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View Full Version : Some questions.



Synge
08-11-2005, 13:59
Hey I'm starting out modding R:TW and I've got some questions regarding this and that.

1) When editing and creating new units, buildings, campaign map is better to use editors like Caligula, Hadrian and Time, or is doing it through the export_descr_ files a better way? Is there anything you can do with one that you can't do with the other?

2) I read somewhere that you couldn't have each model in a unit with a different skin because of the way the game handed them. Something like having a warband with 20 different skins in it, the game wouldn't be able to take it. That one warband would be like 20. Am I right? Or did I heard this wrong?

3) What's the maximum size the campaign map can be? I know it can only have 200 provinces, but what's the max dimension wise?

I’ve got more and will probably have many more but I’ll ask them when they come up and I can find the answer somewhere.

Bwian
08-11-2005, 14:52
Using Editors....there are good points and bad points to doing it this way. They take a lot of the pain out of some aspects of the job, but they indirectly make troubleshooting harder when you don't know exactly what they actually do to the files! You also need to be aware of the things they DON'T do. Like th eTIME map editor...it doesn't make you a finished campaign ready map, so there is still some manual editing to do. It's really a question of using whatever tool you feel most comfortable with. Read the tutorials to understand what is going on, and then go with whatever suits you. If it works...great ~:)

As far as having a unique skin for each soldier in the game...nope. Not possible. EAch specific unit type can have it's own skin, but in order to make each man in your 240 strong huge unit have his own design....well, imaging how many skins would need to be created to achieve that. The resource requirements would be huge, as well. Each texture used must be loaded up and rendered every frame. Using the same texture multiple times is a lot less stressful on graphics resource.

As far as a maximum campaign map size goes, I don't remember ever seeing one. As well as the 200 province limit, there is also a maximum of 20 seperate land masses. I think there is also a 50 pixel limit between cities or else the AI pathfinding gets messed. Check the stickied 'hard coded limits' thread through...I am sure it is in there.

Synge
08-11-2005, 17:24
Thanks for the response Bwian. Figured that there was something up when it came to unique skins for each character in a unit. If not I would have seen them by now. I noticed the problems with eTime as well. I'll stick with for now, so I can see how my map actually looks and I'll just manual edit when I have too. Thanks again ~:cheers: