Log in

View Full Version : RTW MP Campaign - The game has begun!



Pages : 1 [2] 3

Myrddraal
11-17-2005, 03:10
NO WE CAN'T

I need the turn order...

shifty157
11-17-2005, 03:44
Just do a random turn order. Put the names in a box and draw them out.

hellenes
11-17-2005, 14:44
NO WE CAN'T

I need the turn order...

romans_julii
egypt
seleucid
carthage
britons
spain
greek_cities
macedon
pontus
armenia
parthia
gauls
dacia
scythia
germans
thrace
numidia

There you go...
Reverse that and I think that will make a fair start.
Auxcilia is being prepared by Destroyer if he finishes it Ill incorporate it to the 1.02 patch and we can kick off ~;)

Hellenes

Myrddraal
11-17-2005, 14:49
the turn order is determined by the order of appearance in descr_strat.txt

NOT in the playable list, in the actual order the info for each faction appears.

So if you want to reverse the order, you need to edit the mod

So do you want me to reverse the order in the script as well?

hellenes
11-17-2005, 15:00
the turn order is determined by the order of appearance in descr_strat.txt

NOT in the playable list, in the actual order the info for each faction appears.

So if you want to reverse the order, you need to edit the mod

So do you want me to reverse the order in the script as well?

Yes.
Also for people wondering why Romans are on the top:
Autocalculating the legions are a bit overpowered...

Hellenes

The Stranger
11-17-2005, 17:26
Yes.
Also for people wondering why Romans are on the top:
Autocalculating the legions are a bit overpowered...

Hellenes

EHHHH just say when i can start

Myrddraal
11-17-2005, 20:09
um, well if we're reversing the order, then you won't be starting.....

What is going on? I think I'm going round and round in circles :confused:

hellenes
11-17-2005, 20:51
um, well if we're reversing the order, then you won't be starting.....

What is going on? I think I'm going round and round in circles :confused:

Well just put the julii last in the turn and numidia first...
Stranger finishes the auxcilia, ive done the order so the 1.02 isnt far away be patient...

Hellenes

shifty157
11-17-2005, 21:06
OK. So the official turn order is:

Numidia
Thrace
Germania
Scythia
Dacia
Gaul
Parthia
Armenia
Pontus
Macedon
Greek_Cities
Spain
Briton
Carthage
Seleucid
Egypt
Julii

This is final. So no more argueing. Lets get this thing done.

Ignoramus
11-17-2005, 22:26
The mod isn't working for me.

shifty157
11-17-2005, 22:43
The mod isn't working for me.

What exactly was the problem again? And what exactly have you done so far?

Ignoramus
11-17-2005, 22:49
Well, I have the 1.3 patch for RTW, although only because I got BI. I successfully downloaded the All Factions Mod, and the campaign worked. Then I downoaded the first MP Mod, and it worked, except the Brutti, Scipii, and the Senate all still exist. And when I downloaded the 1.01 MP Mod, no campaign would work at all.

shifty157
11-17-2005, 23:13
You are making sure that the mod files are replacing all the vanilla files? Thats the only thing i can think of.

Lord Winter
11-18-2005, 01:43
Well just put the julii last in the turn and numidia first...
Stranger finishes the auxcilia, ive done the order so the 1.02 isnt far away be patient...

Hellenes
I am doing the ZoR
1.02 will be released tomorrow.
Hellenes could you email the order pls so i can put it all together
DoH

Krek
11-18-2005, 12:29
Depends I will finish 1.1 by friday night if not sooner. If you dont want to play with auxillias we can start now.

No that's quite allright, I can wait for v 1.1, just making things clearer why we are waiting.

So we got the turnorder sorted and Myrddraal is changing the scripts to fit the new list.

@Hellenes & DOHope: sorry for not minding my own business, but you guys won't forget to change the sequence in descr_strat.txt to match, right? Otherwise the MP won't work (just in case you missed what Myrddraal said). :hide:

So... we probably get this MP game going (with v1.02 or v1.1) this weekend!

All I can say is: Salute to you all! ~:cheers:

Krek
11-18-2005, 18:25
I am doing the ZoR
1.02 will be released tomorrow.
Hellenes could you email the order pls so i can put it all together
DoH


Allright!

So this means we can expect to start within 36 hours ... ?

Then there remains the question(s): what difficulty settings do we use (because of autocalc&barbs) and what unit size?

~:)

hellenes
11-18-2005, 18:35
Allright!

So this means we can expect to start within 36 hours ... ?

Then there remains the question(s): what difficulty settings do we use (because of autocalc&barbs) and what unit size?

~:)

medium its the best choice since its the non benefitting one.

Hellenes

Ignoramus
11-18-2005, 21:46
Does 1.02 go over 1.0, or 1.1?

THe Cd Drive just went bung, can you wait for me?

The Stranger
11-18-2005, 22:03
man those lineup sucks man...im most definitly not the strongest...not in early game]....what???

Silver Rusher
11-18-2005, 22:27
and why the hell is thrace number 2, and spain right down at the bottom? I have to agree its a bit messed up, but if it means not having to wait as long, leave it that way.

hellenes
11-19-2005, 00:10
Ignoramus
Thats why I keep a DVD with all the game backed up (as folder not as installation).
Silver
Spain has a fairly nice geopolitical situation, with not so many threats and they are (as all barbarians) balanced and not so poor any more.
Thrace has a tough living in the balckan triangle.
But as I said before all factions will be fairly balanced. The order is just for the sake of having one. The legiones are reportedly tough in autocalculated, if we had the battles online then the order would be completely different.

Hellenes

Ignoramus
11-19-2005, 01:01
Yes, Spain is the most "civilized" of the barabarian factions. They have a strong Punic influence, and Asturica, can be defended by a single fort. They have the advantage of terrain.

As for Rome, they have Gaul to the north, but rebels to the South, if they kick out Gaul of Nth Italy, they can use the Alps as their frontier.

Silver Rusher
11-19-2005, 10:05
Strange, I always thought Spain was a weak faction. But I suppose that yes, everything has been balanced.

Myrddraal
11-19-2005, 12:00
Right, the files are ready (at least I think, knowing me theres probably a typo or two). Just tell me when the mod is ready and I'll send them out.

Turn order:
Numidia
Thrace
Germania
Scythia
Dacia
Gaul
Parthia
Armenia
Pontus
Macedon
Greek_Cities
Spain
Briton
Carthage
Seleucid
Egypt
Julii

Krek
11-19-2005, 14:40
Allright! :bow:

So the scripts are ready, and Hellenes suggested we play Medium Size for the units.

While we wait for the mod to be completed and uploaded, there remain just a few more questions before we can play.

(1)
First of all, the difficulty level. All the same to me.
Suggestion: medium/medium so the autocalc isn't too much in favor of the AI (for rebels and you attacking a human faction since the ai controls all the other factions during your turn).


(2)
Second, Myrddraal, how does the game start? I mean how does the first player go about his business. Does he (or she for that matter) simply start a new Imperial Campaign, choose the correct Unit Size (medium) and Difficulty Levels, and makes his first move?

I assume after he makes his moves he then starts the (his) script, presses endturn and at the start of the first turn of the next player (directly following his) he quicksaves and sends the savefile to the next player? (or to you perhaps and you send it to the next player?)

Or do you keep all the scripts and the player before he presses endturn quicksaves the file, sends it to you, you process the endturn and sends the new file to the following active player?

Or, even better, I wait patiently for your explanation when all of us are listening? ~:)


(3)
Have we decided yet how to :

a- Handle diplomacy (trade rights, map info etc.)
Probable solution: This Forum?

b- Make sure everyone uses autocalc all the time?
Since one can recieve a savefile while he/she is at work, it may take some time before he can process his move and sends it to the next player. When he is at war with another human faction, and wins a battle without too many losses, he can be accused of having played the battle manually a couple of times and not using autocalc (the reason why it took so many hours before he send in his savegame).

Probable solution: All in good faith I guess. I propose we all behave honourably and we all treat eachother likesuch thus with respect. So even though there is no one who can check whether one really plays fair or not, we all abide by the codes of honour.

c- How to make sure no one uses any debugging tricks (cheats).
Meaning adding / deleting units or buildings, not showing the map (fog of war ON), etc.

Probable solution: Same as above.
We all abide by the codes of honour. :knight:


Edited to correct some spellingerrors

Silver Rusher
11-19-2005, 15:15
So has the ship sailed on no attacks in the first turn yet?

Geoffrey S
11-19-2005, 16:20
Have we decided yet how to :

a- Handle diplomacy (trade rights, map info etc.)
Probable solution: This Forum?
https://forums.totalwar.org/vb/showpost.php?p=974607&postcount=170
This was what I wrote up a little while ago on the issue of diplomacy; basically the way diplomacy can be handled through a combination of in-game systems and forums. However, there was a disppointingly low number of replies on the issue, so I still don't know if what I suggested is feasible and what might need to be changed. In theory most of what I wrote is all doable through forums, with some changes.

boundrose
11-19-2005, 21:42
great idea guys :) I have always dreamed about playing mp campaign.

I will bookmark this thread and watch your play (hope you will post some of your impressions here)

Krek
11-20-2005, 11:56
https://forums.totalwar.org/vb/showpost.php?p=974607&postcount=170
This was what I wrote up a little while ago on the issue of diplomacy; basically the way diplomacy can be handled through a combination of in-game systems and forums. However, there was a disppointingly low number of replies on the issue, so I still don't know if what I suggested is feasible and what might need to be changed. In theory most of what I wrote is all doable through forums, with some changes.

I like your ideas! ~:)
Especially the things you mention under "New Ideas". Those are elements in gameplay you just can't get when playing against A.I.!

For making the 'standard' diplomacy rules truly work, you probably still want the answer to your question below. (I'll quote)


In any case I was wondering if it’s at all possible to edit diplomatic offers so that they’re always accepted by the AI? This would allow players to discuss offers on a messageboard and then perform their side of the deal through diplomats in-game.

Does anyone know the answer to this?

Myrddraal perhaps?

Demanding something indeed doesn't seem to be a problem. Neither does bartering (e.g. "you give me Athens, I give you 100 denarii and map info"), since each player can just 'give away' his/her part of the deal to the other player. You just both need a diplomat present (player#1 gives with his diplomat Athens as a gift to player#2 with nothing in return, and player#2 gives with his diplomat 100 denarii and map info as a gift to player#1 with nothing in return).

The trade-deals and alliances etc. are a different matter, like you described in the different paragraphs.
If it's not possible to force an 'accept-diplomatic deal' in-game, then I guess when two factions decide on something on the forum for their mutual benefit (e.g. trade rights) and one of them can't get it through means of his/her diplomat, they should both just try it until they have what they want? (which may mean never, but that's the problem, right?)

On the other hand, if we can't use the debugging-mode for forcing to accept a diplomatic arrangement, it may be possible to achieve this by using the debugging-mode differently?

E.g. if two factions decide on trade rights in 'real-life', then by using the debugging-mode we can add like say 1 million denarii to faction#1's treasury, let faction#1 offer trade rights and this 1 million to faction#2. Faction#2's A.I. would probably(?!) accept, after which the 1 million denarii can be deducted from the treasury of faction#2.
Nett result: trade rights established between faction#1 and faction#2.

However, this means that the person who has the diplomat needs to know how to use the debugging feature. This in turn could lead to unintentioned mis-usage if this person is very unfamiliar with these sort of things. (unintentioned since the Codes of Honour apply ~;) )
The answer to that may be that an overall referee is appointed, a game-master if you will, to do these editing kind of things (or at least oversee that there handled correctly).

Suggestions anyone?

(Also anyone knows the answer to Geoffrey's question above? About whether or not it is possible to forcibly accept a diplomatic deal?)

Bonny
11-20-2005, 14:29
i think their is a cheat, which forces the ai to accept all offers and demands,
it is mentionend somwhere above in this thread.....

The Stranger
11-20-2005, 14:56
one problem it doesnt work

Geoffrey S
11-20-2005, 19:59
I like your ideas! ~:)
Especially the things you mention under "New Ideas". Those are elements in gameplay you just can't get when playing against A.I.!

For making the 'standard' diplomacy rules truly work, you probably still want the answer to your question below.
Glad you like the ideas, and thanks for some more info on game mechanics! As I said, I'm not certain how feasible my ideas were (and are), but until there's confirmation one way or the other there's not much more I can do without wasting my time. Once there's more info I can work from there.

Myrddraal
11-21-2005, 00:54
one problem it doesnt work

It can be made to work using the script....

WhiteProphecy
11-21-2005, 02:47
if somebody doesnt feal like playing or doesnt have the time, I will be happy to take their place, I dont care which faction.

hellenes
11-21-2005, 19:32
http://p223.ezboard.com/fshoguntotalwarfrm31.showMessage?topicID=2794.topic
I dont know if Myrdaal knows about this but it sounds interesting...

Hellenes

Myrddraal
11-22-2005, 01:01
Look here:
https://forums.totalwar.org/vb/showthread.php?t=57112

WhiteProphecy
11-22-2005, 02:14
I Would Like To Be Britania!!!!!!!

Krek
11-22-2005, 11:09
I Would Like To Be Britania!!!!!!!

I'm afraid in the current setup all factons are already spoken for.
Even more so since I already play Britannia ! ~;)

WhiteProphecy
11-22-2005, 14:13
thats dumb lol

well here is my e-mail anyways so if somthin else happens, i want to be first in line to take any faction nobody wants!!!

zpatterson@wi.rr.com

Duke Malcolm
11-22-2005, 17:16
So are Myrdraal and Raketemensch working together now on a MP mod?

Myrddraal
11-23-2005, 14:15
I'd love to work with him, but Raketemensch seems reluctant. Its stupid because I'm going to be re-doing work he's already done to make battles.

I think it's because he's put a lot of effort into making a new game engine for campaign, and due to the fact that I've found a way of using the current engine, that makes his own work less valuable, and I can understand that that could piss him off a bit. Maybe thats why...

Krek
11-23-2005, 14:57
I say we just continue with the original plan in the mean time; playtesting a multiplayer campaign with use of Myrdraal's scripts and Hellenes' and DestroyerOfHope's RTR light mod.

