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View Full Version : what happens to titles when the character dies?



starkhorn
10-22-2005, 12:17
Folks,

In BI, there seems to be a titles system back again where you can grant titles to some of your generals (for example lord of the saxon shore, or lord of briton or whatever).

My question is what happens to titles when the character dies? Are they lost like all other retinues? Or if not can I assign them again to new characters? If so where and how?

Many thanks.

Cheers
Starkhorn

manbaps
10-22-2005, 12:19
Its another bug/feature you have to transfer them before the character dies. Stupid.

starkhorn
10-22-2005, 12:21
ahh ok, bugger that's a pain. I think I'll make a post in the bugs list sticky thread in the vague hope CA see it and try to fix it.

Many thanks for your swift reply.

Cheers
Starkhorn

Kraxis
10-22-2005, 12:47
A bug? Really? Aren't they just very hard to get?

I mean I mananged to get a few titles later in my ERE campaign, but I didn't get them all because my characters got filled up with ancilliaries too fast.

manbaps
10-22-2005, 17:29
Well the ones you get at the beginning will disappear unless you transfer them over like all other retinue members and as of yet not had them appear on any other characters retinue once they have disappeared. So i mean they act like normal retinue members but surely offices shouldnt die with their bearer?

player1
10-22-2005, 21:58
It's NOT a bug.

There are triggers for reapearance of "lost titles" which are fired when general is in town of proper size and with proper attributes.

Of course those triggers don't fire if office is already takes by somebody.



For reference here are triggers for all offices:

Trigger trigger_office_amici_principis_east
WhenToTest CharacterTurnEnd
Condition FactionType empire_east
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = proconsuls_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 1
and Attribute Influence <= 6
and not FactionwideAncillaryExists office_amici_principis_east
and Trait Loyal >= 7

AcquireAncillary office_amici_principis_east chance 55

;------------------------------------------
Trigger trigger_office_amici_principis_west
WhenToTest CharacterTurnEnd
Condition FactionType empire_west
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = proconsuls_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 1
and Attribute Influence <= 6
and not FactionwideAncillaryExists office_amici_principis_west
and Trait Loyal >= 7

AcquireAncillary office_amici_principis_west chance 66

;------------------------------------------
Trigger trigger_office_comes_dispositionum_east
WhenToTest CharacterTurnEnd
Condition FactionType empire_east
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = imperial_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Management >= 1
and Attribute Influence >= 2
and not FactionwideAncillaryExists office_comes_dispositionum_east
and Trait Loyal >= 5

AcquireAncillary office_comes_dispositionum_east chance 55

;------------------------------------------
Trigger trigger_office_comes_dispositionum_west
WhenToTest CharacterTurnEnd
Condition FactionType empire_west
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = imperial_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Management >= 1
and Attribute Influence >= 2
and not FactionwideAncillaryExists office_comes_dispositionum_west
and Trait Loyal >= 5

AcquireAncillary office_comes_dispositionum_west chance 66

;------------------------------------------
Trigger trigger_office_comes_domesticorum_equitum_east
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Trait GoodCavalryGeneral >= 1
and FactionType empire_east
and not FactionwideAncillaryExists office_comes_domesticorum_equitum_east
and Attribute Influence >= 1

AcquireAncillary office_comes_domesticorum_equitum_east chance 66

;------------------------------------------
Trigger trigger_office_comes_domesticorum_equitum_west
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and IsGeneral
and Trait GoodCavalryGeneral >= 1
and not IsFactionHeir
and not IsFactionLeader
and FactionType empire_west
and not FactionwideAncillaryExists office_comes_domesticorum_equitum_west
and Attribute Influence >= 1

AcquireAncillary office_comes_domesticorum_equitum_west chance 66

;------------------------------------------
Trigger trigger_office_comes_litoris_saxonici
WhenToTest CharacterTurnEnd
Condition FactionType romano_british
and EndedInSettlement
and SettlementBuildingExists >= governors_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 2
and not FactionwideAncillaryExists office_comes_litoris_saxonici
and Attribute Influence >= 1

