View Full Version : EB Help Required Thread
Bouchious
10-03-2005, 18:55
Welcome Europa Barbarorum Fans!
Firstly I would like to introduce myself;
I am Bouchious, duely volunteered as the EB welcoming recruitment man. This thread is aimed as a place for fans and talent alike to see what positions are available and wanting with the EB group. Don't be put off though if the job or thing you thought you could help us with isn't there. Contact me anyway; EB is always happy to see people showing interest and offering help, and perhaps you never know, the job you wanted may be available!
Currently, the positions EB are looking to fill are:-
-Skinners- This folks is self explanatory isn't it, We need some who can skin, as always some who can put in the hours so to speak, Work fast and keep a high level of activity.
-A person/persons to make new resource icons for the map. - We are looking for someone familiar with 3D modelling and texturing to do low-detail work on resource icons. Other work will come on a when-needed basis; as usual members who can be highly active an ebthusiastic are wanted.
- Reseachers/Descriptive writers - Many descriptions have now been writen from scratch within EB, but that does not mean they are all there. We require someone who can research and produce building descriptions at a good pace. Access to sources/libaries are always good and healthy athough not essential as a person can always have their knowledge to fall back on! People with an interest or those who are knowledgable towards Armenia, Carthage, Pontos And the Getai are most welcome. As is the norm, the person will have to be active and show enthusiasm.
- As Above - We are in need of members with extensive knowledge of Parthia, Armenia and/or Pontos desparately, To do a job similar to the one above; Descriptions for units and buildings would be done. Knowledge is the key requirement, and as always high activity and enthusiasm are needed. Nayone who is interested please contact me ASAP.
- 3D Building Co-ordinator - We are in need of someone who is familiar with the text files surrounding building placement etc in cities/ on battlemap. This person we need to be able to implement and co=ordinate 3D building work. As per usual high activity and enthusiasm are welcomed openly.
See something you are interested in? Perhaps not? Get in contact if you are interested; Firstly you may wish to just use PM's to get in contact, or you may prefer a more direct approach although not always quicker, email me at bouchious@europabarbarorum.com.
I eagerly await any signs of interest and hopefully many potential new members. -Lu
Copperhaired Berserker!
10-03-2005, 23:54
I have a lot of interest in EB. I wish I could join it but I'm terrible at modding.
Byzantine Mercenary
10-04-2005, 08:39
me too
metatron
10-04-2005, 19:40
Now, I could do the writing part. How long and indepth are you looking for?
I'm an aspiring semi-proffesional writer, myself...what sort of descriptions do you need?
Reverend Joe
10-05-2005, 01:26
If I get some time on my hands, I can be a writer. Just send me what you want me to write (notes, whatever) and tell me what to do with it. I can be a very good writer when I really put my mind to the task.
Geoffrey S
10-05-2005, 10:37
Looks like you're not lacking for writing volunteers, but that's the only thing in which I could be of any help. Here (https://forums.totalwar.org/vb/showpost.php?p=864994&postcount=17) is something I wrote for the writing contest a couple of months back.
I'm sorry, I know that above hasn't been very informative; In the future these listings will be fleshed out. By researcher/writer we mean someone who will take a list of buildings, for instance, for a particular faction, and research how these buildings would have been used by that faction in antiquity, and write descriptions for each building. The person should be highly active, proactive really, and be willing to put some time into it.
So, we'll need someone with time, a reasonably good grasp of the English language, and the committment to join the team and continue to write descriptions rather that write one, download the mod, and then disappear, as some of our recent new members have done.
Geoffrey S
10-05-2005, 15:22
What kind of research is expected from individuals, and from which sources is such information to be derived (classical sources, modern commentaries, etc.)? I consider myself reasonably well informed about history, but I'm not certain if I could rise to the standards of EB when it comes to historical accuracy. Is there a chance you could post an example building, how research was done for it, and the description written about it? And what kind of hours put into the work are expected each week? Any information on what's expected from volunteers would be much appreciated.
Bouchious
10-05-2005, 16:03
Apologies, I understand my descriptions and information are inbiguous, I am ongoing in improving them, As soon as I recieve an example peice of research and outcome, which I have put in a request for, I will post it to provide you some insight, As for hours, I high level of active with the forum is always wanted, we don't want another dreaded lurker... but ultimately it is the outcomes which are wanted.
A quick note - the types of writing that we need are mostly descriptions. There will be no vanilla descriptions in EB - all vanilla ones have been wiped away. We are rewriting all unit (of course as you've seen) and building descriptions. So we need people who know a fair amount about certain factions and have access to materials that they can use to write descriptions about a certain thing - for example a Carthaginian trading port, or an Iberian market, or a Pontic road (etc.). Some factions are totally done (most celtic ones), but some like Armenia/Hayasdan, Getai, Carthaginians/Karthadastim, and some variants for Hellenic descriptions, Iberia, etc. still could use from a little to a lot of work. We also would need more than a description every four days or so. Not looking just for speed, but it would be nice if it didn't take a really long time to do them.
Hopefully that may answer some of your questions for now. -Lu
write one, download the mod, and then disappear, as some of our recent new members have done.
argh. that's lame...
still need beta-testers?
(even after the open-beta?)
metatron
10-06-2005, 03:05
I'm sorry, I know that above hasn't been very informative; In the future these listings will be fleshed out. By researcher/writer we mean someone who will take a list of buildings, for instance, for a particular faction, and research how these buildings would have been used by that faction in antiquity, and write descriptions for each building. The person should be highly active, proactive really, and be willing to put some time into it.
