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erikio6590
08-16-2005, 20:02
Im confused on how to do crusades, what is required to launch one? Any help is greatly appreciated.

Grey_Fox
08-16-2005, 20:18
Build a Chapter House. A Crusade symbol will appear in the unit training list. Build it (it will take four turns). Then choose where you want to go: either Muslims, Rebels or excommunicated factions.

erikio6590
08-16-2005, 20:21
ohhhhh.... thanks

dgfred
08-16-2005, 20:52
Welcome erik ~:cheers: - you will find that the game's crusades are difficult
to master, both the actual assaults and the developing situations after-
wards :dizzy2: . It took me many questions here to understand. We will
be lurking for your questions and will help as much as possible ~;) .

yesdachi
08-16-2005, 20:59
Welcome erik ~:cheers: - you will find that the game's crusades are difficult
to master, both the actual assaults and the developing situations after-
wards :dizzy2: . It took me many questions here to understand. We will
be lurking for your questions and will help as much as possible ~;) .

i have one... do you have to pay support costs for a crusade?

drone
08-16-2005, 21:02
What faction are you playing? IIRC, the Danes, Poles, Hungarians and Sicilians cannot build Chapterhouses, and therefore cannot crusade.

Welcome to the .Org! ~:wave:

dgfred
08-16-2005, 21:04
You have to pay for the crusade originally, sometimes 500, 750 or 1000fl is
what I have seen. According to another post you don't have to pay support
cost while the crusade is in action, but you will when the crusade is disbanded ~;) . This is why some say to hire mercs, since you don't have
to pay them when they are in a crusade.

EatYerGreens
08-17-2005, 01:46
I'd refine that to say that it costs 1000fl to 'train' the crusade marker but you must pay a second time (you pay the Pope) when you launch the crusade at a target and the Pope approves of the target. However, you do get a certain number of 'free' troops in return for this payment.

I can't say that the free troops are of the best quality though, at least not as good as first impressions of the unit descriptions led me to believe. I found the Order Foot troops to be rather disappointing at assault, being spear-equipped and thus better used for defending against cavalry. Better than plain spearmen, anyway. See the forum unit guides for details.

It will probably help if you build the swordsmith and train some sword troops, which can be dropped into the crusade marker after it's been launched and improve its attacking potential, saving the OF troops for defence once you've won the province. You'll have to manually add archers too.

The only decent free units you get are the Crusader Knights (which you can't even train for yourself) but 20-40 free high-quality horses isn't going to be enough for most battles, so you'd better also stock up on additional cavalry prior to launching the crusade.

If your economy can't support maybe 10 years of troop stockpiling, to make the Crusade itself 2000+ men strong and thus highly likely to succeed, then consider it too early to be launching Crusades just now. Stay on good terms with the neighbours and build your economy and defensive garrisons instead. Just don't let them spot the stockpiling, or they'll get the idea it's being directed at them. Your Crusade may need to march across their lands and a war will halt its passage or oblige you to fight your way through, losing men all the time.

Make sure your Chapter House is not in a province at risk of loss to an invading neighbour faction, since demolition of that building will cause any incompleted Crusade to disband. Failed Crusades are bad for your King's influence rating and reduces loyalty of provinces and generals, making rebellions or full-scale Civil War more of a risk.

Finally, failed Crusades take literally years to die, by slow desertion of the troops trapped within them (you don't get the 'disband' button on the units within the marker, until they successfully take the target province and complete the siege). As the Byz, in my latest campaign, I've repelled one French Crusade and one Spanish. Both had about 750 men in them at the point they stopped further attacks and it's taking them years to decay down to nothing.

This is good for me but bad for the would-be Crusader player. You can train a stockpile of un-launched Crusade markers but you're only allowed one active Crusade at a time. If it fails to win or even reach its target province, you will either have to make repeated suicide attacks until they're all dead or wait years for it to naturally decay before you can launch any more.

I've only limited game experience, so I don't know if the Pope will approve a second Crusade against a target province you've chosen before, when the previous attempt failed.