Myrddraal, am I correct in assuming that your scripts are ready?
In that case, we only have to wait until Hellenes and DoH finish and upload their latest version of the RTR light mod.

Can hardly wait to playtest this thing... ~:)

WhiteProphecy
11-23-2005, 16:37
Hey. At present, I am representing Armenia in the MP Campaign, but I will be unable to participate :(

As you expressed interest in the MP Campaign thread, I thought that you might be able to take my place as Armenia.

SECRET STUFF YOU CANT KNOW ABOUT!!!

If you know what's good for you, you won't break it

Anyway, I hope you agree to participate...

Yours,

menander

menander messeged that to me, so i'm gunna take over the Armenia Faction
just think of it as menander (faction leader) is going on vacation and me White Prophecy (faction heir) is gunna take over lol

Myrddraal
11-23-2005, 17:55
thats fine so long as menander is ok with it

menander
11-24-2005, 08:11
Yeah, good work posting all our secret info there WhiteProphecy ~;)

Anyway, it was about time the alliance was made public. Or you may want to edit that postjust a little. Now.

Ach well, I must leave ye gents. When I get back from my sojourn overseas I will check how you're going.

'Til then, bye.

WhiteProphecy
11-24-2005, 15:57
my bad!!!!!

Myrddraal
11-25-2005, 02:01
lol, the beans are spilled I think :wink:

C'MON PEOPLE, have we all got the mod, are we good to go?!?!?!?

Heinrich VI
11-25-2005, 11:49
uhm oh chaaaarge! :duel:

The Stranger
11-25-2005, 18:08
letzs start...btw i think the lineup is dull i start last and im powered down...i can be killed in 2 turns without having the power to do sumthing about it

shifty157
11-25-2005, 18:29
we cant start. we're waiting for that mod to be finished. which will hopefully be any day now. although id say that im getting rather impatient.

Lord Winter
11-25-2005, 18:45
The Auxillias are coded in, but it ctds at the first loading screen. Any clue what i m doing wrong?

shifty157
11-25-2005, 19:04
Just a quick guess but are your hidden resources implemented correctly?

Lord Winter
11-25-2005, 19:23
Yes they are i built it off 1.01.
Heres an example of the code i am using

building British_Auxillias
{
levels British_Auxillia_Lv.1 British_Auxillia_Lv.2 British_Auxillia_Lv.3
{
British_Auxlillia_Lv.1 requires factions { britons, } and not hidden_resource British
{
capability
{

}
construction 3
cost 500
settlement_min viliage
upgrades
{
British_Auxillia_Lv.2
}
}
British_Auxillia_Lv.2 requires factions { britons, } and not hidden_resource british
{
capability
{

}
construction 4
cost 500
settlement_min large_town
upgrades
{
British_Auxillia_Lv.3
}
}
British_Auxillia_Lv.3 requires factions { britons, } and not hidden_resource british
{
capability
{

}
construction 6
cost 500
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
and for the units


recruit "barb peasant briton" 0 requires factions { britons, } and hidden_resource british or requires factions { britons, } and building_present_min_level British_Auxillias British_Auxillia_Lv.1

shifty157
11-25-2005, 19:39
It looks fine to me. The only thing i can think of are periods allowed in building names? I try to avoid any sort of punctuation like that.

Also try splitting your unit recruitment into two different recruitments. While the way you have it now shouldnt cause any problems the game may interpret it incorrectly.

Lord Winter
11-25-2005, 21:04
I ll try removing all the periods and see if it helps

As for spliting the unit recruitment theres a hard coded limit of 500. scince there are a starting amount of around 275 units we would have to double the number.

Mooks
11-26-2005, 07:21
Im definately in, id take Iberia if its still open, or armenia either one is good.

Email is holybandit267@yahoo.com, maybe the game could be next saturday night? Or next week or something...Imagining this game would take a long long time.

Mooks
11-26-2005, 07:23
Crap, didnt realize this thread had 11 pages. The forum is not allowing me to delete my earlier post. I just read another thread saying there was 5 countrys open for the game..So i came here and posted.

Krek
11-26-2005, 23:53
DestroyerOfHope, is the text you use an actual copy-paste from a textfile?
In that case, you have a typo in the 7th (text)line:



building British_Auxillias
{
levels British_Auxillia_Lv.1 British_Auxillia_Lv.2 British_Auxillia_Lv.3
{
British_Auxlillia_Lv.1 requires factions { britons, } and not hidden_resource British
{
capability
{

}
construction 3
cost 500
settlement_min viliage
upgrades
{
British_Auxillia_Lv.2
}


It probably should read: "settlement_ min village"

Hope this fixes a problem for you...

edited:
BTW, is the text needed case-sensitive? Because when first refering to "hidden_resource British", you use a capital B. On the others you don't.

Krek
11-27-2005, 13:45
Also the latest update for the players and their playernumber (as it is known to me):


The email addresses below have 'RTW_' infront of them. Delete that for the real email address. This prevents spammers and the like to retrieve our email addresses.
Thanks Oaty for the tip!


Also notice that in same addresses below there is a 'space' in the name. This is not on purpose, I have no idea how this comes. It's not typed in the post, it just displays them like that. So delete the space (if any) if you send a mail to someone.


:cool: Referee.......Myrddraal...............RTW_mad_toad@hotmail.com


:knight: Players
1 - Numidia...........Oaty........................RTW_oaty73@earthlink.net
2 - Thrace............Shifty157................RTW_shifty@verizon.net
3 - Germania.........LittleGanon..............RTW_littlegannon@hotmail.com
4 - Scythia...........Predator.................RTW_stretchdemon@vampirefreaks.com
5 - Dacia..............Bonny....................RTW_bonny4k@gmx.de
6 - Gaul................LordRaiden.............RTW_LordRaiden@TrueGamers.us
7 - Parthia............Heinrich VI..............RTW_philipp_scholz@t-online.de
8 - Armenia...........Bleda.....................RTW_napkin65@hotmail.com
9 - Pontus............Destroyer of Hope....RTW_Gopackers13@hotmail.com
10- Macedon.........King Malcom............RTW_malcolm_sh@hotmail.co.uk
11- Greek_Cities....Hellenes..................RTW_arxidamos2003@yahoo.gr
12- Spain.............holybandit...............RTW_holybandit267@yahoo.com
13- Britannia.........Krek.......................RTW_general.krek@gmail.com
14- Carthage........Ignoramus...............RTW_daviddotnich@optusnet.com.au
15- Seleucid.........SilverRusher.............RTW_headfullofanger43@gmail.com
16- Egypt.............KingWill...................RTW_will_spence@hotmail.com
17- Rome (Julii).....The Stranger............RTW_umeu_1@hotmail.com


~:mecry: Reserves (playerpool)
1 - Dead_Like_Me............RTW_joel10_bl@walla.co.il
2 - Tyrac.......................RTW_Tkelly421@comcast.net
3 - =E.T=.......................RTW_davberti@hotmail.com
4 - Gaugamela................RTW_tenfootflags@yahoo.com


Oops. Made a mistake. I forgot to put Oaty on the reserveslist. He was after Bleda (posts 338 and post 346 in this thread).
Sorry! :hide:



If I've forgotten anyone or anything, please tell.


Now we wait and hope Destroyer Of Hope finds his CTD-bug soon... ~;)
(DoH, have you checked my post above?)

Bonny
11-27-2005, 15:00
ahem, yes, you forgot me
as far as i know im playing dacia.....who is kashmirking~:confused:

Lawnmower233
11-27-2005, 15:48
Hey guys. I'm an enormous fan of immersive games like Half life 2 and such. I found that the RTR mod for RTW certainly improved it and made it as exciting and well crafted as other unique games on the market like Half life. But the diplomacy in RTW and subsequently RTR was severely lacking. With this modification it seems that is solved. I would love to be a beta tester for this multiplayer script.

I have RTW v1.2 with RTR but I have Jebes mod for Modification Swapping so I can play your script without a very tedious and labourious reinstallation. So if any slots free up could I perhaps have a chance of filling them in, after those who asked first of course.

My Msn Hotmail is JacobMarley233@hotmail.com

My E-mail is Jacobmarley233@eircom.net (and my yahoo is also this.)

Krek
11-27-2005, 16:10
ahem, yes, you forgot me
as far as i know im playing dacia.....who is kashmirking~:confused:

@Bonny:
You're right, sorry. Kasmir King was playing Dacia before you and when he stepped out, you replaced him.

@Lawnmower233: you're added to the list.

I've edited the post above to reflect these changes.

Lawnmower233
11-27-2005, 19:17
Oh cool. Thanks. I can't believe that this Mod isn't more popular. I thought people would be cramming into this thread to get a spot. It opens up the game for real "intelligent" diplomacy, something an AI inherently can't master as it's artificial.

I think (if it isn't hardcoded that is) exchange all items in a diplomatic agreement by Gifting and not the proposal button. But as you said it's all down to gamesmanship and respect. Someone could use the proposal and counter-proposal buttons to get the AI (that represents a real human faction) to hock over 10000 denarii. So it will be down to us respecting each other and thereby helping ourselves have more fun by prolonging the game in the long run.

Just so i understand the mechanics of this mod: The script does everything except we must save just as we press END TURN and then take the save game and e-mail it manually using for example Outlook express to the next persons e-mail?

It would be cool if you could get a similar set up to what the other modder has (forgot his name, he's the rometotalmultiplayer.com guy) which automatically e-mails it to the next peron's SMTP e-mail account. I only have a POP3 eircom.net webmail account though so I'd somehow have to get a SMTP account (haven't a clue how to). But I realise Myrddrall, that your mod actually is a script for the actual campaign map while the other dudes is his own campaign map creation or something and the program just arranges the online battles. Maybe because of this a program that automatically e-mails wouldn't be feasable (or even make sense).

Lord Winter
11-27-2005, 21:13
I have sent the auxillia files to auxillia 1.1 will be released soon

shifty157
11-27-2005, 22:23
awesome news.

WhiteProphecy
11-28-2005, 14:13
i'm sorry, i cant do the armenia campaign because i dont have AIM, MSN or any messenger, sorry everyone.

Bonny
11-28-2005, 14:38
Are we going to use messangers to to transfer the savegame files? imo :stupido2: it would make it alot easier than with email, do we need a special one?
@ WhiteProphecy
afaik it is not a problem downloading such a messenger...

~:handball: cant wait to start

Geoffrey S
11-28-2005, 15:26
Wouldn't the saved games just be uploaded to the .org?

Myrddraal
11-28-2005, 16:23
why do we need messenger or anything like that?

We just need any form of file transfer. I was thinking email but if you guys want a small space at the .org I'm sure that isn't a problem.

shifty157
11-28-2005, 17:43
Yeah i just assumed email too. I think thatd be the easiest.

Bleda
11-29-2005, 19:58
Is there a way that I might be able to download the MP program and just play a LAN mp campaign game with my buddy? with no tricky servers or bunches of people to add to my confusion

Dead_Like_Me
11-29-2005, 20:08
guys where can i download it from ???

can anyone who played tell me how it works ??? i went other some of the pages but i got tierd after 6 i think.... more info about the mod would be great guys.

i really do want to play it and so is my friends so if anyone could tell me how it works and give me a link i would be greatfull.

lol isnt it just fun to post a first noob post :P

thanks ahead

Duke Malcolm
11-29-2005, 21:58
Firstly, Welcome to the both of you!

Secondly, we haven't played it yet, it isn't quite ready yet.

Bleda
11-30-2005, 08:07
When will it be ready? How will it work? will it work independent of some server? if not will that server be excessible like any good online gamming server should? will I ever stop asking noobish questions?-----sorry I'm really getting off on this whole Multiplayer Campaign concept. I wont be able to sleep soundly without some answers... any info that you might provide would be greatly appreciated.

Krek
11-30-2005, 13:09
When will it be ready? How will it work? will it work independent of some server? if not will that server be excessible like any good online gamming server should? will I ever stop asking noobish questions?-----sorry I'm really getting off on this whole Multiplayer Campaign concept. I wont be able to sleep soundly without some answers... any info that you might provide would be greatly appreciated.


Welcome to the forums Bleda and DeadLikeMe!

First of to prevent future disappointment let me tell you that Rome Total War (or BI for that matter) is NOT build for multiplayer. So you CAN'T play a multiplayer campaign (LAN/Network/Server/Hotseat etc.) as you would have done with games like 'Civilization 2, 3, 4' or 'Command&Conquer' or 'Birth of the Federation' (for you 'trekkies' out there).

It really is quite sad because the majority of people would have liked a multiplayer campaign for Total War. So hopefully there is one in the next series. (CA/SEGA are you listening?)


Having said that, since RTW can't have a 'normal' multiplayer, perhaps we can 'cheat' a bit by letting your PC think that a faction that is controlled by the A.I. (A.I. = Artificial Intelligence = your PC which is 'calculating the programmed responses and strategies for this game', or short: 'thinking') is actually controlled by the human player.
I say THE human player and not A human player, because as far as your computer knows, there is and can be only ONE human player in the game. It is after all a single player game.
This is the same principle as the MP modification for the original Civilization under MS-DOS for anyone who rememers Civ1 or this modification (or MS-DOS for that matter ~:joker: )

Let me explain that a bit more.
Say you start an RTW campaign as the Julii faction. The computer knows that the Julii faction is controlled by the human player and it (the computer/AI) must control the other factions.

Now normally, you make your moves as the Julii, press 'endturn' and then it is the next faction's turn, the Brutii. The AI is now in control, because your computer knows that the human player controls the Julii, and therefor it controls all the others and therefor also the Brutii. After it (the AI) has made its moves for the Brutii faction, it ends its turn and then it is the Scipii's turn.
Once again the AI knows that it must control that faction too, since the Scipii is not a human controlled faction, because that was the Julii, and it makes it moves for the Scipii faction. After that comes the Egypt faction, the AI knows that it must control Egypt too, since the Julli is the human controlled faction, etc., etc. for all the other factions.
After the AI has made the moves for the barbarian 'faction', it is once again the Julii's turn. The computer then holds, because it knows that the Julii faction is controlled by the human player, and therefor it must do nothing.

