dulsin
08-29-2005, 15:57
Over all I have been extreemly disapointed with the effects of acadamies on the game. Particularly the fact that having an acadamy doen't allow your generals to learn anything.
I would like to have the Ludus Magnus be a great center for learning where you will ship generals to for aquiring skills needed to govern. Idealy this would be when a character comes of age but there is no way to affect where a character is raised (bording schools) so I suggest this mod to the export_descr_character_traits.txt
Warning this is not tested!
Trigger acadamy_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= academy
Affects GoodCommander 1 Chance 2
Affects RhetoricSkill 1 Chance 2
Affects PoeticSkill 1 Chance 2
Affects PhilosophySkill 1 Chance 2
Affects ArchitectSkill 1 Chance 2
Affects GoodMiner 1 Chance 2
Affects GoodEngineer 1 Chance 2
Trigger scriptorium_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= scriptorium
Affects GoodAdministrator 1 Chance 3
Affects NaturalPhilosophySkill 1 Chance 3
Affects GoodBuilder 1 Chance 3
Affects GoodSpy 1 Chance 3
Affects GoodDiplomat 1 Chance 3
Trigger ludus_magnus_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= ludus_magnus
Affects Intelligent 1 Chance 2
Affects Just 1 Chance 3
Affects MathematicsSkill 1 Chance 3
Affects PoliticsSkill 1 Chance 3
I would like to have the Ludus Magnus be a great center for learning where you will ship generals to for aquiring skills needed to govern. Idealy this would be when a character comes of age but there is no way to affect where a character is raised (bording schools) so I suggest this mod to the export_descr_character_traits.txt
Warning this is not tested!
Trigger acadamy_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= academy
Affects GoodCommander 1 Chance 2
Affects RhetoricSkill 1 Chance 2
Affects PoeticSkill 1 Chance 2
Affects PhilosophySkill 1 Chance 2
Affects ArchitectSkill 1 Chance 2
Affects GoodMiner 1 Chance 2
Affects GoodEngineer 1 Chance 2
Trigger scriptorium_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= scriptorium
Affects GoodAdministrator 1 Chance 3
Affects NaturalPhilosophySkill 1 Chance 3
Affects GoodBuilder 1 Chance 3
Affects GoodSpy 1 Chance 3
Affects GoodDiplomat 1 Chance 3
Trigger ludus_magnus_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= ludus_magnus
Affects Intelligent 1 Chance 2
Affects Just 1 Chance 3
Affects MathematicsSkill 1 Chance 3
Affects PoliticsSkill 1 Chance 3