Good Luck!

dgfred
08-17-2005, 04:16
As long as the previous Crusade is still 'alive', the game will not let you make
another try. So it really sucks to either let the Crusade die out, or suicide
attack it toward the destination and suffer a loyalty/etc.. hit. ~:confused:
Probably the best thing if one is beat back is to send reinforcements asap
and use them to attack toward the destination and maybe take it with the
Crusade tagging along. ~;)

EatYerGreens
08-17-2005, 05:04
@dgfred,

I've read that using an accompanying regular stack works well and doesn't stop the Crusade from being given credit for the province conquest.

However, I wonder whether the general in the crusade is regarded as being in charge, even when the support stack has a better one? Similar to when your king's command rating is inferior to that of a general in his stack and the king's command (and, hence, his valour bonus) overrides that of the better general for the purposes of any battle.

Of course, there are some permutations where you can't bring in a reinforcement stack, such as the Crusade attacked out of neutral, or allied territory, is repulsed and forced back to where it came from. Depending on the geography and availability of sea access to the target, you can't bring your supporting stack into position alongside it without triggering a war with the ally, or neutral.

Crusade markers get explicit permission to travel on other factions' lands without automatically starting a war, plain stacks do not.

(Some of us wish that the alliance model permitted normal stacks to have similar freedom of movement as Crusades, so that we can bolster an ally's border defences and/or strike at a mutual opponent whose border is out of reach of our own but, sadly, it's not possible).

So the only feasible option would be to synchronise moves such that the Crusade marker crosses the land border to attack and, in the same move, the support stack arrives by ship.

In the (seemingly unlikely) event of another defeat, the Crusade marker has a valid path of retreat but the support stack cannot retreat with it, onto neutral/allied lands. The only way it can come back is via ransom...

Incidentally, I note that the game message which warns "if the army has no friendly territory to retreat to, it is lost" has been carried over, unaltered, from Shogun TW days, where there was no ransom element in the game and this was indeed true. It should have been updated, but wasn't.

I haven't suffered this problem myself but I did recently inflict it on the AI by hitting the Eggies in Palestine and Antioch in the same year, with Syria in my possession. Antioch resolved first and they calmly withdrew off the back of the map after relatively light casualties to archer fire plus my cav into their exposed archers and in spite of them having three full stacks to draw upon. I barely moved from my opening position and only two HA's gave pursuit. They acted as if they had a valid path of retreat. Then Palestine resolved itself with them abandoning without a fight, due to having too small a force to fight with. Result? I get the 'ransom refused' message and 2488 prisoners get whacked, whereas I only caught about 60 on the battlefield. So, when it says 'army will be lost', this is what it means - a ransom bill you might not be able to afford. ~;)

Martok
08-17-2005, 05:19
@dgfred,

I've read that using an accompanying regular stack works well and doesn't stop the Crusade from being given credit for the province conquest.

However, I wonder whether the general in the crusade is regarded as being in charge, even when the support stack has a better one? Similar to when your king's command rating is inferior to that of a general in his stack and the king's command (and, hence, his valour bonus) overrides that of the better general for the purposes of any battle.


If you have your own separate stack accompanying the Crusading army, whichever general has more stars will take command of the battle. I've done this a few times as the Spanish: I'll take a crappy prince and put him in charge of the Crusade, but then I'll dispatch a good general (usually El Cid) with a separate army to "chaperone" the expidition. ~D As long as I move both stacks into the target province, El Cid will be the man in charge of the battle.

EatYerGreens
08-17-2005, 06:10
Thanks for confirming that, Martok.

See, that's why I like this place. No matter what obscure, speculative question I come up with, someone, somewhere, has actually tried it already and has the answer!

~:cool:

Martok
08-17-2005, 09:13
Thanks for confirming that, Martok.

See, that's why I like this place. No matter what obscure, speculative question I come up with, someone, somewhere, has actually tried it already and has the answer!

