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Zawath
10-13-2005, 07:44
http://www.sega.com/support/support.php?item=support_romepatch

Spear bonuses against cavalry have been increased (they were previously hard coded and are now moddable, in addition to mount_effect)


Braced spearmen (standing ready) now reflect part of any attacking cavalry’s charge bonus back on the horse


Adjusted most units’ charge bonuses to improve play balance (especially for cavalry) in response to charge code changes (which fixed an issue for higher bonus values)

Reduced archery attack for some elite units

Reduced secondary non-phalanx attack for stronger phalanx units

Adjusted incorrect shield attribute for several units (to reflect models)

Fixed Egyptian desert axemen armour

Fixed bug for early and late Thracian and Scythian generals

Reduced archer attack from chariots and elephants, and reduced dog attack

The Load Save bug has been addressed

The speed on the campaign map has been improved

Improvements to the Campaign map AI

Better mix of rebelling units, including mercenary units and fewer peasants
Fewer brigands, more pirates and the ability to mod the rate that these
appear
Fixed issues with the faction graphs where a dead faction was still receiving income

Improvements to the battle AI
Pre-battle speeches for the Roman factions now include sections on previous meetings with that facti

Kekvit Irae
10-13-2005, 08:14
*goes to update the Useful RTW Links thread*

Kekvit Irae
10-13-2005, 08:18
Spear bonuses against cavalry have been increased (they were previously hard coded and are now moddable, in addition to mount_effect)

This is good news for modders. :happyg:

Uriel
10-13-2005, 08:27
Do 1.2 saves work?

Kekvit Irae
10-13-2005, 08:34
Thank god for good publishers.

Indeed :happyg:

econ21
10-13-2005, 08:55
Fewer brigands, more pirates and the ability to mod the rate that these appear

I don't usually mod my games, but this is just too tempting. ~:cheers:

Ciaran
10-13-2005, 10:15
Very nice, but 104 MB ~:eek:

Uriel
10-13-2005, 10:26
104MB is big for a patch but compared to downloading a demo it's nothing.

Eee - when I were a lad David Braben used to fit an 'ole galaxy ont' a floppy...

player1
10-13-2005, 11:25
Well patch v1.2 was around 55MB, I'm not suprised since v1.3 is supposed to include previous patches too.


P.S.
For dial-up users I suggest using some download acclerator and downloading during night. It should be done in one or two nights in worst case.

Or just buy expansion.

Uriel
10-13-2005, 11:29
I'm guessing it won't be long before it appears on some magazine cover discs too.

frogbeastegg
10-13-2005, 11:35
It's good to see a few of the changes BI made officially named, so I can stop suspecting and start knowing. There are some very nice ones on that list.


Fewer brigands, more pirates and the ability to mod the rate that these appear
:smitten: Where? How?

player1
10-13-2005, 11:44
Look at the descr_strat.txt file.

Jambo
10-13-2005, 11:47
Near the start of the respective descr_strat files there's a value for brigand_spawn and pirate_spawn. In BI they are 10 and 12 respectively and in RTW they are 10 and 28.

Essentially these numerical values are divisors and therefore, the lower the number the more rebels/pirates will spawn, the higher the number the less likely they'll spawn. For example, a value of 20 for brigand_spawn will reduce the likelihood of rebels spawning by a half.

Kraxis
10-13-2005, 11:51
Do I understand this correctly that if you have BI this is not for you, right?

TB666
10-13-2005, 12:09
Do I understand this correctly that if you have BI this is not for you, right?
Yes, if you have BI you don't need this patch.

frogbeastegg
10-13-2005, 12:26
Thanks :bow:

Rodion Romanovich
10-13-2005, 12:26
This is great! It shows that CA's new publishers have a deal that gives good support for products. Looks like the change to Sega as publisher will have a good effect in the long run. And the new modding abilities and bug fixes are great. I haven't opened the R:TW campaign since getting BI, but as this patch is included in BI, and I didn't see the list of changes until reading this thread, I've changed my opinion and might decide to do so ~:).

Barbarossa82
10-13-2005, 12:53
Not to criticise, just to clarify - this doesn't fix the 1.3 broken Brutii and Scipii campaign map AI does it?

If not I still hope CA will come out with a patch for it.
Good that they've released this one promptly though.

Afro Thunder
10-13-2005, 13:26
Does this patch do exactly what installing BI does? In other words, do I need to download this if I already have BI?

