View Full Version : texturing problem
shifty157
09-06-2005, 21:33
I was editting a barbarian texture and i found (to my surprise) that a layer of alpha-channeling(?) is applied on top of the texture when it is saved. Is it possible to edit this? Is it a file i have to edit or is there something in photoshop?
You can imagine my surprise when i started up RTW and saw that many portions of my unit had been turned invisible.
King of Atlantis
09-06-2005, 21:46
Save as Intreped(sp) Alpha.
Is your using photoshop, its they option below the one its starts....
As for the texture, you will have to redo it....
shifty157
09-06-2005, 21:52
Do you mean interpolated apha?
I save it as a DXT5 ARGB (Interpolated Alpha) and 2D Texture.
If your texture is invisable only in the game because of alpha channeling then you don't have to redo the whole texture just the alpha channeling. You will only need to apply black to the areas of the texture which you don't want to appear, ie the black square around your shield. Pm me if you need help redoing your alpha channeling.
shifty157
09-06-2005, 22:18
Well thats what i thought as well but for whatever reason it isnt working like that. Whats happening is that something is remembering where the original alpha-channeled areas were and then applying them to the new texture.
shifty157
09-06-2005, 22:44
hey never mind. Ive figured it out.
Epistolary Richard
09-07-2005, 00:23
So, what was the problem?
shifty157
09-07-2005, 00:42
I didnt notice the alpha-channel in the 'channels' tab benieth the red, green, and blue channels. I had always editted alpha-channels with the blending properties. Silly mistake on my part.
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