So, we'll need someone with time, a reasonably good grasp of the English language, and the committment to join the team and continue to write descriptions rather that write one, download the mod, and then disappear, as some of our recent new members have done.That I can do.
Honestly though, you should have two or three people working on it as a whole, so you can pick and choose which you like. Yes, it's a security risk, but it's better in the long run.
Crazed Rabbit
10-06-2005, 03:27
What type of skinning do you need? I can skin some, but I don't know how to do UV mapping. Would the skins come with a base, so to speak, or be from scratch?
Examples of what I have done can be found here:
Orc and Armor skins for M&B (http://forums.taleworlds.net/viewtopic.php?t=3194&highlight=wip+orc+armor+armour+skin)
Crazed Rabbit
Byzantine Mercenary
10-06-2005, 10:33
Id be happy to write a few descriptions for you guys, you can trust me as i can't download the mod at the moment anyway!
Birka Viking
10-06-2005, 11:02
The only thing I can help with is if you still need beta-testers????~:cheers: ~:cheers: ~:cheers:
Reenk Roink
10-06-2005, 13:30
Looks like you guys have plenty of volunteers at this time, but if you do need any extra help, or someone leaves on you, just PM me. School is really lax right now so I have plenty of free time and a great interest in history. :book: :scholar:
Anything to help EB be even more comprehensive and come out faster.
*goes back to silently spectating* :smart:
Please note that the first post has been updated - we desperately need a mapper.
Bouchious
10-06-2005, 19:29
yep first post updated... darn you khel, steel my thunder!~D -Lu
Mouzafphaerre
10-07-2005, 02:40
.
What skills/tools should a mapper have under his sleeves? :stupid:
.
Meneldil
10-07-2005, 07:08
Photoshop and a bit of patience are probably enough ~;)
Photoshop and a bit of patience are probably enough ~;)
And the two most important characteristics EB needs, proactivity and enthusiasm.
SirRethcir
10-07-2005, 08:34
- Mapper - We need someone to do manual map work, not such as drastic as create a map from scratch but to edit heights, borders, provinces, along with similar descr_strat.txt adjustments; this will need to be done with the actual graphicc files as using editors sometimes provides unwanted changes within some files.
I could do some map work, if you want.
If you need a new team leader - I'm available.
Mouzafphaerre
10-07-2005, 19:55
.
Photoshop rules me out, sorry.
Kayapó, I've been there. ~;)
.
Reenk Roink
10-07-2005, 20:37
Photoshop and a bit of patience are probably enough ~;)
Well I have Photoshop, but dont know if I can do much with it....
Crazed Rabbit
10-09-2005, 18:05
Um...any answer on whether you need my help? An answer, be it yes or no, would be welcome. Or should I take silence as its own answer?
Either way, good luck.
Crazed Rabbit
Bouchious
10-09-2005, 19:26
Appologies CR, I would have expected a Pm and as so your post slipped my radar (I think I need a new one) but i'll get to the EB members see what they think of your work and also, that thing you said about working from a base, check your PM soon you'll probably get one from me regarding this -LU
how do you filter the dissapearing-"helpers"(apply, download, leave) form the real stuff?
Bouchious
10-09-2005, 20:15
we weed out the one-time-one-download-one-what-the-hell-happend-to? people with long boring monotonous incredibly difficult 'prep' task before they are even members. Let It Be A Warning To You All!!!! ~:) Only messing... there not that boring
quote myself from the twc~D
well..i got a very lame task atm...and i'm not even a member!
well..i got a very lame task atm...and i'm not even a member!
poor guy. in what area are you working, descriptions or...?
Bouchious
10-09-2005, 21:04
oh yes! poor jerby and the great dutch challenge ~D
beta-tester...
Divinius Arma is my Boss.
since if never looked further in the RTW folder as Export_descr_unit...it's the best i can do.
haven't heard any news if i'm in the team...
oh yes! poor jerby and the great dutch challenge ~D
indeed....it's almost done..but one part is very hard to translate without knowing what i'm talking about..but i don't know were to get that "file" required for testing(you know what i mean.not the béta itself..)
indeed....it's almost done..but one part is very hard to translate without knowing what i'm talking about..but i don't know were to get that "file" required for testing(you know what i mean.not the béta itself..)
you got to translate something to check if you'd be a good beta tester?
Where's the logic in that?
you got to translate something to check if you'd be a good beta tester?
Where's the logic in that?
well. it's more of a favor..
translating somethign about the béta, since the perosn who was supposed to do it "dissapeared" (death squad...)
the logic is very very thin...
actually just waiting for DA's response..then they'll trial me for 2 weeks ~;)
tehn some torture, then the spanish inquisition drops by..more torture...
and maybe then.. i get a béta to test..~;)
Divinus Arma
10-10-2005, 18:07
well..i got a very lame task atm...and i'm not even a member!
If you think this is lame, then you will not like being a beta tester.
hmmmm.... open airing of frustration before even joining?
Beta Playtesting can be very dry and tedious labor. It involves checking, rechecking, and triple checking for bugs using multiple saves. Then you need to write accurate and detailed reports on what you find.
The FUN is not the beta testing or playing the current EB build. The FUN is in being a part of the greatest TW conversion of all time. The FUN is in working towards a lasting and endlessly replayable game.
