View Full Version : Suicide Faction leader
Lord_Tamerial
08-25-2005, 04:48
Why is the Senate always sending me a suicide mission to my faction leader?
pezhetairoi
08-25-2005, 05:04
...because you have grown too powerful as a Roman house, making the Senate afraid of you, and because it is time for you to declare war on the Senate and the other Roman factions and take sole power unless you want your entire faction family to die of suicides, destroying your faction. These demands will get more and more frequent as you go along, and the only way to stop them is to begin civil war.
Lord_Tamerial
08-25-2005, 05:55
The likely chanches of civil war between winning and loosing is me loosing. The Brutii own alot of provinces, while the Julii raised too many armies, and most of my cities are in debt, so I don't have the funds for a large military. My people are not happy with me. I must say I'm not skilled in the game yet lol.
Hold Steady
08-25-2005, 08:03
The likely chanches of civil war between winning and loosing is me loosing. The Brutii own alot of provinces, while the Julii raised too many armies, and most of my cities are in debt, so I don't have the funds for a large military. My people are not happy with me. I must say I'm not skilled in the game yet lol.
Cheer up, this sounds like a challenge, not a disaster. Bring some elephants from africa, and try to take out for example the brutii on the Italian peninsula. That'll stop at least the brutii from attacking you right away, since they'll be stuck in Greece. That leaves you only with ehhh, tha large julii and senate armies.. well, time to hone your battle skills.. get your armies upon the hills and let them come to you, see what happens and else, well, start a new game! gl! ~D
~D
Is because you never run your faction leader straight into pointy things of fully formed phalanx, like AI does.
AI thinks faction leader suicide is good thing :charge: :charge:
pezhetairoi
08-25-2005, 09:25
Don't worry, declare war anyway. The worst that can happen is that the Julii, with their gigantic armies, wil take Capua. Once you're wiped off the Italian peninsula you're safe enough to grow stronger by feeding on other factions. Take out the Brutii, many provinces doesn't mean strong armies. The Julii can be defeated if you simply prepare two large armies, and use one as the battering ram (to attack the enemy armies) and the second as a city-breaker. The first has the job of keeping the Julii armies (as many of them as you can) away from the second, which will aim straight for cities. After the first one sorta runs out of men, switch places, use the second to hold off the Julii armies and the first to siege. Keep retraining and pouring out new troops all the while.
For the Senate army, there is a guaranteed way of getting them into a no-win bridge battle. There is a river ford IMMEDIATELY west of Rome. Move your army onto that ford and besiege Rome, making sure their big army is -outside- the city when you besiege it. Then wait for the big army to attack you the next turn. Simply draw your troops up in a semicircle (in two lines preferably) around the ford set on fire at will, ranged troops behind and cavalry in a final layer all around the semicircle. The Senate will probably manage to break through the first line, upon which you send in your second line. That will DEFINITELY hold them, as long as you're using hastati and above. To end the battle, simply charge in your cavalry once the first white flag appears. Game over, and you've got the most advanced city on the map outside Carthage and Egypt.
edyzmedieval
08-25-2005, 09:25
The AI General is always suicidal ~D
Tips: Use the add money. Simple ~D
To destroy the Senate, just send an assasin, and if he is caught, then bye bye with the Senate.
"...most of my cities are in debt..."
This probably means that you have a powerful military, since the city 'balance' includes their share of the upkeep for all your military units. So long as you have a total positive balance at the end of the turn, you're fine. As Scippies though you probably have a large fleet: use that to make the western Med a Scipionic pond and blockade every port.
If you've gotten to the point the Snate thinks you're too powerful, you *must* have something going for you, neh?
PseRamesses
08-25-2005, 11:22
The likely chanches of civil war between winning and loosing is me loosing. The Brutii own alot of provinces, while the Julii raised too many armies, and most of my cities are in debt, so I don't have the funds for a large military. My people are not happy with me. I must say I'm not skilled in the game yet lol.
Need more intel to devise a strategy.
What year is it? What provinces do you hold and how many? How many full armystack do you have? And what do they contain/ what troops do you have? What parts of the maps do Julii control? North? How far? And the Brutii? The whole Greek pennisula or more?
Being outnumbered 5:1 is NOT a problem. The only problem is the senatorial army, be prepared to take heavy losses there!
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