View Full Version : test_message CTD
Lord Adherbal
08-31-2005, 10:57
whenever I try to run the test_message command through a script I get an immediate CTD. For example:
console_command test_message outlawed
Is there any reason/solution for this ?
Epistolary Richard
08-31-2005, 12:20
I can't think of one. I've use test_message (and that message in particular) successfully in the past. The only problems I've ever had was the message not appearing, because it seems only certain messages can be activated by by this command.
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Adherbal']whenever I try to run the test_message command through a script I get an immediate CTD.
"immediate" when? When the command is triggered or when loading the script or when launching the game or something else?
Lord Adherbal
08-31-2005, 15:03
when launching the script (the F1, click help button method). The only thing that is in the script is that line.
so the script looks like:
script
console_command test_message outlawed
end_script
The outlaw message is probably faction dependent, so you may need something in the script to identify which faction is being outlawed. Not sure if that could be part of the same console command (such as "console_command test_message outlawed faction = romans_julii" or something) or an event monitor wrapped around the console command.
Not at my RTW computer right now so I can't test this out...
Epistolary Richard
08-31-2005, 16:04
I've not had any joy trying to make messages more specific, the only thing that seems to work is the name in event_enums
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