giskard
10-07-2002, 04:37
Hello barocca http://www.totalwar.org/ubb/smile.gif
I have updated my single player campaign tutorial and renamed it so it cannot be confused with a players guide.
The new file has been uploaded and replaces the old one you currently have online.
Heres the link to my download area that contains the same file in case you have problems.
http://www.respawn.co.uk/modules.php?name=Downloads&d_op=getit&lid=120
The file I uploaded is named mtwcamphowtoV2.zip (no spaces). The file I have on my site is called mtw-camp-howto-V2.zip. Not sure if TW.org supports the - sign in file names or not so i didnt take any chances.
New additions.
Key areas that where linked at hip often went unnoticed by new mod makers. So I have listed related commands in the first section of each related group of commands, so the reader can now do quick searches for these commands in his own campaign and see how it all fits together.
Added the updated stuff thats come to light since the doc was first writen.
Added much greater detail to some descriptions.
Added a new section to talk about the use of religion and rebelious values as well as cultures to show the reader how useful these can be and how dreadfully dull campaigns can get if they are ignored and left unchanged.
The way i see it, those features make for some very neat game play so why not use them http://www.totalwar.org/ubb/smile.gif
Giskard
I have updated my single player campaign tutorial and renamed it so it cannot be confused with a players guide.
The new file has been uploaded and replaces the old one you currently have online.
Heres the link to my download area that contains the same file in case you have problems.
http://www.respawn.co.uk/modules.php?name=Downloads&d_op=getit&lid=120
The file I uploaded is named mtwcamphowtoV2.zip (no spaces). The file I have on my site is called mtw-camp-howto-V2.zip. Not sure if TW.org supports the - sign in file names or not so i didnt take any chances.
New additions.
Key areas that where linked at hip often went unnoticed by new mod makers. So I have listed related commands in the first section of each related group of commands, so the reader can now do quick searches for these commands in his own campaign and see how it all fits together.
Added the updated stuff thats come to light since the doc was first writen.
Added much greater detail to some descriptions.
Added a new section to talk about the use of religion and rebelious values as well as cultures to show the reader how useful these can be and how dreadfully dull campaigns can get if they are ignored and left unchanged.
The way i see it, those features make for some very neat game play so why not use them http://www.totalwar.org/ubb/smile.gif
Giskard