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View Full Version : Modding onagers



wlesmana
10-05-2005, 16:56
I'm having problems modding the model of onagers. The model itself is fine except for one thing: the dying model. Apparently the game is using 3 models: regular (with LODs), dying (for animation since it requires a more complex skeleton than regular) and dead (no skeleton).
The problem is I can't import the dying model (onager_dying_model01.cas) for some reason. It always ended up as just a clump of skeletons, no mesh. I'm using 3dsmax7 and cas importer 69b.

Anyone got any ideas?

wlesmana
10-07-2005, 16:58
No idea at all? Anyone?

snevets
10-07-2005, 20:42
Honestly I haven't had a problem with the dead models for onagers, they worked fine for me. Maybe its a problem with your 3ds max preferences?

wlesmana
10-08-2005, 04:39
snevets> I'm trying to get the dying model though, not the static dead model. If the former is what you meant, can you do me a favor and send me the max file of the dying model? :)

snevets
10-08-2005, 16:45
I would but I'm having real problems with 3ds max right now, as soon as I get it working I'll pm you.