View Full Version : Gifts
scorillo
09-04-2005, 20:27
When u make a big gift in money to a faction....do they behave more nicely ?...is there any chance that they attack me ??...I've noticed that when i maked a 30.000 denari gift to Germania to make them stronger in the future....they haven't attacked me.
What happened to you when u make gifts ? please tell me .thanks :bow:
Alexanderofmacedon
09-04-2005, 20:29
I think it could help keep them off you for a while, but when they do attack you, then you've kind of just funded there efforts...
Good luck with Germania, either way ~:cheers:
scorillo
09-04-2005, 20:31
I'm playing Julii...and I maked that gift to Germania....they haven't attacked Iuvavum city...wich usually they do in this period i am now
Alexanderofmacedon
09-04-2005, 20:45
Yeah, I know. I'm saying, that the only reason Germania and Gaul don't do well is because lack of money. They have bad lands and are not advanced enough. They have great units and generals, but almost no money to fund them. You just funded there army. Now you've bought some time, in which you could use to stack your borders, but when they hit, they'll hit hard...
Good luck!
EDIT: If I were you, I'd fund some other faction that is fighting Germania right now. Unless it's Gaul of course... ~;)
scorillo
09-04-2005, 20:52
yes...you're right....but definetly I will not fund Britannia...they are the toughest barbarian faction...that's why i funded Germania in the first place...to nail them down ~:)
Alexanderofmacedon
09-04-2005, 20:56
Good idea ~;)
As the Scipii, I spent decades pouring thousands upon thousands of denarii into the Kingdom of Pontus, which was reeling from the heavy blows it suffered at the hands of Egyptian armies. My only real estate in the area at the time was Halicarnassus, and I wanted someone to check the Egyptian advance before I would get into a war with them.
Therefore I decided to support Pontus both financially and by plunging Egyptian cities into revolt using spies and assassins. I made Sardis and Sinope revolt back to Pontic ownership at least once each. I did so well, in fact, that over time, I reduced the Egyptians from a mighty 18-province empire to a feeble 3-province country in the deserts of the East without ever actually going to war with them.
When I took Pergamum from the Greeks, I gave it to Pontus, because I knew they had tried to take it at least once before and it would help them out a great deal. We had granted each other military access to our lands. In short, we had the closest alliance I could imagine, better even than with the protectorates I've had.
In an effort to further strengthen this great Kingdom, I conquered the rebel city of Ancyra, repaired all the buildings which my assassins had destroyed when it was in Egyptian hands, and gave it back to Pontus. After pressing the 'End Turn' button, a Pontic spy dies infiltrating Halicarnassus and the city is besieged by one of the armies I helped pay for.
At this moment, the Kingdom of Pontus is no more; its bastard leaders have been slain and its cities exterminated. Let this be a lesson to you all.
PS: I had also started to fund the Parthians in their wars with Egypt and the Scythians. All financial transactions have now been put on hold until further notice.
Garvanko
09-06-2005, 10:40
Pontus always grows strong in my campaigns. I tend to fund the Seleucids so they can at least survive the early part of the game.
Generally however, I don't give money away freely.
Deus ret.
09-06-2005, 11:01
Thanks to the ambitious diplomacy system, the player has quite a few options to choose from which allegedly influence your standing with other factions. One of these emphasized in some diplomacy guides is giving money to your opponent: you may finally succeed in getting the desired alliance/military access etc. And it's true: the more money you give to a faction, the more they like you generally.....sadly, due to the diplomacy system also being bugged, increasing an opponent's wealth always increases the chance for you to become a target of him (the internal AI comparison scheme shifts to his favour), notwithstanding ANY agreements you might have.
Thus, even after only one turn, the AI is very likely to try to backstab you. An alliance isn't worth a single denarii, and so is their esteem or hatred of yours....therefore, in terms of diplomatic relations, you're best off to park a sizeable army near the border to anyone and chances are they won't attack you. This is the best diplomatic security I've found in the game. Keep the cash for yourself and use it to maintain some nice troops.
Doug-Thompson
09-06-2005, 14:07
.....sadly, due to the diplomacy system also being bugged, increasing an opponent's wealth always increases the chance for you to become a target of him (the internal AI comparison scheme shifts to his favour), notwithstanding ANY agreements you might have.
Folks, this is not a bug. People smile in your face, take your money and plot your murder all the time in the real world. This does not make gifts useless. Far from it. They are very valuable for prolonging your enemy's wars. Just follow your self-interest, and expect no gratitude.
Deus ret.
09-06-2005, 18:36
It becomes a bug when diplomatic agreements of all kinds obviously don't influence the AI's proneness to attack you. If you forge an alliance and cement your vow with a gift, normally you don't expect that your ally takes the first best opportunity and blockades a damn port the very next turn. That is, even before you've really moved that mighty army away with which you'd bring him into serious trouble.... that's what I meant.
Of course, no one expects a game-lasting allegiance. But the AI could be a little more sensible when considering its strategic options IMHO. Not even the AI should want to be at war with everyone at once, and less so with its powerful neighbouring opponent (even lesser if this one seems interested in friendly relations with you). If it would try to backstab you later on, when the overall situation seems better fit for such a move, I'd have no complaints whatsoever; however this way, it just undermines the fancily crafted diplomacy system.
Seamus Fermanagh
09-06-2005, 18:55
It becomes a bug when diplomatic agreements of all kinds obviously don't influence the AI's proneness to attack you. If you forge an alliance and cement your vow with a gift, normally you don't expect that your ally takes the first best opportunity and blockades a damn port the very next turn. That is, even before you've really moved that mighty army away with which you'd bring him into serious trouble.... that's what I meant.
Of course, no one expects a game-lasting allegiance. But the AI could be a little more sensible when considering its strategic options IMHO. Not even the AI should want to be at war with everyone at once, and less so with its powerful neighbouring opponent (even lesser if this one seems interested in friendly relations with you). If it would try to backstab you later on, when the overall situation seems better fit for such a move, I'd have no complaints whatsoever; however this way, it just undermines the fancily crafted diplomacy system.
A good bit of truth here. A faction with whom you have a strong alliance shouldn't "cheap" you the first time you have a border city that drops below max garrison for 20 minutes. The AI is a little short-sighted here. Mind you, the AI should also have a factor to consider bagging the alliance if the prize is big enough (like running the table on half of your provinces or something).
As to paying Germania to fund a war against Britain...
Don't stop there! Take a brit city on a raid and gift it to Germania. Give the Germ's 10k, but also give the brits 5k. Get them going at it hammer and tongs :duel: and send your assassins into the mix to wreck stuff and whack factioneers on both sides. :smash: :rifle: :scastle: Let them bleed each other white...that will protect your border. :jumping:
Seamus
Dutch_guy
09-06-2005, 19:47
. I tend to fund the Seleucids so they can at least survive the early part of the game.
.
yeah I fund the selucids too , sicne imo they are the most interresting faction and therefor the most fun to fight.
And it's rewarding to see it pay of too , I mean without help the SE can't cope with Egypt and the other enemies it might have.
Also , if it matter , I'm playing RTR6.0
~:cheers:
:balloon2:
Monetary gifts to a faction that I don't have a common border with I do all the time. Generally to either keep them in the game or simply so they can harass a faction that I do have a border with.
For factions that I border I generally aim simply to keep them friendly. For that I find that giving the gift of attacking one of their enemies works very well. These attacks usually are against an army/city that I planned to attack anyway so I'm not altering my game plan. (Note: you can offer to attack rebels if and only if they faction you are making the offer to has rebels in their territories. Otherwise they'll refuse the gift.)
Doug-Thompson
09-06-2005, 19:51
It becomes a bug when diplomatic agreements of all kinds obviously don't influence the AI's proneness to attack you.
You've obviously never dealt drugs.
======
(Neither have I. That was a joke. This forum posting is not admissible as trial evidence .... I think. I hope.)
Deus ret.
09-07-2005, 15:45
You've obviously never dealt drugs.
======
(Neither have I. That was a joke. This forum posting is not admissible as trial evidence .... I think. I hope.)
~:) Hehe. Little is known about my entanglements in trafficking of illegal substances, and beware, o mortal....erm, before I start elaborating on the drug seller's code of honor, though, let us switch back to topic and ....I forgot what I wanted to add....
nevermind. entrenched and waiting for BI. :dizzy:
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