View Full Version : Dismounting Cavalry mod
Lord Krazy
10-07-2002, 06:15
Just uploaded to the org a prod11.txt
that will let all the cavalry
dismount before open battle.
I'll try get around, to putting
in more unique foot units for them,
latter.
any problems mail me .
LK
Lord Krazy
10-07-2002, 10:50
btw I have added 30+ units to prod11.txt
has anbody maxed it out yet,if not
I probably will.
I'v had enough of trying to add new factions
this is much easier he he.
LK
Bullethead
10-07-2002, 11:13
Lord Krazy said:
Quote btw I have added 30+ units to prod11.txt[/QUOTE]
Damn, you've been busy http://www.totalwar.org/ubb/eek.gif How 'bout posting a list of them all?
------------------
-Bullethead
In wine there is wisdom, in beer there is strength, in water there is bacteria
when the patch comes out,
we will all be starting all over again...
that is if they make as many changes as anticipated...
Lord Krazy
10-08-2002, 03:35
Quote Originally posted by barocca:
when the patch comes out,
we will all be starting all over again...
that is if they make as many changes as anticipated...[/QUOTE]
---------------------------------------------
Are they changing how units are loaded
and read from the prod?
I didn't see that bit, shit.
LK.
Bullethead
10-08-2002, 04:45
Where is this list of patch features to which you all seem to be referring?
Thanks
------------------
-Bullethead
In wine there is wisdom, in beer there is strength, in water there is bacteria
there are some errors in the current unit and build prod files,
these are being addressed in the patch,
meaning there will be fresh new copies of these files,
not all changes to the game system are listed anywhere so far,
things such as the ability to add new tile sets and similar have been discussed and are anticipated...
Lord Krazy
10-08-2002, 04:57
on the org how did you miss it?or do
u just come straight to the forum link all the time?It's the first story.
LK
Lord Krazy
10-08-2002, 05:14
Quote Originally posted by barocca:
there are some errors in the current unit and build prod files,
these are being addressed in the patch,
meaning there will be fresh new copies of these files,
not all changes to the game system are listed anywhere so far,
things such as the ability to add new tile sets and similar have been discussed and are anticipated...[/QUOTE]
---------------------------------------------
Thats ok then I'm going to release my
maxed out prod in the same format
CA have used, using Free_01 in all relavent
docs and you can fill them in as you wish.
I'm just going to save you the trouble
making the template.
Of course I will be filling all these slots
with units of my choice but you may not like that, so I will make a free_01 copy also.
It will be compatable if they don't change
the loading format in the patch.
LK
http://www.totalwar.org/ubb/biggrin.gif
i've read the list,
but not everything is on that list...
http://www.totalwar.org/ubb/biggrin.gif
Bullethead
10-08-2002, 06:29
Lord Krazy said:
Quote on the org how did you miss it?or do
u just come straight to the forum link all the time?[/QUOTE]
Ah, thanks. Yup, I come straight to the forums to avoid the horribly annoying pop-up ads on The Org's main page http://www.totalwar.org/ubb/wink.gif
------------------
-Bullethead
In wine there is wisdom, in beer there is strength, in water there is bacteria
Lord Krazy
10-08-2002, 08:45
Quote Originally posted by barocca:
http://www.totalwar.org/ubb/biggrin.gif
i've read the list,
but not everything is on that list...
http://www.totalwar.org/ubb/biggrin.gif[/QUOTE]
---------------------------------------------
Can you give us
the other list please ,caus I would like
to c what else is mentioned and if it will affect what I am doing.
Thank you
LK http://www.totalwar.org/ubb/smile.gif
[This message has been edited by Lord Krazy (edited 10-08-2002).]
Lord Krazy
10-08-2002, 10:55
Well last time I looked I had added
100 units.
so any suggestions on what to call them
and what weapons to give them.
(please stick to weapons in the game)
LK
Lord Krazy
10-08-2002, 12:38
ok with 100 units added the game ctd
when I start a custom battel even without
the nation that has all the units added
with 90 no problem so far
I'll take it that the max is just over 200
then .It would be nice if someone who
knows would tell me for sure.
But I can tell u a total of 205 units
is for sure.
not bad.
LK http://www.totalwar.org/ubb/biggrin.gif
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