I made this a long text on purpose to make absolutely clear how the computer 'thinks' during the different turns in a normal RTW campaign.


So what is this about MultiPlayer then?
As I said before, it may be possible to perhaps 'cheat' the A.I. by letting your PC think that a faction that is originally controlled by the A.I. is now actually controlled by the human player. It goes like this:

As before, you start an RTW Single Player Campaign, playing as the Julii.
Once again you make all your moves till you're done.
BUT: when you end your turn and the next faction (the Brutii) is about to become 'active' to make its moves, we 'cheat' the A.I. into thinking that it was not the Julii faction that is controlled by the human player, but in fact it is the Brutii that is controlled by the human player. So in fact we are changing the 'Single player campaign with the Julii' into a ''Single player campaign with the Brutii'.
And since it is the Brutii's turn, the controls for it are given back by the AI to the human player. It is after all under the impression that it controls the Julli and all the others, and you as human player are controlling the Brutii.

You can then make all the moves for the Brutii faction, and after doing that, the same process goes, changing the 'human controlled faction' from Brutii to Scipii. You now control all the Scipii's moves. This process goes on for all the factions until you're back controlling the Julii, and then the circle starts all over.

The AI therefor thinks it controlls all other factions, but it actually controls none during the 'active' turns. The human player is actually playing them at that moment.


But how do you make the computer do all that?
For this, we use so-called 'scripts'. Those scripts are at the moment being developped by Myrddraal :bow: and are not ready for use yet.
I stand corrected: they are ready, we're just waiting for the RTR light mod being completed (see below)

And what must I do?
Well, at this point, the MultiPlayer Game is very much like a 'Chess by Mail' sort of game. It probably will have the same speed and length as well (i.e. a turn a week is fast).
When you play this MP game, you will recieve a 'savegame-file' (by e-mail). This is the savegame from the player that made his moves before you. You start RTW, load the campaign game with the savegame-file and make your moves for your faction. You then save the game, and exit RTW. You now send your savegame-file to the next human player (by e-mail), which in turn loads it into his computer, ... and so on.

One thing: at one point during your turn, you have to start the 'MP-scipt'. This script will tell your computer what the actual current human controlled faction is (e.g. changing the current human controlled faction from Julii to Brutii). How and when to start this script (before you start, after you load, or before you save) I'm not sure yet. This will be explained by the designer of the scipts, Myrddraal, who will explain it to all of us who are in this playtesting MP game.


Diplomacy and "aggresive negotiations"
What we haven't got/figured out yet (well, maybe Myrddraal has ~;) ) is how to deal with diplomacy and battles.
Since it still is a single player game, then for example when it is your turn and you play as the Brutii, then at that moment a human player (you!) controls the Brutii and the AI (your PC!) controls all the others.
So if you as the Brutii want to negotiate with the Julii faction, you are talking to the A.I., not to another human player. This is because as far as the computer knows, you are simply playing a 'regular' single player game with the Brutii. Therefor it is the A.I. witch responds, as at the current moment it controls all factions except the Brutii (witch is the human controlled faction).
So the responses you get from the Julii are the responses from the A.I., NOT from the human player who is playing the Julii faction in this MP game and who made the moves for the Julii on his turn before you and send you the 'savegame-file' witch you loaded.

The same things go for battles. When you are playing, all your opponents are in fact AI controlled. Hence it is easy to 'cheat' and wipe another players' army from the map (since it is controlled by the AI), when in 'real' multiplayer you would have lost against that army controlled by the human player.

To eleviate this problem a bit, we use autocalc for ALL battles and for diplomacy we will try to use a system witch is discussed somewhere in this thread (read all 11 pages in this thread, and you'll come across it). It involves using this forum (or email) for 'real-life' negotiations witch you then try to implement using diplomats in the game.

BTW, when I write "the computer knows...", it of course means something like "it performs" or something, because, naturally, a computer doesn't know a thing.



But then what about that Multiplayer Mod I'm reading about?
Well we actually can play this 'multi-player' thingy without it, but since the game is originally intended as a single player game, not all factions are equally strong. To make it more enjoyable for all of us involved, the RTR light mod is being designed (by Hellenes & DestroyerOfHope :bow: ) so all the factions are 'balanced out' and so all of them are equally hard/easy/strong/weak.
This makes for much better gameplay for all of us!


But all my life I wanted to play a real Total War MultiPlayer game!
So do we all. ~:mecry:

Bleda, as to your remark for playing a LAN RTW campaign with your friend: as I said, unfortunately it's not a multiplayer game as you may be used to. A LAN game for RTW or BI is not an option, and I strongly doubt if it ever will be. The game just isn't designed for it.

Since the MP-Play be Email-game we try to create (well, 'we', it's actually Myrddraal isn't it? And DoH&Hellenes for the playbalance & enjoyable mod :bow: ) hasn't even been playtested yet, I suggest however that in the mean time you look at an earlier version of MP campaign, which is a 'hotseat script' by Myrddraal. This can be used to play a 'hotseat' (= on 1 computer) RTW campaign for 2 players.
Here is the link: https://forums.totalwar.org/vb/showthread.php?t=45563


And finally, remember everyone:
we haven't even begun testing this 'Multiplayer Play_By_E-mail campaign'.
So don't expect to much to soon from it!

Q: "When will it (RTW Multiplayer) be ready?"
A: Never! RTW simply just isn't a Multiplayer game...! (unfortunately)

... but we sure can try to make it less single player! ~:)



Hope this helps for all you enthusiasts out there!



Edited for some spelling-errors and clarifications:(

Myrddraal
11-30-2005, 14:23
The scripts are ready for testing, I'm just waiting for you players to download this mod you want to play with :bow:

As for battles and diplomacy, I'm working on it...

hellenes
11-30-2005, 14:55
I got the Auxcilia buildings from Destroyer but the problem is that I get a ctd and an unexpected error at loading the game.
Ive sent a PM to Destroyer and await his reply as to why the game doesnt recognise the Auxcilia buildings.

Hellenes

Krek
11-30-2005, 15:06
The scripts are ready for testing, I'm just waiting for you players to download this mod you want to play with :bow:
Yes, I see you already told us, sorry. I've edited the above post. ~;)

I hope DestroyerOfHope was able to find the reason for his CTD. If not, then I hope he has read the post I made about the spelling-errors in his textfile (I also send him a private message to be sure, but I don't know whether he has read that or not).


As for battles and diplomacy, I'm working on it...
Just: WOW!



I got the Auxcilia buildings from Destroyer but the problem is that I get a ctd and an unexpected error at loading the game.
Ive sent a PM to Destroyer and await his reply as to why the game doesnt recognise the Auxcilia buildings.
Are the spelling-errors still in it? (two typo's, one for witch I presume will cause a CTD and one for the building not working properly).

hellenes
11-30-2005, 15:55
Yes, I see you already told us, sorry. I've edited the above post. ~;)

I hope DestroyerOfHope was able to find the reason for his CTD. If not, then I hope he has read the post I made about the spelling-errors in his textfile (I also send him a private message to be sure, but I don't know whether he has read that or not).


Just: WOW!



Are the spelling-errors still in it? (two typo's, one for witch I presume will cause a CTD and one for the building not working properly).

I dont know its just the game doesnt recognise the auxilia at the first line...

hellenes

Krek
11-30-2005, 16:25
I dont know its just the game doesnt recognise the auxilia at the first line...

Well I don't know what you mean by "doesn't recognise at the first line", but can you post the text out of the file send to you by DestroyerOfHope (export_descr_buildings?) where the auxilia is being described? I'll help looking for any typo's or structures witch may cause errors.

Also I'll be glad to help look at your (text)files for any inconsistencies, if any.

(no guarantees though, just trying to help...)

hellenes
11-30-2005, 16:35
Well I don't know what you mean by "doesn't recognise at the first line", but can you post the text out of the file send to you by DestroyerOfHope (export_descr_buildings?) where the auxilia is being described? I'll help looking for any typo's or structures witch may cause errors.

Also I'll be glad to help look at your (text)files for any inconsistencies, if any.

(no guarantees though, just trying to help...)

My text files are at http://files.filefront.com/RTW_MP_MODzip/;4346281;;/fileinfo.html
and are working...
The buildings file that Destroyer sent me:

;This file is generated from a spreadsheet
;Please do not modify by hand




hidden_resources sparta rome italy spaniards romans british greeks macedonians parthians armenians germanics dacians carthaginians gallic seleucids pontic scythian thracian numidian egyptians

building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "spanish peasant" 0 requires factions { spain, } and hidden_resource spaniards or requires factions { spain, } and building_present_min_level Spainish_Auxillias Spainish_Auxillia_Lv.1

It doesnt recognise the Spanish Auxillia...
I dont know what other files are needed maybe he's forgottent to send some...

Hellenes

Lord Winter
11-30-2005, 17:29
hidden_resources sparta rome italy spaniards romans british greeks macedonians parthians armenians germanics dacians carthaginians gallic seleucids pontic scythian thracian numidian egyptians

building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "spanish peasant" 0 requires factions { spain, } and hidden_resource spaniards or requires factions { spain, } and building_present_min_level Spainish_Auxillias Spainish_Auxillia_Lv_1
I have corrected all errors and chaged Lv.1 to Lv_1 i think the problem is i forgot the emus i will finish these tonight

Krek
11-30-2005, 17:47
Hellenes,

(1)
Am I right in assuming that the files you uploaded do not contain the auxillia's from Destroyer? (downloaded your files and looking at them).


(2)
I do not know witch logical operator (AND, OR) takes precedence over the other for RTW.

So the computer might not read:
recruit "spanish peasant" 0 requires factions { spain, } and hidden_resource spaniards
or requires factions { spain, } and building_present_min_level Spainish_Auxillias Spainish_Auxillia_Lv.1
the way we want to.

Simplify:
A=factions { spain, }
B=hidden_resource spaniards
C=building_present_min_level Spainish_Auxillias Spainish_Auxillia_Lv.1

So we want the game to read:

(i) recruit "spanish peasant" 0 requires (A and B) OR (A and C)

but perhaps it reads

(ii) recruit "spanish peasant" 0 requires A and (B or A) and C

And item (ii) is only TRUE when A and C are both TRUE.

In English: meaning you can ONLY recruit spanish peasants when you have both (and only both):
(1) play the spanish faction, AND
(2) have the spanish auxilia building level 1.
And therfor it will discard the hidden resource for the Spaniards.

Have you tried this? Playing as Spain AND have the building present? If in that case the peasants DO show up, then the sequence-order of the operators must be changed.

If they still don't show up, well, then we'll keep on looking... ~:)


(3)
Also, I do not know whether RTW recognizes the 'OR'-operator.
Does anyone know this?


(4)
Can you perhaps send me the total file DestroyerOfHope send you? (to general.krek@gmail.com). Then I'll go through that one as well.


I hope you or DestroyerOfHope aren't offended by me looking at them. I am not trying to take over or anything, I'm just trying to help. :bow:

So once again, if one of you doesn't like it, please tell me.
Also if you want me to help in another way, please let me know.

Krek
11-30-2005, 17:52
I have corrected all errors and chaged Lv.1 to Lv_1 i think the problem is i forgot the emus i will finish these tonight
Allright! You must have posted this one while I was busy posting mine! ~:cheers:

Well then, when it works, please discard my previous post and unto the campaign! :charge:

Dead_Like_Me
11-30-2005, 18:31
ok tnx for clearing most of the things up .. :P

but i have some things to say :

1. if there is some one who could donate a server that he owns -
is there a way not to play by savegames... some thing like using a server and a script. the server will be like FTP that all players will be connected to... and it will run with a script that update online each move of the other faction.

for ex : a player plays his turn, press end turn, untill this part non of the other players dont get any info but they are in game in the map. when he press the end turn a script runs that will send the info to the other computers and will freez the screen of the player that played untill AI plays \ some one eales end his turn. the server should be with a chat so all players will get any info like other player needs to leave the game and so on.

so the game continues online and will be faster.

i know there is a way to update the game when it is running i just dont sure how and if it works in this case. i hope other people who might :D understand a bit more then i do can continue my thought and maybe find a way to play not but saved game...

2. skype Team speak and some other programs could be nice even if you dont have mic :P or even a console that will keep on top of the game would be great for this kind of game.

3. i think slaves armies ( not inclueding destroyed factions armies ) should be removed :) i think it will help people fucos on the game and other factions.

4. i understand that some of the factions arent balanced and i do want that it would be fixed and i think that with people from all other the world the sente will be a bit annoying( but with friends the sente can be a nice thing ). but i dont think that the julii brutii and scipii should be removed i really want to play this mp with my friends and not to wait till this mod that removes some things that i like will be out so can you pls mydraal release it with proper instractions of install and uninstall :) tnx. i like the original RTW map and i will be glad to try out another mod but at first pls let me play with my friends in the original map.

5. this game is not MP but i do think there is a ways to convert it to MP game
just keep tring to cheat the computer and in the end u will get resolts as much as i saw in the files there is many room to push the line ,,, sorry it isnt moddable like Black and white 2 lol this game you could mod almost every thing.

Krek
11-30-2005, 19:22
@Dead_Like_Me:

Answering remark #1:
Yes, Myrddraal is trying to put it so the data (savegame or whatever) is automatically transfered to a server, witch another person can then (automatically) retrieve. ~;)

Answering remark #5:
Also I very well know that it may be technically possible to have one-on-one battles during a Campaign game and everything else you would want in a true Multiplayer game.
(e.g. when a battle is about to start, the location coordinates and units info etc. are exported. Then a battlemap is created with the editor using these coordinates on the European Map to determine the landscape. The units are created as well using the data exported. Following that an online battle is being setup using the newly created map. The battle is then being played between two (or three for that matter) people and the results are exported again and imported/edited into the RTW Campaign. All (or at least most!) of these things being done automatically).

However, by clearly stating that a true Multiplayer Campaign is being developped, you create an anticipation by a great audience for a game witch may very well not be reachable. For example: by the time people have figured out how to do it, the next Total War game may already be released with (hopefully) a multiplayer component.

