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King Kurt
09-06-2005, 13:03
I my current early, English, hard campaign, I have just experienced the most unlikely outcome to a battle. I had dropped a unit of CS - 1 or 2 stars - into a Baltic Province held by the Novos. They had a small force - a unit of Boyars - 4 or 5 stars and a unit of peasants. These were roundly defeated on autocalc and the survivors - the Boyar commander - retreated into the fort. Next turn he sallies out - by himself - so it is 95 onto 1. I autocalced again and was defeated with 95 casualties!!!! Obviously this guy fights better by himself than with others.
Anybody top that??
Have you ever tried using a unit of your (crappy) King's Kats in a suicide attack? I've somehow managed to beat about 1000 peasants and some camels that way, it was a right laugh
Philippus Flavius Homovallumus
09-06-2005, 16:51
5000 peasants, 2000 spearmen vs. 360 Huscarles
20 casualties.
Go figure.
Vladimir
09-06-2005, 20:31
5000 peasants, 2000 spearmen vs. 360 Huscarles
20 casualties.
Go figure.
Single combat?
Dutch_guy
09-06-2005, 20:42
well I had a battle once as the HRE when I was taking over some territory in eastern europe , It was my first encounter with boyars ever.
3 full units of boyars + some other incompetent units they had , completely slaughtered my balenced army ( forgot the composition though ~:confused: ) while I only managed to destry 1 boyar unit.
The one thing to explain my loss was the fact that my general was lower ranked than theirs.
:balloon2:
antisocialmunky
09-06-2005, 21:22
9 Star Khan. After my army routed theirs, Mr. Khan was still hacking away at the Byzantine Infantry that were occuping him. I surrounded him with all my units and he just wouldn't die.. I repeatedly charged him with my Kataphracts until he fought his way out and fled.
I think he caused 500+ casualties including 2 Kat units and 3 Byzantine Infantry units. He was subsiquently killed by my Byzantine Cavalry general in the next engagement.
ShadowMagnet
09-06-2005, 21:25
Some generals just won't tire no matter what. Someone on this forum brought up a glorious occurence during their game whereas a routing general hacks through several rows of impetuous spearmen of some sort, just ONE bloke, mind, and casually gallops off into the distance grinning, supposedly. Sometimes there simply is no way to kill them full stop.
antisocialmunky
09-06-2005, 21:34
Jedi generals are arrow bait though.
In one of my first MTW games- I was HRE and I attacked a rebel province
in the early game (Norway) I had a couple of spears, 1 peasant unit, 2 archer units, and a Royal Knight unit. Well, when the dust settled the
viking units had destroyed most of my units ~:eek: My knights destroyed all
but one man- the king of the vikings. He killed all my knights, killed the last
of my spears and then went after my archers. He chased my last and only
unit all over the map. I finally ran them sort of sideways up a mountain and
they put a little distance between and fired off some arrows. Many shots
later they finally stopped the slaughter by knocking him off. You would think
that 25+ archers would easily be able to kill one man, but this was not so.
Everytime he headed their way, the archers would take off running. I know I'd like to have him leading my armies. ~:cheers:
Del Arroyo
09-06-2005, 22:08
Playing Wes' MedMod there was a battle where the Russian King and his unit of Dhrovars (like Bovars) came up on my flank, was confronted with several units of Lithuanian cav and some mounted X-bows and some Axemen, and killed them all.
After this slaughter, the Russian King, his companions dead, drenched in blood, stood alone among the piles of bodies. He faked left, he faked right, and got executed by a single point-blank volley from a full-strength unit of crossbows.
Phew!
DA
EatYerGreens
09-07-2005, 00:39
There's an entry in the VI readme document which says this 'everlasting fight' scenario has been addressed. Something about ramping up the factors, the longer the fight progresses. Presumably this means that fatigue factors accumulate on the jedi, to wear away their resistance.
The root of the problem is the 'valour transference' thing. If the enemy general's earliest victims are your valoured veteran units, he's absorbing lots of v1, v2, v3 points and his valour score soars to levels where he's just about unbeatable.
There's also the slightly silly feature whereby 100 infantry fight one man and you expect some swarming around him and maybe 8 individuals fight him from every conceivable direction (think of major compass points here, maybe 4 if only front, rear and two flanks are ever counted) instead, you get a 1 on 1 between unit leaders, with the rest of the unit just stood there, like dummies, watching the action or taking their turn every time one drops.
antisocialmunky
09-07-2005, 03:50
"It is a very little known fact that defense skill actually factors in bullet time."
From experience, I think VI's problem is with the AI rather than the player. Even as the Byzantine, my 8 star generals can NEVER last as long as enemy 8 star generals. I think the patch just addressed the effect on the player's end rather on both.
Of course, it may be hardcoded this way on expert.
"It is a very little known fact that defense skill actually factors in bullet time."
From experience, I think VI's problem is with the AI rather than the player. Even as the Byzantine, my 8 star generals can NEVER last as long as enemy 8 star generals. I think the patch just addressed the effect on the player's end rather on both.
Of course, it may be hardcoded this way on expert.
No, it's the same way on Normal and Hard as well. My Jedi Generals, while they can kill a ridiculous amount of men, still die long before an AI JG would drop in the same situation. (Which is why I've learned to take them down with some type of x-bow unit when possible.)
There's also the slightly silly feature whereby 100 infantry fight one man and you expect some swarming around him and maybe 8 individuals fight him from every conceivable direction (think of major compass points here, maybe 4 if only front, rear and two flanks are ever counted) instead, you get a 1 on 1 between unit leaders, with the rest of the unit just stood there, like dummies, watching the action or taking their turn every time one drops.
I am not entirely sure what you are referring to, but the engine limits the number of attacks recieved by one man in one combat turn to two, not one. That's what makes jedi so powerfull: swarming them has not as much effect as you would expect. At best, only two men are actually attacking him.
That's why you shouldn't attack them with spearmen and you shouldn't use hold-formation against them. Best not attack them at all: throw a naptha bom on them or shoot them from a distance. There is no limit to the amount of arrows that can hit a man at any one time :devil: .
Ironside
09-08-2005, 11:40
BTW spearmen got extremly low odds of doing damage vs high armoured/valoured units.
AP troops or units with very high attack is best in this situation (for melee).
antisocialmunky
09-08-2005, 12:03
Generally from my experience, the best way to kill Jedi in melee is to make a V or unbalanced X with two spearmen or byzantine infantry and ram cavalry at him from the mouth of the V. The V setup also helps your archers get him, though, with a few FF casualties none-the-less.
You don't need AP either, anything that can do high damage from charging works just as well when you pull them back and slam the Jedi. AP's most useful if you plan on prolonged meleeing with him.
Philippus Flavius Homovallumus
09-08-2005, 12:10
I came up with an answer to this Jedi thing a while ago. I invented a Jedi killing unit by turning the early Varagian Guard into a one man super-killer called a Champion I then gave him to all the Christian factions.
Then I felt bad for the Arabs, so I gave them a Master Swordsman. This was a bit of a goof because a rebel army popped up with three. They took out about a hundred guys before my Champions took them out.
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