View Full Version : Success with Scots and Flemish Pikes!!
Well my game now includes Scottish and Flemish Pikemen..Yeh!!!
I am depicting them as between the short spear and 20 ft pikemen. The pikes of the Scots and Flemish were around 12-14 ft in length and they appeared around 1300. The Flemish and Scottish pikes have identical stats. The main changes from a pike is the reduction of melee to 0, Cav def bonus reduced to 5, and only three ranks count for combat rather than four. This places them between spears and the regular pike. To build requires townguard2 and spearmaker3, thus a castle is needed. They will show up as the earliest pikes along with the Swiss. They can only be produced in Scotland or Flanders but will fight for anyone. Cost is only 175 with support of 5. I may increase their morale to 3 from the 2 of regular pikes becuase of their national characteristics but haven't decided yet. I may make an early version of the Swiss as well.
Pretty cool...heh.
In the late game, I stationed 200 Scots pikes in Scotland and 100 Flemish Pikes in Flanders.
When did the Landsknechts show up??? Or did the Germans have any short pikes before the Landesknechts officially show up?
[This message has been edited by Jagger (edited 10-15-2002).]
Hakonarson
10-16-2002, 09:24
Well done!! http://www.totalwar.org/ubb/smile.gif
Just a couple of points tho - Flemish pike should be a little better than Scots - the Flemings weer militia who trained and were often rather well equipped with armour.
Most Scots were completely unarmoured and generally untrained - although at Flodden their front ranks were comprised of dismounted nobles who were well enough armouored so the English noted that neither bill nor bow was effective against them.
shogunlatte
10-16-2002, 12:32
the landsknechts apeared in the late 15th century you can read about them at www.st-mike.org/groups/german/ (http://www.st-mike.org/groups/german/) or www.landsknecht.com (http://www.landsknecht.com)
Might I humbly request if I may use your Scots and Flemish in a TC mod I'm currently working on? It covers a famous war of the Late Middle Ages suffice to say... more details available upon request!
dclare4@yahoo.com
Gilbert de Clare
Dclar, no problem.
However the unit prod file also includes some additional new units. And since they are in the prod file, all of the files must be included.
So the package would include Scotts Pikemen, Flemish Pikemen, Breton Javelinmen and Bonnacht Spearmen.
I am also adding in Genoese Crossbowmen and probably an Irish Light horse with javelins. I am also considering a light Welsh spearmen
Let me know if you would like the whole package or just what I have now.
Lord Krazy
10-17-2002, 05:39
Jag have you seen my request to community
thread?
I would be happy to use you stuff
as it would make it easier for me
and compatable with yours
I could do some different weapons
and icons.Unless you are doing this also
then you could send me the lot
and that would even be better
Let me know.
Thanks,
LK
LK, Great idea!
I have completed the Scottish Pikes, Flemish Pikes, Bonnacht Irish Spearmen, Briton Javelins and Irish Light Horse. I will probably do the Genoese Crossbows next. I don't know what I am going to do after these. Maybe look at the HRE or Spanish. I like doing the regionally specific units though if I can get information about them.
I will send these to you this week. I do want to review the costs, builds, stats and other factors in regards to the crusader_unit build file to make sure they fit in properly within the game. But I should be done with that by the weekend at the latest.
I have been having one problem. Everything works fine in the game. But when I start up the game, I get a message about parsing names in the deadunits file. I just click it and go on to the game. Again everything works fine. I don't know why such a simple straight forward file like the deadunits file is having a parsing problem. Especially when everything works.
Okay... at the risk of letting the cat out of the bag prematurely I'll just spill it now. Strangely you have a LOT of the units that I will be needing for my TC mod and so I'll just tell you and maybe you could help me get this thing off the ground. The reason for my posts on pagan factions and the hardcoded hero names is I'm in the midst of doing a TC mod of MTW based on... ta-dah!! The Wars of the Roses.
