PDA

View Full Version : New BI preview.



MiniKiller
09-01-2005, 04:38
Over at gamespy and its lookin very good!

http://pc.gamespy.com/pc/rome-total-war-expansion/646798p1.html

I like how new factions can be triggerd to imerge and u can have ur own horde with no homeland! Death to Rome! (Well only when I'm not playen as them that is hehe)

TB666
09-01-2005, 07:54
The fact that these triggers won't happen everytime sounds very pleasing to me.
It will indeed make BI more unpredictable.

caesar44
09-01-2005, 07:56
[QUOTE=MiniKiller]
new factions can be triggerd to imerge

Are you sure about that ? Ah...the possibilities.....

edyzmedieval
09-01-2005, 08:06
The Iffy comment is really good. ~D

P.S.(O.T.): Ceasar, when did you get 3 warnings?!

Taurus
09-01-2005, 08:09
Looks cool as always ~:)

edyzmedieval
09-01-2005, 08:31
What are these creatures?! ~:confused:

https://img360.imageshack.us/img360/6804/rometotalwarbarbarianinvasion2.jpg

OMG....

TB666
09-01-2005, 08:44
What are these creatures?! ~:confused:

https://img360.imageshack.us/img360/6804/rometotalwarbarbarianinvasion2.jpg

OMG....
Looks like catholic priests for the franks.
Come on you have seen them before and you probably used them in the demo so don't bring this up again.

Divinus Arma
09-01-2005, 10:23
A number of smaller additions are also in store. Among them, tons of new retainers for your leaders to add to their entourage, special weapons (and even holy relics!) for your Generals to carry around, and the ability to recruit Generals from your high-end stables (watch their loyalty, though!)

Hmmm... gold rings anyone? This should go well with spinning bezerkers and flashy sparkly things when you level-up (gain chevrons).

*sigh*

Husar
09-01-2005, 11:12
*sigh*
Agreed.

caesar44
09-01-2005, 14:12
The Iffy comment is really good. ~D

P.S.(O.T.): Ceasar, when did you get 3 warnings?!

Got the first in early June , the second in early August and the third yesterday ~:cool:

People can't see the first two .

Doug-Thompson
09-01-2005, 14:27
Completely eliminating a faction should be a lot tougher. Hunting a horde down sounds challenging.

Still sounds like diplomacy and politics are going to be interesting.

Viking
09-01-2005, 14:53
Wholescale rebellions are now possible, where several provinces will band together to form a new faction splintering from the old. In our playtests, this happened frequently to the Eastern and Western Roman Empires. Instead of these breakaway provinces being ruled effectively by disorganized bandits, high-level (but disloyal) generals would take whole armies over to the cause, and the cities would aggressively act together as a new faction with its own goals.

~:cheers:

It seems to be a whole lot of new strategical gameplay in BI; I think BI`s gonna rock.

Doug-Thompson
09-01-2005, 19:27
What are these creatures?! ~:confused:

https://img360.imageshack.us/img360/6804/rometotalwarbarbarianinvasion2.jpg

OMG....

They look like fearless vampire killers in an old Hammer Studios Dracula movie. Those aren't clubs, they're wooden stakes.

Either that, or the "Religious fanatics" from M:TW are back.

Kraxis
09-02-2005, 01:40
I wonder what happens when you completely destroys a city... It becomes a permanent fort until you repopulate it?

Horatius
09-02-2005, 03:43
I wonder if you could totally eliminate a city from the map like the Huns historically did to Aquelliae.

Duke John
09-02-2005, 08:33
When you destroy a city it will be just like the rebel villages at the start of the game, empty and small.

Maedhros
09-03-2005, 04:46
The moving hordes will be more frightening to those in their path. The economic damage so many moving through the contryside should inflict aught to cause factions otherwise neutral to rise up and fight.