View Full Version : Armour penalty in the desert
Mount Suribachi
08-29-2005, 20:05
At what armour level does the penalty for armour kick in when in the desert? I've hunted around and found 2 different numbers - 3 and 5. Anyone know for certain which it is? And does it include armour upgrades? (I'm pretty sure it does, but want to just double check).
Also, is it just fatigue that takes a hit? I say "just" fatigue, I know exhausted units take a serious hit to their combat values and morale.
I'm not sure, so I usually send alot of peasants, urban militia and un-armored
feudal sgts/spearmen with my early crusades. :embarassed: Later I take the
armored units anyway- fatigue or not :dizzy2: .
HopAlongBunny
08-29-2005, 21:04
It seems to kick in from the 1st upgrade.
For pure desert fighting I find 1 armour upgrade is usually ok. Units with 2up on armour tire faster; even jinettes.
Units classed as "armoured" tire faster, period. Feudal Sergeants best spear; gallows/highlanders best sword; vanilla archers best missile. Anything above "light" horse will fatigue quite quickly.
Morale upgrades much more valuable than armour in the desert.
antisocialmunky
08-29-2005, 22:13
I believe it's 3+ for defrost and 5+ for bacon.
3 for infantry and 4 cavalry is where it starts. Lower than that and desert doesnt have any impact.
CBR
There was a Recent thread on armor in the Dez (https://forums.totalwar.org/vb/showthread.php?t=50442) with lots of good input, especially from CBR .
ichi :bow:
3 for infantry and 4 cavalry is where it starts. Lower than that and desert doesnt have any impact.
CBR
Excellent news! ~D . Thanks for the tip and thanks to ichi for the
link ~:cheers: .
Mount Suribachi
08-30-2005, 07:13
Thanks for the link Ichi :bow:
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