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Probus
09-01-2005, 13:59
Hi,

I do not recall having seen a link to this interview elsewhere. It is worth a read.

http://www.gamecloud.com/article.php?article_id=1158

caesar44
09-01-2005, 14:41
"Gamecloud - First, was the Creative Assembly pleased with the reactions that Rome: Total War received from critics and the press?

Mike Brunton - Chuffed to bits. Ecstatic. Almost willing to go to the pub and drink a small sherry on the strength of it in a quietly understated and British way. :) It's always nice something that took years of hard work emerges blinking into the light and, rather than being squished like some mutant slug, is recognised as a worthwhile thing - nay, a work of genius! - and praised."


Aha......................................................... :dizzy2:

Zatoichi
09-02-2005, 00:01
Thanks for the link Probus! It all looks very splendid indeed!

One thing I noticed - he says 'Roman loyalty and civil wars'. Does this mean these are specific to Romans alone? So no Saxon/Hunnic/Frankish etc loyalty issues? Or am I reading it wrong?

Anyone? Or are we left guessing for another 4 weeks?

TB666
09-02-2005, 00:37
Thanks for the link Probus! It all looks very splendid indeed!

One thing I noticed - he says 'Roman loyalty and civil wars'. Does this mean these are specific to Romans alone? So no Saxon/Hunnic/Frankish etc loyalty issues? Or am I reading it wrong?

Anyone? Or are we left guessing for another 4 weeks?
I don't know but I don't like the sound of it.
Sure the romans had huge loyalty problems but I think the rest should still have it.

Sol Invictus
09-02-2005, 01:59
I agree, Attila almost certainly killed his brother to rule supreme and after Attila's death, his empire evaporated through internal conflict. Barbarians shouldn't suffer as much as the Romans from civil war but they certainly shouldn't be completely immune.

Zatoichi
09-05-2005, 10:55
Well, according to the review in the October UK PCGamer, loyalty is indeed only a factor for Roman generals. Religion is the major cause of unrest for the other civilisations, which can cause rebellions, unrest etc.

Well, it's a shame that only Romans get the lotalty attribute - I guess this is all tied in to the new mechanic whereby you get the emergence of the East and West Roman rebels. However, I'm glad it's made it back in some form, even if it has a more limited scope than I'd first hoped.

I'm sure when the talented modding community gets into the guts of the game, they'll be able to tweak the new gameplay elements in many different ways.

Orda Khan
09-05-2005, 16:34
It is a great shame if this is so, I just assumed loyalty would be applicable to all factions. The Huns were not even united until Attila and even he campaigned against his own for some time

.....Orda

Steppe Merc
09-05-2005, 18:52
Only Romans get loyalty? Who cares about religion, damn it! Non Romans had just as much infighting due to not relgion as anyone else! More reason to never want to get this thing...
And we probably won't be able to do anything with this... it's gonna be hardcoded, I gaurentee.

sunsmountain
09-05-2005, 18:59
Notice how the interviewer asks nothing about the AI. Perhaps it's not as important to the majority.

NodachiSam
09-05-2005, 20:11
I'm really surprised they would've sacked loyalty for other factions. Don't they have that in regular RTW? I mean, its not like Romans are another species of humans from the barbarians that only they have to deal with loyalty. I guess we'll have to wait to see how it works, eh?

Also, I'm fond of the ostrogoths, maybe with modding though.

I realise that it is hard to make a historically based game open ended. Who is to say that the Roman Empire might not have recovered a little, sure they were heading for a collapse but maybe they could've hung onto italy, sicily, sardinia and corsica for another 500 years or so.

Spino
09-06-2005, 18:06
Notice how the interviewer asks nothing about the AI. Perhaps it's not as important to the majority.
No, I disagree. For the interviewer to not ask about the AI tells me that he didn't actually play RTW for any length of time. In fact most of the reviewers for the major gaming sites/magazines who went bonkers over Rome and gave it ultra high marks back when it was released clearly didn't play it long enough to notice the AI in action. How can anyone give a game 85%+, 8 or 9 out of 10 or 4 out of 5 stars when it doesn't provide any kind of meaningful challenge?!?

