A_B
10-16-2002, 21:21
I've just finished making a very hard Byz. Mod. It is not historical. Rather, it is intended to be plausable, but mostly fun to play. Byz. start in Moldovia only, with no money. It has to attack into the only weak kindom around (Hungary) to survive - Poland and Russia are Byz. other neighbors, but are already powerful. If a new kingdom can be established in the Balkans, then there is still trouble on all sides - no more hugging the map edges, and only having to defend a few key areas. The Byz. are surrounded by large, expansionist empires of different relegions.
New units; Alan MC are purchasable, Byz. Inf. are down to 80 men, Velite skirmishers (modified kerns), Byzantine Legion - improved byz inf, which have a few Javelins to throw, Elite Velites (Almuguavars) and a few others. These are good units, but cost a lot - more than they would for the AI, and require more tech.
Some other items to increase the challenge; chance of rebellions increased (but not to the level of the MOYA mod), and there will be a limit on strategic assets - you can only fill the roster, but can't purchase so many that you have to scroll through them. This will force the player to pick the right strat. units, and reduce the spy assaults (which make the game too easy), and will have the side effect of reducing micro management.
All of this is designed to make the game more challenging throughout, with no long periods of peace possible. Fighting starts by turn 3, and is pretty much continuous. Byz. are the only faction designed to be played. Everything in the game is intended to make it hard on them.
I'm a day into the campaign - after spending a week getting the units right. I'm just trying to see if anyone else is interested in this sort of challenge.
New units; Alan MC are purchasable, Byz. Inf. are down to 80 men, Velite skirmishers (modified kerns), Byzantine Legion - improved byz inf, which have a few Javelins to throw, Elite Velites (Almuguavars) and a few others. These are good units, but cost a lot - more than they would for the AI, and require more tech.
Some other items to increase the challenge; chance of rebellions increased (but not to the level of the MOYA mod), and there will be a limit on strategic assets - you can only fill the roster, but can't purchase so many that you have to scroll through them. This will force the player to pick the right strat. units, and reduce the spy assaults (which make the game too easy), and will have the side effect of reducing micro management.
All of this is designed to make the game more challenging throughout, with no long periods of peace possible. Fighting starts by turn 3, and is pretty much continuous. Byz. are the only faction designed to be played. Everything in the game is intended to make it hard on them.
I'm a day into the campaign - after spending a week getting the units right. I'm just trying to see if anyone else is interested in this sort of challenge.