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View Full Version : Wot no 60% rebellion?



Mount Suribachi
09-24-2005, 11:34
In my Byzantine game, I recently got the "60% conquest" message and braced myself for empire wide rebellion....which never happened.

Hmm I thought, maybe its the first province you conquer after you've got the 60% conquest that triggers it. So I went and conquered Ireland.

No rebellion.

Now, either I'm such a great ruler, and manage my empire so well that I can avoid the empire wide rebellion. Or I'm missing something.

~:confused: ~:confused: ~:confused:

Dutch_guy
09-24-2005, 11:57
aren't you supposed to get rebellions when you get the 80 % marker? - not 60 %

:balloon2:

Grey_Fox
09-24-2005, 12:58
This only really occurs if insufficient precautions are taken. If all precautions are taken and you do not lose a battle towards the end of the game (80% conquest or something) then it is possible you will not suffer from widespread rebellions.

m52nickerson
09-24-2005, 13:17
I've always manage to avoid the rebellions later in the game! It just takes a little bit of precaution. Like having a spies in each provence.

NodachiSam
09-24-2005, 17:29
Funnily enough, I had the same thing happen the last time the Byzantines took all of Europe and mediteranean. I had a few odd rebellions but none so wide spread like my first Danish conquest where I had a dozen rebellions and a few faction reemergances.

Ironside
09-25-2005, 10:07
Usually the rebellions happens if a faction disrupts your shiplines. Going to war with a faction with big navy isn't funny then, it's often easier to destroy the faction than to wipe out the navy.

ToranagaSama
09-25-2005, 13:21
Now, either I'm such a great ruler, and manage my empire so well that I can avoid the empire wide rebellion. Or I'm missing something.

~:confused: ~:confused: ~:confused:

BINGO!!!

I've been saying this for YEARS now.

If you manage your empire well, be pro-active, do the right things, you WON'T suffer rebellions, nor Civil Wars.

Its a rare day, and I can't even recall the last time I suffered a rebellion, and I've seen Civil War, only once or twice.

These things are in the game to slow you down. Play a measured pace, *manage* well, and the payoff is what you are experiencing.

The game rewards good play and punishes poor play.

The key is to keep your province Loyalty at 200 for a LONG TIME. I say "LONG TIME", because the specific period of time has never been determined.

Failing to *Consolidate/Stabilize* your Empire/provinces before moving onto further conquest is a mistake which you will be punished for, immediately or later in the game.

You also need to keep your provinces' Religion at the right level, as well as ensuring that your Generals are and stay Loyal.

Very *subtle* and very important.

lilljonas
09-25-2005, 23:16
It's all about keeping contact through sea between your king and your provinces, and to avoid doing anything stupid. When you get used to these measures, rebellions never exists, and it doesn't require spies or anything like that either, I never ever produce spies.

m52nickerson
09-26-2005, 02:24
.....and it doesn't require spies or anything like that either, I never ever produce spies.

Spies can help, especially at the end of the game. One spy in each provence will help loyalty and protect form any sudden drops in it.

el_slapper
09-27-2005, 10:10
Spies can help, especially at the end of the game. One spy in each provence will help loyalty and protect form any sudden drops in it.

One??? 3 or 4 plus one priest/bishop, & here we go.....

desdichado
09-27-2005, 11:04
I found the thing to do was to keep building farm upgrades wherever possible - your ruler gets the great steward virtue pretty quick which is I think +30% happiness and this with sufficient garrisons and churches etc. was enough to keep the masses happy.

Never had mass rebellion except once when i stupidly got my king shut up in a siege in an isolated province.

lilljonas
09-27-2005, 12:45
Spies can help, especially at the end of the game. One spy in each provence will help loyalty and protect form any sudden drops in it.

I know spies help, but also I find that I never need them (never have problems with loyalty), and therefore doesn't feel like using them. ;)

Keeping tracks on your naval capabilities and building the proper buildings correctly protects you well enough from rebellions, even after the dreaded 80% threshold. Of course, it's a matter of practice: my first games after being used to Shogun was complete disasters, where everyone rebelled all the time, even after 40-50% of the map. Ah, the curses that were yelled at my poor byzantines...

Mithrandir
09-27-2005, 21:15
I never liked that "feature" anyway...

I think it's a too simplistic way to increase the play-time...

el_slapper
09-28-2005, 09:19
I never liked that "feature" anyway...

I think it's a too simplistic way to increase the play-time...

At the same time, the bigger your empire, the toughest it should be to keep it in 1 piece..... big empires tend to crumble.

But it could have been done another way, like 1/100 loyalty loss for each province owned. When you own 80 provinces, base loyalty is at -80. Tough to keep, & forces to make some empire building as well as conquering. And the reasons of the crumble, if it happens, are easier to find out.

lilljonas
09-28-2005, 20:40
True, it's good that there is something simulating the difficulties of keeping an empire together, but still, it can become absurd at times.

"Dammit! We've been sitting here on malta for almost one year now, and that single enemy baggala keeps our entire fleet of caravels away, shivering like children! I've had it! 0% loyalty!". That one sucks, even though it's a sideffect of a basically sound system.