So, your little task should be fun, not lame. I actually had a lot of fun putting that manual together, despite how technical it seems. If you would rather just drop the whole subject and go back to vanilla, just let me know. I need dedicated playtesters who are willing to slave along with me.
well. i cna see the fun tehre is in making a manual.
but the translating it word-by-word i a bit tedious...it's also very hard because you start to "think" in english...when i read it teh first time. i knew "exactly" what you meant, but could hardly phrase it in Dutch....
the testing as you described it sounds like interesting. i just hopes there's enough to test...even after the OB..
well. i cna see the fun tehre is in making a manual.
but the translating it word-by-word i a bit tedious...it's also very hard because you start to "think" in english...when i read it teh first time. i knew "exactly" what you meant, but could hardly phrase it in Dutch....
the testing as you described it sounds like interesting. i just hopes there's enough to test...even after the OB..
so you're writing a dutch manual? that's cool but who'll check it? Or is DA dutch? :dizzy2:
DA wants me to translate it.
i just typed over teh titles, and started discussing child-porn..with occasionally dropping a béta-testing-term ~;)
nah, juts kidding, i guess the other dutch-guys reading it can understand it, and if not they can read the same bit in english...
the weirdest part is: i should have good english skills to be part of the team...but i'm translating a guide for men that don't//how did they get it?
thinking this is a test..hope 2 days was fast enough ~;)
DA wants me to translate it.
i just typed over teh titles, and started discussing child-porn..with occasionally dropping a béta-testing-term ~;)
nah, juts kidding, i guess the other dutch-guys reading it can understand it, and if not they can read the same bit in english...
the weirdest part is: i should have good english skills to be part of the team...but i'm translating a guide for men that don't//how did they get it?
thinking this is a test..hope 2 days was fast enough ~;)
well succes and I'm sure you'll be a fine EB member. ~:cheers:
well succes and I'm sure you'll be a fine EB member. ~:cheers:
tell that to the team ~;)
tell that to the team ~;)
if they bring it up, I will~:)
no seriously, I think you would; you're the guy that's always been here, not only drawling on the screens but also the guy who reads the historical info and everything. Discussing history,...
I think these are the guys who don't just want to download the closed beta and take a look in the EBH but actually want to help and be a part of the biggest and most ambitious mod for RTW.
(glad they didn't give me a translation work ~D)
DA's just gonna throw it in teh bin as soon as he gets it
"2 days..little too late...don't need such a lazy man"
DA: DID YOU GET IT, READ PM PLEASE!!!! (getting no response...i feel lonely ~;))
Divinus Arma
10-10-2005, 21:45
I was out for breakfast and a walk. I am reviewing it now.
Bouchious
10-10-2005, 22:18
First post updated.
Reenk Roink
10-10-2005, 23:40
Here are some Carthaginian buildings that I have been researching (I don't know if they have already been included in the mod):
The Tophet:
The Tophet found south of Carthage was a burial ground for children sacrificed to the Carthaginian deities. Wild grass and hundreds of stele, many with the symbol of the goddess Tanit mark this location. Underneath the stele are urns with the ashes of sacrificed animals and small children.
https://img444.imageshack.us/img444/163/stele6fp.jpg (https://imageshack.us)
A Stele with the triangular symbol of the goddess Tanit. (Copyright BikeAbout)
https://img436.imageshack.us/img436/3905/carthagetophet6ey.th.jpg (https://img436.imageshack.us/my.php?image=carthagetophet6ey.jpg)
The Tophet (from http://www.barca.fsnet.co.uk/carthage-tophet.htm)
PS: Thanks Mouzafphaerre
Mouzafphaerre
10-11-2005, 06:35
.
(I have pictures but do not know how to use imageshack to upload them, help would be appreciated :bow:)
Check PM. ~;)
.
Jerby, ik hou van jou.
Wow, Brian and with no accent at all!
maar nu zoudde toch wel willen weten wat dit hier zo betekent hé, khelvan?
Gertgregoor, ik hou van jou.
Gertgregoor, ik hou van jou.
I hope you don't love me TO much.~:)
Khelvan, ook jij bent een fantastische jongen.:bow:
Divinus Arma
10-11-2005, 17:41
If you guys want to speak gobbledee gookde heifenweisen de ach tu lieberenstein shmorgisbord, do it somewhere else.
isthay isay ethay ecruitmentray readthay.~D :balloon2:
Birka Viking
10-11-2005, 19:11
Lol Smörgåsbord is swedish
If you guys want to speak gobbledee gookde heifenweisen de ach tu lieberenstein shmorgisbord, do it somewhere else.
isthay isay ethay ecruitmentray readthay.~D :balloon2:
ja gobblee gukri gookde gij ook?
If you guys want to speak gobbledee gookde heifenweisen de ach tu lieberenstein shmorgisbord, do it somewhere else.
isthay isay ethay ecruitmentray readthay.~D :balloon2:
why?
it's a lot more fun if 80% doesn't understand it...
it fun! try it!you can speek english all you want ~;) i don't mind...
(assuming your an american..wich i always thought you were...)
Mouzafphaerre
10-12-2005, 18:55
.
Bouchious,
I sent you a PM and you received it. :bow:
.
Bouchious
10-12-2005, 20:05
yes, keyboard trouble,reply now sent will be.
I think he's spanish.
just like you? nice...~;)
(joking!!! i know you're portuguese!!!)
just like you? nice...~;)
(joking!!! i know you're portuguese!!!)
Isn't Aymar the spanish guy~;) ~D
Aymar de Bois Mauri
10-12-2005, 21:40
*sounds of throat being slashed*
Bouchious
10-12-2005, 21:54
what does that sound like?
Mouzafphaerre
10-13-2005, 02:44
.
yes, keyboard trouble,reply now sent will be.