AcquireAncillary office_comes_litoris_saxonici chance 33

;------------------------------------------
Trigger trigger_office_dux_britannium
WhenToTest CharacterTurnEnd
Condition FactionType romano_british
and EndedInSettlement
and SettlementBuildingExists >= governors_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 2
and not FactionwideAncillaryExists office_dux_britannium
and Attribute Influence >= 1

AcquireAncillary office_dux_britannium chance 66

;------------------------------------------
Trigger trigger_office_eran_spahbod
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Influence >= 1
and Attribute Command >= 3
and not FactionwideAncillaryExists office_eran_spahbod

AcquireAncillary office_eran_spahbod chance 50

;------------------------------------------
Trigger trigger_office_magister_equitum_east
WhenToTest CharacterTurnEnd
Condition FactionType empire_east
and EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and SettlementBuildingExists >= cavalry_barracks
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 3
and not FactionwideAncillaryExists office_magister_equitum_east
and Attribute Influence >= 1
and not Trait BadCavalryGeneral >= 1
and not Trait GoodInfantryGeneral >= 1

AcquireAncillary office_magister_equitum_east chance 33

;------------------------------------------
Trigger trigger_office_magister_equitum_west
WhenToTest CharacterTurnEnd
Condition FactionType empire_west
and EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and SettlementBuildingExists >= cavalry_barracks
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 3
and not FactionwideAncillaryExists office_magister_equitum_west
and Attribute Influence >= 1
and not Trait BadCavalryGeneral >= 1
and not Trait GoodInfantryGeneral >= 1

AcquireAncillary office_magister_equitum_west chance 66

;------------------------------------------
Trigger trigger_office_magister_memoriae_east
WhenToTest CharacterTurnEnd
Condition FactionType empire_east
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = imperial_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Management >= 1
and not FactionwideAncillaryExists office_magister_memoriae_east
and Attribute Influence >= 2
and Trait Loyal >= 5

AcquireAncillary office_magister_memoriae_east chance 55

;------------------------------------------
Trigger trigger_office_magister_memoriae_west
WhenToTest CharacterTurnEnd
Condition FactionType empire_west
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = imperial_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Management >= 1
and not FactionwideAncillaryExists office_magister_memoriae_west
and Attribute Influence >= 2
and Trait Loyal >= 5

AcquireAncillary office_magister_memoriae_west chance 66

;------------------------------------------
Trigger trigger_office_magister_militum_east
WhenToTest CharacterTurnEnd
Condition FactionType empire_east
and EndedInSettlement
and SettlementBuildingExists = imperial_palace
and SettlementBuildingExists >= army_barracks
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 4
and Attribute Influence >= 1
and RemainingMPPercentage = 100
and not FactionwideAncillaryExists office_magister_militum_east

AcquireAncillary office_magister_militum_east chance 66

;------------------------------------------
Trigger trigger_office_magister_militum_west
WhenToTest CharacterTurnEnd
Condition FactionType empire_west
and EndedInSettlement
and SettlementBuildingExists = imperial_palace
and SettlementBuildingExists >= army_barracks
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 4
and Attribute Influence >= 1
and RemainingMPPercentage = 100
and not FactionwideAncillaryExists office_magister_militum_west

AcquireAncillary office_magister_militum_west chance 88

;------------------------------------------
Trigger trigger_office_magister_officiorum_east
WhenToTest CharacterTurnEnd
Condition FactionType empire_east
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = imperial_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Management >= 1
and Trait GoodAdministrator >= 1
and not FactionwideAncillaryExists office_magister_officiorum_east
and Attribute Influence >= 1
and Trait Loyal >= 5

AcquireAncillary office_magister_officiorum_east chance 50

;------------------------------------------
Trigger trigger_office_magister_officiorum_west
WhenToTest CharacterTurnEnd
Condition FactionType empire_west
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = imperial_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Management >= 1
and Trait GoodAdministrator >= 1
and not FactionwideAncillaryExists office_magister_officiorum_west
and Attribute Influence >= 1
and Trait Loyal >= 5

AcquireAncillary office_magister_officiorum_west chance 66

;------------------------------------------
Trigger trigger_office_magister_peditum_east
WhenToTest CharacterTurnEnd
Condition FactionType empire_east
and EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and SettlementBuildingExists >= army_barracks
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 3
and not FactionwideAncillaryExists office_magister_peditum_east
and Attribute Influence >= 1
and not Trait BadInfantryGeneral >= 1
and not Trait GoodCavalryGeneral >= 1

AcquireAncillary office_magister_peditum_east chance 25

;------------------------------------------
Trigger trigger_office_magister_peditum_west
WhenToTest CharacterTurnEnd
Condition FactionType empire_west
and EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and SettlementBuildingExists >= army_barracks
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Command >= 3
and not FactionwideAncillaryExists office_magister_peditum_west
and Attribute Influence >= 1
and not Trait BadInfantryGeneral >= 1
and not Trait GoodCavalryGeneral >= 1

AcquireAncillary office_magister_peditum_west chance 66

;------------------------------------------
Trigger trigger_office_magister_scrinii_east
WhenToTest CharacterTurnEnd
Condition FactionType empire_east
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = imperial_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Management >= 1
and Attribute Influence >= 2
and not FactionwideAncillaryExists office_magister_scrinii_east
and Trait Loyal >= 5

AcquireAncillary office_magister_scrinii_east chance 50

;------------------------------------------
Trigger trigger_office_magister_scrinii_west
WhenToTest CharacterTurnEnd
Condition FactionType empire_west
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = imperial_palace
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Attribute Management >= 1
and Attribute Influence >= 2
and not FactionwideAncillaryExists office_magister_scrinii_west
and Trait Loyal >= 5

AcquireAncillary office_magister_scrinii_west chance 66

;------------------------------------------
Trigger trigger_office_mobadan_mobad
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= temple_of_one_god_awesome_temple
and IsGeneral
and not IsFactionHeir
and not IsFactionLeader
and Trait Zoroastrian >= 1
and Trait Lewd <= 1
and not FactionwideAncillaryExists office_mobadan_mobad
and Trait ZoroastrianPiety >= 1
and not Attribute Command >= 3
and Attribute Influence >= 1

AcquireAncillary office_mobadan_mobad chance 66

;------------------------------------------
Trigger trigger_office_son_of_chinglu1
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and CultureType hun
and PercentageEnemyKilled >= 51
and not IsFactionLeader
and not IsFactionHeir
and not FactionwideAncillaryExists office_son_of_chinglu1
and Attribute Command >= 4

AcquireAncillary office_son_of_chinglu1 chance 100

;------------------------------------------
Trigger trigger_office_son_of_chinglu2
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and CultureType hun
and PercentageEnemyKilled >= 51
and not IsFactionLeader
and not IsFactionHeir
and not FactionwideAncillaryExists office_son_of_chinglu1
and Attribute Command >= 4

AcquireAncillary office_son_of_chinglu2 chance 100

;------------------------------------------
Trigger trigger_office_son_of_chinglu3
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and CultureType hun
and PercentageEnemyKilled >= 51
and not IsFactionLeader
and not IsFactionHeir
and not FactionwideAncillaryExists office_son_of_chinglu1
and Attribute Command >= 4

AcquireAncillary office_son_of_chinglu3 chance 100

;------------------------------------------
Trigger trigger_office_warlord_alemanni
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType alemanni
and not FactionwideAncillaryExists office_warlord_alemanni
and Attribute Command >= 4

