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Seamus Fermanagh
08-15-2005, 15:02
In scanning the guides and game commentaries under each, I note the tendency of many players to respond to any attack from another faction (not just cases where the faction repeatedly hammers your territory) by destroying the attacking faction root and branch -- even if this takes them beyond readily defensible borders or even if it alters their chosen strategic direction of development.

Is this simply appropriate opportunism or is it an emotional reaction to being attacked? Is the only appropriate response to attack annihilation? If this was occuring in a workable MP strategy game, it would strike me that such reactions could be very self-defeating.

Thoughts?

SF

Siris
08-15-2005, 15:20
Well in my Greek campaign, I'm viewing it as basically, if you are not Greek, then you are our enemies, or have to be converted to the Faith!

So, all who stand against the Faith, will be killed without mercy, burned to death if possible, i.e.: enemy soliders.

However, when an enemy city falls, I'll choose to either exterminate the mass majority, claiming them as the ones who could not be converted to the Faith, & the survivors were the ones who embrached it as their own.

Or, I'll choose to enslave them, claiming them as all embraced the Faith as their own, & went on pilgramige to the other cities to live in their luxury while their previous settlement gets an overhaul in construction.

At the start, I slaughtered them all, but the increaseing need for soliders (Huge unit settings) has required, that I enslave them, but to me, enslaving is just having them all accept the Greek Faith as their own & going to the other luxury cities.

My population is soaring nearly over 300,000 now, I surpassed Egypt's 250,000 in one turn with over 30,000 new belivers, mostly Romans from their three major Julii cities I just caputured.

Its a little role playing, but its fun as heck. Kind of like "The Chronicales of Riddick" movie reinactment, but its very fun!

So, in answering your question, all who arent Greeks, will be converted, or conquered.

Red Harvest
08-15-2005, 15:21
Once a faction attacks you, it seems impossible to get any real peace from them. Best to mop them up expeditiously.

CBR
08-15-2005, 16:39
In my RTR campaign I got rid of the Greeks and Carthaginians in Italy and Sicily and managed to get a peace with them. But the northern barbarians just want to fight to the last it seems.

I have so far gone for limited goals as I dont want to get too far away from Rome as well as I want to see how other factions are doing in battles. One city acts as buffer against Gauls and Germans and another city against Sarmatians and Illyrians.


CBR

Oaty
08-15-2005, 18:02
Once a faction attacks you, it seems impossible to get any real peace from them. Best to mop them up expeditiously.

True sieze fires can be quite annoying, considering quite often they won't last more than a few turns and sometimes not even a full turn.

But the A.I. can be exploited into peaceful terms, especially if your a non-roman. And this does not involve the save/reload bug.

Take a province or 2 and request a ceasefire. If you take more than 2 it is quite unlikely you can get the A.I. to peaceful terms. Of course if you were looking at the factions destruction then keep trucking along.

Conqueror
08-15-2005, 18:18
The only way you'll have lasting peace other than by going for total destruction is by forcing the neighbouring factions to become protectorates.

Colovion
08-15-2005, 18:46
the diplomacy doesn't allow relations to improve much, if at all. Best to just fight where you're forced to.

magnum
08-15-2005, 19:08
In short? Yes. Any act of aggression results in the extermination of the people (faction) initiating the aggression. On VH any peace you might obtain will be at best very temporary. Better to eliminate them and not have to worry about it than make/accept a peace that will break simply because a butterfly flapped its wings in China.

Zenicetus
08-15-2005, 19:44
I think I read somewhere here (correct me if I'm wrong) that the different factions are initialized with different AI "personality types" that can give them a preference for things like turtling vs. expansionist tendencies. If that's true, then you might as well wipe out any faction that attacks you, unprovoked, because they'll always be a problem.

AntiochusIII
08-15-2005, 20:25
Well, the AI are simply vengeful in this game. They hardly ever accept ceasefire (though, strangely, the very same situation a simple protectorate demand they accept :dizzy2: ) and you will be forced to fight them whether you launch an offensive or not. I like to roleplay and establish a natural border along the mountains or rivers. This helps decreases AI tendency to attack you unprovoked if you build forts on strategic passes/crossings as the AI won't naturally attack you unless they can reach your cities (or ports) directly. The AI fleet, however, is very aggressive and often blockade my ports for no apparent reason. Holding only a small border with your foe also help since I'll be able to gain fame and skill for my generals fighting their forces without worrying about them actually able to attack my cities.

Uesugi Kenshin
08-15-2005, 21:17
I tried to negotiate a peace with the Egyptians as the Ponts in my RTR campaign. I had landed a assault near Alexandria and mopped up the Ptolemaic Empire without engaging the Seluecids, but once I got the Egyptians down to three provinces I couldn't get them to take a protectorate or peace (with me giving them 30k and 4 of their old provinces). They wanted everything back, including their islands, so I am at the moment pillaging their last cities.

AntiochusIII
08-15-2005, 21:36
I tried to negotiate a peace with the Egyptians as the Ponts in my RTR campaign. I had landed a assault near Alexandria and mopped up the Ptolemaic Empire without engaging the Seluecids, but once I got the Egyptians down to three provinces I couldn't get them to take a protectorate or peace (with me giving them 30k and 4 of their old provinces). They wanted everything back, including their islands, so I am at the moment pillaging their last cities.I believe the vengeance factor is too strong in this game compare to the power-relative or diplomatic situation factors. If you fought a long, bitter war with them then no matter what they will want a bitter end of one side, naturally, it's them. ~;) If you give in to the demand they would just blockade your port the "next turn."

Shaun
08-15-2005, 22:45
well, RTW is just so easy that wiping out a faction is no big deal.

Uesugi Kenshin
08-15-2005, 23:25
It wasn't really long or bitter, but I agree it is the vengeance factor.

See I took thier islands in a quick MaCarthur style island hop and then used Cyprus as a jumping off point for 3-4 stacks of experienced and green Pontic troops, after that I blitzed through Egypt taking Alexandria, Memphis and Thebes (iirc) very quickly, after that I have spent maybe 4 years closing in on them, until they were backed against the Seluecids with the three provinces between Jerusalem and the Seluecid capital to the north. Maybe my mass assassination of their nobility made them a bit angry?

Anyway, it doesn't really matter to me now, I just hope I don't have to fight the Seluecids because I would prefer to crush Macedon and the Romans (Who have not yet invaded Greece, though I did make their personality less aggressive which may be it).

pezhetairoi
08-16-2005, 01:30
Of course, I would take strategic considerations when fighting, being Master Strategist as I advertised. But that's only if it's worth the cost and time investment. For example, if I know from my spy network that the enemy has been depleted and cannot summon any more coherent strength, then I will probably leave him alone. This usually applies to Germania. And they will leave me alone too.

But otherwise I agree that it's impossible to get real peace otherwise, and I would rather strike them where I can, and root them out. For example as Dacia now I have just taken down Macedon, save for their Cyrenaican province. I had fought 3 great 15 vs 15 unit battles around Thessalonica to capture it, and in doing so I broke the Macedonian military back. So I left them alone and turned my attention to the west, while retraining my troops, building a fort at Thermopylae to stop them. An easily defensible border, to prevent me from overextending myself and opening my richest cities to Brutii attack. I only resumed my advance after I allied with the Brutii (idiots.)

As Spain, even though Gaul initiated hostilities, I left them alone after taking Numantia in counterattack. I then built forts at all possible approaches into Spain to solidify a defensible frontier.

As a semi-professional amateur strategist I obey the laws of strategy, but I think for us all we must obey in RTW above all the laws of necessity.

Razor1952
08-16-2005, 03:19
An interesting question which goes to the heart of campaign strategy.

I note all the comments above and really it doesn't matter to the overall outcome as the player is never defeated in the long term regardless of a kill them strategy or your more prudent one or whatever.

Nevertheless I prefer to play the most optimal game in terms of keeping resources like my armies intact and spending as little (or as much) as required.

So yes I temper my attacks depending one whether the next/town/province will fit in and be defensible from my overall empires' view. This strategy dovetails into my army policy of limiting losses as much as possible(eg. careful melding of understrength units, always using a leader with a healer trait, unit upgrades etc). I don't believe most good commanders would use some of the strategies which work in this game like sorched earth or the like because of the wastage of men and money.