Thanks. :bow: I'm sometimes an impatient one. :jumping:
.
Julian the Apostrophe
10-13-2005, 05:58
Not to be snarky or anything, but if you require proofreading/copyediting by a non-technical gamer novice, I may be available. I'm a composition professor and professional writer if that helps. I know nothing, absolutely nothing, about modeling, modding or mapping. I'm not even sure what those terms signify beyond their alliteration.
Um, I have noticed some hilarious malapropisms in some of the material. So please, make sure that it is _someone's_ appointed task to copyedit.
This is a brilliant project. In fact, EB fulfills the rather naive expectations I had when I first bought R:TW. The units are beautiful, and I have learned more from the previews than I did in numerous dry Western Civ lectures. The scholarship is particularly impressive.
Thanks for all the work you folks have done.
the_handsome_viking
10-16-2005, 04:32
I can draw well, so I'm pretty sure I could skin models if I downloaded the programs required to do so.
I know a significant bit of history but by no means enough to be at the level of the real hardcore history guys already working on this mod so I guess that leaves writing out...
Bouchious
11-02-2005, 17:46
First post has been updated, note 3d building co-ordinator. - Lu
Dimitryi
11-04-2005, 20:56
I e-mailed Bouchious about recruitment as a writer/researcher, but he asked me to post here too. I am a professional writer with a strong personal interest in ancient history, with access to research materials and some time to invest in working on EB. I'd definitely love to be involved in some aspect of EB's development.
Steppe Merc
11-04-2005, 21:40
Any groups or locations you are particullarly interested in?
Dimitryi
11-04-2005, 21:48
A lot of my personal interest has been in Baktria lately, researching Greco-Buddhist art for something I was writing. But I noticed you were looking for people to help with Pontus and Parthia, and I'd be willing to help with either of those.
I guess you could say that, in general, my interests are more towards the East (Parthia, Baktria, etc.).
Steppe Merc
11-04-2005, 23:00
Any chance Armenia? We need serious help writing descriptions for them...
Dimitryi
11-04-2005, 23:31
I can certainly try to help out on Armenia, though I'll need to see what sort of research material I can find on them. But I'll definitely do what I can, sure.
EDIT: I just remembered that Xenophon mentions some information on the Armenians and I'm re-reading the Anabasis right now anyway. :)
Copperhaired Berserker!
11-05-2005, 01:13
I wish to be a tester.
Here's my qualties:
-Plenty of time to do testing
-Know a good amount of histroy
-Knows what unbalanced or not.
-Knows how to code a bit (I still need intstructions)
I'm able to do all the things you need me to do.
Greetings to all. I've been watching closely this mod for a couple of days, and I'd have to say I was VERY impressed at what was accomplished. When I read you were looking for help to write up descriptions, I registered myself for that purpose. Now for my "application":
1. Although I am from a non-English based country (Portugal) I have extensive knowledge of English, and sometimes I express myself easier in English than in Portuguese. I also am a constant writer of English as I participate in Online Simulations of Ancient History/Fantasy games. I've been in those games for a couple of years now. (Here comes the publicity. Feel free to join! ~;) )
http://hoi.outboxes.com (Heroes of Ivalice)
A Final Fantasy Tactics Simulation. I am a Staff Member there
http://www.heroesofchaos.com (Heroes of Chaos)
Though the name might be similar, it is a 16th century Japan simulation. I am only a mere player there.
2. I am aiming (still in high-school though) to become a known archeologist. I believe I have a good grasp of history all around and so on the Roman period. As such, this would be yet another challenge for me into improving myself in history. Though I only have limited knowledge of Eastern cultures, their social and military ways, I am more knowledgable on Carthagean subjects and since you were looking for them, I have applied. This is pretty much my number one reason. If it involves history, it can involve me. :P And since this is to become a realism mod, all the better.
3. I do not have any modding experience whatsoever. So if people in the EB want me to actually input my writtings in the game to check if it works, than I'd have to be told how. Meaning, I do not know how to create skins, maps, etc. I like to just write the texts.
Conclusion. I'm pretty much an historian, the previews you gave me have made me try to help you make even a better game. If you think I'm qualified for a writer job (hopefully more directed into Carthagenean affairs, I'd be extremely happy to take it.)
*sounds of throat being slashed*
That's what I call Spanish temperament...
Nah, just chill...I'll get you a beer and some nice paella~D
...
...
*gun shot*
:fainting:
fallen851
11-28-2005, 05:28
I can do research. I attend Clark University in Worcester and have access to many university libraries.
I'm also a decent skinner, not great, but decent, most of the skins you guys have done look simple enough for me, the only problem is I will be away from a computer with photoshop (trial expired on the laptop I'm using) while I'm at college so this may not be possible, unless I figure out how to skin using paint shop pro.
If you need help in either of those areas still, send an email to afrey@clarku.edu
Thanks.
edyzmedieval
01-02-2006, 19:38
Do you still need Getai descriptions?! I could do them, since I am a Getai myself... ~D
Oh, BTW, may I do some other descriptions and some work on that Unit Recruitment Coordonation Khelvan told us about?!