AcquireAncillary office_warlord_alemanni chance 100

;------------------------------------------
Trigger trigger_office_warlord_celts
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType celts
and not FactionwideAncillaryExists office_warlord_celts
and Attribute Command >= 4

AcquireAncillary office_warlord_celts chance 100

;------------------------------------------
Trigger trigger_office_warlord_franks
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType franks
and not FactionwideAncillaryExists office_warlord_franks
and Attribute Command >= 4

AcquireAncillary office_warlord_franks chance 100

;------------------------------------------
Trigger trigger_office_warlord_goths
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType goths
and not FactionwideAncillaryExists office_warlord_goths
and Attribute Command >= 4

AcquireAncillary office_warlord_goths chance 100

;------------------------------------------
Trigger trigger_office_warlord_ostrogoths
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType ostrogoths
and not FactionwideAncillaryExists office_warlord_ostrogoths
and Attribute Command >= 4

AcquireAncillary office_warlord_ostrogoths chance 100

;------------------------------------------
Trigger trigger_office_warlord_sarmatians
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType sarmatians
and not FactionwideAncillaryExists office_warlord_sarmatians
and Attribute Command >= 4

AcquireAncillary office_warlord_sarmatians chance 100

;------------------------------------------
Trigger trigger_office_warlord_saxons
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType saxons
and not FactionwideAncillaryExists office_warlord_saxons
and Attribute Command >= 4

AcquireAncillary office_warlord_saxons chance 100

;------------------------------------------
Trigger trigger_office_warlord_slavs
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType slavs
and not FactionwideAncillaryExists office_warlord_slavs
and Attribute Command >= 4

AcquireAncillary office_warlord_slavs chance 100

;------------------------------------------
Trigger trigger_office_warlord_vandals
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 1.5
and PercentageEnemyKilled >= 45
and not IsFactionLeader
and not IsFactionHeir
and FactionType vandals
and not FactionwideAncillaryExists office_warlord_vandals
and Attribute Command >= 4

AcquireAncillary office_warlord_vandals chance 100

dismal
10-24-2005, 21:02
Interesting. Thanks Player1.

Seems like most of the roman titles either require very high loyalty or high command stars.

It seems like you'd want to "title farm" with your high loyalty generals. 7 loyalty seems awfully hard to get - assuming a general can't hold more than one title.

And, What's up with that "Eran Spahbod"? - it seems to be the only one that is not limited to one specific faction.

starkhorn
10-24-2005, 22:10
yeah good work player1 once again. Nice to understand the difference between the title system in BI as opposed to MTW:VI.

Cheers
Starkhorn

player1
10-24-2005, 22:45
Interesting. Thanks Player1.

Seems like most of the roman titles either require very high loyalty or high command stars.

It seems like you'd want to "title farm" with your high loyalty generals. 7 loyalty seems awfully hard to get - assuming a general can't hold more than one title.

And, What's up with that "Eran Spahbod"? - it seems to be the only one that is not limited to one specific faction.

Actually, it is limited, but in other place in file:


Ancillary office_mobadan_mobad
Image office_ancillary.tga
ExcludedAncillaries office_eran_spahbod
ExcludeCultures barbarian, carthaginian, hun, nomad, roman
Description office_mobadan_mobad_desc
EffectsDescription office_mobadan_mobad_effects_desc
Religious_Belief zoroastrian 1
Effect Law 2

dismal
10-24-2005, 22:57
Ah, thanks again.

