Conqueror
10-07-2005, 21:36
In my Sassanid campaign I have a general roaming around the "holy land" and neighbouring provinces, pillaging Roman cities, butchering their populations and retreating before the ERE army arrives. I'm only holding on to Sidon, using that city as a base for these raids of terror. I always destroy every building I can before retreating, but I also decided to build zoroastrian shrines in them just to spite the Romans. What surprised me is that after the cities revolt (the Romans don't bother to occupy them for some reason) the AI doesn't remove the shrines (or temples, if it took 3 turns to revolt so that I could upgrade). So they end up with Roman cities, with majority of the population being christian or pagan, but having zoroastrian temples.
The AI did the same thing in RTW; when capturing cities it never touched the temples. But that didn't matter much back then since it only affected culture penalty, and the temples usually gave much higher public order bonus anyway. But now in BI religion is much more important, so it's kind of strange. It is a very useful "feature" for me of corse since it strenghtens zoroastrianism in the area and makes it more difficult for the ERE to maintain order in these cities, increasing the chances of rebellions. It's kind of a cheap trick though.
The AI did the same thing in RTW; when capturing cities it never touched the temples. But that didn't matter much back then since it only affected culture penalty, and the temples usually gave much higher public order bonus anyway. But now in BI religion is much more important, so it's kind of strange. It is a very useful "feature" for me of corse since it strenghtens zoroastrianism in the area and makes it more difficult for the ERE to maintain order in these cities, increasing the chances of rebellions. It's kind of a cheap trick though.