RTW's lackluster AI is one of the major beefs the fans have with the game since it was first released. I'm not just saying that because the AI has been such a sore point for me personally either. Since day one I've spotted countless posts about RTW's AI by other casual gamers in non-RTS related forums. It seems that anytime someone asks about other strat games in the market someone mentions Rome and either they or someone else mentions the poor AI, the glaring bugs or the ultra fast clickfest combat.

Puzz3D
09-06-2005, 20:50
Notice how the interviewer asks nothing about the AI. Perhaps it's not as important to the majority.
Apparently, it isn't as important to the majority as it is to the more serious strategy gamer. However, Jerome Grasdyke has been able to look at the battle AI and make some improvements which could be quite significant, and he made other improvements which he said probably wouldn't interest the majority of gamers. So, there is a commitment to create a serious strategy game as long as the business interests are satisfied as well. The difficult part is keeping the gimicky gameplay features that the business interests want from sabotaging the serious gameplay, and implimenting all these things fast enough that you still have time to refine the gameplay and debug the game.

I remember a post by Jerome when RTW v1.0 was released where he expressed satisfaction that all interests had been satisfied. It must have been a bit of a nightmare trying to satisfied everyone and still meet the deadine. However, in retrospect, I think the serious strategy game lost out to gimicky gameplay features which ate up a lot of time to develop. It looks like with v1.2 and BI the pendulum is swinging back in the direction of serious gameplay which I think is good for the Total War series. The serious gamer will probably still have to resort to mods in SP which is ok as long as the underlying game mechanisms are working correctly and the AI is reasonably competent. Multiplayer is going to remain in the realm of the casual player since mods are of limited use there.

SigniferOne
09-06-2005, 21:17
I think you guys are seriously overreacting on the AI issue. I have been able to have quite an enjoyable time with my games lately, on H/H. I guess AI could be better of course, and I wish thatbugs which cripple the AI already present are fixed, but once those bugs are done, I think it will be great. It already is an enjoyable game. So I don't know who you guys are who beat the game on VH/M within five turns -- maybe you might want to play with some Iron Man rules or something. After all, a lot of the complaints here are that the game is TOO FREE, allowing you to customize your armies however you like and maybe not as historical as it was, so all of you uber gamers are really asking for a MORE RESTRICTIVE game, and yet then complain when CA imposes other limitations. So it's almost impossible to satisfy you the uber gamers, I hope you realize that. If you find some gimmicky way to beat the AI, don't use it. For example, if you find that bribe costs are too low, as they once were, no one forces you to bribe the enemy and thus win the game easily -- yet you abuse this advantage, and then complain about it. I never really went crazy on the bribes, and never wanted to, so the bribing was never even a problem for me. Same with a lot of other issues, I just don't exploit them like the power players do, and so I don't really complain after abusing the game in such a way, unlike the power players...

antisocialmunky
09-06-2005, 21:43
People do iron man on RTW. But the fact is, that the AI isn't particularly bright and there's no effective way to Ironman through a crap AI unless you play with only Town Watch(Pez) or something. Yes, you can make the game more challenging, but it doesn't change the fact that he point of a strategy game is to make the player think rather than sit there and watch the AI try to walk through walls and phalanxes.

sunsmountain
09-07-2005, 12:13
Had some recent communications with JeromeGrasdyke and i can pretty much confirm what Puzz3D is saying: That time to implement features goes first, and steals away time from creating a good AI.

The only two battle map AI's we can compare so far, are 1.0 and 1.2. The BI Demo is too scripted too judge. Now i think the battle map AI has improved somewhat, but i couldn't really notice yet. I do hope to be surprised by BI's improvements. Again, i've said it before:

Don't bother bringing out BI without AI.
(don't say b, when you haven't said a)

But they will bring it out regardless. Keep our fingers crossed. As for dsyrow1, i play without mercs, bribes, protectorates, alliances, forts, to be occasionally challenged on the map. But then the battle commences and it's all over so soon... poor AI...

NodachiSam
09-07-2005, 12:42
Had some recent communications with JeromeGrasdyke...

But they will bring it out regardless. Keep our fingers crossed. As for dsyrow1, i play without mercs, bribes, protectorates, alliances, forts, to be occasionally challenged on the map. But then the battle commences and it's all over so soon... poor AI...

Is the battle ai really that bad? Are you sure you guys just havn't gotten really good at TW games or do earlier games still challenge you?