I've changed all the faction names, messages, place names to reflect the period. Its not exactly Kingmaker TW but I couldn't really simulate the Royal Heirs thing so I just went with the factional domination thing. You have the usual cast of characters but since MTW has individually named generals and heroes and kings I hope to include real historical characters - hence my query about faction heroes, when and where they appear.
Deaths now can only occur from battles, assasinations or plague (the inquistors can now only be built by 'foreign' minor factions (non-player) and should be stealth units (invisible!!) and are now Plague and Black Death). Dying of illness is now 'faction spirits flagging - the noble heir makes an inspirational speech and revives them'. Emissaries are now Heralds, Princesses are now Heiresses, Assasins are now Murderers (in the tradition of Shakespeare - assasin seems kind of anachronistic to the period and place) and spies will now be - female!! I plan to replace the spy portraits and perhaps someone can recolor the spy 'piece' or make the princess 'piece' a bit more... revealing... to replace the spy 'piece'. Women were used either as bargaining chips or as temptresses as evidenced by Ankaret Stafford, Eleanor Talbot-Butler, Elizabeth Woodville and Jane Shore as men like Humphrey of Gloucester, Edward of March and William Hastings soon discovered.
The factions include Stanley, Woodville, Irish, Percy, Stafford, Plantagenet York, Midland Lords, Yorkshire nobility, Marcher Lords, Fitzalan, Tudor (Lancastrian), De Vere, Neville (Kingmaker), Mowbray, De la Pole, Courtenay, Beaufort, West Country nobles and the Foreign Powers (ex-Golden Horde) and the King (Papacy). The game works surprisingly well as it is - Warnings vs fighting fellow Christians are now Royal Displeasure over Breaking the King's Peace, Excommunications are now Bills of Attainder and Pope declaring a crusade is now Commissions of Array vs the 'traitors'. Religion is now Political Alignment with Christian and Muslim being replaced by Yorkist and Lancastrian (w/c makes very little difference once the squabbling starts!)
Basically the game starts in the 1430's/40's and is theoretically seasonal. I use the term turn or season but its definitely not years anymore. Monetary unit is now Marks. Buildings and land are now more representational - for instance, the Crusade and Jihad are Yorkist and Lancastrian Parliamentary Embassy's for example and their Chapter House and Ribat are Yorkist and Lancastrian Supporters in Parliament. Each land area is now a specific 'honour' - the great estates and manors and castles that would make up a specific title. The Royal Palaces, Chancellry, etc are now Noble Courts, and different grades of Hereditary honours (certain families would have certain titles kept 'in the family' - like you never see a Yorkist lackey take the Earldom of Oxford) while the Admiralty building is now an 'Order of the Garter' nomination for whichever commander you wish to elevate.
As for units - here's where I'm hoping that you can help me - they will include the ff:
Spanish Calatrava Knights - West Country Knights
Profiting from the gold and tin mines of Cornwall and Devonshire with a strong attachment to the sea and not adverse to piracy, these knights are very independent-minded and fiercely loyal.
German Teutonic Knights - Marcher Knights
Hardened by decades of strife against Welsh rebels and each other they are sturdy, ruthless and ambitious.
Knights Hospitallers - Knights of St.John
The last of the original Western Military Orders they were still on hand to fight in the famous sieges of Rhodes and Malta. In England the Prior of the Order took the Lancastrian side at Tewkesbury and paid for it with his life.
Knights Templars - Garter Knights
The highest order of knighthood in the land, the standards are strict, their loyalty is unquestioned. These are the finest knights in the land.
Order Foot - Gentlemen at Arms
Parliament sanctioned embassies are escorted by gentlemen soldiers in harness to help ensure the safety of the embassy and that the wishes of Parliament are obeyed.
Master Bowman/Master Gunner - elite Longbows/elite arquebusiers
Cheshire Archers - elite Royal bodyguard longbowmen.
Bulgarian Brigands - Scottish bodyguard archers (they look like they're wearing kilts!)
