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View Full Version : Marius Reform problems using Mundus Magnus mod?



g3n
08-15-2005, 19:25
Ok so i'm running the Mundus Magnus 2.0 mod playing as the House of Scipii, I have an imperial palace in Rome. It's now 185 BC and I still don't have the reforms? ~:confused: Is there something wrong or am I just doing something wrong?

g3n
08-15-2005, 19:50
Uh oh.....I think what i'm worried about most might be true. It might be because I killed the senate around 215 BC, then proceeded to kill the Brutii and Julii factions which ended around 200 BC. Could this be why there is no Marian Reforms? ~:confused:

scorillo
08-15-2005, 20:15
I don't think that is the cause....see if u can find a readme file in mundus magnus 2.0.....anyway...where can i get mundus magnus mod 2.0 ??...i only have 1.2 thanks

g3n
08-15-2005, 20:18
Mundus Magnus 2.0 can be found here.

http://www.twcenter.net/downloads/db/index.php?mod=563

Dutch_guy
08-15-2005, 22:52
Marius reforms shouldn't have any thing to do with the senate / other roman factions being dead.
You have a chance every turn that you could get the MR , sometimes you get lucky and get it in 219 , sometimes you get it in 182...

:balloon2:

g3n
08-16-2005, 01:21
Well i'll take your word for it, but i'm still a bit worried. I have about 5 imperial palaces now and it's 163 BC. So you are positive this is normal?

Productivity
08-16-2005, 06:15
It's erally not that uncommon - the variance of teh random variable CA introduced is wawy too large. Maybe the mean as well.

g3n
08-16-2005, 18:12
Hmm, I guess it is a strangely random thing that triggers it then. I just got the reforms playing as Scipii and it's now 202 BC. I'm so glad I got it, I thought i'd have to play the entire campaign using Triarii, but now I can use Praetorian Cavalry and Urban Cohorts ~:cool:.

Dorkus
08-16-2005, 20:59
I liked things a lot more when the MR event was triggered automatically by an IP. I don't even make it to the minimum trigger date before most of my games end. *grumble*

Catiline
08-16-2005, 23:55
LOL

THe later it comes the better, I spend my life trying to avoid it before 120BC

off to mods with you.

Ciaran
08-17-2005, 11:28
I´m wondering here... The Marius Reform needs at least a hundred turns passed and an Imperial palace in at least one province with the hidden recource "Italy". Now, in order to delay it further, wouldn´t reducing the number of "italian" provinces work, in addition to slowing their population growth (poor farm levels, whatever else reduces growth and can be modded)? In the extreme, make Rome the only italian province and give it desert farm level.

lt1956
08-18-2005, 13:37
Marius reforms DO NOT need 100 turns or 50 years. I have changed the dates to 220 BC and had reforms in 10 years after I built the required stuff.

Its basically Date based then random point after that, I would say anything over 15 years would be a BUG. should happen arounf 5 years after 220BC atleast that is the most consistant estimate.

Lt