Bouchious
01-02-2006, 20:45
edyzmedieval i'm guessing you have the OB? If so pick any description you wish, write a description for it. Post it and we'll see how we like your work. Off Topic - This thread has been quiet for so long. Almost overlooked the post. -Lu
Teleklos Archelaou
01-02-2006, 21:05
Yeah, if you want to try to write some descriptions, just keep in mind that we must focus on the period of 272 BC forward. We can't have any Dacia in the time of Imperial Rome things. Some sources on cultural things from then have to creep in, but we must keep it focused on the Getai and moreso with their Hellenic rather than Roman contacts/ties.
edyzmedieval
01-02-2006, 21:10
edyzmedieval i'm guessing you have the OB? If so pick any description you wish, write a description for it. Post it and we'll see how we like your work. Off Topic - This thread has been quiet for so long. Almost overlooked the post. -Lu
Yeap, I got it.
Sure, looking now for missing descriptions and making them. ~:)
Basically, they were Thraco-Dacians, with mixed influences. Tribal, Hellenic, very few Roman...Cocktail. ~D
edyzmedieval
01-02-2006, 21:33
To whom do I give the descriptions?
Did one of them for the Chremastites(trader). Oh, the Getai have many problems...
Teleklos Archelaou
01-02-2006, 21:40
Don't go writing a lot of them. The trade ones for the Getai are actually some of the ones we have done but didn't make it into the open beta.
Give us a sample of one of these easier ones if you will (we don't have any of these simple ones):
-First level Getai Roads
-First level Getai farms (Sedentary Farming)
-First level Getai wooden pallisade
-First level Getai "Healer"
-First level getai "Game Field"
edyzmedieval
01-02-2006, 21:47
I did one for the Chremastites(Trader).
Working now for the Muster Field.
Oh, and check the Getai - the problems thread that I posted. It might be very useful for you guys.
O'ETAIPOS
01-03-2006, 15:27
Do you still need somebody to write ship's descr?
I could write greek/roman ones
Teleklos Archelaou
01-03-2006, 16:25
Give us a test description of one of the ships you see there is no description for in the game and we'll talk it over O'Etairos. Thanks for the interest. :2thumbsup:
O'ETAIPOS
01-03-2006, 16:32
could you tell me how many ships do one unit represents?
And where I should post test desciption?
edyzmedieval
01-03-2006, 16:33
Thanks for editing Teleklos. Hopefully will be sending them over by tommorrow....
Any other help needed?! Basic text editing(descr_strat.txt and such...)?!
EDIT: Done 2 of them...
Callum Murray
01-03-2006, 17:21
O'ETAIPOS I would think that the number of "men" in a fleet now represent the number of boats.
O'ETAIPOS
01-03-2006, 17:57
Where should I post my ready Tetrere descr?
Bouchious
01-03-2006, 18:38
Post in here. edyzmedieval can we see them? I'm not bothered about quantity at the moment lets see the quality first so we know we want them and that they won't need changing. -Lu
O'ETAIPOS
01-03-2006, 19:26
{tetrere_fleet} Tetrere Fleet
{tetrere_fleet_descr}
\n\n Tetrere is very powerful warship, inferior only to mighty penteres and some rare bigger ships. Ho Basileos, people who seem credibe claim that first four row warships were built by skilled shipwrights from Kart Hadaszt. We also know that as early as two years after 95th Olimpiade (398 BC) Dionysos, tyranos of Syracusai had those in his fleet. Since then they are part of any mighty fleet. If You think of achieving Thalassokratia You should consider reinforcing Your navy with many of those. \n\nAlthough tetreres were the bulk of many hellenistic fleets its costruction is still uncertain. The most probable recontruction states that it has two rows of oars manned by two oarsmen each. The size is also uncertain, but the biggest Athenian docks mesured 37x6 metres. This may suggest that this was the size of the "4" (tetrere) and "5" (pentere) - the biggest ships we know Athens had. If this is true, the crew of tetrere would consist of 232 men operating 116 oars. Some iconography suggest that tetrere was completely boxed-in - had full deck and covered sides,also being two rowed this ship doesn't need outtriggers. On longer voyages, if the wind blowed from behind sails were used (main on the central mast and additional on small mast on the ship's front). The ship was armed with ram, it has also boarding crew of somewhere below 40 men, while the ship was capable of carrying additional 60-80 men. Later some were armed with catapults or balistas.
{tetrere_fleet_descr_short}
Tetrere is very powerful warship, inferior only to mighty penteres and some rare bigger ships.
edyzmedieval
01-03-2006, 20:10
Sure man. ~:)
Did 3 of them.
Getai Wooden Wall
A rough, wooden wall is a better defence than a palisade of stakes
and the Getai were experts at building wood and later even stone defences.
Better than a crude palisade, and reinforced in the weaker parts of the wall,
It will delay an enemy force breaking into the settlement, but organised Getai tribes will surely break in easily. Wood can be easily burnt down with flaming arrows, and this was a major setback, because the Getai were expert archers. Later, the Getai built stone defences for their cities and sacred places. The rough wall also keeps in livestock and grain, and also improving the walls will add grain stores to extend the time
a settlement can resist a siege.
Getai Palisade
A wall of logs around a settlement gives a sense of security,
and Getai were experts at building wood and even stone defences.
Although it's only a crude palisade, which cannot delay attackers for long,
the necessity urged the Getai to build stronger palisades, because of constant turmoil in these lands, especially attacks from other Getai tribes.
A crude palisade like this is cheap and easy to build, and will provide some basic defence but determined attackers will easily destroy these defences.
Getai Sedentary Farming
Agriculture was the most important way of gaining money in these periods.
Before the Getai established trade routes to the Greek fortified colonies on the bank of the Pontus Euxinus, agriculture was the only way of living.
Advanced tools were rare at that period, so the sedentary farming was established. This was basically subsistence farming, where people can only just feed themselves and their families.