~:cool:


You're welcome. Just happy I could help. :bow:

Yeah, I found that out when I first started playing MTW. I hadn't done any Crusading yet at that point, but I wanted to start one to kick the Almos off the Iberian peninsula and into the wastes of north Africa (I had set Morocco as my target province). As my best attacking general, I wanted El Cid to be in command, but I didn't want to actually put him in the Crusade stack and risk losing him as a result, should the Crusade fail. (This was in original Medieval 1.1 when the Almos were still badass, so the Crusader army failing to take its target province was a real possibility back then.) So I just had Cid and some of his boys parallel the Crusaders as they fought their way south, and he was in command of every battle. Worked like a charm. ~:)

yesdachi
08-17-2005, 14:49
You have to pay for the crusade originally, sometimes 500, 750 or 1000fl is
what I have seen. According to another post you don't have to pay support
cost while the crusade is in action, but you will when the crusade is disbanded ~;) . This is why some say to hire mercs, since you don't have
to pay them when they are in a crusade.
That is great to know. If I have an army ready to crusade and a crusade marker ready to go but no good target I could just pick an easy target and stack my expensive troops into it to save some serious $.

I have noticed that the higher the zeal the lower the cost of the crusade. In my 90% zeal Spanish provinces I can have $0 or sometimes $250 cost crusades and the other day I got 4 units of knights with one.

@ EYG re: post #8
You are right on the money about what should go in a crusade (and other points). What comes with the crusade is usually only a nice starting point but needs some extra support.

And there is definitely nothing good about a failed crusade.

dgfred
08-17-2005, 14:56
That is great to know. If I have an army ready to crusade and a crusade marker ready to go but no good target I could just pick an easy target and stack my expensive troops into it to save some serious $.

I have noticed that the higher the zeal the lower the cost of the crusade. In my 90% zeal Spanish provinces I can have $0 or sometimes $250 cost crusades and the other day I got 4 units of knights with one.

@ EYG re: post #8
You are right on the money about what should go in a crusade (and other points). What comes with the crusade is usually only a nice starting point but needs some extra support.

And there is definitely nothing good about a failed crusade.

I am finding lately that a small crusade is not such a sorry thing, mainly if you
can 'pile on' with alot of good/veteran troops or send a large stack or two to
accompany the crusade ~;) . It seems the AI is rarely prepared for such a
move ~D .

Dutch_guy
08-17-2005, 20:37
@ EYG :


I've only limited game experience, so I don't know if the Pope will approve a second Crusade against a target province you've chosen before, when the previous attempt failed.

Well I crusaded to Egyptian held Antioch , succeeded , then got beaton out of the province the turn after.
So I didin't -wel at least I think I didn't - get my 3 GA points.

However some turns later I get a message that my people want to try crusading ( to Antioch ? ) again, so I got a crusader mark for free.
So I don't think the Pope 'll deny you your ''revenge'' so to speak.

:balloon2:

dgfred
08-17-2005, 20:52
Yeah, If a crusade fails all the way, the game will replace the crusade marker
in the province it originated from. But if one is only defeated and not destroyed you have to figure another way for it to succeed, such as sending
reinforcements/etc... Check out the other crusade threads here, the only
way I have found to get the pts for the Crusade is to retreat to the castle,
then it gives you the points :dizzy2: --- you just have to be prepared to
recapture the provence the next turn, and I do mean 'be prepared'.

Deus Ex
08-17-2005, 22:40
[...] IIRC, the Danes, Poles, Hungarians and Sicilians cannot build Chapterhouses, and therefore cannot crusade.

I am currently playing sicilians on Hard...

Nobody told me I could not build a chapter house and crusade...

http://www.timberwolf-consulting.com/pics/sicily1.jpg

currently excommed - but either pope or my king will die soon - then I start to try and fulfill my GA requirements:

http://www.timberwolf-consulting.com/pics/sicilyGA.jpg

what gives???

DE

EatYerGreens
08-17-2005, 22:55
what gives???

Examine the unit training page for that province. If you don't see the Crusade Marker as a training option then you'll know everything is functioning as it should.

It's a pain that the game lets you spend money/time on a building you can't use but, if there's some kind of booster for the construction (+happiness or +1 morale on all other units) then it may still have been worth it.

The only other explanation is that you've installed the 'all_can_crusade' mod (see Budwise's sig for the link) but have suffered a 'senior moment'. ~:confused:

EDIT: My sincere apologies to bretwalda, whose sig carries the link to the mod and to Budwise for getting your name confused with his. :embarassed:

drone
08-17-2005, 23:00
I am currently playing sicilians on Hard...

Nobody told me I could not build a chapter house and crusade...

what gives???

DE
Maybe I'm mistaken about the Sicilians. Looking at Bushface's Catholic tech-tree (Aug 2003), it says
Chapterhouse - Crusade(not DHP nor Sicilians)The first MTW campaign I played, I was the Danes, went out of my way to tech up to a Chapterhouse, only to find that I couldn't build. Looked through the manual and the strat guide, they said nothing about it. Had to come here to the .Org to figure out why. Damn manual... :furious3:

EatYerGreens
08-17-2005, 23:09
There's an allies thread going on at the moment but I'll post this here instead.

How can an AI faction go from being allied to you straight to launching a Crusade against you?

Fair enough, I'm Byz and this was the Spanish, so I guess that Orthodox makes me a legitimate Crusade target but I expected to at least have some kind of conventional war situation break out at a shared border, first. No such luck.

More to the point, how does one go about doing this to an AI ally, if it's you launching the crusade?

The combined effects of this plus a French one cost me all bar one of my 6-7 alliances in rapid succession, luckily without any apparent influence hit. I suppose there is an upside, which is that all forthcoming conflicts will not involve me dishonourably breaking previous alliances.

For the one remaining ally, something could be 'engineered', to make sure they start it, by deliberately undergarrisoning, for instance. :sneaky:

Deus Ex
08-17-2005, 23:12
Examine the unit training page for that province. If you don't see the Crusade Marker as a training option then you'll know everything is functioning as it should.

It's a pain that the game lets you spend money/time on a building you can't use but, if there's some kind of booster for the construction (+happiness or +1 morale on all other units) then it may still have been worth it.

The only other explanation is that you've installed the 'all_can_crusade' mod (see Budwise's sig for the link) but have suffered a 'senior moment'. ~:confused:

I am playing MTW:VI - un-modded.

If you look closely at the first screenshot - you can see the crusade marker for the crusade I already built. So it is not a problem building them.

I have Busface's package too and it also says I cannot crusade (yet I have Crusade GA goals - rotflmao). So I am at a complete loss - the funny thing is I was going along my merry way building up for a crusade - when I read this thread, and found out I couldn't - LOL

Odd, eh?

DE

(this IS my first non-danish or VI game. So I am sure there is much I do not know - in fact I am currently at war with the stoopid pope - and I have been ex-communicated - but either the pope or my king are going to die soon - and then I am planning on sending off my crusade.. I hope. Otherwise I'll never win GA I don't think...)

Jihad2Death
08-17-2005, 23:38
All these problems are why I like Jihads better :charge:
Two years to build, 500fl , 300+ men from the get go, and I can launch as many as I want ~D

dgfred
08-18-2005, 00:46
@ EYG- Are you the 'target' of the Crusade or did it ask to go through your
land first? ~:confused: .


@ Deux- I hate the ex-comms :furious3: , when you have to wait for a king
or Pope to die they seem to live EXTRA-long :inquisitive: .

EatYerGreens
08-18-2005, 23:53
@ EYG- Are you the 'target' of the Crusade or did it ask to go through your
land first? ~:confused: .

