my preference is the XL mod. Makes land more valuable and decreases trade income which IMHO better represents the period, land equaled power.

That mod also beef's up the AI troop selections, you shouldnt have a problem winning battles but there will be a few gems where you just sneak bye and it will most likely be due to the quality of the AI troops.

I know this isnt very specific, but MTW isnt very historically accurate, self moderation of conquest is the way to go if you ask me. Let France get into it with the HRE and win and solidify new provinces before you attack, should make the hyw more engaging anyway.

ichi
08-11-2005, 21:16
I didn't mean how to make the English realistic, but how to make the campaign realistic.. For example do more politics or some such, or only take alliance from such side or whatever.

Now it is clearer what you are after.

Like Azi said, crusade a lot, don't play nicely with the French, unite the British Isles, build big navies, try to stay on the good side of the Pope, and limit governors and generals to Knights or other elite troops (no peasant guvs). Build lots of British troops like LBs and Billmen. Build lots of religious buildings and agents.

To make the campaign more interesting I try to never attack an ally, I remove or eliminate guvs with nasty vices, build a lot of buildings and upgrades, make one province a capitol and really max it out (in the case of the English that would be Wessex), there's a lot of ways to make the game harder/more interesting.

ichi :bow:

antisocialmunky
08-11-2005, 21:47
Oh, so that's what you mean. Sorry to appear short earlier.

Don't forget to take the Scots, Welsh, and Irish.

aleh
08-12-2005, 00:21
Cool.

I have to put the Palestine crusade on hold, I've got the Almohads on my borders, and soon enough they'll whip both the Spaniards and the Aragonese, so my first official war will be with them. Also, since the French and the Anglos were very closely related by blood/marriage, I've tried marrying into their family, and the reverse.

Also, should I stick to <whatever's after Forts> up until like 1150, from 1150 to 1200 Castles, 1200-1250 Citadels, 1250+ Fortresses...And I hear that certain troops didn't appear until much later in the game. For example, Crossbowmen only after 1200?

And thanks for all the answers.

EatYerGreens
08-12-2005, 06:33
I've read (here) that failed Crusades can really knock back your king's influence rating and also impact on province loyalty so anywhere with a light garrison or a rebel province taken less than 10 years ago (loyalty builds gradually so it takes time to reduce garrison size after invading) may revolt.

You pay to train a crusade and you pay a fee to the pope when you designate a target but you DO get some troops for free. Mobilise enough to bulk it up to 2000-3000 men to assure success. You will get desertion whilst enroute so maybe try to work out a sea route (borrow ally's ship routes, where you can) so as to arrive there in as few moves as possible. Palestine from England, over land, could take 15 or more years (not exactly realistic, I know) but high zeal ratings will help you absorb troops from other Catholics, along the route you take and make up for desertions. Thorough reconnaisance of the planned route beforehand helps.

The troops within the Crusade marker are never released until it captures the objective province and wins any subsequent seige. Just in case of failure, it's a good idea to NEVER send your king on crusade. Send a 4+ star general, if you can spare one, and just pretend it's him, if you want to role-play it.

Crusading against the Almos first will get you on the Pope's good side.

In the buildup to that, you can act all pious and, after a keep, build a church in Aquitaine, to bolster Catholic faith at the border and 'leak' Catholicism into Almo-held territory, ahead of any attempted conquest. If not mobilising troops in some province and funds permit, spam the Iberian Almo territories with priests. The Spaniards may have lost their churches.

The diplomacy in the game is lacking in that you can't fight on another, weaker, faction's behalf, like pushing back the Almos and saving the Spanish, then hand back to your ally the provinces which were once theirs and still remain allied. You can leave a captured province empty, in the hope that they feel strong enough to grab it, ahead of of the beaten aggressor, but then that places you on a war footing with your former ally. ~:Doh:

Some internal thing in the game means that factions on their knees will still not accept any offer of ceasefire, even if this is in their interests. Something to do with never accepting ceasefire whilst any of their starting provinces are still in enemy hands.

You could press on, to Granada, to deny Almos their +1 valour Urban Militia, then allow the Spanish to recapture territory behind you, by leaving light garrisons and abandoning if they attack. Then you can pretend that Granada is Gibraltar... ~;) When the Spanish have their homelands back, see if they recognise the favour you've done them and accept ceasefire.

Keep a heavy garrison in Granada, in case of Jihads against it and establish a sea connection to mainland UK or else the disconnection from your king's location may mean you suffer poor loyalty levels there.

Maintainance costs on your ships increases according to how far from the nearest friendly port they are (and allied ports don't seem to count). This forward base will lower the cost of all your ships in the Med and along the Spanish coast. If you don't need to continuously train troops there, build ships instead.

It occurs to me that looking after an isolated, no retreat-path outpost like this will be good practice for the Palestine expedition.