"excluded ancillaries" must be the field that keeps a general from getting two titles.

player1
10-24-2005, 23:04
Although some combinatios of titles are possible for roman offices (not all offices are exculded one to another).

here I'll post the whole thing:

Ancillary office_amici_principis_east
Image office_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_amici_principis_east_desc
EffectsDescription office_amici_principis_east_effects_desc
Effect Loyalty 3

;------------------------------------------
Ancillary office_amici_principis_west
Image office_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_amici_principis_west_desc
EffectsDescription office_amici_principis_west_effects_desc
Effect Loyalty 3

;------------------------------------------
Ancillary office_comes_dispositionum_east
Image office_ancillary.tga
ExcludedAncillaries office_magister_officiorum_east, office_magister_memoriae_east, office_magister_scrinii_east
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_comes_dispositionum_east_desc
EffectsDescription office_comes_dispositionum_east_effects_desc
Effect MovementPoints 3
Effect Loyalty 2

;------------------------------------------
Ancillary office_comes_dispositionum_west
Image office_ancillary.tga
ExcludedAncillaries office_magister_officiorum_west, office_magister_memoriae_west, office_magister_scrinii_west
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_comes_dispositionum_west_desc
EffectsDescription office_comes_dispositionum_west_effects_desc
Effect MovementPoints 3
Effect Loyalty 2

;------------------------------------------
Ancillary office_comes_domesticorum_equitum_east
Image office_ancillary.tga
ExcludedAncillaries office_magister_militum_east, office_magister_peditum_east, office_magister_equitum_east
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_comes_domesticorum_equitum_east_desc
EffectsDescription office_comes_domesticorum_equitum_east_effects_desc
Effect Loyalty 2
Effect CavalryCommand 1

;------------------------------------------
Ancillary office_comes_domesticorum_equitum_west
Image office_ancillary.tga
ExcludedAncillaries office_magister_militum_west, office_magister_peditum_west, office_magister_equitum_west
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_comes_domesticorum_equitum_west_desc
EffectsDescription office_comes_domesticorum_equitum_west_effects_desc
Effect Loyalty 2
Effect CavalryCommand 1

;------------------------------------------
Ancillary office_comes_litoris_saxonici
Image office_ancillary.tga
ExcludedAncillaries office_dux_britannium
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_comes_litoris_saxonici_desc
EffectsDescription office_comes_litoris_saxonici_effects_desc
Effect TroopMorale 1
Effect Combat_V_Barbarian 2

;------------------------------------------
Ancillary office_dux_britannium
Image office_ancillary.tga
ExcludedAncillaries office_comes_litoris_saxonici
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_dux_britannium_desc
EffectsDescription office_dux_britannium_effects_desc
Effect TroopMorale 3
Effect LineOfSight 1
Effect Combat_V_Barbarian 1

;------------------------------------------
Ancillary office_eran_spahbod
Image office_ancillary.tga
ExcludedAncillaries office_mobadan_mobad
ExcludeCultures barbarian, carthaginian, hun, nomad, roman
Description office_eran_spahbod_desc
EffectsDescription office_eran_spahbod_effects_desc
Effect Command 1
Effect Attack 2

;------------------------------------------
Ancillary office_magister_equitum_east
Image office_ancillary.tga
ExcludedAncillaries office_magister_peditum_east, office_magister_militum_east, office_comes_domesticorum_equitum_east
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_equitum_east_desc
EffectsDescription office_magister_equitum_east_effects_desc
Effect Loyalty 2
Effect CavalryCommand 1

;------------------------------------------
Ancillary office_magister_equitum_west
Image office_ancillary.tga
ExcludedAncillaries office_magister_peditum_west, office_magister_militum_west, office_comes_domesticorum_equitum_west
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_equitum_west_desc
EffectsDescription office_magister_equitum_west_effects_desc
Effect Loyalty 2
Effect CavalryCommand 1

;------------------------------------------
Ancillary office_magister_memoriae_east
Image office_ancillary.tga
ExcludedAncillaries office_magister_officiorum_east, office_magister_scrinii_east, office_comes_dispositionum_east
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_memoriae_east_desc
EffectsDescription office_magister_memoriae_east_effects_desc
Effect TroopMorale -1
Effect Loyalty 2
Effect Law 2

;------------------------------------------
Ancillary office_magister_memoriae_west
Image office_ancillary.tga
ExcludedAncillaries office_magister_officiorum_west, office_magister_scrinii_west, office_comes_dispositionum_west
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_memoriae_west_desc
EffectsDescription office_magister_memoriae_west_effects_desc
Effect TroopMorale -1
Effect Loyalty 2
Effect Law 2

