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View Full Version : Unit disabled with scripts ?



Meneldil
08-31-2005, 17:34
Is it possible to disable the recruitment of a given unit with scripts ?

I'm considering having a early and late Milites unit for AoVaF, one with a round shield and the other with a kite shield and a segmented helmet. I already know it's possible to make some units available later in game, but what about disabling an unit ?

Lord Adherbal
08-31-2005, 17:52
you can let a script create a building that allows the new unit to be trained, and disables the previous unit (using "not" in the "requires" line).