Hope you like them. ~:)
edyzmedieval
01-04-2006, 13:18
Like'em?!
Oh BTW, any other help needed?!(basic coding...)
And how's the tech tree going?!
Teleklos Archelaou
01-04-2006, 20:42
edzy,
The descriptions are pretty good, but I'd say that a little bit more of a faction-specific touch would make them just right. As it is now, another faction name could be inserted and they'd just about work for them too. The last one of the ones you did is the best in this respect, but it's also the shortest. If we had a little more material that might tie into more who they are, I think we could definitely use them.
If you could do this type of thing then for more buildings, we can certainly keep working on this together too. This faction will be helped a lot with some more building touches like this. ~:cheers:
I'll try to get you some more possible ones to work on too.
O'ETAIPOS
01-04-2006, 20:53
Could I ask do you like mine tetrere descr?
Teleklos Archelaou
01-04-2006, 20:54
PM'd you already. Check your messages.
O'ETAIPOS
01-04-2006, 21:00
Thanks! It was fist PM ever ... I didn't notice it:embarassed: :embarassed: :embarassed:
edyzmedieval
01-04-2006, 22:04
edzy,
The descriptions are pretty good, but I'd say that a little bit more of a faction-specific touch would make them just right. As it is now, another faction name could be inserted and they'd just about work for them too. The last one of the ones you did is the best in this respect, but it's also the shortest. If we had a little more material that might tie into more who they are, I think we could definitely use them.
If you could do this type of thing then for more buildings, we can certainly keep working on this together too. This faction will be helped a lot with some more building touches like this. ~:cheers:
I'll try to get you some more possible ones to work on too.
Sure man. Try to gather some more info, but that's about it. Apart from the stone walls they used, there's not really too much info bout the Dacians(Getai) at the starting date.
What else needed?!(even modding...)
Spendios
01-05-2006, 13:32
Do you still need help in writing descriptions ? I have noticed that most of Carthaginians buildings have no descriptions, I could try to do that...just let me know if you are interested.
O'ETAIPOS
01-05-2006, 21:21
another desc - Pentere
{pentere_fleet} Pentere Fleet
{pentere_fleet_descr}
\n\n This is a true rudiment of thalasokratia Ho Basileos! The fleet of mighty penterai is the best our shipwrights can build. Historians claim that it was Syracusai tyranos Dionisos who built first penterai, as he had some two years before 95th Olimpiade (398BC). The fleet will also be acompanied by some even bigger ships (like hexerai or hepterai) to serve as flagships and to threaten Your enemy. If You have these, and more ships than Your enemy, You will be crowned by Nike in short time! \n\n There are numerous attempts to reconstruct pentere. Some scientists believe that it had 2 rows of oars manned (from the deck) 3-2, others state that 3 rows of oars are more probable manned either 1-2-2 or 2-2-1, some even mention single level with 5 oarsmen. Three level theory seems the most probable as we have information that "5" was much higher than "4". Single source menions even that it was possible to buld pentere on the hull designed to be tetrere - this is the main argument for single manned, probably open third level on outtriggers - just like this on triere. Available info suggest also that "5"s were about the same lenght and width than "4"s - 37x6m. The crew consisted of 300 oarsmen operating (3row scheme) 184 oars. The ship carried 40 marines but could accomodate 80 soliders more, as it had full deck. These ships were armed with balistas of various sizes, but the ram was still main weapon. As every greek warship it had sails that were used during longer voyages.
{pentere_fleet_descr_short}
These ships are the true rudiment of thalasokratia Ho Basileos!
O'ETAIPOS
01-08-2006, 20:32
Triere
{triere_fleet} Triere Fleet
{triere_fleet_descr}
\n\n This is an ancient ship Ho Basileos! And famous. Great historian Thukidydes claim that the first of those were built in korynthian docks by a shipwright Ameinocles during theire war with Korkyra (dates varies betwen late VIII till half VI century BC). At first they were rare, but as the days passed by more and more states used them. Just two years before persian king - hope he lays in the deepes deeps of Tartar - Xerxes attempted to enslave Hellenoi athenoi decided to built 200 of them. In the great battles near Artemision and Salamis trierai formed the bulk of both fleets. The years had passed and the ships bacame a bit obsolete, but are still very efficient.\n\n Unlike the other ancient ships we know how trirere looked quite well due to some very detailed reliefs and vase painting. The ship probably mesured around 35x4.8m - it's the size of docs excavated in Pireus. ship had three rows of single manned oars on each side. Two lower rows (thalamioi - lowest and zygioi - middle level)) were inside the hull, while the highest (thramitai) on open outtriggers. Deck wasn't covering whole width of the ship - probably only the hull width (some late trierai are called cataphraktoi and this mean probably that those had full deck). The crew consisted of 200 men, including 170 oarsmen (54 on both in-hull levels, 62 on the highest) and 30 officers, sailors and marines. We know that Athenian ships had 4 archers and 10 hoplites on board. Triere was primarly designed for ramming attacks so it was very manevrouable at the cost of seaworthines - in choppy sea they were strugleing. As mentioned the ram was triere's main weapon, but we may assume that later full deck ones carried few marines more or smaller balistas.
As other ancient ships trieres had two sails for longer voyages - main on the central mast and additional on small front mast.
{triere_fleet_descr_short}
Ancient and famous trierai are still very usefull ships.
Teleklos Archelaou
01-10-2006, 03:17
Etairos - The fleet descriptions will need some editing, but I hope that you can work with us more on these. We will get someone working on these more directly to contact you and work on these.