;------------------------------------------
Ancillary office_magister_militum_east
Image office_ancillary.tga
ExcludedAncillaries office_comes_domesticorum_equitum_east, office_magister_peditum_east, office_magister_equitum_east
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_militum_east_desc
EffectsDescription office_magister_militum_east_effects_desc
Effect Influence 1
Effect Command 1
Effect Loyalty 2

;------------------------------------------
Ancillary office_magister_militum_west
Image office_ancillary.tga
ExcludedAncillaries office_comes_domesticorum_equitum_west, office_magister_peditum_west, office_magister_equitum_west
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_militum_west_desc
EffectsDescription office_magister_militum_west_effects_desc
Effect Influence 2
Effect Loyalty 2

;------------------------------------------
Ancillary office_magister_officiorum_east
Image office_ancillary.tga
ExcludedAncillaries office_magister_memoriae_east, office_magister_scrinii_east, office_comes_dispositionum_east
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_officiorum_east_desc
EffectsDescription office_magister_officiorum_east_effects_desc
Effect Influence 1
Effect PublicSecurity 2
Effect Loyalty 2

;------------------------------------------
Ancillary office_magister_officiorum_west
Image office_ancillary.tga
ExcludedAncillaries office_magister_memoriae_west, office_magister_scrinii_west, office_comes_dispositionum_west
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_officiorum_west_desc
EffectsDescription office_magister_officiorum_west_effects_desc
Effect Influence 1
Effect PublicSecurity 2
Effect Loyalty 2

;------------------------------------------
Ancillary office_magister_peditum_east
Image office_ancillary.tga
ExcludedAncillaries office_magister_militum_east, office_magister_equitum_east, office_comes_domesticorum_equitum_east
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_peditum_east_desc
EffectsDescription office_magister_peditum_east_effects_desc
Effect Loyalty 2
Effect InfantryCommand 1

;------------------------------------------
Ancillary office_magister_peditum_west
Image office_ancillary.tga
ExcludedAncillaries office_magister_militum_west, office_magister_equitum_west, office_comes_domesticorum_equitum_west
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_peditum_west_desc
EffectsDescription office_magister_peditum_west_effects_desc
Effect Loyalty 2
Effect InfantryCommand 1

;------------------------------------------
Ancillary office_magister_scrinii_east
Image office_ancillary.tga
ExcludedAncillaries office_magister_officiorum_east, office_magister_memoriae_east, office_comes_dispositionum_east
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_scrinii_east_desc
EffectsDescription office_magister_scrinii_east_effects_desc
Effect Influence 1
Effect Trading 5
Effect Loyalty 2

;------------------------------------------
Ancillary office_magister_scrinii_west
Image office_ancillary.tga
ExcludedAncillaries office_magister_officiorum_west, office_magister_memoriae_west, office_comes_dispositionum_west
ExcludeCultures barbarian, carthaginian, eastern, hun, nomad
Description office_magister_scrinii_west_desc
EffectsDescription office_magister_scrinii_west_effects_desc
Effect Influence 1
Effect Trading 5
Effect Loyalty 2

;------------------------------------------
Ancillary office_mobadan_mobad
Image office_ancillary.tga
ExcludedAncillaries office_eran_spahbod
ExcludeCultures barbarian, carthaginian, hun, nomad, roman
Description office_mobadan_mobad_desc
EffectsDescription office_mobadan_mobad_effects_desc
Religious_Belief zoroastrian 1
Effect Law 2

;------------------------------------------
Ancillary office_son_of_chinglu1
Image sword_ancillary.tga
ExcludedAncillaries office_son_of_chinglu2, office_son_of_chinglu3
ExcludeCultures barbarian, carthaginian, eastern, nomad, roman
Description office_son_of_chinglu1_desc
EffectsDescription office_son_of_chinglu1_effects_desc
Effect Command 1
Effect TroopMorale 2
Effect MovementPoints 2