Lithuanian Cavalry - mounted Cheshire archers (change of nomenclature only)
Woodsmen - Foresters (change of nomenclature only)
Steppe Cavalry - Scottish Border Horse (change of nomenclature only)
Byzantine Infantry - French Infantry (change of nomenclature only)
Ottoman Infantry - Scots bodyguard archers Armoured (change of nomenclature only)
Polish Retainers - Scots nobles (change of nomenclature only)
Muwahid Infantry - Welsh spearmen (change of nomenclature only)
Spanish Jinetes - Irish horse (change of nomenclature only)
Fanatics - Yorkist supporters (change of nomenclature only)
Futwaa - Lancastrian supporters (change of nomenclature only)
Varangian Guard - Border Axemen (change of nomenclature only)
Vikings/Huskarls - Border Reivers (change of nomenclature only)
Urban Militia - Local Militia (change of nomenclature only)
Peasants, Archers - base troops requiring only a fort to be raised. Levee quality.
Another thing I wish to do is provide different recruitable unit sizes for the locally raised units. Instead of forcing a player to raise 80 spearmen all the time or something, I want the troops to be differentiated as follows:
Ordinary Companies - affordable but small in number
Noble Companies - only nobles with sizable income can support this
Great Companies - only the wealthiest nobles (York, Neville, Stafford) can field these.
for example:
Knights - 10 Ordinary /20 Noble /40 Great
Longbows - 30 Ordinary / 90 Noble / 180 Great
Levees - 50 Ordinary / 100 Noble / 200 Great
Quality is furthermore divided into the Royal Bodyguard, De Maison (Retinue), Shire and Levee. The elite is of course the Royal Bodyguards such as the Garter Knights, Cheshire Archers and Gentlemen at Arms, these are the ONLY units that the Papacy (KING) can raise but the Midland Lords of Audley and the house of York can also raise Cheshire Archers. Naturally they cost a fortune to raise and almost as much to maintain. De Maison troops are of slightly lower quality but are very good in and of themselves. These are the personal retinue, indentured and provided for by the great Lords. Knights, Billmen and Longbows are of both Retinue and Shire quality. Armour and Equipment are the equivalent of the Bodyguard troops and the Longbowmen are armoured and armed almost as well as billmen (the troop type seemed to be one in the same in some accounts I've read). Shire, the lowest level are militia quality troops, relatively affordable though still expensive, and with very little motivation for the fight. They are also not as well equipped, Shire billmen and longbows being unarmoured while shire knights are not as well armoured or motivated. Levee troops are the base troops one can recruit, Peasants and Archers (w/c now should only need a fort), Spearmen (fort and spearmaker), Local Militia (fort and urban militia training center) and are low morale, low motivation troops, cannon fodder for battles.
What I hope to do, though, is force the players to rely on subterfuge and other devious means like spies, parliamentary embassies, etc to gain their means by making the subterfuge units and parliamentary writs cheap and the fighting troops very expensive. This will, I hope simulate the atmosphere of sporadic fighting and cold war style in-fighting and backstabbing.
Each faction will 'nominally' support a royal heir and sponsor his rise to power and at the conclusion of the game I hope to replace the victory messages with a sort of 'this is what happens under the reign of King...' - Stanley for instance supports Henry Tudor, Neville supports Clarence, Stafford supports 'evil' Gloucester, Mowbray/Howard supports 'good' Gloucester, etc.
As it is you've already accomplished a lot with your new units and perhaps if you're interested you might help me with this. I'm kind of wary working with the building and unit files. Since this is TC I would rather you just modified the original unit files and delete the superfluous units.
Well, now that I've outlined the ideas I've put myself at your mercy in the hope that you can help me to accomplish this. I await eagerly your reply.
Humbly yours,
Gloucester
Lord Krazy
10-17-2002, 17:25
just put thier name in the deadpagecoor....
pick coordinates of a unit from same bif
paste it in at bottom
eg.
scotchhead
xx xx xx xxx xxx xxx
xx xx xx xxx xxx xxx
xx xx xx xxx xxx xxx
xx xx xx xxx xxx xxx
end of error message.
if you put more units
then in prod or put the wrong name
same thing happens.
LK
Cant you post a picture of this units?
