dawjr2006
10-25-2005, 04:11
This will be a first time wanting to mod something in a game. Having finished Barbarian Invasion with several factions now I am wanting to change a few things but lack the know how.
If someone can point me to where and how to change the following, I would be thankful. - I did search but couldn't find the answers I needed.
Spies, Assassins and Diplomats: I am wanting to make these trainable with a 0 build time so that they are similar to using a repair or retrain. I find it odd that training 1 single person (though a specialized focus) takes as long as training 100 troops. I also want to decrease the cost of upkeep on these units but increase the initial cost.
Ports: I was bugged by the fact the Goths didn't have the knowledge to build ports. Granted it's good for the game and probably correct, but I want all factions to have access to at least three levels of ports. I do not think they should all have access to all boats though, just the lowest level ones.
I would love to have squalor effect happiness less but effect population growth more. Is there a way to alter this. My way of thinking is to a point, people that are unhappy with living somewhere do tend to up and leave rather than just throw the government out. Having said this, I just finished ERE without a single rebelion pop-up... WRE is another story.
Also, how do I make the walls shoot faster or shoot different types of shots (fire arrows for example). Trying to make sieges more interesting.
Thanks for any help in this.
PS. I did look around a bit on the boards and in the files but can't find anything to help. So if these have been answered before a point to would be helpful as well.
If someone can point me to where and how to change the following, I would be thankful. - I did search but couldn't find the answers I needed.
Spies, Assassins and Diplomats: I am wanting to make these trainable with a 0 build time so that they are similar to using a repair or retrain. I find it odd that training 1 single person (though a specialized focus) takes as long as training 100 troops. I also want to decrease the cost of upkeep on these units but increase the initial cost.
Ports: I was bugged by the fact the Goths didn't have the knowledge to build ports. Granted it's good for the game and probably correct, but I want all factions to have access to at least three levels of ports. I do not think they should all have access to all boats though, just the lowest level ones.
I would love to have squalor effect happiness less but effect population growth more. Is there a way to alter this. My way of thinking is to a point, people that are unhappy with living somewhere do tend to up and leave rather than just throw the government out. Having said this, I just finished ERE without a single rebelion pop-up... WRE is another story.
Also, how do I make the walls shoot faster or shoot different types of shots (fire arrows for example). Trying to make sieges more interesting.
Thanks for any help in this.
PS. I did look around a bit on the boards and in the files but can't find anything to help. So if these have been answered before a point to would be helpful as well.