But even more important:
Keep in mind that only a handfull of people are working at it in their own free time. To prevent people constantly asking "when will it be ready?", "give us NOW because we waited so long" or the inevitable "We were PROMISED that we would have it!", it is safer to just say: "It won't happen."

That way, people can work at it almost full-time without irritation, without having to: put up screenshots, put in all kinds of stuff what people want, explain why it isn't ready yet, forced into putting up a releasedate, putting up more screenshots, answer all kinds of other questions, finally getting insulted by people 'demanding' that it will be released NOW! and in the end getting so irritated by it that they simply say: "I quit!".
You know what I mean, right? ~;)

Inevitable result: no 'real' MP game.

That's why in this case I preach caution and closure. ~:)


As to your other remarks and questions (about playing Vanilla or Mods):
I agree with you that it would be nice to play the Vanilla game with just 2 or 3 of your friends. Have you tried the link I put up a few posts earlier about the hotseat mod?

You can use it to play with 2 or 3 friends (e.g. Julii, Brutii, Scipii and Egypt as human players) if you can mod it correctly.
However, battle human vs human isn't among it yet, unfortunately.

But someone else must help you there... ~:)

Dead_Like_Me
11-30-2005, 20:21
Tnx krek ... yeah i know what you are talking about ... well i have expirainced this things in some of the stuff i made...

well you right there is a very high possiblity that untill some thing close to real
RTW - MP will go out there will be a new rome total war better and with MP
it is almost for sure becuase i belive that people coders that develop this kind of things for free for the joy of people dont need to sit 24 7 for 4 years...
these man are doing a great job and i respect them becuase i know what they are going throw.

that why i am learning coding so i could do things for the community on high level and help them. :P

i think that even if there will be by the time the mod will be finished a new TW with mp i think they didnt waste time i think that people need to own them for there job and it is not so bad after all it is accomplishment.
i just hope there will be one like all the other people and i want to help as much as i can ... fortunetly i cant do much :P ( for now :D ).

about the hotseat .. yes i read i post there. it is seems that the hot seat idea has been forgoten - last post 6/20/05 and no new news about any development or updates to work with 1.3 \ BI or any more working versions.

if you have any news about the hot seat pls update me :P

well all i can give now is ideas hoping that it will help some one and that what i do. for ex : i think forum is a great thing but unfortunetly to organize a game on a forum is *from experience* not a good idea.

any way tnx for the answer... really helped.

Bleda
12-01-2005, 06:56
The scripts are ready for testing, I'm just waiting for you players to download this mod you want to play with :bow:

As for battles and diplomacy, I'm working on it...

Well man, I'll DL your mod, I'd love to be a tester if you'd have me. Although I havent been on this site long and I'm not an expert modder, but there are few people as skilled and dedicated as I am about STW, MTW, and RTW. Before I ever learned of the totalwar.org website (this wonderful place) I had spent extensive time modding the game for my own use. My friend, who is as dedicated as me, modded the battle files to make our battles more realistic while I have spent most of the time modding the campaign map files, i.e. character names, factions, territory, skins etc... So I would like to contribute to your MP mod anyway I can, but I understand that a feeble modder like myself cant compare to you Mydraal, but I would love to see some from of MP.

Lawnmower233
12-01-2005, 18:50
Hey,

Any of you guys got that .rar that Cealin made back in March for RTR. It was a .rar that extracted all the necessary files to get Myrddraals Hotseat Multiplayer Mod for 2 working wih Rome Total Realism 6.2. I would really appreciate it as my brother and I always dreamed of playing against each other in RTR Campaign.

I actually believe that it shouldn't have been abandoned as it seems far shorter, less long winded and hence more fun than the Multiplayer Mod that Myrddraals currently working on. It could be done in a day whilst this might take a few months :P.

Anyways I don't know anything at all about scripting and the links on the original page (https://forums.totalwar.org/vb/showthread.php?t=45563&page=2) for Cealin' edited script don't seem to work so I was wondering if any of you guys could either help me out by directly giving me the .RAR or maybe just explaining how to get it to work. I have already attempted to edit the 6 necessary files (descr_strat/export_descr_advice, etc.) but my RTR just ends up crashing upon startup.
Many thanks in advance.

Duke Malcolm
12-01-2005, 18:59
Would the good Gentlemen developing the light mod which we are to use for the Campaing please tell us when you expect your mod to be completed?

Lawnmower233
12-01-2005, 20:28
Anyone know what I'm talking about? A .RAR archived Hotseat Script for RTR 6.2, for those of us who are scriptually impaired :(.

Myrddraal
12-03-2005, 18:36
hmm.... I don't remember it :no:

shifty157
12-03-2005, 23:20
ok. What is going on with this mod? It should have been done weeks ago. Im ready to play on vanilla v1.2 or v1.3.

hellenes
12-03-2005, 23:38
ok. What is going on with this mod? It should have been done weeks ago. Im ready to play on vanilla v1.2 or v1.3.

The second that Destroyer sends me the enums files... We kick off.

Hellenes

Lord Winter
12-04-2005, 02:03
:bow: enmus arnt the problem apperantly. they are not needed. at least acording to this (https://forums.totalwar.org/vb/showthread.php?t=57608)
Now the question of the CTD what is causing it!?. If its not the enums what is it? Could someone who has hariden go throu and quickly add the discriptions quickly it will take them 15 minutes opposed to the hour or so if i had to do it like hand.
sorry but real life has been taking up all my free time for a while.
Sorry for the inconviances, :bow:

DoH

Edit: New Show_err result: missing skelton fs medium horse

Oaty
12-04-2005, 10:18
I can be a standby. With 16 people it's quite easy to lose someone especially since the holidays are here. I'll be available until the 10th and be back before the 25th. You should have at least 2 standbys and the more the merrier.

Fo standby's all the player needs know is the current diplomatic position from the referee, so it does'nt throw the game off.

Duke Malcolm
12-04-2005, 13:13
Good Greif, can't we just play with RTW with the 1.3 patch and a lack of mods?

hellenes
12-04-2005, 14:01
:bow: enmus arnt the problem apperantly. they are not needed. at least acording to this (https://forums.totalwar.org/vb/showthread.php?t=57608)
Now the question of the CTD what is causing it!?. If its not the enums what is it? Could someone who has hariden go throu and quickly add the discriptions quickly it will take them 15 minutes opposed to the hour or so if i had to do it like hand.
sorry but real life has been taking up all my free time for a while.
Sorry for the inconviances, :bow:

DoH

Edit: New Show_err result: missing skelton fs medium horse

Does it work for you?
The Auxilia?
I get ctd....
Normally the skeletons are irrelevant to buildings...
Maybe we should ask some of the RTR guys how to get the auxcilias work for 1.3 RTW?

Hellenes

Dead_Like_Me
12-04-2005, 18:45
guys did you read my last post....

WTF it is seemed that after so long that this post is dead i get two comments and then you guys get here not connected to what i started.

if this script is already done... i wish that it will be already to download and install if possible since even that i want to play in the mod i preffer to start of with my friends first or at least untill the mod is out with the regualer RTW 1.3.

secound can any one see my secound post that is in this PAGE !!! and reply.
tnx

and thirdly ... well thanks to a link that i found in one of the pages i found a thread about HOT-SEAT mod to the game by myddraal unfortunetly for me -
this thread is dead for more than half a year. so i started asking if there is some one who can help me who can tell me if there is update\ news on this mod that fix things and make it to be able to play with 1.3 and maybe with BI too.

but it seems that no one is looking except another dude that dont know what to do...

so is there after more then 6 months a real easy to use README and INSTALL that can be played at least with 1.3 and i hope that with more then one friend ?

if anyone can help me pls reply for the good order here : https://forums.totalwar.org/vb/showthread.php?t=45563&page=4

tnx

Lawnmower233
12-05-2005, 00:10
I'm just gonna buy Civilization 4. It is better in the micromanagement which I suppose I prefer than war. Rome Total War was probably a bad choice.

Lord Winter
12-05-2005, 01:14
Lets start playing with the mod with the ZoR taken out then it will still be balanced but we just lack the check on rush. maybe we could play with it in a latter game. Hellenes i still get a CTD and yes it would be a good idea i will post on their form
Edit: I have uploaded the uncomplte auxillias

shifty157
12-05-2005, 02:51
Im all for DoH's idea.

Bonny
12-05-2005, 15:23
me, too
lets start without ZOR, and look how it is going,
its just game, and we already waited :coffeenews: a long time. It doesen't have to be perfekt at all.

hellenes
12-05-2005, 15:51
RTR full 6,3 is at its final stage, would it harm anyone to just play that?
I find it weak in SP but in MP its fairly balanced...

Hellenes

Lord Winter
12-05-2005, 15:55
I would be fine playing with RTR but we would have to reorganize our factions which wouldn't be too bad.

Duke Malcolm
12-05-2005, 17:17
Lets start playing with the mod with the ZoR taken out then it will still be balanced but we just lack the check on rush. maybe we could play with it in a latter game.


This seems the best option...

hellenes
12-05-2005, 19:25
I would be fine playing with RTR but we would have to reorganize our factions which wouldn't be too bad.

It just has the Brits kicked out and replaced by Illyrians, also dacians are out But there is BACTRIA...
It has AoR, and the prices of units are sensible...

Hellenes

Duke Malcolm
12-05-2005, 19:54
yes, but RTR is a large file, is it not?

hellenes
12-05-2005, 21:52
yes, but RTR is a large file, is it not?

250-300mb

But its worth it...trust me

Hellenes

Duke Malcolm
12-05-2005, 21:57
yes, but rather hard for some to download...

shifty157
12-05-2005, 22:13
I am going to make a final decision here so that we dont have another eternity's worth of debate and general lack of progress.

We will play the original mod made by hellenes with the balancing but without the ZOR (as DoH suggested). It is already made and very small so everyone can dload it easily.

Hellenes, make the necessary adjustments to the files and upload them as soon as you possibly can. And by that i mean within the next two days i want to be able to dload the files.

I want this game started by friday.

Ignoramus
12-05-2005, 23:22
Can someone merge the download into one. I.e. 1.1 and 1.2 merged into one download. Also, can someone explain every minute detail, because last time I tried installing it, something went horribly wrong.

hellenes
12-06-2005, 03:11
I am going to make a final decision here so that we dont have another eternity's worth of debate and general lack of progress.

We will play the original mod made by hellenes with the balancing but without the ZOR (as DoH suggested). It is already made and very small so everyone can dload it easily.

Hellenes, make the necessary adjustments to the files and upload them as soon as you possibly can. And by that i mean within the next two days i want to be able to dload the files.

I want this game started by friday.

Ok Ill upload the 1.02 tomorrow... thats 7-12-2005
It will feature:
The usual hard line AoR, since its a shame to remove that have people retrain legionares in Memphis, and rush.
All the faction prices with the latest adjustments.
Some hidden recources fixes here and there.

The first MP campaign will show as a test what should be improved wnd where...

Hellenes

Lord Winter
12-06-2005, 03:16
Instead of the ZoR how about we just agree not to retrain any units.

hellenes
12-06-2005, 03:22
Instead of the ZoR how about we just agree not to retrain any units.

Whats the difference?
Ive included disputed areas anyway and the rebel territories...
But if I remove the AoR the game will be unbalanced again sice if the Scythians or Numidians take some rich lands with their cheap units they will steamroll everyone...

hellenes

Lord Winter
12-06-2005, 04:20
Well if your doing it that way it would be okay
Mydrraal could you email the campain files out to us now so once hellenes uploads the mod we can start.

Dead_Like_Me
12-06-2005, 17:52
guys i lost you... i really do like to understand what you are talking about.
as much as i understood you are talking on the mod that suppose to go out with the mp script that balance the game. it is all great to know you are working on it guys but really guys there is a thread about it.

i hope that it will be finished and uploaded soon, one thing... is this mod for 1.2?

another thing i asked questions but no body answered them.

can any one tell me pls if there is mp script that works with 1.3 \+ BI.
if there is one can as i understood from this thread and it is ready can the maker pls publish it proper publish with proper notes of install and uninstall.

another thing... there is a thread about HOT SEAT mod\script the thread is old and there is no news and updates for a long time there. any way can anyone give me if there is a clue for the full version install of this mod as it was promised there and will it go out. if any one have a script for the hot seat that working with 1.3 \+ BI pls give me the info here : https://forums.totalwar.org/vb/showthread.php?p=1000045#post1000045

tnx

Duke Malcolm
12-06-2005, 18:34
Friday? ugh, the one day when I shan't be in town... ho-hum, I'll just do my business on Sunday...

No ZoR/AoR, since taking years to move an army from the Hellenic Peninsula to, say, the Iberian Peninsula is hardly realistic or terribly practical...

Myrddraal
12-06-2005, 21:15
Files sent to all players. Please check your mail. If you haven't got them I need to know soon.

Bonny
12-06-2005, 22:19
insane ~:joker:
i just downloaded the mp mod, and it works!!!111eins
i started a campaign as dacian, and followed the instruktions from the advisor, ended my turn, loaded the save and played as the gauls...wohoo:charge:

great respect
:bow:

Myrddraal
12-07-2005, 01:27
:bow:

Once I've finished the file exchange program I'll implement an anti-cheat system so that the file is whisked away as soon as its saved. That way you won't be able to load as the next faction.

Sextus Caecillius
12-07-2005, 01:55
Cool. So that will be in the next version passibly? and deffanetly in the public release!

Myrddraal
12-07-2005, 02:00
yes, not sure when tho...

Heinrich VI
12-07-2005, 04:03
received the mp mod files - awesome work ! ~:cool:

Krek
12-07-2005, 08:46
Been busy for a couple of days, and when I come back here and check: Hurrah! It's starting!

@shifty157: Good call! ~;)

@Lawnmower233:
Sorry, can't help you with the RAR file thingy.
Good luck with Civ. Real addicitve as well. We'll take you off the player's pool.

@Dead_Like_Me:


i hope that it will be finished and uploaded soon, one thing... is this mod for 1.2?

The mod and scripts used for this MP test game are for RTW version 1.3 (as far as I understand it).



another thing i asked questions but no body answered them.