Hi Declar, sounds like a good mod!
The way you are thinking of addding/changing units should be very easy for the most part. Many of the units can be simply changed by giving new names in the loc/eng/names file. However it would be a little more work if the same base unit must be used for a variety of new units-but not much more.
How are you adjusting the map or are you just using England/Scotland/Wales portion of the existing map?
Most of my units are early units and may not be applicable to your mod-although they might be. The Scottish pikes should be fine.
I also just completed a Welsh spearmen company. But again it is early time frame.
LK, where do I send these units to collect?
Also I reviewed my deadpages cood file and simply cannot find a reason for the parsing message when I load. I have no idea what is causing it.
triple post
[This message has been edited by Jagger (edited 10-18-2002).]
Triple Post...
[This message has been edited by Jagger (edited 10-18-2002).]
Xero, all units are using existing bifs and existing body/shield/weapon bifs. So none will look completely new.
However each unit is unique and has certain capabilities. For example, this is what I have done up to now and the special capabilities.
Light Irish Horse. A small 30 man cavalry unit with a javelin capability. Medium speed, low honor, low defense, low armor. Armed with a sword as well, but really a throw javelin and run unit. It can't stand up to anything else on a horse-nor much on foot that wants to fight..
Bonnacht Spearmen. An Irish javelin armed spearmen unit which represents a sightly lower quality spear counterpart to the Gallowglas and fights in close formation. Uncontrollable tendencies in battle
Breton Javelinmen. A javelin armed skirmisher similiar to the Kern but of smaller formation size and some small stat differences.
Scottish Pikemen. This unit lies between the 6 ft spear and 20 ft pike unit. Originally showed up around 1300. Stats to match between a spear and a pike. Weakly armored but good honor.
Flemish Pikemen. Similiar to Scottish Pikemen but better armor and defence due to the richness of the region. Honor like a reg pikemen.
Welsh Spearmen. An early era skirmishing spearmen with javelins. Formation spacing is between tight and loose. The unit has poor armor/defense but fast for skirmishing. Yet can also stand up to cavalry if necessary with their spears. Ideal for broken terrain. Uncontrollable tendencies in battle though.
[This message has been edited by Jagger (edited 10-18-2002).]
hello there Jagger,
Its a TC mod where I planned on changing just the names at first of the units since I don't really know or want to experiment with remaking the crusader unit file (after a series of disastrous crashes) so I've been focusing more on the scenario aspect. Suffice to say I've changed all the faction names, all the province names - yes it uses the WHOLE map (you can't fight the war of the Roses on that dinky little England in MTW!!) where England is represented basically by Continental Europe, the Northern Marches and Scotland are Russia, Poland is Yorkshire/Lancashire with special ZOOM MAP areas w/c I've placed in Asia Minor (you can only get to them from certain territories in the Poland/Baltic area, the Balkans are East Anglia, Italy is the London and Middlesex area, Northern France is the Welsh March, the British Isles are Wales, Iberia is the West Country and South France is Southern England with another set of ZOOM MAPS in Africa. Palestine is also a ZOOM MAP for the midlands and Berkshire. Denmark is the Dublin Pale w/c is linked to Scandinavia w/c is mainland Ireland. Finland is the Isle of Man. The mediterranean islands are also ZOOM MAPS w/c include the Isle of Wight, the Tower of London (reachable only by boat), the Isle of Ely and Fotheringhay Castle, the Yorkist stronghold. With all that land area there still weren't enough provinces to go around for all the titles and offices I listed so many are compiled into one. The Chamberlains, Chancellorys, etc are now hereditary titles and the titles for land are now 'letters patent' - titles that can be given away to whoever owns the place. I pretty much covered everything and you get many interesting titles such as Ferrers of Chartley, Grey of Ruthyn, Constable of Dover, Lord Chief Justice of England (who gets Pontefract Castle!) and Prince Bishop of Durham. Each title provides an amount of income per season (the values I have are for annual allowances but I reasoned since the scale is seasonal and the monetary unit is marks I didn't need to scale down) w/c can really separate the 'haves' from the 'havenots' - most of the havenots I plan to make minor factions anyways and I've included some like De vere merely for the sake of people who would want to make Historical Battles - I hope to redo the shields and flags so that each faction sports historical heraldic colours and badges (its kinda funny cuz De Vere is Sicily w/c is gray and York is England w/c is red. Barnet anyone?)
