kayapó
08-18-2005, 22:26
Hello EB community.
Being very impressed by this week's preview I started to dream of a near perfect RTW. I started to go over some of the things (not AI related) that make the game boring after a while. So I came to hapiness and money.
Hapiness
The cities in RTW grow WAY too fast and as the game goes on cities start to get too big for garrisons to keep in check. The only way to deal with this in RTW is with the cheesy manouver of letting the city rebel and masacrating it. So much as I don't wan't the game to became any easier (it is already) there should be other ways to keep people happy. One way the crossed my mind was using trade resources as hapiness bonuses, something like luxuries in Civilization.
This would not only counter this problem but would also be a very historical stimulation for empires to seek distant lands to provide their population with required luxuries and exotic products.
I would also like to know how are you going to handle slave trade. It always looked broken to me.
Money
This is simple. There is too much money. I have know idea how you guys can strike the balance betwee too much money and not enough money to have those epic battles but I would like to hear what you have to say.
Anyway all this is just to pass the time while we wait for the open beta witch will certanly open everyones minds and make the game progress even further.
kayapó
ps. Sorry for my very rusty english.
Being very impressed by this week's preview I started to dream of a near perfect RTW. I started to go over some of the things (not AI related) that make the game boring after a while. So I came to hapiness and money.
Hapiness
The cities in RTW grow WAY too fast and as the game goes on cities start to get too big for garrisons to keep in check. The only way to deal with this in RTW is with the cheesy manouver of letting the city rebel and masacrating it. So much as I don't wan't the game to became any easier (it is already) there should be other ways to keep people happy. One way the crossed my mind was using trade resources as hapiness bonuses, something like luxuries in Civilization.
This would not only counter this problem but would also be a very historical stimulation for empires to seek distant lands to provide their population with required luxuries and exotic products.
I would also like to know how are you going to handle slave trade. It always looked broken to me.
Money
This is simple. There is too much money. I have know idea how you guys can strike the balance betwee too much money and not enough money to have those epic battles but I would like to hear what you have to say.
Anyway all this is just to pass the time while we wait for the open beta witch will certanly open everyones minds and make the game progress even further.
kayapó
ps. Sorry for my very rusty english.