Spino
09-07-2005, 15:39
Is the battle ai really that bad? Are you sure you guys just havn't gotten really good at TW games or do earlier games still challenge you?
Yes, it's that bad. Watching a solid line of AI controlled phalanx units break formation to chase your skimisher and cavalry units is enough to make you pull your hair out. To be honest I don't play the TW games often enough to be considered an expert on exploiting the AI to the fullest. Furthermore I restrict myself from using 'gamey' or unrealistic tactics that would have probably never been used back in that time period. Anything to give the AI a reasonable handicap.

Many TW fans have cited MTW's tactical AI being as being of slightly better quality than RTW's. The difference isn't huge but it's noticeable enough, especially when you see the butcher's bill at the end of any given battle. I don't recall getting nearly as many lopsided victories in MTW as I have in RTW (vanilla AND modded versions)

Modding helps somewhat. Darthmod's 6.1 formations mod for RTW works with just about any mod out there and gives the tactical AI a much needed boost. Nothing huge but enough of one that you'll actually lose more battles than before (provided of course that you don't resort to gamey tactics to win). Darthmod's formations mod doesn't actually change any of the AI code but it limits what formations the AI can pick and forces it to use more sensible ones based on its army composition. For instance, gone is the long, single row formation that AI controlled barbarian factions love to use and lose with so much. Darthmod's 6.1 formations mod also increases the effectiveness of AI skirmishers and generals, to the point where the latter kamikaze into your front line with less frequency (it helps that they start the battle much further back in the formation). Now that I've used Darthmod's formation mod I can't imagine playing RTW without it.

Dorkus
09-07-2005, 16:05
The AI is bad, and the game is way too easy (having played it only on VH/VH). But seriously speaking, has anyone played any strategy game recently that has reasonable tactical AI?

So relatively speaking, RTW wasn't bad at all. And easy as it was, it was still a blast (better than any other game put out in the past 2 years or so). I always got my challenge out of trying to complete the campaign asap.

The bad side of this is that I never actually got to the marian reforms after the patch came out (in rtw 1.0-1.1, marian reforms were linked only to the construction of an Imperial Palace, not a set game date) :(

PS Spino, if your'e going to give rtw an 85%, what other games over the past 2 years get 90+%? Surely rtw beats pretty much anything the competition (in any genre) has put out recently...

Orda Khan
09-07-2005, 18:34
I tend to agree with Dsyrow1. There has been so much mentioned at the Org about poor AI, yet many forget the fact that we have been playing Total War for years. There will always be those who play only VH and complete their campaign in one sitting and then complain that it was too easy. I have been mainly MP, though I have campaigned with SP too, but I can honestly say that most of the issues discussed in these forums about SP bugs etc have not really manifested to the extent that the campaign becomes becomes boring or downright silly. I never rush through the campaign and perhaps I do things a little differently...I have never use bribes. There again I have never witnessed the load bug, I just continue campaign and the game carries on, with no aimless AI armies 'forgetting' their orders. There are issues with the game as there have been with all of the others. Blatant AI cheats to prolong the game are probably my biggest annoyance. I would like to see a more competent AI army take the field but I also realise that the AI will never match a 'real' player. I try to get around this by fighting armies that outnumber mine. In the meantime, I have every confidence that CA are trying to address as many problems as is reasonable and I believe that BI will provide possibly the best campaign of the series.

MP issues such as stacking units will also, hopefully, be addressed. Gameplay flaws, again, have always existed and players who look for and exploit them, too, have always existed. I doubt that BI will be any different and, no doubt, something will arise that the exploiters can profit from. As is usually the case, you solve one problem and all it does is create a new one. Although this paints a poor picture of RTW MP, it is still possible to enjoy some very good battles, particularly when playing people who do not look for exploits. With MP also, I think BI will deliver a big improvement

........Orda

Spino
09-07-2005, 20:59
The AI is bad, and the game is way too easy (having played it only on VH/VH). But seriously speaking, has anyone played any strategy game recently that has reasonable tactical AI?

So relatively speaking, RTW wasn't bad at all. And easy as it was, it was still a blast (better than any other game put out in the past 2 years or so). I always got my challenge out of trying to complete the campaign asap.