I did plan to make most of the units immediately modifyable by just changing name and description. However, I need help in reassigning their buildable locations. For instance, most of them are 'borderers', irregulars from the turbulent Scottish borders and I would like them to be recruitable only in the Russia area of the MTW map. The Irish troops would only be available in Scandinavia. As I see it all the troops you've listed are 'must-haves' for the mod. Oh and I forgot to add earlier:
Saharan Cavalry (or some other suitable very light recce cav) - Scourers
Alan Mercenary Cav - Prickers
Also even if troop types like Longbows, Knights and Billmen are there, I'd like for them, as I mentioned earlier to come in three sizes (like a softdrink!) where most factions would be able to afford the 'ordinary' companies, the 'great' companies should be WAY out of reach of all but the most wealthy nobles. Also, the buildings will be revamped entirely. I want to show the difference between the 'fortified manors' that were most of the English 'castles' and the actual castles such as those in Wales and the North. I hope to be able to start off with two 'castle' options - the Fort w/c you can upgrade to a Keep, and the Manor w/c you can ask for a 'licence to Crenellate'. Forts would enable the raising of troops while Manors would give economic bonuses. Thus a lord will have to choose carefully what he needs more, warriors or wheatfields.
Beyond this you cannot go. The only castles will be the well established ones and if they are damaged you can only rebuild up to a certain level. I don't want castles to progress from fort to fortress like in the current game.
So far, so great! http://www.totalwar.org/ubb/smile.gif I renamed the Muslims and Danish already so the Danes have Irish names now (Og Burke, murtherer, at thy service) and the Muslims have Northern names (they include the Stanley, Stafford and Percy factions). Interestingly, I've been able to discover the heroes through this renaming. The non-heroes will all have WotR names while the heroes will keep their old names like Nur El Din or something. So its two birds with one stone!
After I'm done renaming, I'll start renaming the map itself. Its bound to be a bit confusing with all the 'zoom maps' but I'll include a 'map' in the final package that shows how to get to where from where. Perhaps chaps like Giskard who know how to rearrange the territories can rework the map later so its less confuzling.
Anyways, thats about all for now. Thanks for the interest and looking forward to working with you!
Gloucester
P.S.
Is War of the Roses Total War (WotRTW) too ponderous? Its of course just Roses Total War for short...
Yikes!! It looks like there's a limit of 120 or so men in the crusader unit file... gotta rethink my company sizes...
Gloucester
Hi Gloucester,
Sounds like you are making some good progress. I like the name War of the Roses-Total Wars.
I added some more new units yesterday-early Norman Knight, early Spanish Knight and housecarle Spearmen.
Unfortunately, I am starting to have some problems with the deadpage coord files. I just noticed today that archers were dying but not leaving bodies behind. I need to solve that problem before I can post the units. Hopefully will be able to do it this weekend.
Once that is done, I can send you the files or you may just want to download them once I submit them to the org.
Lord Krazy
10-19-2002, 14:17
Quote Originally posted by Jagger:
.
LK, where do I send these units to collect?
Also I reviewed my deadpages cood file and simply cannot find a reason for the parsing message when I load. I have no idea what is causing it.
[/QUOTE]
---------------------------------------------
To my e-mail address maybe
rodaigh@yahoo.co.uk
Have you ever looked at the user
profile thingy by any chance?
Mine tells you very little
but it has my e-mail.
send me you prod11 and deadpage
have you the same unit in twice maybe,
any way send them also .
Thanks LK!!
That wasn't the exact solution but close. The very first "test" unit was still in the dead file even though I had removed the unit from the game. Now that the "test" unit is out of the dead file, it works fine!!!!!!!