;------------------------------------------
Ancillary office_son_of_chinglu2
Image sword_ancillary.tga
ExcludedAncillaries office_son_of_chinglu1, office_son_of_chinglu3
ExcludeCultures barbarian, carthaginian, eastern, nomad, roman
Description office_son_of_chinglu2_desc
EffectsDescription office_son_of_chinglu2_effects_desc
Effect Command 1
Effect TroopMorale 2
Effect MovementPoints 2

;------------------------------------------
Ancillary office_son_of_chinglu3
Image sword_ancillary.tga
ExcludedAncillaries office_son_of_chinglu1, office_son_of_chinglu2
ExcludeCultures barbarian, carthaginian, eastern, nomad, roman
Description office_son_of_chinglu3_desc
EffectsDescription office_son_of_chinglu3_effects_desc
Effect Command 1
Effect TroopMorale 2
Effect MovementPoints 2

;------------------------------------------
Ancillary office_warlord_alemanni
Image sword_ancillary.tga
ExcludeCultures carthaginian, eastern, nomad, roman
Description office_warlord_alemanni_desc
EffectsDescription office_warlord_alemanni_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect InfantryCommand 1

;------------------------------------------
Ancillary office_warlord_celts
Image sword_ancillary.tga
ExcludeCultures carthaginian, eastern, nomad, roman
Description office_warlord_celts_desc
EffectsDescription office_warlord_celts_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect InfantryCommand 1

;------------------------------------------
Ancillary office_warlord_franks
Image sword_ancillary.tga
ExcludeCultures carthaginian, eastern, nomad, roman
Description office_warlord_franks_desc
EffectsDescription office_warlord_franks_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect InfantryCommand 1

;------------------------------------------
Ancillary office_warlord_goths
Image sword_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, roman
Description office_warlord_goths_desc
EffectsDescription office_warlord_goths_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect CavalryCommand 1

;------------------------------------------
Ancillary office_warlord_ostrogoths
Image sword_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, roman
Description office_warlord_ostrogoths_desc
EffectsDescription office_warlord_ostrogoths_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect CavalryCommand 1

;------------------------------------------
Ancillary office_warlord_sarmatians
Image sword_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, roman
Description office_warlord_sarmatians_desc
EffectsDescription office_warlord_sarmatians_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect CavalryCommand 1

;------------------------------------------
Ancillary office_warlord_saxons
Image sword_ancillary.tga
ExcludeCultures carthaginian, eastern, nomad, roman
Description office_warlord_saxons_desc
EffectsDescription office_warlord_saxons_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect InfantryCommand 1

;------------------------------------------
Ancillary office_warlord_slavs
Image sword_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, roman
Description office_warlord_slavs_desc
EffectsDescription office_warlord_slavs_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect InfantryCommand 1

;------------------------------------------
Ancillary office_warlord_vandals
Image sword_ancillary.tga
ExcludeCultures barbarian, carthaginian, eastern, roman
Description office_warlord_vandals_desc
EffectsDescription office_warlord_vandals_effects_desc
Effect Command 1
Effect TroopMorale 1
Effect CavalryCommand 1

dismal
10-25-2005, 00:13
It looks like there are 3 basic kinds of roman titles:

"Military" (generally requiring high command and/or some specific unit command traits):

Comes Domesticorum Equitum
Magister Equitum
Magister Peditum
Magister Militum

"Governnor" (generally won by having 5 or more loyalty plus some other positive mamangement trait):

Comes Dispositionum
Magister Memoriae
Magister Officiorum
Magister Scrinii

"Super loyalty" (won by having 7 loyalty):

Amicus Principis

It appears a single general can only have one title from each category, meaning they can get as many as 3 with Amicus Principis.