Edyz - Did you do anything else on those walls or any other Getai ones? We're interested, but would like to see if you can provide a little more to beef them up a bit.
Spendios - I'm not sure what our Carthaginian work looks like right now. I need to see if someone else can answer questions and help answer you more directly. (edit: VandalCarthage was going to work last weekend on our Carthaginian descriptions - I don't know how far he got along in the process but when I hear back I'll post here).
edyzmedieval
01-10-2006, 19:11
Teleklos,
I've edited the description of the walls a bit. I'll do the description of the stone walls. Coming in tommorrow, with the edits.
Do you have any coordination or correlation work that needs doing, like putting together a building/unit guide?
Is there any monkey work I can do? I have minimal skills in programming and have never skinned or modelled.
Do you have any coordination or correlation work that needs doing, like putting together a building/unit guide?Yes. We need someone to put together a unit guide. This requires lots of time and activity, and the ability not to be frustrated by the inability to reach people who have to give comments to make this work. It will be many hours of work. Interested?
Is there any monkey work I can do? I have minimal skills in programming and have never skinned or modelled.How much time and how active can you be? I've brought in three people for a specific task and they've all balked at how massive it is.
Ofcourse im interested, Ive got long empty weekends and weeknights and nothing to fill it with, i like doing stuff like that, slicing things together.
Does this also means i can have a Europa babarorum Member Sig Picture? (NOt that it matters)
O'ETAIPOS
01-11-2006, 21:16
Khlevan, unit guide would be less hard work if somebody could make people post what they actualy can recruit in which province with which buildings in they're campains - like AI expasion thread - I tried to start this in my Unit list thread, but it was faliture. So maybe if somebody from the team will help ...
Well, I'm currently unemployed (out of school and looking for a job). So I'm not tied down. Once I get a job I can still devote some time in the evening.
If there is any work that the real EB members can't be bothered to do, I would like to take a crack at it.
I uploaded better sprites for the rorarii unit over at twcenter in the bugs threat. If you want me to do more just sent me a message and a list of units which need new ones.
So is there anything I can help with?
Teleklos Archelaou
01-16-2006, 05:43
Hehe. Sorry guys. Apparently one of the things we could use help with is keeping in good contact with the people we could use help from. We'll get this remedied very soon - just bear with us a bit.:shame: :grin:
blacksnail
01-16-2006, 12:22
I'm also interested in helping if there is room. Khelvan, what is the nature of the massive task?
Beserker King
01-16-2006, 20:45
Hi, I here you need help in this mod. I've been following your countdowns and recently downloaded the open beta. It blew me away and inspired me to get on my ass and offer you my fairly advanced texting skills (I here that a new faction is coming in to replace the yuezhi). I also have an innnate understanding of gameplay so can balance games and I have a fair understanding of ancient history (mainly centered around the British Tribes). I can mod for on average one - two hours a night and more on weekends. However, in May I do have my GCSE's so may be dormant for a short period then. Plz plz plz let me join, i'll do (almost) anything...
I imagine you're oversubscribed but I'd love to help.
@ Blacksnail:
It depens, some are things like gathering and updating information and putting these in excel sheets but it could be something completly different.
If you are interested in helping EB, how much time do you have, and what modding capabilties or other capabilities do you have?
@ Berserker king:
thank you for your intrest in helping us , what modding capabilities do you have? Are there any specific tasks or thing you're are intrested in and think you can help us with?
@ Nic:
thank you for you're offer. What do you think you ca help us with? Will you have a lot of time?
Thanks to everybody who offered his help and showing intrest in our project. I know every Eb member apprectiates it.
We REALLy need someone to help out with armenia/hayasdan!!!
We need someone who knows alot of history of Armenia and has acess to alot of sources.
I'd also want to say we can also use new modelers and skinners.
Ofcourse if you can help us in an other way you're welcome too.
I'm reading history at University and have a little free time (but not a huge amount). I could do descriptions and perhaps a little research for factions. Just let me know if I could help with anything specific.
blacksnail
01-19-2006, 05:12
It depens, some are things like gathering and updating information and putting these in excel sheets but it could be something completly different.
If you are interested in helping EB, how much time do you have, and what modding capabilties or other capabilities do you have?
I have a full-time job so I'm limited, but can devote some time if there's room for me. I'd be better with longer term, self-motivated tasks that required weekly or biweekly communication as opposed to daily or hourly.
One thing I did notice is a lot of issues with the text of the unit/building descriptions - grammar, clarity, or even spelling errors. I'd be very interested in working on this stuff, as I think a lot of conceptual problems people have with how the EB stuff works can be cleared up by cleaning up the language. I don't currently have the time to do the proper amount of research, but if somebody provides basic facts for a unit, building, or the historical messages I could develop the required content.
I have no real interest in modeling/skinning but I do have a lot of Photoshop experience. I'm not an artist by any means but I can certainly produce content from the existing - for example, more of those loading screens. I am moderately familiar with the various text files in the Data directory and have a sense of how they all fit together.
If none of this really applies I am fine with updating Excel spreadsheets or working on the unit guide, though ultimately I'd prefer editorial/writing work first and Photoshop work second. Still, I'm fine doing whatever allows for mostly self-motivated tasks.
I'm reading history at University and have a little free time (but not a huge amount). I could do descriptions and perhaps a little research for factions. Just let me know if I could help with anything specific.
What factions would you be able to do discriptions for? And how much time do you really have? Are there also other thing you could help us with?
