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Monkwarrior
09-17-2005, 01:44
I've been using the guide by Myrddraal about increasing the movement of units in strat map. (first: https://forums.totalwar.org/vb/showpost.php?p=679324&postcount=15, action points 95) (second: https://forums.totalwar.org/vb/showpost.php?p=679325&postcount=16)
I succeeded in making boats, spies, diplomats and assassins faster, with different degrees.
But the situation is not so easy with the armies. It is simple to increase the movement speed of generals (named characters), but this increase only affects to the general unit. All the other units keep the original speed. Even if I put the trait FasterCharacter (defined by me) under a general (no named character) in descr_strat, the game simply ignores this fact and the corresponding unit has no the movement points of the bonus.

Is there any other method to increase the movement points of the no-named units?
I guess that the answer is NO, but.... just in case ~D

P.S.: I'm not sure if the first method (action points) even modifies the movement of those no-named characters. At first sight it seems that the armies have the same distance accessible. ~:confused:

Myrddraal
09-24-2005, 15:16
hm, just try giving them extreme values to see if theres a difference...

Monkwarrior
09-24-2005, 22:54
These images are to illustrate my ideas. First, you can see that boats have a very long movement, as the game cannot show it completely. You can see a straigh line, but when the boat arrives there, it still has some movement allowed (it arrives to the south of Sardinia).
https://img203.imageshack.us/img203/195/movbarco39yh.th.jpg (https://img203.imageshack.us/my.php?image=movbarco39yh.jpg)

This is the movement of a diplomat before getting the trait.
https://img142.imageshack.us/img142/4285/movagente15ix.th.jpg (https://img142.imageshack.us/my.php?image=movagente15ix.jpg)
And this is after the trait.
https://img203.imageshack.us/img203/8893/movagente22an.th.jpg (https://img203.imageshack.us/my.php?image=movagente22an.jpg)

For generals, it was not so easy, as the game didn't recognize "general" or "named character". The character who received the trait was recognized as "family". This is the trigger:

Trigger character_speed_increase
WhenToTest CharacterTurnEnd

Condition AgentType = family
and not Trait FasterCharacter = 1

Affects FasterCharacter 1 Chance 100


But I was unable to find the AgentType required (if any) for all the generals (no named_characters), and I wonder if it exists. ~:confused:
Any idea about what to test now?

Epistolary Richard
09-26-2005, 03:45
When you say no named_characters, do you mean captains?

The game is quite confusing in that respect, as in the code generals are referred to as family members and captains as generals.

Captains can't get traits, but you should be able to raise movement across the board by increasing starting_action_points in descr_character.

Or am I way off mark here?

Monkwarrior
09-26-2005, 08:38
When you say no named_characters, do you mean captains?

The game is quite confusing in that respect, as in the code generals are referred to as family members and captains as generals.

Captains can't get traits, but you should be able to raise movement across the board by increasing starting_action_points in descr_character.

Or am I way off mark here?
OK, you answered my question: captains can't get traits. So it will be impossible to make this method to work with them. The named_characters (generals) are called "family" in this case. Now I'm testing the campaign and named generals are really faster, so you can use them to manage two neighbout cities in the same turn. ~D

Regarding the starting_action_points, I increased to 95, but it is only a slight increase from the original (80). I didn't try a higher value because of this: https://forums.totalwar.org/vb/showpost.php?p=679324&postcount=15