View Full Version : EB unit recruitment
pezhetairoi
08-30-2005, 03:35
Ah, I need to ask... what's unit recruitment going to be like in EB? I remember an much earlier preview mentioned that unit recruitment would be province specific e.g. you could only recruit the Belgae in Belgae provinces, so what happens if say the Aedui move out of their homelands into Greece, for example? Does it mean they'll be incapable of recruiting any kind of units from then on, or does it mean they get access to lower-level hoplites, or...?
add to question:
will each faction get different 'recruit options' for a region?
example: the aedui can recruit units A,B and C...
will every faction be able to recruit those? or will Rome (example) be able to recruit A, C, D (or so)?
Is it going to take more than 1 turn to recruit a unit? I think EB should only do that with like the strongest units, everything else, especially Levies and Miltia should be 0 turns to recruit.
I disagree, every unit (also the elite) should recruit in 0 turns.
QwertyMIDX
08-30-2005, 17:01
For the last time, there is no 0 turn recuitment in EB. We don't think the RTW engine is able of accuractly portraying the training and equiping of troops, but we do believe we can get closer using 1 and 2 turn build times rather than 0 turn.
For the last time, there is no 0 turn recuitment in EB. We don't think the RTW engine is able of accuractly portraying the training and equiping of troops, but we do believe we can get closer using 1 and 2 turn build times rather than 0 turn.
another thing is that teh AI cant handle it..and would drain all their city's..
I'm also quite curious how faction-units are balanced against regional units.
in RTR, every factions has about 8 units. and (in total) 40 "AOR" units to recruit. and also an insane number of mercs.
i htink the AOR is nice, but the mercs are overshadowing it, sinc ethey're teh cheapest thing ever..
Aymar de Bois Mauri
08-30-2005, 17:17
Ah, I need to ask... what's unit recruitment going to be like in EB? I remember an much earlier preview mentioned that unit recruitment would be province specific e.g. you could only recruit the Belgae in Belgae provinces, so what happens if say the Aedui move out of their homelands into Greece, for example? Does it mean they'll be incapable of recruiting any kind of units from then on, or does it mean they get access to lower-level hoplites, or...?Well, why are you asking this in the public forum? It seeems you're not too familiar with your new status?
Well, why are you asking this in the public forum? It seeems you're not too familiar with your new status?
because we want to know two!! ~;)
because we want to know two!! ~;)
wel two is one more than one ~:)!
Divinus Arma
08-30-2005, 19:40
Well, why are you asking this in the public forum? It seeems you're not too familiar with your new status?
I was thinking the same thing! But tell us anyway. ~D
Unit recruitment is very complex. We are defining it on a per-unit basis. For each unit, we ask:
- Based on history, what type of ruler/people/nations would the unit fight for? Does the unit have religious or other beliefs that limit how they go to battle?
- What areas would the unit be raised from? Could the unit be raised outside of where it historically was raised? (This is checked on a per-province basis, including the demographics of the people who lived in that province, and more)
- What governing type would be able to recruit this unit?
So for each unit we will have different factors affecting recruitment:
- The demographics and resources of each province
- The faction in question (and furthermore, the conquering government type in the province)
Some units we call "faction" units, that come from a faction's list, and they'll have the best recruitment areas for those units. Generally the faction "home" areas will have the most units for recruitment, and the home government the best options, however many faction units have specific recruitment areas. As they expand, their units may or may not be available to them based on the province/people conquered and the government type installed there.
Other units are "regional," in that they are not historically tied to our existing factions. They are available to people who conquer their regions, based on their historical or hypothesized (where they never interacted in history) relationships, determined through a number of factors, and again the instilled government type.
As you can see, unit recruitment is quite complex. It will look VERY different from vanilla, in that there are very few "shared" units, and yet each faction will have a large, diverse number of units available.
Edit: Please don't use acronyms like AoR or ZoR for our mod; we have designed this system independently and would like it to remain independent. We refer to the regions in which a unit may be recruited as a "recruitment area," and always have, well before other, snazzy acronyms were created. Our system shares concepts with its spiritual predecessor, the "homelands" concept created by WesW for MedMod, but is actually very different, as you can see.
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