I'm big, I'm bad and I'm made out of Byzantinium. ~;) So, yes, I am the target of the crusade. Two of them, in fact (a French one preceded it by a few years). Both have stalled at least one province short of their target, so I'm expecting some peace and quiet from Crusader visits for a good few years. ~:cool:

Martok
08-19-2005, 03:42
I'm big, I'm bad and I'm made out of Byzantinium. ~;)


LOL! That's a great line, EYG. I have to remember that one. ~:cheers:

dgfred
08-19-2005, 03:54
I'm big, I'm bad and I'm made out of Byzantinium. ~;) So, yes, I am the target of the crusade. Two of them, in fact (a French one preceded it by a few years). Both have stalled at least one province short of their target, so I'm expecting some peace and quiet from Crusader visits for a good few years. ~:cool:


~;) . Give us more yummy details and maybe a pick or three if you can :coffeenews: . In my current game I attacked Spain, mainly being
greedy for Castille and Aragon for some reason. I am HRE and this is after
knocking out France ~D . Since then they will NOT give me a ceasefire even
though I have tried almost every turn. I have kept just barely more troops
in all the borders with them, but it is a heavy toll on both of us and if I could
go back I probably would think twice for attacking them so early...... but
it has made things more interesting for sure :rolleyes: .

EatYerGreens
08-19-2005, 04:47
~;) . Give us more yummy details and maybe a pick or three if you can :coffeenews:

I keep meaning to join in the Pics & History... thread properly (so far I've only been commenting in it, here and there) but haven't done so yet as mine seems rather pedestrian by comparison to what's there already. Also it's a lot to type up, so maybe I can do it in stages.

If it's just the pair of crusades you're interested in, I can post here instead. I think I have a screeny where you can just about make out both crusade markers in the same shot.

I set up a photobucket account a while back but have yet to convert the TGAs (I've accumulated a few hundred of them so far ~:eek: ) to JPGs and haven't uploaded a single one of them yet. This will be an ideal test item, so stay tuned...



In my current game I attacked Spain, mainly being
greedy for Castille and Aragon for some reason. I am HRE and this is after
knocking out France ~D . Since then they will NOT give me a ceasefire even
though I have tried almost every turn. I have kept just barely more troops
in all the borders with them, but it is a heavy toll on both of us and if I could
go back I probably would think twice for attacking them so early...... but
it has made things more interesting for sure :rolleyes: .

Quite recently this thing about not accepting ceasefire came up in another thread. One of the more senior members reckoned it had something to do with AI never accepting ceasfire as long as any of its homelands (even in WorldDom campaign) were in your hands. So they could be down to their last province and still they won't accept.

I think your only chance is a gradual withdrawal back to the Pyrenees. Let them attack and win (abandon province, to avoid casualties, sieges & ransoming) but obviously not so fast that loss of two provinces in two years (or whatever it is) sets off a Civil War in your lands.

There will still be a heavy influence hit but finishing France will likely prop it up enough to avoid trouble. Shortening the front line to Navarre/Aragon will help you relax garrison sizes and relocate excess troops to another front, where you can soon get the lost influence back by attacking in another direction.

'Scorched earth' before you vacate Spanish homelands will hurt their economy as they invest in rebuilding (extra buffer against their restored income levels) and give you a few years' breathing space before they're back to producing quality troops in those areas.

And, when they've built sufficiently to make those provinces appealing to you once more, you can go back and steal it all off them again :sneaky:

EatYerGreens
08-19-2005, 06:52
Not quite 'full story and pics', but here's the pics...

One of the pics earlier in my TGAs folder shows the completion of the Gold
Mine Complex in Serbia, with the French crusade (red banner and all) looming
menacingly in the background, as it was in Hungary at the time, to nick a
bunch of their Szekeley's... great timing guys.

Their destination was Constantinople and I figured Bulgaria was their first
stop, so I garrisoned accordingly.

SIDEBAR
(After putting in the VI pack, recently, I had started a Byz campaign on
Expert but ended up dumping the gamesaves in a zip folder until I know what
I'm doing a bit better. A large HRE crusade, also to Constantinople, had
broken into Bulgaria, via Hungary, just like this. I so nearly pulled off a time
limit win but persistent Szek-fire and growing piles of foot reinforcements
broke my last 100-odd men, who had been lurking in the woods, with mere
minutes to go. After that, I had barely a stack left to defend the capital with
and was at a loss for how to continue with my best province gone, so soon
into the campaign).
END SIDEBAR

I was totally wrong, of course. The greedy sods went for Serbia instead,
even though this NOT the shortest route to the destination, from Hungary.

The result?

https://i12.photobucket.com/albums/a209/Macrembolitissa/00000233.jpg

Keep your eye on the 48-man VG unit as they reappear in the next results screen.

I forget if they waited a few years to soak up more Hungarians or attacked
again the following year but, either way, the next pic is 12 screenshots
further on in the sequence....

French attack number 2

https://i12.photobucket.com/albums/a209/Macrembolitissa/00000245.jpg

And that's the last we heard of them...

EatYerGreens
08-19-2005, 07:06
This pic should show both crusade markers at once. The French one has
been static for a few years by this time and you can see how depleted it is.
I'm now up to 1186 and it's STILL floating around.

The thing about exponential decay is that the rate of loss actually slows
down as the quantities in the stack approach zero. There are also plenty of
Piety-9's in there. ~;)

https://i12.photobucket.com/albums/a209/Macrembolitissa/00000252.jpg

The disposition of my forces reflects my expectation of them using Italian
ships to go straight to it by sea. A storm in the Aegean at around this time
stopped me from being able to ship spare troops from Nicea, and
Constantinople. I could still 'shuffle' overland to Serbia and move equivalents
out of there to Sicily but I'd put no archer units in my garrison there (other
than HAs) specifically due to all the Cavalry over the border. This made
things awkward to arrange as I'd have wanted - such as swapping generals
around now that the threat of the French was passed.

Since they were 'stoopid' enough to come over land, via Papal States, I had
a couple of years in which to reconnect my sea lanes and shuffle units as I
pleased.

P.S. The units in the info window are one of the 5 stacks of re-emerged
Sicilians, stuck on Malta with no ships. The highlight was on them at the
time, whilst the mouse pointer hovered on their crusade, to bring up that
banner. I have another screenshot showing them more clearly but it cuts off
the view of the French crusade, so I used this one.

EatYerGreens
08-19-2005, 07:37
Moving on a couple of years, here's the results of Spain's attack on Naples.
As mentioned peviously, it's actual destination was Sicily. An abject lesson
on not setting your sights more than one province deep into enemy territory...

https://i12.photobucket.com/albums/a209/Macrembolitissa/00000259.jpg

And they didn't come back for seconds...

Here's a close up showing the remnants of both crusades.

https://i12.photobucket.com/albums/a209/Macrembolitissa/00000271.jpg

Now a funny thing happened on the alliance front. I have a screeny of the
Italians accepting a marriage proposal I made to them, very close to the
screeny of the Spanish declaring Crusade on me. I think it was regarded as
being just before Spain went from being allied to both me and the Italians to
being at war with me. That must have been the marriage of my Emperor,
Constantine XI.

It was some years before the Crusade marker finally appeared, in Venice.
During this time, the Italian doge proposed a marriage of his daughter to the
Emperor's younger brother. Take a look at this next screenie and note the
flashing icon indicating the Italian proposal conflicts with their alliance to
Spain, while I'm at war with Spain.


EDIT: Sadly, the flashing red border around Spain's shield doesn't show here,
due to the timing of the F2 keypress.


https://i12.photobucket.com/albums/a209/Macrembolitissa/00000230.jpg

Spain's African army had finished off the re-emerged Almos, hitherto next
door to my forces in Egypt and neutral to me. Being allies, they stopped
there. Once they had declared war on me with the crusade, I waited a while
but eventually attacked Cyrenacia and it was not until that point that the
Italians cancelled our treaty and went to being neutral with me. I think this
was little more than a year after the second of the two marriages, so that
was a close shave for my younger heir. I continue to trade with them in 4
ports and they have ships in key locations, so I was lucky things didn't turn
nasty. We don't share a land border yet and they're probably third-last on my
conquest list. Sicily second last (see above), Pope last of all.