@BLACKSNAIL:
I'm asking kull if you could help him. I'll pm you when I get an awser.
blacksnail
01-20-2006, 02:46
I'm asking kull if you could help him. I'll pm you when I get an awser.
Thanks, I should have some time this weekend to dive in.
Beserker King
01-23-2006, 18:17
In response to asking what modding capabilities/interests I have, I am a moderate to advanced scripter with knowledge of descr_strat, descr_unit, and descr_ buildings as well as most folders in the text file i.e. names or ancillaries. I am especially interested in eastern factions at the moment, with Armenia my favourite. Is there any work I can do on them? Thankyou for taking the time to ask me what I can do.:laugh4:
Malrubius
01-23-2006, 18:39
In response to asking what modding capabilities/interests I have, I am a moderate to advanced scripter with knowledge of descr_strat, descr_unit, and descr_ buildings as well as most folders in the text file i.e. names or ancillaries. I am especially interested in eastern factions at the moment, with Armenia my favourite. Is there any work I can do on them? Thankyou for taking the time to ask me what I can do.:laugh4:
We don't have any Armenia traits or ancillaries, at all. :no:
I'm looking for a Sharp/Charismatic/Vigorous modder who's interested in helping me code the traits and ancillaries. :help: Unselfish/Optimistic/Loyal preferred. :laugh4:
There must be some monkey work I can do? Research? I live 1 minute away from the Vancouver Public Library, the largest library in British Columbia. I also live 20 mins away from the Univeristy of British Columbia.
phelimO'labrada
01-24-2006, 13:36
I would like to offer my services, i possess a ba in classics and am in the middle of my ma in ancient history / classics, so i can help with writing / sourcing hellenistic and roman material as well as any gallic queries as my field is the successor states and the rise of rome. cheers
I did a wee bit of help on RTR however found them difficult to work with and frankly they make half their stuff up, so Far ive watched ur mod progress with interest however i feel u need a bit of guidence to reach its full potential as so far its the best mod by far, dare i say well done to all the EB team! ps how do i paste my own avatar pic?
you can't use a custom avatar you'll have to use one of the org's.
at chester andphelim: I'll send you a pm. Also if you have some modding capabilities, please say.
Thanks for the offer we really appreciate. And phelim,good to here you like EB.
Beserker King
01-25-2006, 19:10
We don't have any Armenia traits or ancillaries, at all. :no:
I'm looking for a Sharp/Charismatic/Vigorous modder who's interested in helping me code the traits and ancillaries. :help: Unselfish/Optimistic/Loyal preferred. :laugh4:
:2thumbsup: Yes I can do that, so in other words I need to research specific historical armenian dudes and also traits that some other famous armenian dudes had and implement that.... OK can-do! Thanks very much guys:2thumbsup:
P.S. How do I get into the EB Members forum once i've been admitted?
:2thumbsup: Yes I can do that, so in other words I need to research specific historical armenian dudes and also traits that some other famous armenian dudes had and implement that.... OK can-do! Thanks very much guys:2thumbsup:
P.S. How do I get into the EB Members forum once i've been admitted?
Once Khelvan or Aymar (I don't know who does it) makes you an EB member you'll see it as one of the subfora's and you can just click one it and use it like the rest of the fora.
please see this thread!
https://forums.totalwar.org/vb/showthread.php?t=60271
The port to 1.5 sounds difficult and it will require alot of work...
...which is actually a GOOD thing because when you accomplish something that was tough, a true challenge, you needed all your skills, intelligence and dedication to achieve it, which means what you did is something to be proud of and a true display of your capabilities.
So, I'm not a modder and I'm not a programmer, but if you need someone to go over those text files and copy and paste and verify and change stuff I'd be gladly willing to help. Or whatever other simple editing I could do to help.
Wardo: I'll send you a pm but before that
do you have any moding capabilities or kan you skin/model? Can you do some historic research?
anyway thanks for the offer
Nope, I can't skin or model and my only source of historical research is the internet. :wall: :dizzy2:
TheBigJon
02-10-2006, 03:02
I'm a modeller/texturer and i would like to get involved in EB.
I'll send you a pm tomorrow. Do you have a portfolio?
And thank you for the offer. We really appreciate that you like our mod and even more that you would like to help us.
TheBigJon
02-11-2006, 01:04
Well i've got a sort of "teaser" demo reel, which was focused on one character i modelled, rigged, textured, and animated in about just under 3 weeks.
Reel (http://rapidshare.de/files/12986740/JPolti_Demo_Reel_05.exe.html) - It's a .exe file 'cuz it's in bink format.
-the model is 5300 tri's, with a 1024x1024 tex map for the body, a 512x512 map for the head, and a 512x512 map for the weapons.
I've also got some other work on very low poly characters and buildings, but at the moment they're tied up in a demo game i worked on last year, and i'm not able to grab them just yet.
At the moment i'm working on a few character models however they're only in the very early stages, and i'd much prefer to be making models for a MOD than just for kicks.
Cheers
Jon
Teleklos Archelaou
02-13-2006, 03:56
If anybody is really good at XML, and has an understanding of how the Rome.int file (just xml text really; it's in the menu subdirectory) works, we could probably use a little help. Nothing earth-shattering, just a few things we would probably like to do if we had someone who was good at it and had a little time on their hands. :grin:
SpawnOfEbil
02-20-2006, 19:00
I'd like to help with writing a few descriptions. Should give me a chance to brush up on my English skills :sweatdrop:
I'd like to help with writing a few descriptions. Should give me a chance to brush up on my English skills :sweatdrop:
I'll send you a pm
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