Lord Krazy, what units are you working on? If there are any you are specifically doing now or want to do, I will leave them to you.
So far, I have done the following:
Scottish Pikes, Flemish Pikes, Bonnacht Irish Spearmen, Briton Javelins, Irish Light Horse, Welsh Spearmen, early Norman Knight, early Spanish Knight, Housecarle Spearmen.
This weekend, I will probably do an early German Knight and the Sicilian muslem archer and Sicilian muslem horse archer. I would like to do a Genoese and Brabant crossbowmen but will wait till the patch comes out. I would like to see the new missile file. Hopefully it will be in the patch.
I have also started modifying the startpos file. I am adding some of the new units as startoing units in some of the provinces. Just for the fun of it, I also set a minimum rebellion level of one for all provinces from the intial zero rating. Those that had greater than one initially, I increased by two. So Scotland will really be tough to take and hold now. I also doubled and tripled the starting armies of rebel regions. They won't be so easy to walk in and take anymore.
I really wish the patch would come out so I could get started on a new campaign...
Lord Krazy
10-20-2002, 12:20
I'll post a full list in the request
thread later I'll put the above in the mod
it' one tenth of the work done for me already
he he.Some of the units you did have been
requested so they should be in really.
so send the prod11 and the files from
men folder and that will do for starters
Thanks
regards
LK
btw this is just so we can have a maxed out
prod to play with ,not to be taken seriously
as I will not have the time right now to make 99, well 88 now, perfect units,
but it will hopefully give people
a chance to see the potential,
as doubling the units gives a bit more
flavour to the game I think and you
can give everyboby a unique unit if you
want.I now there is never enough but
200+ is a lot.
So far so good. Fixed up the place names and now all the places are at least named for the WotRTW now. Have to revamp the unit scheme though as I just learned that unit base sizes can't go over 100. Got some interesting ideas for this though. BTW I tried playing a custom battle using the activated 'minor factions' and the game hung on me - it also wouldn't display the faction shields. Can anyone help me out on this (what can I do about it?)
One major change is I thought I should make Lancaster the Christian faction and York the Muslims but somethings wrong now and the tooltips of the religion in the diplomatic page haven't changed. Now I'm thinking of just changing it back. Its really tough changing all those things when you're doing it alone. Can a guy go blind doing this?
Anyways, its looking good. Will send you the unit listing I'll need. I'm also looking into later perhaps redoing it for the HYW so you can use the majority of your units, Jagger, and if you like WotRTW we'll see what we can do. Its really a lot of donkey work but its not all that difficult.
Anyways, regards,
Gloucester
Well sportsfans looks like the Yorkists will be the 'Christian' faction after all. Can't fix that bug and can't find the entry that will let me change the religion name. So I'll stick with the old configuration. Heck the pope excommunicates everyone at least once in a while anyways so there's no difference.
Gloucester
How does this sound Jagger... the player factions will have all the money but CANNOT recruit any troops besides De Maison (Retinue) forces w/c will be very small strength. Thus they will have to use all their dough to BRIBE the troops of the 'regional' factions (Midland Lords, North Countrymen, West Countrymen) the latter factions being non-playable (minor factions). I've pretty much worked through the unit sizes now, but thats the most obvious change. Now you will have to 'indenture' and promise 'livery and maintenance' to raise your troops!
What you all think?
Gloucester
Hi LK, I will send my completed units to you tonight.
Hi DeClar,
"activated 'minor factions' ..."
Unfortunately, I have never tried to activate minor factions. I know others have with success. You may want to search some of the other threads.
Hehe...someone can go blind doing this. One little tiny error can take hours to find.
"the player factions will have all the money but CANNOT recruit any troops besides De Maison (Retinue) forces w/c will be very small strength. Thus they will have to use all their dough to BRIBE the troops of the 'regional' factions (Midland Lords, North Countrymen, West Countrymen) the latter factions being non-playable (minor factions). I've pretty much worked through the unit sizes now, but thats the most obvious change. Now you will have to 'indenture' and promise 'livery and maintenance' to raise your troops!"
