wlesmana
10-12-2005, 11:33
Guys I need a little help here.
I started using XIDX for installing custom animations. I'm following Prometheus' tutorial so this is what I did:
1.Extracted all animations and skeletons.
2.Copied fs_swordsman and renamed the copy into fs_troll
3.Run xidxshell.bat
4. typed chpath fs_troll copy all data/animations/ data/animations/fs_troll/
(note I didn't forget the space between "animations/ data")
5. typed chpath fs_troll all data/animations/ data/animations/fs_troll/
6. Check data/animations/fs_troll, all looks fine
7. typed fork echo chpath fs_troll list all data/animations/ | xidx --shell >> list_anim.txt
8. check list_anim.txt, all looks fine
9. added fs_troll in list.txt
10. run pack_animations.bat then run pack_skeletons.bat
(note I didn't scale the skeleton yet since this is a trial)
11. Run RTW, and get this error message:
Error: Filename doesn't exist: data/animations/fs_troll/LIS 01 Stand Idle.cas
So did I messed up a step? I thought I got it right since list_anim.txt showed the correct paths for the packer to get the animations from.
Help please :embarassed: :help:
I started using XIDX for installing custom animations. I'm following Prometheus' tutorial so this is what I did:
1.Extracted all animations and skeletons.
2.Copied fs_swordsman and renamed the copy into fs_troll
3.Run xidxshell.bat
4. typed chpath fs_troll copy all data/animations/ data/animations/fs_troll/
(note I didn't forget the space between "animations/ data")
5. typed chpath fs_troll all data/animations/ data/animations/fs_troll/
6. Check data/animations/fs_troll, all looks fine
7. typed fork echo chpath fs_troll list all data/animations/ | xidx --shell >> list_anim.txt
8. check list_anim.txt, all looks fine
9. added fs_troll in list.txt
10. run pack_animations.bat then run pack_skeletons.bat
(note I didn't scale the skeleton yet since this is a trial)
11. Run RTW, and get this error message:
Error: Filename doesn't exist: data/animations/fs_troll/LIS 01 Stand Idle.cas
So did I messed up a step? I thought I got it right since list_anim.txt showed the correct paths for the packer to get the animations from.
Help please :embarassed: :help: