View Full Version : BI: Conversion opens new parts of the techtree?
Duke John
10-04-2005, 10:41
Here is a quote from the official list of features of BI:
Religion - is now an important factor. Christianity has become the dominant religion of the Empire, but it’s your choice whether or not to revert to paganism in the hope that this will bring victory. Barbarian factions can convert, opening up new parts of the technology tree in the process.
Has this feature made it in the final version? I cannot find any reference to it in the files or manual. Has anyone converted a Barbarian faction and found out that he is now able to build new buildings and which ones?
Cheers,
DJ
I'm not quite sure, but I think any barbarian faction can build shrines if they want.
I suspect you have to have a christian leader to change the state religion to christian, but I havent tried changing yet.
Catiline
10-04-2005, 11:18
Couldn't you do this way back in STW?
If there is a button I haven't found it...
I considered going pagan as WRE, but figured I'd have to put a pagan heir on the throne to do it??!! ~:confused:
Duke John
10-04-2005, 11:39
I thought if the official religion of a settlement was pagan you could only build pagan shrines and it needed to be converted to christian if you wished to build christian shrines. But apparently not so, since you can indeed build whatever shrine you want.
So my question remains, does conversion to another faith unlock a part of the techtree?
Productivity
10-04-2005, 11:40
Couldn't you do this way back in STW?
Ah from memory yes, buy building a portugese trading post. That allowed you to build the gunpowder units, but not the monks - the dutch post however allowed you to keep both from memory.
So yes it was in there, but not as dramatic.
Maybe you can only build priests after you go christian?
In any case it is a very small "unlock" and rather unimportant.
The_Doctor
10-04-2005, 12:32
When you build a christian chruch (3rd christian temple) you can build a hermitage which makes people happy (5%) and you can train priests/monks. This can be upgraded to provide more happiness and gives the priests experience upgrades.
Duke John
10-04-2005, 12:46
Yes, but that has nothing to do with conversion. From the start pagan factions are able to build both christian and pagan shrines, it has nothing to do with conversion. For example start with the pagan Alemanni. Destroy the pagan shrine and then you have the option to either start a pagan or christian temple.
The_Doctor
10-04-2005, 12:54
Yes, but that has nothing to do with conversion. From the start pagan factions are able to build both christian and pagan shrines, it has nothing to do with conversion. For example start with the pagan Alemanni. Destroy the pagan shrine and then you have the option to either start a pagan or christian temple.
It does.
When you build the christian temple you convert the offical religion of the city to christainisty. Then when you build a church it opens up a new part of the tech tree.
Therefore conversion opens up a new part of the tech tree.
Duke John
10-04-2005, 13:28
It doesn't :wink:
Or at least not what I had hoped for. I thought that it was similar to the Vikings in VI converting to christianity when their regions had enough christian believers. This allowed the Vikings to build churches (right?).
In BI you can do whatever you want, build the christian part of the techtree in one region and the pagan part in the other. The official religion of the faction leader or the settlement has no effect on what can be build. It only affects unrest and that is a missed opportunity IMO.
The_Doctor
10-04-2005, 13:52
Oh, I see what you mean.
It would be a lot better that way.
You can tear down the religious structure in the town at any time and switch it to another. Just be prepared for a major drop in happiness if you're moving away from the majority religion of the town. I've seen it go from 130% to 40% just by demolishing and queueing up a religious building.
Yea, the reality isn't near as good as it looked in the advertisments. ~:)
Haven't looked through the building file yet, but the only thing I've found so far is that the everyone who can build christian shrines can make priests/monks. Some of them can also build monastaries (sp?) which give 5% happiness per level. And the Franks can build Paladins (just another heavy cav unit. Decent, but nothing special.)
Craterus
10-04-2005, 16:11
Can barbarians convert to Zoarastrianism (sp?)?
And also, do I need a specific leader/governor?? to convert to a certain religion? :help:
No, the regligious buildings in BI work just like in regular RTW. Just that now if you build a Christian shrine in a city that is 75% Zoroastrian is will cause problems. Essentially a factions has 3 or more temples a couple Pagan, Christian, and/or Zoroastrian. Building one precludes the other, in that one specific city.
Bob the Insane
10-04-2005, 17:24
It is pretty straight forward. Each settlement has an official religion. The percentage of the population that is of a different religion to the offical one acts as a penalty to public order.
The official religion is determined in this order.
1. If a shrine is built for a particular religion that is then the official religion.
2. If there is no shrine then the governor's religion is the official religion.
3. If the is no shrine and no governor then the faction leader's religion is the official religion.
Additionally if the governor and/or the faction leader's religion differs from the settlement's official religion you get additional penalties to public order...
Thus if you have a 90% pagan community and suddenly knock down their shrine and build a christian one, well you can see what will happen...
Craterus
10-04-2005, 17:32
Is the official religion of the faction the faction leaders' religion? That's all I need to know.
Bob the Insane
10-04-2005, 17:35
Yes I believe so, in fact I don't think the manual even mentions an official faction religion, but simply makes use of the faction leader's religion...
Craterus
10-04-2005, 17:40
Oh, ok. Final question: With barbarian factions, how often do you actually get Christian generals? So far, i've only had Pagans, but I'm only 3 turns in, and I get the CTD before every battle.
Do an error check on your hard drive that RTW is on it might cure the CTD's. Now a generals religion is handled by the game like a trait. Ok a generals religion is a trait, he probably matures with it based on the temple in the city he comes of age in. so to get a christian general you need to put him in a city with a christian temple and he may convert after a while. Or if he comes of age in a christian city with a christian father, you see where I'm going.
Bob the Insane
10-04-2005, 18:29
For the religion trait, I had a quick look through the traits and triggers file last night.
The three religion trait only have one level and they do not have a no going back level set so in theory you should be able to move from one religion to another, but the only trigger I could find that effected the specific religion of a character where in the creation triggers (e.g. Birth, Adoption and Marrage triggers)...
Which means that there does not appear to be a way of changing a characters religion once it has been set...
Yep religion of characters is determined by the religion of the settlement he matures in. And candidates for marriages seem to nearly alwasy be the same religion as you faction leader.
Really cause i just got a marriage in my goth campagin who was pagan.
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