So particularly playing RTR I like to use what I think is the most realistic strategy as well.

Seamus Fermanagh
08-16-2005, 03:23
Aaah. Ned Kelly. A fine boyo.....

Uesugi Kenshin
08-16-2005, 03:31
Scorched earth does work, just look at Sherman in the Civil War....

The Germans also used it to great affect during World War II, of course they didn't win, but they started using scorched earth tactics after the war became virtually unwinnable.

Divinus Arma
08-16-2005, 03:55
I prefer to take a city that I have no use for and Exterminate the poopulation and destroy all buildings. Then I give the building back to its original owner via a gift through my diplomat. Then I attack it again and do the same thing. Over and over. Until there is nothing left. Then I move on.

It is the locust stratgey.

I like to do this with far waway enemies with whom I have no desire to occupy any time soon.

Works great with rich countries that multiply fast. Like carthage and egypt. It is a great way to build experience, make tons of money via destruction, without the consequences of rebellion or bitching from the senate (if you are playing vanilla).


It is a lot like MTWVI in a way.

sapi
08-16-2005, 07:39
If someone has the nerve to attack me then they deserve to die.

eg, in my current rtr campaign armenia attacked me (pontus) while i held over 10 territories to their two simpily because i was travelling through thier land and got stuck there at the end of the term and they had a tactical numerical advantage. The problem is that the ai forgets to take into account strategic and economic values when deciding whether to attack.

Ciaran
08-16-2005, 09:25
Is this simply appropriate opportunism or is it an emotional reaction to being attacked? Is the only appropriate response to attack annihilation? If this was occuring in a workable MP strategy game, it would strike me that such reactions could be very self-defeating.

Thoughts?

SF

As the AI is very reluctant to make peace, as has already been mentioned, destruction is usually the best way to stop any attacks, if they don´t accept protectorate status.
I would prefer if the AI chose to become protectorate more often than it does, because it makes no sense to me to fight to the death.
In multiplayer, now that might be hard to answer. In the interest of a long-going game, making peace would make sense, but when real people are involved things can get really nasty - I know from experience. There´s always the chance that one feels the need to show his superiority. There´s a reason for pride being one of of the Seven Cardinal Sins ~;)

Papewaio
08-16-2005, 09:32
I will tend to wipe out someone who has started a war.

As the AI does rarely make peace I will accept it if my borders are minimised... no odd lone provinces sticking out that are hard to defend ...althought it is not such a big thing in RTW... I still find it easier to defend using other cities for support and depth of armies to slow down a rapid advancement and give myself time to redeploy.

To build up my main cities I will occasionaly enslave enemy ones. If a city rebels once and not because of my stupidity... then I will enslave it on the recapture... if it rebels twice, I will then exterminate it, remove all military buildings and make it a place of learning.

Deus ret.
08-16-2005, 18:28
As for me, I also think crushing the opposition usually is the best way to restore order to your border regions (except maybe in case of factions like the Greeks who have cities scattered all over the map) because if you don't make peace after you have just begun to hurt the enemy (i.e. rather at the beginning of the war), you won't get one until they or you are vanquished.

Basically the whole game is one grand state of war, as AI allies are very prone to (idiotically) break the alliance with a player even while in an unfavorable strategic position. However allies can be kept nevertheless:
1) by staying far away from them and
2) by maintaining decently-sized border armies. ....which is as good as being at war with them.

Thus, wiping enemies off the map is usually the best thing to do peace-wise. Of course strategic considerations may change this attitude in some cases.

Seamus Fermanagh
08-16-2005, 21:08
As the AI is very reluctant to make peace, as has already been mentioned, destruction is usually the best way to stop any attacks, if they don´t accept protectorate status.
I would prefer if the AI chose to become protectorate more often than it does, because it makes no sense to me to fight to the death.
In multiplayer, now that might be hard to answer. In the interest of a long-going game, making peace would make sense, but when real people are involved things can get really nasty - I know from experience. There´s always the chance that one feels the need to show his superiority. There´s a reason for pride being one of of the Seven Cardinal Sins ~;)


I've gotten some great feedback on part "A," but you're the first to really tackle part "B."

My bet is that MP strategy would be a LOT hairier.