Puzz3D
10-13-2005, 14:00
Well I installed the v1.3 patch over RTW/BI and RTW still indicates it is v1.3. At least I think it installed over it because the patch didn't indicate where it was going to install to. I was able to start the game and load my previous RTW v1.3 campaign.

Captain Fishpants
10-13-2005, 16:21
1.3 Patch for Rome: Total War

There has been a little confusion over the 1.3 patch. This is a patch for the original version of Rome: Total War ONLY. You do not have to download this patch if you have already bought and installed the Barbarian Invasion expansion pack. The expansion pack automatically brought the original RTW up to version 1.3 as part of the install process.

Version 1.3 addresses bugs and issues that came to light after RTW version 1.2 was released. It does not - indeed cannot - take into account any new issues that people have found while playing BI. It's to keep RTW and BI in step, and allow multiplayer compatibility.

Now, I would like to write this next bit in letters of fire 3 metres high: we are currently looking into a further patch for RTW/BI. This does *not* mean that there definitely will be another patch; that's what we're trying to sort out. We want to make sure that any unexpected and difficult-to-identify issues are spotted before a patch is prepared. *When we know for sure about a patch, you'll know for sure.* How reasonable is that? ~:)

MikeB

econ21
10-13-2005, 16:41
Thanks, Captain Fishpants. I think CA have built up a lot of goodwill here by patching vanilla up to BI standards for those who have not bought the expansion. Promising to look in to a further patch only amplifies that. ~:cheers:

player1
10-13-2005, 16:54
This does sound to me that there will be up to one full patch (like 1.2 was).

So that developers need to indetify all crucal bugs first (so that things like save/load won't get missed), and also analyze are there enough crucal bugs to warrant another patch.

Of course, the biggest danger of such approach is making something that works bugged in the process (aka battle difficulty levels with 1.2).



P.S.
Personnaly I think that fire at all for pillums and naval invasion issues are crucal enough to warrant a hotfix on their own.

Barbarossa82
10-13-2005, 19:27
Good news from CA on this. Personally I don't mind waiting if the end result is a thoroughly researched and tested patch which leaves RTW as the first-class classic game it's so close to being.

Kraxis
10-13-2005, 21:39
Sounds good Mike. Now we just have to hope the 'fix'-lobby will win the debate at CA HQ.:balloon2:


Personnaly I think that fire at all for pillums and naval invasion issues are crucal enough to warrant a hotfix on their own.
Agreed. Those alone are important, the rest is basically things we can either ignore or fix ourselves. So please... Fix the two of them.

Mouzafphaerre
10-13-2005, 22:17
.
Thanks Captain Fishpants, CA and Sega. :bow:
.

Sheep
10-14-2005, 00:17
Personnaly I think that fire at all for pillums and naval invasion issues are crucal enough to warrant a hotfix on their own.

Can't you fix the pilum issue in the formations text file? Haven't tried yet, but I know Darth's formation mod somehow turns that on and off.

player1
10-14-2005, 00:26
He tried and failed.

player1
10-14-2005, 00:36
Personnaly I think, when money is tight, but patch quality is needed, that best method is two patch release.

First patch should be big one and include all major code fixes needed.

The second one should be smaller, fixing only in code things that first patch broke (or missed). It should also include data-file changes, like unit balance and things similar to my bugfixer.

That way, there is much lower risk that last patch would leave some big bug around. Bug code fixes are done in first patch, and second is only used for cleaning up, and doing changes, like data-fixes, that can't endanger the code.

SpencerH
10-14-2005, 12:19
1.3 Patch for Rome: Total War

We want to make sure that any unexpected and difficult-to-identify issues are spotted before a patch is prepared. *When we know for sure about a patch, you'll know for sure.* How reasonable is that? ~:)

MikeB

Nothing the matter with that. Wait and see what problems arise (hopefully only small ones), then fix em.

It sounds like a plan.

Ulstan
10-14-2005, 20:07
So if I install this patch, will I be able to play my 1.2 saved games still?

player1
10-14-2005, 20:26
No
You can't play old saves if installing 1.3, neither if installing BI expansion.

Azi Tohak
10-15-2005, 00:43
Yeah Capt. Fishy! Thanks.

Azi

R3dD0g
10-22-2005, 00:06
Well, I downloaded the patch - twice. First time the dl finished and the zip was corrupted. Seconded time I could unzip it and read the readme. But when I run the exe I get an InstallShield Wizard error window talking about closing running programs (as clean as a Windows machine can be), emptying my temp folder (done that, only 2 perf files still in use) and checking my connection (that just downloaded 104 MB!) and mentioning error code -6001.