So, in summary, while a state of war existed between Byz and Spain, thanks
to Crusade declaration but with years to go before forces meet, Italy could
marry off a Princess to me, even though it conflicted with the existing Italy-
Spain alliance. Seems to be the only situation where one side can have two
allies who are at war with one another.

Not until a province was conquered (Cyrenacea) did the Italian stance
become invalid and oblige them to cancel the treaty.

dgfred
08-19-2005, 15:56
Nice info and pics EYG! ~:cool: ~:cheers: . Very interesting.

Ludens
08-22-2005, 16:40
However, you do get a certain number of 'free' troops in return for this payment.

I can't say that the free troops are of the best quality though, at least not as good as first impressions of the unit descriptions led me to believe. I found the Order Foot troops to be rather disappointing at assault, being spear-equipped and thus better used for defending against cavalry. Better than plain spearmen, anyway. See the forum unit guides for details.
What dou you mean? Order foot are one of the best spear units in the game, and you can get them in early. You also get fanatics, which I use as battle fodder. (Hey, if they want to do for their religion, who am I to deny them that pleasure? :evil: ) Order knights are the equivalent of Chivalric knights (with the exception of Templars, that have a worse charge), but available in early. So crusade troops are far from bad, as you seem to think.

I do agree you get too few of them to be interesting, but I always add extra troops, a royal prince or two, some mercenaries and several siege engines. Increasing the cost of crusades and decreasing the cost of these units improves the likelyhood you get them. Also upping the zeal of the provinces were the crusade passes through gets you more troops. Once in foreign provinces, your army will start to dwindle however. I think this especially bad when my siege crews disappear, even while the Crusade is succesfull. Bloody deserters...

Deus Ex, Bushface's pack is wrong. In fact, the pack I downloaded contained a corrections file that states that the Sicilians can crusade. There are a couple more errors in it that have not been corrected by my knowledge (but I downloaded the pack ages ago, so maybe Bushface's had sorted it out already).

Deus Ex
08-22-2005, 18:09
Deus Ex, Bushface's pack is wrong. In fact, the pack I downloaded contained a corrections file that states that the Sicilians can crusade. There are a couple more errors in it that have not been corrected by my knowledge (but I downloaded the pack ages ago, so maybe Bushface's had sorted it out already).

Thanks Ludens - I was hoping I would eventually be able to complete my GA goals as Sicily...

An update: My king was living to a ripe old age, and the pope was staying healthy too. I kept waiting for one of them to die...

Finally my king got absolutely fed up with this coniving politcal pope who had excommunicated him for purely 'political' reasons - one evening he must have taken leave of his sense for he gathered up select loyal troops and rode off to the papal states to have it out with the bastard pope - decimated the pope and his troops - left the papal states razed and empty. Returning home to Sicily, he died in his sleep.

His heir is a good strong leader and we are not excommunicated any more - however we must wait for the new pope to emerge before we can crusade...

So I am STILL waiting for a chance to try my first crusade - LOL

DE

EatYerGreens
08-23-2005, 03:11
What dou you mean? Order foot are one of the best spear units in the game, and you can get them in early. You also get fanatics, which I use as battle fodder. (Hey, if they want to do for their religion, who am I to deny them that pleasure? :evil: ) Order knights are the equivalent of Chivalric knights (with the exception of Templars, that have a worse charge), but available in early. So crusade troops are far from bad, as you seem to think.

You're right to take me to task over this but, if you'd also quoted the paragraph which followed the one you chose, you'll see that I was saying that the Crusader Knights are decent units, but added the rider that you rarely get enough of them to really swing a battle and will likely need to add some of your own cavalry.

I had a feeling that the way I wrote that, as well as what I was saying, would set off some comments. I just didn't want the comment about Crusader Kights to become only a minor sidebar comment, buried in a para which basically said that I thought the crusader foot troops weren't that amazing.

My problem is that, on the limited number of occasions when I've been Crusading, the Order Foot seemed to lose more men than the plain spears, in like-for-like situations. (It could be the AI makes them missile targets preferentially). Equally, when I'm on the receiving end of a Crusade, they also tend to die a lot.

The main thrust of my argument was that they failed to live up to my expectations of their abilities, based upon what I'd been led to believe by their info parchment. My advice to take proper sword units too was intended as advice to someone who had stated they were unfamiliar with how to make Crusades work and I wanted to help them avoid the disappointments I'd suffered. Hence, add your own swords and Cav units and get the numbers over 2000 men to ensure that it stands a good chance of working.

If I hear correctly that the latest budget release doens't even come with a proper manual then I guess those newbies, who haven't discovered any of the MTW forums yet, may not realise that they can even add extra troops to the marker and thus will be struggling to get these things to work with just the default troop offerings! :dizzy2:

Of course, what I've forgotten to point out is that the high losses I've suffered is primarily down to low valour level which, in turn, was likely down to not including a quality general in the stack to begin with. Valour boost really makes all the difference in how well units perform.

The warning about units put into a crusade being irreversibly 'locked in', unless and until it takes its target province, probably made me reticent about using anything better than 2*, when I had so few available at the time for conventional defence purposes. So my first few attempts, although they did succeed, suffered uncomfortably high losses in the process, with lots of routing and rallying going on. I could do without the worry factor. ~;)

Advo-san
08-23-2005, 08:41
If a non-cahtolic faction is allied with the Pope, no crusades can be launched against it.
I 'm sure this doctrine apply when you try to crusade against a papal ally, but I strongly believe it also applies when you are the non-cahty ally of Rome.

edyzmedieval
08-23-2005, 08:46
It applies to every ally of the Pope, even if it's Muslim or Pagan!!!!!

dgfred
08-23-2005, 15:11
@ EYG- I am one of those bargain buyers without a manual :embarassed: and I did struggle with crusades without a manual- but you guys saved the
day ~:cheers: . Now I am pretty good with them ~;) and have studied and
tested them alot.

At first I suffered large casualties with alot of sorry troops included, but now
I either drop many strong units in with the crusade or send a massive army
or two to follow along with the crusade ~D . A small crusade with several
big, strong army groups can be devastating to the AIs, especially when included with naval superiority :smash: .

Ludens
08-24-2005, 13:06
EYG, I apparently forgot I play a modded version of the game that gives more crusade troops. Yes, in vanilla M:TW crusader knight are indeed in short supply.

However, Order Foot are stat-wise the second best spear unit in game, together with Italian Infantry. Only Gothic Sergeants are better. So for a spearunit, OF are pretty impressive.

Geezer57
10-28-2005, 13:28
Had an eventful but unusual end-of-turn last night: my Crown Prince was leading some outdated units in a siege assault against the French, who were a Papal ally. The French King came into the province, leading a force attempting to relieve the siege - only the battle turned out to be a bridge crossing.

I blocked the bridge exit with an upgraded Armored Spearmen unit (+2 weapon, +3 armor), and lined the banks on either side of the bridge with a couple of Pav Crossbows backed up by plain Archers. The rest of my army consisted of a couple of CMAA, some Irish Horsemen (this is XL Mod), three tiny remnants of various muslim cavalry (bribed), and the Prince's Royal Knight bodyguard.

With the bridge blocked, and under strong fire from the missle troops, the French made no headway and melted under the fire - including one dead French King. Once they broke, the rest of my army went into pursuit - almost the entire French force was killed or captured, even though they originally outnumbered my Irish.

At the end of the turn, the old Pope passed away due to illness and my excommunication was lifted. The French, who had no heirs, devolved into Rebels. And the new Pope instantly called for Crusades against the Irish (me)!

Has anyone ever seen the Pope call for Crusades against an unexcommunicated Catholic faction, one that's not at war with the Papcy (we're neutral)? It's never happened to me before, my experience has always been that Crusades are only called against excommunicated Catholic factions, non-Catholics, or ones at war with the Pope.