If you, Cia', are expanding solidly with Macedonia -- say you've crunched Thrace and are well on your way to consolidating Greece -- and then my Pontics sense a local advantage and take Bythnia from you, how much incentive do you have not only to retake Bythnia but to leap after me across the top of Asia Minor? You'd probably take me, since you've more battlefield time than I and Macedon has a slightly better army balance than Pontus, right? But I bet you'd think twice about extending yourself past Bythnia if Pez' was the one running Dacia at the time my Pontics tried this.

Probably too slow an AI to set it up that way though, alas -- I think it would be a hoot.

SF

pezhetairoi
08-17-2005, 05:23
Not true, Seamus... the way I play is one army, one theatre. Or more than one army, perhaps. So the only reason I'd be in Asia Minor, with a crap barbarian navy, would be because I had a grand army there. So if I was attacked there by Pontus I would have no qualms about extending past Bithynia, since it isn't defensible at all. I would, rather, take Ancyra to consolidate, and the fortify the river fords west of Sinope and Mazaka. That's more my idea of a defensible frontier. Or if I felt like it, I might even extend my conquests to Sinope and Mazaka, giving me the Armenian mountian passes as a defence system.

That's assuming, of course, the Seleucids were not hostile. That's also assuming, of course, that Pontus did not send a fullstack at me that somehow managed to take out more than 30% of my army (a rare occurrence by any non-human-opponent standards). These assumptions holding, I wouldn't think twice about extending myself past Bithynia. Especially not since I have the Awesome! Power! of! Diplomats!

Seamus Fermanagh
08-17-2005, 05:41
Not true, Seamus... the way I play is one army, one theatre. Or more than one army, perhaps. So the only reason I'd be in Asia Minor, with a crap barbarian navy, would be because I had a grand army there. So if I was attacked there by Pontus I would have no qualms about extending past Bithynia, since it isn't defensible at all. I would, rather, take Ancyra to consolidate, and the fortify the river fords west of Sinope and Mazaka. That's more my idea of a defensible frontier. Or if I felt like it, I might even extend my conquests to Sinope and Mazaka, giving me the Armenian mountian passes as a defence system.

That's assuming, of course, the Seleucids were not hostile. That's also assuming, of course, that Pontus did not send a fullstack at me that somehow managed to take out more than 30% of my army (a rare occurrence by any non-human-opponent standards). These assumptions holding, I wouldn't think twice about extending myself past Bithynia. Especially not since I have the Awesome! Power! of! Diplomats!

Understood. I was really just trying to highlight that, against multiple human opponents, crushing an opponent utterly may risk overextension and someone else taking advantage. Against the computer, you just aren't running the same risk.

Feanaro
08-17-2005, 08:00
The only peace I have for an attacker is the peace of grave, the only reconciliation I give comes from the tip of a sword. My truce is the accord between conqueror and conquered, my union is that of master and slave, the only repose I offer is death. If someone dares to destroy, or attempt to destory, that which is mine I will destroy them unto the last man. I will burn their houses, sow their fields with salt, and make music from the lamentations of their women.

All "in character" waxings aside(~D), I generally outright destory an attacking faction, if it is practical. When you are fighting a war already it is often in your best interest to bloody them a little and then try to make peace. Unfortunately peace is hard to keep. The slippery barbarians are dishonest and dishonorable, they will start the war anew if allowed the opportunity. So you simply deny them the ability by having such a nasty garrison that they cannot take, or would not want to try to take, your cities.

PseRamesses
08-17-2005, 12:13
Why bother with taking the poor and underdeveloped lands of factions like Gaul, Germania, Illyria, Thrace, Sarmatians etc etc? I´ve found that the AI is very prune on accepting the protectorate status initially and grows more and more reluctant to do so the more land you take from them. Theese faction are of no threat to you and will never be. Just beat them in a couple of battles. If they don´t accept a protect. or a ceasefire after you´ve beaten their armies just leave them alone and do nothing for a while and... shazaam a diplo will turn up offering you a ceasefire and the chance of getting the to accept to become a protect. is very high.
Personally I don´t respond emotionally when beeing attacked. I´ve just one principle though. If an ally betrays me I always go on a punative expedition. I stick with my "agenda" - the strategic plan I decided upon before playing.