Yes, I know. It is a wonder how this company still exists. ~:joker:



can any one tell me pls if there is mp script that works with 1.3 \+ BI.
if there is one can as i understood from this thread and it is ready can the maker pls publish it proper publish with proper notes of install and uninstall.

The MP script works with v1.3 (the mod as well). It won't work with BI (yet) because the names of the factions and playsequence are hardcoded in the scipts (but they're text-files so one could change them I guess). Myrddraal has send the scripts to all players in the testgame (the scripts, not the mod). He will probably publish it officially (with explanations and all) when he has made all the adjustments.

If you want the scripts already without proper testing, adjustments, extensive installation instructions or technical support, then I suggest you ask Myrddraal for them. If he is fine with them being released to the public already and you ask him nicely he probably will send them to you. ~;)
(He might ask you not to spread the files or publishing them or anything)

Also you might consider joining in this testing? Well, it's 'full' right now, but you're welcome to join the player-pool as we can always use another stand-by!



another thing... there is a thread about HOT SEAT mod\script the thread is old and there is no news and updates for a long time there. any way can anyone give me if there is a clue for the full version install of this mod as it was promised there and will it go out. if any one have a script for the hot seat that working with 1.3 \+ BI pls give me the info here : https://forums.totalwar.org/vb/showth...45#post1000045

'Promised' is a tricky word. The public forces the creators-in-their-free-time to 'promise', and then we sue them for not delivering. We agreed on that one in my previous reply to you, didn't we? ~;p

Anyhow, as you can see Myrddraal is most probably putting all his energy on this MP now. So you can see it as if the hotseat-script is completely abondened, but I like to see it as if this MP-script is a sort of extansion from the hotseat-scipt for 2 players. My guess is once he has got this working properly, you can use it for both (perhaps the thread about the hotseat-script and this one should even be merged?).

As to the version of the current hotseat-scripts you refer to, I do not know if or how they work with v1.3 or BI or know of anyone who ownes v1.3 / BI compatible ones, unfortunately. ~:rolleyes:

@King Malcolm:


Friday? ugh, the one day when I shan't be in town... ho-hum, I'll just do my business on Sunday...

RTW MP is definitely not good for business. Or your private-life for that matter. ~:joker:


And finally, @Myrddraal:
Files received and ready to go! :charge:
(o, wait, we haven't received the mod yet ~D )

hellenes
12-07-2005, 11:31
Been busy for a couple of days, and when I come back here and check: Hurrah! It's starting!

@shifty157: Good call! ~;)

@Lawnmower233:
Sorry, can't help you with the RAR file thingy.
Good luck with Civ. Real addicitve as well. We'll take you off the player's pool.

@Dead_Like_Me:

The mod and scripts used for this MP test game are for RTW version 1.3 (as far as I understand it).


Yes, I know. It is a wonder how this company still exists. ~:joker:


The MP script works with v1.3 (the mod as well). It won't work with BI (yet) because the names of the factions and playsequence are hardcoded in the scipts (but they're text-files so one could change them I guess). Myrddraal has send the scripts to all players in the testgame (the scripts, not the mod). He will probably publish it officially (with explanations and all) when he has made all the adjustments.

If you want the scripts already without proper testing, adjustments, extensive installation instructions or technical support, then I suggest you ask Myrddraal for them. If he is fine with them being released to the public already and you ask him nicely he probably will send them to you. ~;)
(He might ask you not to spread the files or publishing them or anything)

Also you might consider joining in this testing? Well, it's 'full' right now, but you're welcome to join the player-pool as we can always use another stand-by!


'Promised' is a tricky word. The public forces the creators-in-their-free-time to 'promise', and then we sue them for not delivering. We agreed on that one in my previous reply to you, didn't we? ~;p

Anyhow, as you can see Myrddraal is most probably putting all his energy on this MP now. So you can see it as if the hotseat-script is completely abondened, but I like to see it as if this MP-script is a sort of extansion from the hotseat-scipt for 2 players. My guess is once he has got this working properly, you can use it for both (perhaps the thread about the hotseat-script and this one should even be merged?).

As to the version of the current hotseat-scripts you refer to, I do not know if or how they work with v1.3 or BI or know of anyone who ownes v1.3 / BI compatible ones, unfortunately. ~:rolleyes:

@King Malcolm:

RTW MP is definitely not good for business. Or your private-life for that matter. ~:joker:


And finally, @Myrddraal:
Files received and ready to go! :charge:
(o, wait, we haven't received the mod yet ~D )

RTW MP MOD 1.02 ready to go...
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_MP_MOD_1.02.rar

Hellenes

Dead_Like_Me
12-07-2005, 14:36
tnx krek sorry about the promised thing :) i wasnt noticing that i wrote this horrible word :D

any way i thought that a thread that old by months should be done by now or at least have some news about it... it this that everybody forgot about it.
i ask so much about the hot seat becuase you can play it with a brother or a friend in your home without much problems so i would be happy to get the hot-seat. for now it even better from mp.

and well about the mp i really want to have the files and surely i wont spread them without premition from the owners unfortunetly i think that it would be a problem if the game is all ready full but if myrddraal is ready to give me a place in this test i would be delighted :D.

myrddraal pls notify me in my mail if i can join the test :) tnx

my email : joel10_bl@walla.co.il

Lord Winter
12-07-2005, 16:08
files recived
I am ready to start

hellenes
12-07-2005, 16:38
Last secodn change of regions.txt
Put it in the rome total war/data/world/maps/base folder.
DELETE THE .RMW FILE!!!!!!!

http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/descr_regions.rar

Hellenes

cunobelinus
12-07-2005, 17:30
when will it be my turn just wondering who has finished there turn i am germania as you all should know.What is the file called exactly that we are ment to delete!!?

Tyrac
12-07-2005, 17:42
Wow that was one hell of a long read!

I would be happy to stand as a reserve/back-up player for this.

Krek
12-07-2005, 18:11
tnx krek sorry about the promised thing :) i wasnt noticing that i wrote this horrible word :D

That's allright. ~:)
I'll put you down on the player-pool list (you're 3rd on the reserves).




Wow that was one hell of a long read!

I would be happy to stand as a reserve/back-up player for this.

I'll put you down as well (you're 4th).




when will it be my turn just wondering who has finished there turn i am germania as you all should know.What is the file called exactly that we are ment to delete!!?


You play 3rd, after Thrace (Shifty157). As described in the email Myrddraal send you.

Link to playsequence:
https://forums.totalwar.org/vb/showthread.php?p=992771#post992771


Don't forget to delete the file called 'map.rwm' in your 'Rome - Total War/data/world/maps/base' folder, or you won't be able to train new units!
(@Hellenes: should that be in font 20 and in red? ~;) )


So... has everyone downloaded and installed the mod?


@Tedward:
Since you're playing Numidia and thus first to play, I suggest you go ahead and start an Imperial Campaign! :duel:

May I suggest you start with:
Unit Scale: .......................Large
Difficulty: .........................Medium / Medium
Manage All Settlements: .....ON

Follow the instructions you received from Myrddraal and sent the first savegame away to Shifty157 (who plays second as Thrace) with a cc to Myrddraal!

Charge!! :charge:

hellenes
12-07-2005, 18:34
That's allright. ~:)
I'll put you down on the player-pool list (you're 3rd on the reserves).



I'll put you down as well (you're 4th).




You play 3rd, after Thrace (Shifty157). As described in the email Myrddraal send you.

Link to playsequence:
https://forums.totalwar.org/vb/showthread.php?p=992771#post992771


So... has everyone downloaded and installed the mod?

Don't forget to delete the file called 'map.rwm' in your 'Rome - Total War/data/world/maps/base' folder, or you won't be able to train new units!
(@Hellenes: should that be font 20 and in red? ~;) )


@Tedward:
Since you're playing Numidia and thus first to play, I suggest you go ahead and start an Imperial Campaign! :duel:

May I suggest you start with:
Unit Scale: .......................Large
Difficulty: .........................Medium / Medium
Manage All Settlements: .....ON

Follow the instructions you received from Myrddraal and send the first savegame away to Shifty157 (who plays second as Thrace) with a cc to Myrddraal!

Charge!! :charge:

Just wait to see people saying:
"I cant train any units is it a bug?"
If I could I would make the fonts even bigger...~D ~D ~D ~D
Anyway we are set to go...
Wouldnt it be more convinient to discuss diplomacy at the org's chat or msn?
Just not to abuse the pm box space...

Hellenes

King Ragnar
12-07-2005, 18:37
Ims orry i have to drop out i havent got the time anymore sorry for any trouble caused, iw as spain by the way.

hellenes
12-07-2005, 18:44
Download this:
http://files.filefront.com/RTW_MP_MODzip/;4346281;;/fileinfo.html
And after install this:
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_MP_MOD_1.01.zip
and this:
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_MP_MOD_1.02.rar

If Myrdaal has sent you the MP script install it and youre ready to go...

Hellenes

King Ragnar
12-07-2005, 18:49
I have edited my post ^^

Myrddraal
12-07-2005, 19:02
OK...

One last thing. I'd rather these files were not made availiable for general download as of yet. Please don't distribute.

Why? Because I want the games to be organised through me, that way I can use them as beta tests. I'm doing this to help me get the finished product polished up. Thank you.

Could someone please get a replacement for King Ragnar quick please...

Krek
12-07-2005, 19:15
Could someone please get a replacement for King Ragnar quick please...


Next in line in the playerpool is holybandit.
E-mailadress: holybandit267@yahoo.com


Holybandit, you play Spain. Please inform us if you can play or not.

Installation instructions:



Download this:
http://files.filefront.com/RTW_MP_MODzip/;4346281;;/fileinfo.html
And after install this:
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_MP_MOD_1.01.zip
and this:
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_MP_MOD_1.02.rar

If Myrdaal has sent you the MP script install it and youre ready to go...

And the final patch:
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/descr_regions.rar

And don't forget to delete the file called 'map.rwm' in your 'Rome - Total War/data/world/maps/base' folder, or you won't be able to train new units!


Playerslist update:
https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

Dead_Like_Me
12-08-2005, 16:09
yeah now i am closer to actually play in the game :).

guys well as i understand myrddraal dont want to publish it already but since not much of the people read this thread i think it wont be a problem that it will be mass yet. but i have downloaded them anyway and i dont going to send or tell it to no one untill i get premesion from myrddraal.

just wanted to notify you guys :D.

tnx

cunobelinus
12-08-2005, 16:48
im all set up and ready

Krek
12-08-2005, 16:54
im all set up and ready

Me too!

LittleGannon, you play Germania, right? I play Britannia. I'll send you a PM to begin negotiations while we wait. ~;)

=E.T=
12-08-2005, 20:11
Any faction x me? please pick me ! ~D

Krek
12-08-2005, 20:46
Any faction x me? please pick me ! ~D

Consider yourself added to the playerpool (reserves).
Updated playerslist:
https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

Geoffrey S
12-08-2005, 22:04
So, where are diplomatic discussions set to take place?

Krek
12-08-2005, 22:38
So, where are diplomatic discussions set to take place?

Diplomatic discussions can be made with eachother through means of the PM (private message) system on this forum. (Top right side, click on 'private messages', and then in the new screen click on 'send new message' on the right.)

Once you agree on something, then one of you or both can try to implement the agreement in the game by using your diplomats.

Unfortunately, no guarantee that the A.I. will accept the proposal you both agreed on in real-life!


Unless of course... we try to implement the diplomatic rules you were working on witch you referred to earlier... ~;p

However, you probably will want to wait untill we've played it a bit more before putting more effort in them. ~;)

So for now this simple 'PM & diplomat'-mehod will be sufficient for this first test MP game.

Mooks
12-08-2005, 22:50
Maybe you should cancel out some factions, maybe pontus or egypt ( To create some area where players can conquer without making war on several other people).

If you dont do that, the drawback will be that your have several people going down fast, real fast. (For gaul and carthrage it will be 3v1)

hellenes
12-09-2005, 01:52
Maybe you should cancel out some factions, maybe pontus or egypt ( To create some area where players can conquer without making war on several other people).

If you dont do that, the drawback will be that your have several people going down fast, real fast. (For gaul and carthrage it will be 3v1)
Thats the pain of war...
And the fun factor too, other wise its wont be interesting and intriguing, there are plenty of places to expand and the alliances will have much greater impact than you might think...~;) ~;)

Hellenes

Lord Winter
12-09-2005, 01:54
Maybe you should cancel out some factions, maybe pontus or egypt ( To create some area where players can conquer without making war on several other people).

If you don't do that, the drawback will be that your have several people going down fast, real fast. (For gaul and carthrage it will be 3v1)

Then you kick off two people and leave armeria and parthia weak because the secluded empire can focus all its attention on them

Dead_Like_Me
12-09-2005, 13:40
i love the secluded :) can anyone give me the instructions to install so i could see if it work ?

tnx

Krek
12-09-2005, 19:45
WhiteProphecy PM-ed me to tell he's out of the game.

This means Armenia is free and since the next inline is Bleda, I PM-ed him to notify him and to let him send his email adress.

Updated playerlist:
https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

@Bleda: please tell us a.s.a.p. if you're in or not and give us your email address.

@Myrddraal:
Can you send the scriptfiles and your instructions to holybandit (holybandit267@yahoo.com), for I don't know if he has received them yet.
Also can you send these to Bleda as well as soon as he gives us his email address.

An4Sh
12-10-2005, 10:08
i want to play cause ive been waiting for MP campaign for a year

my msn devil_fy_313@hotmail.com

email is devil_fy_313@hotmail.com

i dont use any mods and version 1.3

:charge: :charge: :charge: :charge: :charge: :charge: :charge:

Silver Rusher
12-10-2005, 11:01
I have a gut feeling that Tedward is out, unless the next player has received the script.

EDIT: Houston, we have another non-existant forum member. Exactly why are we allowing these people to play the game? Destroyer of Hope, are you just creating fake players for yourself? Because that is what it looks like. I searched the thread and the first mention of his name was in one of YOUR posts, casually slipped in as in he had already signed up and everybody knew about it. We don't want this to ruin the multiplayer campaign.