The bad side of this is that I never actually got to the marian reforms after the patch came out (in rtw 1.0-1.1, marian reforms were linked only to the construction of an Imperial Palace, not a set game date) :(

PS Spino, if your'e going to give rtw an 85%, what other games over the past 2 years get 90+%? Surely rtw beats pretty much anything the competition (in any genre) has put out recently...
Please reread my post. I never gave Rome 85% but questioned why it got so many high marks in reviews when it simply doesn't offer the kind of challenge and longevity that other high scoring games offer. True, Rome does beat the competition but to be honest up until recently its only competition was found in the small, independent games market. So to compare Rome to a standard RTS is simply wrong. Rome is, for the most part, it's only competition!

RTW triumphs in many areas and sets the bar incredibly high for any comers looking to infringe on CA's strategic/tactical TW turf. However despite those triumphs RTW simply doesn't provide any kind of meaningful challenge unless you're willing to only play the minor factions or severely handicap yourself with a laundry list of self imposed house rules. I simply cannot consider a game that requires such handicapping to be an all time great title. I hold Medieval in higher regard than Rome because for all its faults and shortcomings, it is clearly the most challenging TW title to date.

The thing about RTW that drives many of us TW veterans nuts is that it's painfully obvious CA didn't assign any kind of meaningful priority to the AI or the campaign games so that they match the spectacular graphics, sound and presentation. Rome may be packed to the brim with eye candy and features but it is alarmingly short on challenge and depth. Less challenging battles and a more simplistic Risk-style 'conquer x number of provinces' campaign game is simply not enough for me. Speaking of which, why on earth did CA not incorporate a Glorious Acheivements campaign in Rome?

To reiterate this point for the umpteenth time (sorry but it's been covered ad nauseum in other threads) most of us who complain about the AI are NOT clamoring for the digital equivalent of Napoleon or Alexander the Great! Most of us realize this won't happen in video games for quite some time. We simply want a competent AI opponent who gets the basics right and throws us an occasional surprise now and again. Much to our shock and dismay RTW's tactical AI not only fails to get the basics right but is actually worse than its predecessor! I think it's a fair and reasonable expectation to assume that the TW series was going to evolve in this area, not devolve. I have lost count of how many times the situation on RTW's strategic map appeared to make my position seem precarious if not hopeless only to have the tactical AI completely shoot itself in the foot during the ensuing clashes. Had I known that autocalcing all the battles was the only way to make the game challenging I would have never bought Rome in the first place! After all this is a TW title! The whole point to the TW series is fighting the tactical battles!!!

If programmers are clever enough to invent ingenius and efficient level of detail routines which enable the game engine to depict thousands of 3D soldiers onscreen at the same time then I am certain they are up to the task of devising a competent AI opponent. But I believe with respect to RTW the AI simply wasn't given high priority by CA and the game suffers because of it.

Doug-Thompson
09-07-2005, 23:06
I rarely disagree with Orda, but have to here. RTW made an obvious attempt to be more "user friendly," cinematic and exciting in their battles to attract new players. That could have been done by the greatly improved graphics and making controls and interface better. However, the main thrust seems to be to make combat simpler and quicker.

In MTW, the AI would hold a strong position to the end. The RTW AI attacks, or it retreats, and it does either more readily than MTW. It seems programmed to get the battle over with.

========

One of the best battles I ever had in any game, Total War or otherwise, was when a strong Holy Roman Empire force full of knights, including Teutonic knights, was holding a level spot on a mountainside. I had to kick them off with horse archers, camels, mediocre line infantry and javelin throwers.

That battle seemed to last for hours, with me luring and feinting. The knights would charge, but not for too long. They would return to their strong position. It's wasn't that the AI was smarter than it is now. It's that it was more stubborn.

I had the same situation with the Egyptians last night. They were on a mountainside with three units of chariots, including the general's, two full units of desert cav, several spearman units, some axemen and a unit of archers. All I had was vanilla cav archers, two units of mercenary camels, some mercenary light horsemen and a half-strength unit of cataphracts, plus two generals.

The AI sent cavalry and one unit of chariots down the mountain long before I was close. My HA ran, and the Egyptians pursued too far instead of returning to the rest of the army in its strong position. The spear units started downhill, too. Everything that came down the mountain was shot to bits by a truly massive concentration of my HA, and/or routed by a coordinated charge of all my cavalry. Then the rest of the AI army gave up and retreated.

antisocialmunky
09-07-2005, 23:44
Well, MTW's AI did have a tendency to keep itself together unless you used HA to confuse the AI or wiped out their first wave. The AI had A LOT of problems fighting with reinforcements coehesively.

