Bwian
08-20-2005, 11:43
I want rid of them for my Robot mod, since they don't fit with the way I am heading with the mod, so I hunted down the tutorial ( by Bouis ) that showed how to get this to work.
Here's what I have done so far:
Using DJ's campaign template, I started off with just the Senate and the Britons. I have added in the Julii...and of course...the Senate missions immediately come into play
Option 1 was to just NOT use any of the Roman factions...I might still do it this way actually, since I don;t need all that many factions.
Option 2 was to eliminate the senate.
So...I have given Rome to the Julii, and left the Senate with just one family member aged 65 with minimal bodyguards. I also set the Senate and Julii to be at war ( I thought )
Here's my Senate descr_strat entry:
faction romans_senate, comfortable henry
denari 5000
character Marcus Maxentius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 95, y 72
army
unit roman generals guard cavalry early exp 0 armour 0 weapon_lvl 0
Then I added, right at the end:
; Start of diplomacy section
faction_relationships romans_julii, at_war_with romans_senate
; End of file
As I understand it, the Senate should then fizzle out right at the start. But it doesn't. The Senate leader lives a long time, and the Senate still show as allied to the Julii. No error messages, and everything else works fine.
If, however, I swap Julii for, say Seleucid...the Senate dies right at the outset.
Can anyone step me through whatever I am missing and set me on the right course? Otherwise...The Julii are history ~;)
:help:
p.s. Also...while I am at it...does anyone know where the picture displayed when the Senate is eliminated comes from? I can't seem to track it down in the pile of stuff I hauled out of the pack files.
Here's what I have done so far:
Using DJ's campaign template, I started off with just the Senate and the Britons. I have added in the Julii...and of course...the Senate missions immediately come into play
Option 1 was to just NOT use any of the Roman factions...I might still do it this way actually, since I don;t need all that many factions.
Option 2 was to eliminate the senate.
So...I have given Rome to the Julii, and left the Senate with just one family member aged 65 with minimal bodyguards. I also set the Senate and Julii to be at war ( I thought )
Here's my Senate descr_strat entry:
faction romans_senate, comfortable henry
denari 5000
character Marcus Maxentius, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 95, y 72
army
unit roman generals guard cavalry early exp 0 armour 0 weapon_lvl 0
Then I added, right at the end:
; Start of diplomacy section
faction_relationships romans_julii, at_war_with romans_senate
; End of file
As I understand it, the Senate should then fizzle out right at the start. But it doesn't. The Senate leader lives a long time, and the Senate still show as allied to the Julii. No error messages, and everything else works fine.
If, however, I swap Julii for, say Seleucid...the Senate dies right at the outset.
Can anyone step me through whatever I am missing and set me on the right course? Otherwise...The Julii are history ~;)
:help:
p.s. Also...while I am at it...does anyone know where the picture displayed when the Senate is eliminated comes from? I can't seem to track it down in the pile of stuff I hauled out of the pack files.