An4Sh
12-10-2005, 11:42
I have a gut feeling that Tedward is out, unless the next player has received the script.

EDIT: Houston, we have another non-existant forum member. Exactly why are we allowing these people to play the game? Destroyer of Hope, are you just creating fake players for yourself? Because that is what it looks like. I searched the thread and the first mention of his name was in one of YOUR posts, casually slipped in as in he had already signed up and everybody knew about it. We don't want this to ruin the multiplayer campaign.

what?
well if ur talking about me this is not destroyer of hope i singed up in the forums because i always wanted a MP campaign

Dead_Like_Me
12-10-2005, 11:49
hey kerk WTF ???

i was second in the playerpool... why did oaty is before me now ?

he wasnt before me a few days before. :(

Lord Winter
12-10-2005, 20:57
can you put the faction numidia under the name Tedward, it says he has activated his account but everytime he tries to reply to this thread it says he hasnt go the priveliges to reply.
Silver Rusher i would never create other profiles here just for a mp campain. This the post for Tedward joining. If you took time to look back you would see that not all the people are members of the org or have not directly posted in this form

Bleda
12-11-2005, 11:26
cool I love playing as armenia:san_cool: . I'm going to download all the necessaries and wait for mydraal's script to reach me. my email is napkin65@hotmail.com. I havent had a chance to check my email lately cause of a snow storm, but im back online now and I hope im not too late!!!!

----Bleda

Krek
12-11-2005, 13:12
hey kerk WTF ???

i was second in the playerpool... why did oaty is before me now ?

he wasnt before me a few days before. :(


Try reading, then cursing.
https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

Myrddraal
12-11-2005, 13:15
Could someone please forward my message to holybandit as I haven't got the original message anymore... Thanks

Dead_Like_Me
12-11-2005, 13:35
ho sorry ... again i already read it :) really sorry but i dont understand why i dont have the edit option... i right a massage no matter if 1 sec passed or 10 min i cant edit...

can anyone explain me whats wrong ?

Krek
12-11-2005, 13:36
Could someone please forward my message to holybandit as I haven't got the original message anymore... Thanks

Done.

I also send them to Bleda.

Krek
12-11-2005, 13:40
ho sorry ... again i already read it :) really sorry but i dont understand why i dont have the edit option... i right a massage no matter if 1 sec passed or 10 min i cant edit...

can anyone explain me whats wrong ?

That's allright :san_wink:

Regarding editing: look at the post you wrote. On the bottom right there should appear the option "EDIT". Press it, make the changes, and click on "save". (or "EDIT" then on "Go Advanced", then make changes and click on "Save Changes".)

If "EDIT" doesn't appear, well, then I have absolutely no idea. :san_tongue:

Dead_Like_Me
12-11-2005, 13:49
well kerk ... dont think that i am such a newbie :)

well the problem that i see my massages as it was other persons post.

no edit option ... you can see that i have in this forum already some edited posts. the problem is that for some reason it disapeared.

lol :D

i will try working it out myself tnx anyway.

Krek
12-11-2005, 13:57
Silver Rusher i would never create other profiles here just for a mp campain. This the post for Tedward joining. If you took time to look back you would see that not all the people are members of the org or have not directly posted in this form

I PM-ed Tedward 3 days ago (december 8th) to ask him whether he has started with the campaign yet and whether or not he has browsed this thread yet, although he has received the files from Myrddraal as we all have (witch you might see as a hint to look at this thread regularly).

Since he hasn't read his PM yet, I've emailed him as well and included you and SilverRusher in the cc.

Question is, how long do we wait? :san_rolleyes:

Krek
12-11-2005, 14:07
well kerk ... dont think that i am such a newbie :)


No offense intended, Dead_Like_You...
btw, it's Krek, not Kerk. :san_grin:

Myrddraal
12-11-2005, 14:07
not very long in my oppinion

Dead_Like_Me
12-11-2005, 14:10
:P ok:san_laugh:

by the way myrddraal ;) :san_kiss:

Krek
12-11-2005, 14:44
:P ok:san_laugh:

by the way myrddraal ;) :san_kiss:

ROFL - no, I think Myrddraal was answering my question in the post above :san_grin: (post 413), where I ask how long we should wait for Tedward to respond to start the game. Not to you about how long you're no longer a newbie... :san_laugh:

shifty157
12-11-2005, 16:45
Wow. Sorry everyone. My computer died last tuesday and its been in the shop ever since. Ive only gotten back online just now.

Can someone update me as to whats going on. Also ill need the scripts resent to me. Sorry for the hold up.

Krek
12-11-2005, 23:22
Wow. Sorry everyone. My computer died last tuesday and its been in the shop ever since. Ive only gotten back online just now.

Can someone update me as to whats going on. Also ill need the scripts resent to me. Sorry for the hold up.

Don't sweat it, we haven't started yet. I'll forward you the scripts from Myrddraal.

In the mean time we're waiting for Tedward to start the campaign and make his first move. However if he hasn't responded tomorrow I suggest we replace him, or this game will never leave the ground.

shifty157
12-11-2005, 23:28
Good to know i didnt miss anything. I was a afraid i was holding everyone up.

What about the mod files? Have they been uploaded?

Bleda
12-12-2005, 01:10
do I need version 1.2 or 1.3 to play? I have 1.3 right now but i cant find all my instal discs, if i need 1.2 couldnt i just reinstall 1.2 and have it overide 1.3? PS- Krek or Mydraal, the files you fowarded to me show that white prophecy is still on the roster for armenia, am i still in this?

Tyrac
12-12-2005, 02:18
I think the turn over is going to be very very large. Already almost to me and game has not even started.
We should have a policy that eliminated players are put on the reserve list if they want.
Also we should throw up a few more posts here and there about this MP test so we can get a larger back up list. At this rate all the reserves will be playing after the first few turns.
In addition there should be a time scale for how long people take turns before they get dropped or replaced. If we wait for people that go out of town etc and have one or 2 of these happen each round the game could take YEARS. :)

Gaugamela
12-12-2005, 07:54
I would like to participate as well, ill play any faction available if people drop out.

Version - Anything needed
Email_is_>tenfootflags@yahoo.com
or pm me.. looks interesting

kingwill
12-12-2005, 11:27
Sorry i havent posted for a while, I have been very busy.

I have just downloaded the files i need the script thing so i havent tried it out yet. I have sent a pm to Myrddraal asking for a copy of the script but in the intrests of speed perhaps somebody else could send them to me at will__spence@hotmail.com. (Just re-read the thread it appears that Myrddraal dosnt have the files anymore, so i definately need someone to forward me the files. Thanks.)

Regarding tedward, he is a forum member but it wont allow him to post for some reason. I think he has forgotten about the multiplayer campaign, I will phone him tonight (Monday) and tell him to get his arse in gear and download the files. If he doesn't do it by Tuesday then you might as well get somebody to replace him.

Bleda
12-12-2005, 12:08
Once Ive done all the installing and extracting how do I test it? I tried and when it went to load the imperial campaign for my faction, the game wouldnt load it. It didnt crash but then the link to the imperial campaign seemed to be broken. perhaps im doing something wrong? If anyone could help I would be very appreciative.

Bonny
12-12-2005, 15:57
@ Kingwill: i've send you the files we need, it seems to be, that myrddral had a typo in the mail address.

@ Bleda
im not sure if this is the problem,
but try:
go to Rome total war\preferences\preference.txt

and change: "FIRST_TIME_PLAY:TRUE" to "FIRST_TIME_PLAY:FALSE"

if False is already set, then i dont know what your problem can be :san_huh:
maybe some of the other guys know
:san_cool:

Krek
12-12-2005, 16:37
do I need version 1.2 or 1.3 to play? I have 1.3 right now but i cant find all my instal discs, if i need 1.2 couldnt i just reinstall 1.2 and have it overide 1.3? PS- Krek or Mydraal, the files you fowarded to me show that white prophecy is still on the roster for armenia, am i still in this?

Bleda, you're PM box is full, so I can't reply to the message you send me.
We play at RTW version 1.3 with RTR light mod.
Follow the installation instructions for this light mod here:
https://forums.totalwar.org/vb/showpost.php?p=1000956&postcount=388

Regarding you not being on the list in the mail: when Myrddraal send us the files, WhiteProphecy was still playing. Since I simply forwarded you the original mail from Myrddraal, your name isn't on it. :san_wink:
Check current list:
https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

cunobelinus
12-12-2005, 16:51
What version we playing with just to make it certian because if it is rtr i got install it again.

Krek
12-12-2005, 16:55
Regarding tedward, he is a forum member but it wont allow him to post for some reason. I think he has forgotten about the multiplayer campaign, I will phone him tonight (Monday) and tell him to get his arse in gear and download the files. If he doesn't do it by Tuesday then you might as well get somebody to replace him.

Let him send a PM to me (or an email if he can't go on the forum) to let us know he's still in. In that case we'll give him another day (or even two) to download the files, install them, make his first turn and send the savegamefile to the next player.

However if he hasn't made contact by 21:00 GMT tomorrow (dec., 13th), I'm afraid we have to replace him. :san_sad:

The game is taking to long to start as it is.:san_cry:

Krek
12-12-2005, 16:59
What version we playing with just to make it certian because if it is rtr i got install it again.

Dude, you're not serious, right? :san_cheesy:

Look at my post above yours... :san_grin:


Edit:
Perhaps it's the RTR bit that's confusing, so:

With clean install:
Install RTW
Install RTW patch v1.03
Install RTR light mod v1.00
Install RTR light mod patch v1.01
Install RTR light mod patch v1.02
Install descr_regions.rar (latest update for descr_regions.txt)
Delete file 'map.rwm' (in 'Rome - Total War/data/world/maps/base' folder)

Duke Malcolm
12-12-2005, 17:24
Oh, praises be. I was away for 3 days from the intended start date and am glad to see nothing has happened yet...

Krek
12-12-2005, 17:40
Oh, praises be. I was away for 3 days from the intended start date and am glad to see nothing has happened yet...
@King Malcolm:
Sorry. We had to replace you since you didn't respond yesterday. :san_undecided: Macedon is now being played by somebody else.
I will however put you on the reserves list.
edited:
Done. You're 6th in line.


@Tyrac:
Regarding the timescale for a player's turn. We should make it like max. 2 days or so. Also if one is leaving town for a couple of days, he can ask an allied player to make his moves.

Regarding the thing about putting eliminated players on the reserve-list: I agree.

The slow startup is most probably caused by the fact that it took a long time to get the mod working, so a few players lost interest in checking this thread every day and thought: "well, I'll check in next week".


If for some reason this game hasn't started by this weekend (no responding first player, whoever it may be) :san_angry: then I'll start it myself and make no moves for Numidia (witch is the first faction) but just press "END TURN" and send the savegame file to the next player so at least we can get this show on the road.
By the time the second turn is up, we'll be sure to have an active player. :san_wink:


@King Malcolm:
Just kidding :san_grin:
(coudn't resist to respond to your possible sarcasm)

hellenes
12-12-2005, 18:14
I ve got an Idea if only this is doable through scripts the eliminated factions could be respawned, this would add a new dimension and give the lost faction a hope...

Hellenes

PS: Are we starting or not what is the Numidian guy doing?

shifty157
12-12-2005, 21:28
hellenes. Have the mod files been uploaded? What version of the mod are we playing?

Bleda
12-13-2005, 00:52
what version of RTR am I looking for exactly.
@Krek, sorry to be asking so many questions, I'm just trying to make this mod work to it's best ability (like most of us are). You recently posted that we need RTR light mod v1.00 but in my searches I have found no RTR mod labled like that. Just 5.4, 5.4.1, 6.0 etc... am I looking for one of these?

LordRaiden
12-13-2005, 07:58
testing.

Finally i got it to let me post on the forum :D. hello all :)

LordRaiden
12-13-2005, 08:03
sorry about the double post but i couldn't figure out how to edit.

There is a problem with a couple of the files
Germania Points to Briton instead of Scythia so after Germania it will be Britons turn instead of Scythia like it was meant to be.

I also found that more than half of the factions crash the game if you try to start the game with them, including Numidia.

And half of the factions do not allow RTW to even boot past the Activision screen without crashing, it seems to be the faction specific file that is causing this, but my Faction seems to work just fine so if everyone elses is working fine then i don't care if all the other factions are screwed up on my pc :P

Thanks,
Lord Raiden Tekamoon

Krek
12-13-2005, 10:48
what version of RTR am I looking for exactly.
@Krek, sorry to be asking so many questions, I'm just trying to make this mod work to it's best ability (like most of us are). You recently posted that we need RTR light mod v1.00 but in my searches I have found no RTR mod labled like that. Just 5.4, 5.4.1, 6.0 etc... am I looking for one of these?

Bleda, don't worry about asking questions. Things witch people refer to as being 'easy' are only 'easy' when you understand them. :san_wink:

So I'll answer your question for everyone since probably more people have problems:


TO EVERYONE:
(sorry to yell)

We are NOT playing Rome:Total Realism (RTR) as you may be used to! (like v5.x, 6.x or the future 7.x)

Hellenes and DestroyerOfHope have made a NEW mod, witch is based on RTR. They have called this the RTR light mod.
They have done this so we can play a balanced game for all factions, and use some ideas from RTR without everyone having to download a mod that is 200+ MB.

So: RTR lightmod v1.00, v1.01 or v1.02 are NOT the RTR as we now it.

So, once again an explanation for what to do:
(you only have to read this when you haven't read all the posts by Hellenes about it and followed his instructions)


INSTALLATION INSTRUCTIONS FOR THE MOD in seven steps:

Start without any RTW related products on your Harddisk (clean install):

1) Install RTW (by C.A.) from your CD's.

2) Download and install RTW patch v1.03 (by C.A.)

3a) Download RTR light mod v1.00 here:
http://files.filefront.com/RTW_MP_MODzip/;4346281;;/fileinfo.html
3b) Install RTR light mod v1.00

4a) Download RTR light mod patch v1.01 here:
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_MP_MOD_1.01.zip
4b) Install RTR light mod patch v1.01

5a) Download RTR light mod patch v1.02 here:
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_MP_MOD_1.02.rar
5b) Install RTR light mod patch v1.02

6a) Download descr_regions.rar here (witch probably should have been called patch v1.03):
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/descr_regions.rar
6b) Install descr_regions.rar (in your 'Rome - Total War/data/world/maps/base' folder)

7) Delete file called 'map.rwm' in your 'Rome - Total War/data/world/maps/base' folder, or you won't be able to train new units!


