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View Full Version : Cold steel vs. soft fleshy matter.



Nada
08-18-2005, 19:24
I’m new to RTW and thought I would jump in here and mention how I go about trying to win this game. I am by no means an expert or anything of the sort.

I currently have 38 cities and control Rome. There are no other Roman factions existing. The game tells me conditions for victory are that I need 10 more cities to win, I thought I needed a total of 50 but I’m not going to start complaining.

I started as the green guys, I think that is the Brutie (with the two cities in the southern peninsula), and did little other than sell map info to all of Rome’s enemies until I had a ton of cash. Since I spent most of this time building up the two cities I started with I thought what the hell, they can take a peek at what I got. Pretty soon I had bald diplomats scattered everywhere sellin privy information about my friends.

While selling out the other Roman factions I decided to make nice with as many of Rome’s enemies as I could. I asked for these alliances in the hopes they could keep my neighbors in check for a while. Pretty soon I had like 5-6 so called “friends” and no enemies. But Rome kept asking me to go around the frigin globe crackin the skulls of my newfound friends, I refused. This was fine for a while but then they started dippin their grubby fingers in my stash.

I realized my problem was I was not being asked to join those elitists in the Senate office list. I figured my constant refusal to do their bidding was the problem so I bribed every Roman general within eyeshot and after the next few turns landed myself a seat or two amongst the in crowd. Hey hey, the Senates five finger discounts stopped. Then tragedy struck. One of my spies gave one of my generals the clap and before you know it I had unwittingly brought him back home for a little R&R and the whole town soon resembled some flee bitten whore house.

So I turn this town into a spy factory and pump out an army of clap carriers. I got these mangy trench coats infiltrating every Roman town on the peninsula and those Gallic guys too just cause they suck. Soon the plague subsides in my own town but this does not stop my bio-warfare campaign. I keep these spies runnin like rabbits from town to town ensuring the bug never dies and before you know it I’m the only one with Senate seats. Every now and then one of the other Roman factions finds a general and appoints him. If I can’t bribe him or squeeze him out with the plague I wack him with an assassin.

Well I basically kept doing that and taking Rebel towns until the stupid Gall guys declare war on me. So I kill them all and start on the Greeks and the black guys with the inverted “V” flag. Soon I get a message telling me Rome is ripe and since there are no other Roman factions existing I walk in sack the joint. ~:cheers:

So that’s about it, when I get home from work I have to try and finish before I go on vacation this week, there is no way I can leave town and not finish. Thanks for letting me yap for a while, this game is pretty damn funny and has been quite entertaining.

Nada

Papewaio
08-19-2005, 12:48
Welcome to the Org Nada!

Great first post. ~:cheers:

The Stranger
08-19-2005, 12:54
yihaaaaaaa.......took me longer to do it..........:cry: i suck at RTW, neh i dont ~D

Shahed
08-31-2005, 23:04
That was brilliant ! Good job ! ROFLMFAO !

octavian
09-01-2005, 00:29
ROFL welcome to the ORG keep posting like that and you'll be a full member in no time flat. :D

bubbanator
09-01-2005, 01:34
I rather like the idea of bio warefare in RTW. I think that I will use this an an isolationist campaign that I am planning to start with Carthage. Using a combination of plauge ridden spies and assasians in the early/mid game would have a drastic impact on the Sente's few generals. Their are quite a few nasty traits that generals can get from repeated assasination attempts (assuming they aren't killed).

The more that I think about it, the more I like the idea of using psycological and biological attacks in unison to take out or weaken the Romans enough to have them not be much of a problem. Sounds like a lot of fun the more that I think about it...

Alexander the Pretty Good
09-01-2005, 03:23
That was really, really, funny.

Sick and twisted, but hilarious. Welcome, and may you post other such witty ramblings in the future!

~:cheers:

Shahed
09-01-2005, 11:57
Hey I got a question. If your infected spies or assasins walk over your own territory but do not come in contact wiht any city or army of your own can they spread the disease throughtout your own land ?

Edex
09-01-2005, 12:27
Im not sure, but usually when city gets plague and agents and general gets it, I take them out, send spies to do their dirty job, but governor leave just near the city. Usually city gets back to normaql in 2 turns. Unfortunately, you can not move sick general back...