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View Full Version : Creative Assembly Devs: Need some bug tracking help.



giskard
09-30-2002, 01:55
Hello.

Hope you dont mind answering some bug tracking questions. My campaign is all done, map images and all that. I just need to track some bugs down and I think you might be able help me there.

Single player campaign...

Scripts and images.
I have a script thats failing to show up in the campaign select screen. I assume its because of an error in my script and not because of any error on in the images. I have been working on the theory that the images are not processed at this stage so any error must be a script error. Is this assumption correct ?

It helps me eleminate the images as the source of the error at this stage.

2) I have assumed that the strategic map can be made any size and doesnt have to be the same size as the original ones. Is this correct ?

3)Setborder coordinates.
I read Gils post that they redundant. Do they still need to be included in the strategy campaign files and if they...

a)do will any 4 figure number do ?
b)do not can i omit the entries for them completely ?

4)Popes.
My campaign doesnt contain any pope faction.
Would this cause my script to fail to show up ?

5)Golden Hords.
My script doesnt contain any golden horde faction. Would this cause my script to fail to show up ?

6)Regional links.
Assuming im using the orginal strategic map for a moment. If i linked Norway to Egypt directly would useds in norway beable to move directly to egypt and if so would the same idea work for sea regions ?

7)Sea region border coordinates on my map are set to the center of the sea region. Which means the same entry is used multiple times for the same region and its borders with other regions (land and see), would this cause me any problems ?

8)I moved all the original campaign textures into a backup folder called campmap2 within the original Medieval Total War\Textures\ folder. On the campaign select screen i still see a mini image of the original strategic map as found in Medieval Total War\Textures\campmap. Is there a mini map at some other location that the game requires that i must replace or is hardcoded into the exe ?

I hope you can answer these for me. I want to cut down the list of possible errors that is preventing me from being able to test the campaign out.

I am assuming the error must be script based and I am assuming no image errors will occure on the campaign select screen. My theory is that image errors will only appear once the player tries to launch the campaign.
EG the game doesnt check the coordinates at are correct until the map is loaded and the campaign as begun.

IF this is true i can concentrate on the campaign script as the source of the error. Though it looks correct to me.

Giskard

GilJaysmith
10-01-2002, 20:15
Another one-off, assuming you haven't fixed it all already. Send the stuff to giljaysmith@hotmail.com, and I (or possibly we) will look at it for superficial problems.

Gil ~ CA

Vanya
10-01-2002, 20:22
Quote Originally posted by GilJaysmith:
Another one-off, assuming you haven't fixed it all already. Send the stuff to giljaysmith@hotmail.com, and I (or possibly we) will look at it for superficial problems.

Gil ~ CA

[/QUOTE]

GAH!

Shallow Gil!

Next thing you know, Gil will only see the inner beauty of the problems. "Superficial" will be a word of the past for Gil...

http://www.totalwar.org/ubb/tongue.gif

GAH!

GilJaysmith
10-01-2002, 22:41
I have identified one problem... you seem to have a Popup Vanya in your thread. I tried disabling it but it appears to have very fast-healing kneecaps...

giskard
10-02-2002, 00:30
Lol.

I have put the custom strategy map project ont hold Gil. I checked my bandwidth last month and it was eaten up my MW4 mods I released last month. As the new strategy map is the same size as the stuff i released for MW4 and MTW's downloads seem to be extremely popular I thought I would stick to scripting rather than TGA maps for now.

I am looking into a bandwidth upgrade next year to cope with Respawns growth anyway so perhaps it will be better to continue the work then. I expect changes will make the existing stuff obselete by then anyway.

Thanks for the offer though, much appriciated.

BTw your hotmail addy bounced one email I sent to you Gil. I guessed your mail box was full being the busy and usually reachable guy you are.

NP though, I have more ideas to work on that will be equally exciting http://www.totalwar.org/ubb/smile.gif

Anyway its all your fault, you shouldnt make popular games http://www.totalwar.org/ubb/smile.gif)

Giskard