I hope this is understandable for everyone. Good luck installing!

(I understand now why Hellenes started to write in a big red font :san_grin: )


Any questions regarding the mod itself, please ask Hellenes or DestroyerOfHope, since they are the experts (and creators).

Dead_Like_Me
12-13-2005, 12:54
Great job Krek ... tnx !!! :san_laugh:

i hope know every one would understand :) :san_grin:

LordRaiden
12-13-2005, 13:00
replace Tedward already. its been more then a week without him responding, you replaced king malcom when he didn't respond in 24 hours. lets be fair here. so lets get the next person on the list and start this game already :)

Tyrac
12-13-2005, 13:54
Here is the link to Krek's regularly updated player list. ( I know it pains me to look it up all the time so I put the link here for ease of use for a bit.)

https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

Silver Rusher
12-13-2005, 14:45
replace Tedward already. its been more then a week without him responding, you replaced king malcom when he didn't respond in 24 hours. lets be fair here. so lets get the next person on the list and start this game already :)
I totally agree about Tedward, it probably isn't going to be worth playing if there are going to be people not responding. But about King Malcom... what?

LordRaiden
12-13-2005, 14:48
Quote:
Origonally Posted by Krek
Quote:
Originally Posted by King Malcolm
Oh, praises be. I was away for 3 days from the intended start date and am glad to see nothing has happened yet...

@King Malcolm:
Sorry. We had to replace you since you didn't respond yesterday. Macedon is now being played by somebody else.
I will however put you on the reserves list.
edited:
Done. You're 6th in line.

Silver Rusher
12-13-2005, 15:14
nm..

LordRaiden
12-13-2005, 15:28
I really hate that fact that some people do not have the "privilage" to post here.. such as me.. which is why i can't edit my post and have to double post. anyway

I host FTP servers and Websites for a living so what i can do is make a website with all this info so you guys don't have to backtrack on the forum :)
for now im just going to host it as an extra page on one of my dead websites

Please PM me or post to me reguarding anything you think i can add here>www.TrueGamers.us/rtw/index.htm

Krek
12-13-2005, 16:48
Quote:
Origonally Posted by Krek
Quote:
Originally Posted by King Malcolm
Oh, praises be. I was away for 3 days from the intended start date and am glad to see nothing has happened yet...

@King Malcolm:
Sorry. We had to replace you since you didn't respond yesterday. Macedon is now being played by somebody else.
I will however put you on the reserves list.
edited:
Done. You're 6th in line.

@LordRaiden, SilverRusher, and everyone else...

please read that post entirely, then judge... :san_grin:

or look at the playerslist:https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

Krek
12-13-2005, 16:51
I really hate that fact that some people do not have the "privilage" to post here.. such as me.. which is why i can't edit my post and have to double post. anyway

I host FTP servers and Websites for a living so what i can do is make a website with all this info so you guys don't have to backtrack on the forum :)
for now im just going to host it as an extra page on one of my dead websites

Please PM me or post to me reguarding anything you think i can add here>www.TrueGamers.us/rtw/index.htm

Great job, Lord Raiden!

Duke Malcolm
12-13-2005, 17:19
@LordRaiden, SilverRusher, and everyone else...

please read that post entirely, then judge... :san_grin:

or look at the playerslist:https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

I almost had an heart attack upon reading that little bit about me being relegated to the reserves list, and to find it was only a joke was a damned relief, but for goodness sake, please don't joke like that again :san_angry: , I was worried!

Krek
12-13-2005, 17:37
I'm sorry. Just simply couldn't resist...:san_rolleyes:

I really thought you were making a sarcastic remark so I wanted to top that... :san_grin:

You did read the entire post the first time, did you not? Or have you spend yesterday all day thinking you were out? :san_sad:

LordRaiden
12-13-2005, 17:39
Oh, well it had me fooled :D

Krek
12-13-2005, 17:42
Oh, well it had me fooled :D
I may be a lot of things, but I'm not a complete b#st#rd :san_grin:

Duke Malcolm
12-13-2005, 19:09
I'm sorry. Just simply couldn't resist...:san_rolleyes:

I really thought you were making a sarcastic remark so I wanted to top that... :san_grin:

You did read the entire post the first time, did you not? Or have you spend yesterday all day thinking you were out? :san_sad:

Oh no, I read the entire post the first time. It was for the few seconds between reading the first few lines and the last few lines I was damned worried, hyperventilating, palpitations, and such. I just thought of posting there where the gentleman thought I had been relegated...

Krek
12-13-2005, 22:59
Right, since we haven't heard anything of Tedward, I've asked Oaty (who's next in the reserveslist) via PM and email (and also now via this post) if he wants to replace him as the player for Numidia.

Oaty, please respond if you see this, so we'll know if you're still able to play (I know you're eager to... :san_wink: ).

Since you as Numidia are player number 1, you may start a new Imperial Campaign (using the mod of course) as Numidia, start the script (as described by Myrddraal), make your moves, END TURN, confirm the save, and finally send the 'quicksave.dat' to player number 2 (witch is Thrace played by Shifty157).

Also please tell us if you've started so we know the game is on!


"...so we know the game is on!" could it be? could it really be? :san_laugh:


Link to updated playerslist: https://forums.totalwar.org/vb/showthread.php?p=992771#post992771

LordRaiden, your PM box is full. I wanted to change the list put up by you (like you mentioned in your PM), but need to ask you how . :san_grin:

shifty157
12-13-2005, 23:40
Wait a minute.

Why is there still a ZOR?

I was under the impression that the ZOR would be removed.

I refuse to believe that i can recruit units from only 3 provinces. Thats just stupid. Playing the game with such a strict ZOR is simply just not fun or even possible once empires start to expand.

hellenes
12-14-2005, 01:54
Wait a minute.

Why is there still a ZOR?

I was under the impression that the ZOR would be removed.

I refuse to believe that i can recruit units from only 3 provinces. Thats just stupid. Playing the game with such a strict ZOR is simply just not fun or even possible once empires start to expand.

Well its fun to "0wN dA n00bZ nd Ru$l-l nd r0ll!!!111oneone!!11" as its fun to steamroller everyone with uber armies.
Can you imagine if Scythia or Numidia with their cheap as dirt troops get some rich lands on their hands?
They will steamroll everyone...And then people will come here screaming: "Numidia is overpowered!!! They mass armies are too cheap!!!"
And if I make Numidian units same cost as vanilla they will die in turn 4 and people will come screaming again that Numidia is too weak and there is no fun playing.
Empires wont start to expand at crazy rate of 15 years=stable empire nor there will be any depleted armies generals saying:
"Ive lost 99% of my men and left with 20 1 man units, so what I ll retrain them in 1 turn and get them in full strength to rush next town and next and next..."
Thus we have this crazy regenerated men conquering without the initial army that started in the homeland existing, Alexanders men reached India ALIVE, not their retrained clones...
The bottom line is that Destroyer unfortunately couldnt pull out the AoR auxilia buildings and they dont work, I told him to ask some of the RTR guys but since everybody were eager to start I got the 1.02 out with the initial AoR...

Hellenes

edit
The AoR map that shipped with the 1.00 version has the contested areas only for the Italian peninsula since I didnt want to influence the diplomacy...
However there will be a round up of factions and the small ones can grow in the surrounding area...

shifty157
12-14-2005, 03:00
Well its kind of difficult to do anything when only three of your provinces can produce any kind of unit. Towns cant even produce their own garrisons of peasants. I have to rely on hiring huge amounts of mercenaries to even get anything done outside of my borders. It leaves me kind of screwed when im faced against larger factions with many more territories to produce units in. I need a larger base from which to produce units. Its that simple. Ill never be able to survive on three units per turn. Not too mention this means the three cities that can produce units will be forced to churn them out continually causing very detrimented population growth. Those cities that cant produce units will grow unchecked into squalor/unhappiness factories.

You dont need auxilia buildings. Just force the player to build their own culture's barracks etc. This simple solution would solve alot of things.

Lord Winter
12-14-2005, 03:05
You dont need auxilia buildings. Just force the player to build their own culture's barracks etc. This simple solution would solve alot of things.
That is basicly what auxillias are

shifty157
12-14-2005, 03:07
That is basicly what auxillias are

I thought by auxilia buildings you meant the 3 levels of auxilia buildings in RTR that you have to build before you can build a simple barracks.

hellenes
12-14-2005, 03:12
Well its kind of difficult to do anything when only three of your provinces can produce any kind of unit. Towns cant even produce their own garrisons of peasants. I have to rely on hiring huge amounts of mercenaries to even get anything done outside of my borders. It leaves me kind of screwed when im faced against larger factions with many more territories to produce units in. I need a larger base from which to produce units. Its that simple. Ill never be able to survive on three units per turn. Not too mention this means the three cities that can produce units will be forced to churn them out continually causing very detrimented population growth. Those cities that cant produce units will grow unchecked into squalor/unhappiness factories.

You dont need auxilia buildings. Just force the player to build their own culture's barracks etc. This simple solution would solve alot of things.

Well as I said in my edit, the small states will be able to grow into 5-7 provinces states under the current mod by just conquering their surrounding CONTESTED areas, the map picture thats in the 1.00 version DOESNT SHOW those contested areas BUT they EXIST ( since I didnt want to influence the diplomacy)...
The bigger states have MORE EXPENSIVE units...
Its all balances out...also we want see any rushing because of that and a smoother and more "fair" game...

Hellenes

edit
Destroyer I believe shifty means to create separate buildings per faction and thus force the factions to demolish the existing building and build a new one...
It sounds nice...Ill think about it, it might not work though since the Scythians are quite low tech...

Lord Winter
12-14-2005, 03:15
Thier is already a ZoR mod out their find it herehere (https://forums.totalwar.org/vb/showthread.php?t=45525)
We could maybe just build in the prices from here (with permission of course)

LordRaiden
12-14-2005, 03:29
PlayerList updated > www.truegamers.us/rtw/index.htm
and i sent u a PM telling u how to update it

Gaugamela
12-14-2005, 05:39
PlayerList updated > www.truegamers.us/rtw/index.htm
and i sent u a PM telling u how to update it

nice organization, that is the first step in making things solid. Can't wait to see how this works out.

Bleda
12-14-2005, 08:22
I'm number 8 in line for the turn rotation (Armenia). Does this mean that my game will not run unless I get the quicksave file from the previous player for me to start on?

Krek
12-14-2005, 11:54
I'm number 8 in line for the turn rotation (Armenia). Does this mean that my game will not run unless I get the quicksave file from the previous player for me to start on?
Regarding playing in the MP game: yes. You have to wait for the quicksave file from the previous player witch you can load to play your turn (and save and send it to the next, etc.)

But if you don't use the script (in your case the 'Armenia script') my guess is you can play RTW in single player just as you normally would.

LordRaiden
12-14-2005, 15:59
no you cannot. there is no senate ;) (and you can't load a normal 1.3 SP game with this version either.. now doubting that anyone has even tried to start their own multiplayer campaign against their selves. im sure once we start we will have a lot of faction crash issues i mentioned earlier

LordRaiden
12-14-2005, 16:01
P.S. has Oaty responded yet?

Duke Malcolm
12-14-2005, 17:31
We are still having a ZoR? Ugh, I would have thought we could recruit some basic units in conquered towns at least. A compromise...

Krek
12-14-2005, 23:34
no you cannot. there is no senate ;)
You're right, I've forgotten about that...:san_rolleyes:




(and you can't load a normal 1.3 SP game with this version either.. now doubting that anyone has even tried to start their own multiplayer campaign against their selves. im sure once we start we will have a lot of faction crash issues i mentioned earlier
That's why (since we're waiting anyway) I started to try all factions as if I was playing against others (so playing multiplayer by myself, swapping the files etc.).

However, I first started to simply test if the factions would start 'normally'. And if all of those work, move up to start testing all the different scripts and swapping the scripts and savefiles etc.

So although the mod ('RTR light', not the 'Scriptfiles') is build to use for this MP tryout game, and although the Senate is taken out, the game should be able to start like a standard Single Player Campaign for every faction. I mean, if you don't use the scripts, then it is 'simply' a mod witch should allow you to start a Single Player Campaign as any faction, right? (Any faction that is designed in the mod to be playable, so not the Senate or the Barbarians of course).

Now most factions do work (you can start them as normal), however I'm getting a CTD for the following factions once I click on their symbol (in the 'choose your faction' menu):

Armenia
Dacia
Numidia
Scythia
Spain
Thrace

Now I try to look for a reason why it should do this. Can anyone who plays one of these factions confirm that they get a CTD once they start a new campaign as their faction?

To avoid future confusion: during the MP game, you don't need to start a new campaign. In fact, only the first player (Numidia) has to start a new Imperial Campaign. The rest of us just receive savefiles.
However, all factions should work, so there must be something wrong. Or is it simply that you can't select them but they are playable? (e.g. an overview map is missing in the 'choose your faction'-menu or something witch only affects the starting menu)

@Hellenes and DestroyerOfHope: can you confirm this?

Also, if this is an existing problem (not just on my computer), then we do have to work something out since Numidia is the first faction to play and I'm getting a CTD with them as well. :san_undecided:

shifty157
12-14-2005, 23:58
I dont get a CTD as thrace however i have not implemented the scripts although the scripts shouldnt matter because they need to be implemented manually in the game.

So Thrace works fine for me.

hellenes
12-15-2005, 01:13
Now most factions do work (you can start them as normal), however I'm getting a CTD for the following factions once I click on their symbol (in the 'choose your faction' menu):

Armenia
Dacia
Numidia
Scythia
Spain
Thrace

Now I try to look for a reason why it should do this. Can anyone who plays one of these factions confirm that they get a CTD once they start a new campaign as their faction?

@Hellenes and DestroyerOfHope: can you confirm this?