I think also, there is something to be said about simple stubborness. It was like a game of Texas Hold'em against a old guy with a cigar trying to get the AI off a hill in MTW rather than some stupid fratboy in RTW.

*Escapes the 'AI is crappy' boat on a dingy*

What I'd personally like to see in the next TW is a return of the movies. STW, in my book, is still my favorite TW because it had so much more atmosphere than both MTW and RTW.

WE WANT MOVIES CA!!! HEED MY GIGANTIC CAPPED WORDS!!!

Ludens
09-08-2005, 11:08
It is a great shame if this is so, I just assumed loyalty would be applicable to all factions. The Huns were not even united until Attila and even he campaigned against his own for some time

.....Orda
True, but remember that the Goths certainly will be able to split into two factions too, so I doubt only the Romans will have loyalty problems.

Puzz3D
09-08-2005, 15:56
The Total War tactical AI works well when the rock, paper, scissors is strong. With Rome's relatively weak RPS, the AI would do better if it kept the units in formation and stop trying to make individual unit matchups. It should also bend over backwards to protect its flanks because the units in Rome are very vulnerable to flank and rear attacks.

The Rome tactical AI is far too prone to attack with insufficient force. It is as though it's trying to fight a war of attrition, but too often looses by a 10 to 1 casualty ratio. In STW, a weaker AI force would either stay put, try to flank or withdraw, and would not attack you frontally.

Doug-Thompson
09-08-2005, 16:08
The Rome tactical AI is far too prone to attack with insufficient force. It is as though it's trying to fight a war of attrition, but too often looses by a 10 to 1 casualty ratio. In STW, a weaker AI force would either stay put, try to flank or withdraw, and would not attack you frontally.

Exactly. That's what I was trying to say. There was no logical reason for the Egyptians on the mountainside in my example to come charging down the hill.

Orda Khan
09-08-2005, 16:55
You didn't disagree with me Doug. I said I would like to see a competent AI army take the field. I did say there have been issues with all the titles but not that they were worse or better than RTW. I can remember the MTW AI general, post v2.01, charging through his front ranks to attack my army frontally and I can remember that same AI had a problem using archers/crossbows properly. I can also remember destroying an AI army that was nearly five times greater than my own, because once the initial army routed all you needed to do was deploy along the red zone and take out the reinforcements one by one. The pace of RTW was a shock after MTW but there again, so was the pace of STW/MI. After playing MTW for some time, I played a few MI games and thought my PC was playing up. It will be a long time before the tactical AI matches a human player, if ever but I honestly think we will see some nice improvement with BI

..........Orda

econ21
09-08-2005, 17:03
I can also remember destroying an AI army that was nearly five times greater than my own, because once the initial army routed all you needed to do was deploy along the red zone and take out the reinforcements one by one.

Yeah, you did not even have to deploy along the red zone. Typically, killing the first wave (and often the general) imposed such large morale penalties, subsequent waves could be held off even if your own forces were inferior.

However, I would like it if the RTW AI would attack with several stacks simultaneously even if it meant MTW style waves. Instead, it tends to use multiple stacks to attack sequentially in successive battles in the same turn (when your ammo, morale and fatigue are replenished).

Puzz3D
09-08-2005, 17:59
However, I would like it if the RTW AI would attack with several stacks simultaneously even if it meant MTW style waves. Instead, it tends to use multiple stacks to attack sequentially in successive battles in the same turn (when your ammo, morale and fatigue are replenished).
Multiple attacks in the same turn can be effective if your army gets weaker. I played a campaign as Carthage using Mordred's mod which raises morale to make units fight longer. This usually meant higher casualties even when I won the battle making it harder to prevail against multiple attacks in the same turn. On several occasions, I didn't prevail or became so weak I had to wait for reinforcements. I used the added restriction of training or retraining only one unit per city per turn. (Due to the retraining bug, I intend to stop retraining) This campaign has progressed slowly, and at 135 BC, which is the half-way point, I control 25 provinces.

Doug-Thompson
09-08-2005, 23:00
Orda Khan

Yes, I see. Thanks for setting me straight.

NodachiSam
09-09-2005, 06:48
Thanks for all the response to my question :book:
I guess I will get RTW for sure.