The exe file is 102 MB (106,955,778 bytes).

Has anybody experienced any similar difficulties with the patch?

vastator
10-22-2005, 19:26
I get an InstallShield Wizard error window talking about closing running programs (as clean as a Windows machine can be), emptying my temp folder (done that, only 2 perf files still in use) and checking my connection (that just downloaded 104 MB!) and mentioning error code -6001.

The exe file is 102 MB (106,955,778 bytes).

Has anybody experienced any similar difficulties with the patch?
Yep, I'm getting exactly the same error message - that's after running disk cleanup, defragmenting, running a full virus scan and disabling my anti-virus program (which used to interfere with patch 1.2).
So - any suggestions?~:confused:

The Stranger
10-22-2005, 19:54
bleugh, the archers are now to weak, i fired with 2 units at a other unit killing 1 soldier...that are 80 x 133 arrows one kill....THATS NOT RIGHT, no matter how weak, no matter how bad the unit is. you cant spray a unit with 100000 arrows and kill one soldier

Ludens
10-23-2005, 14:28
After installing 1.3 the game suddenly ignored my adjustments to preference.txt (pre-dating the patch install). I tried altering minimal UI, banners and arrow markers, but the game always uses the default setting even though preference.txt says otherwise.

I have multiple installs of R:TW, but I don't think that is related. Anybody has any idea what is causing this?

EDIT: I should add that I have Darth Formations 8.0 installed. However, the patch did not overwrite this and I do not see how this is related to preference.txt.

player1
10-23-2005, 15:40
Maybe because you modified preferences for original RTW instead if those in "bi" folder?

The Stranger
10-23-2005, 16:37
i think he did.

Ludens
10-23-2005, 19:22
Maybe because you modified preferences for original RTW instead if those in "bi" folder?
Err... no. Because there is no BI folder. I don't have the expansion. I am talking about the patched version of vanilla R:TW.

player1
10-23-2005, 19:32
I think it's possible that original pref. file is not used anymore with 1.3.

Currently due to disk failure crash I can't confim this (MAXTOR damed you! 3rd disk in 2 years dead), but I think there is preference folder right in your RTW folder.

Ludens
10-23-2005, 19:37
I think it's possible that original pref. file is not used anymore with 1.3.

Currently due to disk failure crash I can't confim this (MAXTOR damed you! 3rd disk in 2 years dead), but I think there is preference folder right in your RTW folder.
I must be blind. ~:cool:

You are absolutely correct, Player1. There is a preference map and a preference.txt in.

Thank you very much.

SomeNick
10-24-2005, 02:31
This might help with the 1.3 install problems. Helped me...

https://forums.totalwar.org/vb/showthread.php?t=55608


There is also a patch type file @ TWC that unlocks all 1.3 RTW factions and puts some nice descriptions for factions where there are none. But can't find the link :(

You can start here though>> http://www.twcenter.net/downloads/db/?cat_id=1


Hope this helps ~:cheers:

powdermonkey
11-06-2005, 22:27
I managed to install the patch ok. All looks good, but....

I had previously modded my RTW to make all factions playable. Now post v1.3, if I try to play one of the "unplayable" factions (like Spain) then I get a CTD.

I've checked the Desc_strat file, and it still looks playable.

Any ideas what I can do about this?~:confused:

Zatoichi
11-07-2005, 11:03
Hi - the post right before yours was pointing in the right direction - check out the following link to make all factions playable again:

http://www.twcenter.net/downloads/db/?mod=672

Just ignore the bits of it for BI - all the RTW stuff will work on RTW1.3, and as SomeNick mentioned, it includes faction descriptions as well as maps in the start screens.

Always remember to back up any files you are about to replace though, just in case.

Mouzafphaerre
11-13-2005, 15:59
.
Is there a 1.4? I heard talks about it on the modding board.
.

Antagonist
11-13-2005, 16:13
1.4 is Barbarian Invasion.

Antagonist

Kekvit Irae
11-14-2005, 05:43
Unstickied, as the file now (and has been for some time) resides in the "Useful RTW Links" sticky thread, freeing up space in the Colosseum. However, by all means, continue the discussion

Patricius
11-21-2005, 02:09
Patch 1.2 made it possible to provoke early civil war through assassination attempts on other Roman faction. It seems to have gone. Is that correct?

Patricius
11-23-2005, 00:33
Please could someone answer?

I think the ability to provoke eaerly civil war that came with 1.2 is probably gone, but if someone could confirm it, it would be good.