Also, if this is an existing problem (not just on my computer), then we do have to work something out since Numidia is the first faction to play and I'm getting a CTD with them as well. :san_undecided:

red fonts strike again:

INSTALL THE ALL FACTIONS MOD:

http://www.twcenter.net/downloads/db/index.php?mod=672

Hellenes

Lord Winter
12-15-2005, 01:32
We are still having a ZoR? Ugh, I would have thought we could recruit some basic units in conquered towns at least. A compromise...
I could have a version of the mod out were you could recruit your Lv.1 units by tomorrow, If we want
DoH

Myrddraal
12-15-2005, 02:12
:book:

shifty157
12-15-2005, 02:21
I could have a version of the mod out were you could recruit your Lv.1 units by tomorrow, If we want
DoH

Do it.

By lvl1 i assume you mean one step above peasants (town militia, militia hoplites, etc).

Also compile all the different mod versions (including the all factions mod) into one dload.



Does anyone want to take numidia's turn? Ill do it if i have to. Im completely out of numidia's way so ill make good choices.

I am desperate to get this mod going by staturday.

Bleda
12-15-2005, 06:37
Recently I solved my game crash problem that was related to a faulty install of the mod files. I re-installed everything the right way (i think) and installed the all factions mod recomended by hellenes but now when I load up the game, it shows all the factions (including the Scipii, Brutii and Senate who shouldnt be selectable in this mod). I think all this might be something to do with my map file because it lets me get up to the point where you can select a faction on the standard 1.3 map but it lets me go no further. I hope I dont need to once again reinstall everything step by step so if anyone could point out my mistake Armenia will owe a debt to you

Lord Winter
12-15-2005, 06:42
Recently I solved my game crash problem that was related to a faulty install of the mod files. I re-installed everything the right way (i think) and installed the all factions mod recomended by hellenes but now when I load up the game, it shows all the factions (including the Scipii, Brutii and Senate who shouldnt be selectable in this mod). I think all this might be something to do with my map file because it lets me get up to the point where you can select a faction on the standard 1.3 map but it lets me go no further. I hope I dont need to once again reinstall everything step by step so if anyone could point out my mistake Armenia will owe a debt to you
the other roman factions are "destroyed" at the beginning of the game so i they should still be thier if you want to fix that go to dscr strat and move the other roman factions to unplayable. For the CTD have you deleted map.rwm?



By lvl1 i assume you mean one step above peasants (town militia, militia hoplites, etc).

Also compile all the different mod versions (including the all factions mod) into one dload.

yes that is exactly what i mean

Bleda
12-15-2005, 09:20
I did delete map.rwm but I can figure out what Ive done wrong. Like I said, I click imperial campaign button and it does not load the map. instead the game does not crash, it just simply will not even let me back into the the faction slection screen of the Imperial campaign. All of this happens requardless of whether or not my faction_specific file (armenia) is present. Does anyone have any clue as to what these symtoms might mean so I could fix them? Any help at all would be appreciated.

Krek
12-15-2005, 10:40
@ Hellenes: nice colour :san_grin:
I reinstalled everything, but forgot the AllFactionsMod. Better edit the installation instructions.
Also, you have to install this before you install RTR light mod, or it overwrites descr_strat.txt.

@Bleda:
The 'allfactionsmod' writes its own descr_strat.txt in your 'data/world/maps/campaign/imperial_campaign' folder, so the desr_strat.txt from 'RTR light' is deleted. To prevent this from happaning you can manually just copy all the files from the 'allfactionsmod' to your RTW folder except for the descr_strat.txt file.

Or to correct this you can once again install the descr_strat.txt file from 'RTR light'. The simplest way to do this is to install 'RTR light v1.02' again. (So no deleting anything, just reinstall over all the others)

Krek
12-15-2005, 13:48
I've finished MP testing the lot. Contrary to popular believe, starting and exiting RTW 18 times IS fun! :san_undecided:
(total restarting needed so the different advice.txt take effect)

Aside a few minor (although necessary to adjust) issues for witch I already notified Myrddraal for (and I corrected myself so I could go on testing), the game works! :san_cheesy:

I just finished playing an entire cycle (year) of factions!
So coming weekend we WILL start this MP game! :san_grin:



Does anyone want to take numidia's turn? Ill do it if i have to. Im completely out of numidia's way so ill make good choices.

I am desperate to get this mod going by staturday.


I agree. As I have mentioned in an earlier post this week, I'll start Numidia myself if there is no one 'online' to play Numidia. (simply starting Numidia, and pressing 'end turn' so Numidia just skips a turn. A reserve can then later take it over once one comes online).


To all reserves (and players as well) I say:
Please check this site regularly the coming days, since there most probably will be openings witch we will fill in very quickly. We will NOT wait long for people.

I'm sorry if I'm pushing it or being a bit of a dictator here, but otherwise we will not get anywhere with this game.

Since Oaty plays Numidia (replaced Tedward) and we haven't heard of him yet, I hope he will read any of this (or the PM or email I send him earlier this week) since we WILL start the game by friday december 16th, 18.00 hrs G.M.T.


@Destroyer of Hope:
If you can work the level 1 aux buildings in by tomorrow, that would be great! :san_cheesy:
Also if you (and/or Hellenes) can wrap all those different files into one large file, it would be much easier for people to install (and with less problems later on in the game).

Bonny
12-15-2005, 15:56
we WILL start the game by friday december 16th, 18.00 hrs G.M.T.

that's good news, :san_grin:
i'm not at home on friday evening, so i will make may turn on saturday morning or noon, so the player number 6 has to wait some time.....:spider:

Duke Malcolm
12-15-2005, 17:35
I shan't be home until Saturday afteroon either, erstwhile it is fine.

So, with this level 1 thing I would have the ability to recruit Militia Hoplites and Light Lancers?

Geoffrey S
12-15-2005, 19:46
Why not get the game going with an unmodded RTW, and do this whole RTR light thing laters? Things need to get going, and have been delayed too often already; balance is not an issue in the first trial runs.

shifty157
12-15-2005, 21:10
Big problem i dont think we've addressed yet. Unit scale. I say it should be set to large. Also AI difficulty. I think the hardest difficulty on both strat map and battle map would work the best.

Krek
12-15-2005, 21:15
Why not get the game going with an unmodded RTW, and do this whole RTR light thing laters? Things need to get going, and have been delayed too often already; balance is not an issue in the first trial runs.
Patience, my young Padawan :san_grin:

Well, since the scripts are now functioning on the playing sequence as it is now (so with the RTR light mod), I suggest we do not change it (for now).

I agree with you on the finetuning though. However if Destroyer and Hellenes can get something extra in before tomorrow (esp. the recruiting stuff), well then that's fine by me :san_wink:

But we only have to wait for another 23 hrs :coffeenews:, then it's friday december 16th, 18.00 hrs GMT! (if I'm not mistaken you're on CET so that should be 20.00hrs for you)
And then... :charge:

cunobelinus
12-15-2005, 21:32
Has the game actually begun and has the version we are playing on it changed or not? coz i need to update if it has.

tonedog
12-16-2005, 00:28
what is this exactly? is it a mod that would allow me and a friend to play a MP campaign on 2 PC's?

Bleda
12-16-2005, 05:29
@ Hellenes: nice colour :san_grin:
I reinstalled everything, but forgot the AllFactionsMod. Better edit the installation instructions.
Also, you have to install this before you install RTR light mod, or it overwrites descr_strat.txt.

@Bleda:
The 'allfactionsmod' writes its own descr_strat.txt in your 'data/world/maps/campaign/imperial_campaign' folder, so the desr_strat.txt from 'RTR light' is deleted. To prevent this from happaning you can manually just copy all the files from the 'allfactionsmod' to your RTW folder except for the descr_strat.txt file.

Or to correct this you can once again install the descr_strat.txt file from 'RTR light'. The simplest way to do this is to install 'RTR light v1.02' again. (So no deleting anything, just reinstall over all the others)

Roger that. That is the million dollar answer. Its all so clear now. Thanks :san_cheesy:

Lord Winter
12-16-2005, 06:25
RTW MP CAmpain1.4 is out

download itURL="http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_mP_mod_1.4.zip"]here[/URL]
Edit wrong word order sorry if it souded bad

Tyrac
12-16-2005, 15:19
Big problem i dont think we've addressed yet. Unit scale. I say it should be set to large. Also AI difficulty. I think the hardest difficulty on both strat map and battle map would work the best.

All battles are auto resolve so you HAVE to set the battle difficulty at Medium or you will lose most of your auto calc battles due to your comp thinking the faction you attack is AI and giving it bonuses.

The settings were decided many many posts ago.
Everyone needs to stick with the plan. Just do your turn and send it and do not worry about winning or playing well etc. This is the beta and truth be told this game is not going to end with someone winning it is just going to fizzle out unless you can all just sort of get to actually sending in your turns. Stop asking and just DO!

I think all of us, including the reserves, would do well to re read the entire thread...... umm maybe. After all it is going to be a LONG wait in between turns. OR someone who is all motivated and hard core could go through and cut and paste all the rules and lists and get a new thread started that will actually be read, because this one is pretty much junk at this point.

tonedog
12-16-2005, 17:34
without goin through all the pages, what does this mod do?

Lord Winter
12-16-2005, 17:46
The mod allows you to play a MP version of the RTW campain. This is not in real time and all battles have to autocalced. The first player simply starts a new campain and then emails the saved game to the next player were they will play their next turn and email it on. This game is full but another one is starting if you look here (https://forums.totalwar.org/vb/showthread.php?t=57903) you can join,
DoH

Krek
12-16-2005, 19:20
Something has come up for me witch needs my attention unfortunately, and I will not be able to access the internet for a couple of hours. Nothing serious, however the coming hours I can not post.:san_undecided:

I haven't heard form Oaty yet, and since it is almost 18.00 hrs GMT (45 more minutes), I would like to suggest that someone starts this MP game within the next hour.

Simply start a new Imperial Campaign as Numidia (with the Numidia script installed!), start the script and click endturn (so not make any moves at all; Numidia just 'skips a turn'). Let is save, exit the game, and send the quicksave to player #2 (Shifty157, Thrace).
By the time the second round goes in, there probably will be more people present to play as Numidia. Perhaps Myrddraal can?
OR
if a player from the reserve list is present at the moment can replace Oaty and make the moves for Numidia.


I will be back here in time for my own moves (hopefully) witch is Britannia (13th to play).

So sorry if I can not take charge at the moment, so someone of you will have to...

"I'll be back..." :san_cool:

shifty157
12-16-2005, 23:10
Just so people know, the new dload that DoH has up is simply installed on top of your previous version. It does not stand alone.

Can someone refill me as to what the various settings are? Also what about bribing? I personally dont think it should be allowed.

Anyway. Looking forward to getting the file emailed to me. Im in a rush so i cant do numidia myself.

Krek
12-17-2005, 12:33
I've send replacement scriptfiles to Predator (Scythia), SilverRusher (Seleucid) and LittleGannon (Germania) witch had typo's in it. Please install these before you play.


@DestroyerOfHope:
Using the export_descr_buildings v1.04, RTW will not start. With the file from v1.02 it still does. :san_undecided:


@everyone:

I've started a new Imperial Campaign as Numidia without using the v1.04 file. I haven't made any moves but simply started the scriptfile, saved and exited.

Now, if v1.4 can be fixed in a short time (or if it is simply a problem with my computer) then we can restart, otherwise I suggest we go ahead and play without v1.04. :san_sad:

I'll send the quicksave to player #2 (Shifty) who plays Thrace.
You all can decide if we wait for v1.04, or else Shifty157 can make his moves and send the quicksave to player #3. :charge:

Bonny
12-17-2005, 15:06
I've got the same problem after using the new descr_buildings...(ctd after start)
but after replacing the file with the older one, i got a ctd, too.
i think i've got to reinstall the whole game again to get a playable version.... :san_undecided:

shifty157
12-17-2005, 15:13
EVERYONE PLEASE READ:

There is a CTD problem with the new v1.04 export_desr_buildings.txt. Im sure youve all realized this. It is however easily fixed. Its just a small typo on DoH's part. Open your EDB.txt file. click edit. click 'go to' and type in line 146. The line should read someting about Numidia. At the end of this line you will see the letter 'a' on its own. Just delete the single letter and save and everything will work fine. Also note that the game can continue with v1.04. This will not cause any eratic behavior or anything so from this point we will be using the v1.04 EDB.txt.

Geoffrey S
12-17-2005, 19:32
I'd suggest opening a new topic for instructions and downloads only, to keep everything tidy and understandable; basically all the RTR Light downloads, the MP mod itself, and any instructions on installations. I'd suggest making it a read-only topic, too.

And hey, good luck with the game!

Bleda
12-18-2005, 05:56
Are we all gonna have to DL this v1.04, I just barely got everything to finally work as is. I think we should just go ahead and beta test this mod, lets not get ahead of ourselves with new patches every two days. Get the show on the road.
PS, I do most of my gamming at a LAN PC center, I'm going to install the MP mod on about 12 or so computers each with its own faction specific file, then I'll re-rout the save directory of all the computers so they save RTW games to the same directory, then I could make moves, save and simply load on the next computer without ever having to close and email the quicksave file. This might be a quicker beta test than waiting for 12 or so people to make a move within my short lifetime.

Lord Winter
12-18-2005, 07:23
Are we all gonna have to DL this v1.04, I just barely got everything to finally work as is. I think we should just go ahead and beta test this mod, lets not get ahead of ourselves with new patches every two days. Get the show on the road.
PS, I do most of my gamming at a LAN PC center, I'm going to install the MP mod on about 12 or so computers each with its own faction specific file, then I'll re-rout the save directory of all the computers so they save RTW games to the same directory, then I could make moves, save and simply load on the next computer without ever having to close and email the quicksave file. This might be a quicker beta test than waiting for 12 or so people to make a move within my short lifetime.
The patchs are finished unless if somthing else jumps out.

The Stranger
12-18-2005, 13:49
im out...too time consuming...GOOD LUCK M8S

Tyrac
12-18-2005, 15:53
I am lost about all the files and patches at this point. :san_grin: