Vladimir
09-12-2005, 14:01
I know it's been said before about how useless the AI is when it sieges and I wonder if there's a work around. Playing my anti-Papist campaign (why else would one play the Italians ~:confused: ) I let a re-emergence attack my citadel. While I was immediately impressed with the fortifications I became dismayed with the assault. My longbow mercs easily took out the crews of the 2 catapults that tried to bash my wall down and I wanted. After learning that an organ gun (also mercs) will do more damage to a gate than the forces assaulting it, I stopped firing at my own defenses. Although this didn’t stop my own defenses from attacking my own walls!
Well after reducing my citadel to the third layer they stopped. What was the problem? Their arbalesters were trying to shoot thru my walls. They just sat there firing, reloading, and firing to no effect. While they had the troops to assault my final fortification, they didn’t. So I just set up my troops to defend the keep, turned the sound down and monitor off, and went to bed. 7 hours later the arbalesters are still going thru their routine! I thought they’d at least run out ammo or something. I know MTW is no Stronghold but the lousy siege AI and poor rate of fire from fortifications leave much to be desired. Is there any way to improve this?
Well after reducing my citadel to the third layer they stopped. What was the problem? Their arbalesters were trying to shoot thru my walls. They just sat there firing, reloading, and firing to no effect. While they had the troops to assault my final fortification, they didn’t. So I just set up my troops to defend the keep, turned the sound down and monitor off, and went to bed. 7 hours later the arbalesters are still going thru their routine! I thought they’d at least run out ammo or something. I know MTW is no Stronghold but the lousy siege AI and poor rate of fire from fortifications leave much to be desired. Is there any way to improve this?