That is an interesting twist.
Sounds like you are making some very good progress. I will be glad to help but I not sure how much time I can commit. My time seems to jump from a lot to absolutely zero depending on what is going on with work and life. But I will help as I can.
I will be sending you the units that I have done up to this point.
Ditto with me and time and life but rest assured that the mod is proceeding splendidly. I got the darn religion switcheroo fixed up too and now Christian is Lancastrian and Muslim is Yorkist and Orthodox is Foreign. I may have to make the Pagans into the Moderates instead of the Jewish as I previously planned. The problem is the Jewish faction isn't actually recognized by the game except as a religion. I'll probably switch it around so that Jewish is unconcerned and Pagan is moderate. Would anyone know how the Pagans react? Are they any more aggressive than others or would that depend on the strategy that you give them (Orthodox_Stagnant, Catholic_Trader, etc.)?
Gloucester
WotRTW is well on its way. I just emailed you the list of units that will be included in the mod. Most are just name changes so hopefully you don't get intimidated, while a lot of the others are just different sizes of units. Mainly the problem I guess will be assigning units to factions.
I think I forgot to add a list of factions:
Almohad NORTHERN LORDS (under the Greys)
Byzantine STANLEYS
Danish IRISH (under Lord Butler)
Egypt PERCY
England YORKIST
France MIDLAND LORDS (under Lord Audley)
Germany MARCHER LORDS (under Lord Talbot)
Italy TUDOR
Poland NEVILLE
Russia MOWBRAY/HOWARD - NORFOLK
Spain COURTENAY
Turkey STAFFORD
Aragon BEAUFORT
Burgundy NORTH COUNTRY
Golden Horde FOREIGNERS
Papacy THE KING
Sicily DE VERE
Novgorod DE LA POLE
Switzerland FITZALAN
All the factions named after nobles and the Marcher Lords under Talbot are Player Factions (Major). The rest are minor factions (the ones where the noble lords get their troops from). De Vere and Tudor are like Novgorod and Russia in the MTW game - In the Early and High periods its De Vere (Sicily) and in the Late Period its Tudor (Italy).
BTW please add your Scots Pikemen to the list. Forgot to include them.
Hope this perks up your interest a notch! http://www.totalwar.org/ubb/smile.gif
Thanks Jagger,
Gloucester
Some changes... the Hungarians are no longer the 'West Countrymen' - they occupy the land w/c represents east Anglia in the game so I'm making them the Howards. One problem I've noted though. The Hungarians have two first names! I'm not kidding. The program apparently picks two names from the first set w/c is apparently forenames and surnames so you get stupid combinations of first names like Howard Howard. WTF!!!! I spent the whole night trying to find my way around this without luck. Is there any way to change the naming style of a faction?
Also I'm working on new Shields and Flags. I have BIFreader from here, the newest version. How do I save files to another format like bmp or gif or something from bif reader? When I did flags/shields tga files they didn't appear - what should I do? Whats the correct settings for redoing the flags and shields tga files? Like what was done for Scotland/Wales,etc.
Thanks,
Gloucester
Some changes,
Just an update on WotRTW... I really couldn't get the stupid Hungarian names to work - they're always assigned two first names (their first names can also be their surnames) so I'm just gonna have to drop the idea of having Howard there. Now the Hungarians are the French. At least you can have a de Lattre-de Tassigny and it doesn't sound so bad. The Golden Horde are now pure Scottish. I've also been changing the flags and shields for the battles and now all of them have their faction flags up and some of them have their shields. One visual improvement w/c was never taken advantage of was the possibility to have different shields for different unit types. Like Chiv. Knights have a different shield from Chiv. Ft.Knights. Thus I'm making the Royal Knights (retinue) have the shield of the chief noble, the Chiv. Knights the shield of the most powerful noble (aside from the leader), the Chiv. Ft.Knights the shield of the second most powerful and so on, while the foot soldiers and sergeants can have variations on the faction leaders badge.
Most of the names are in place now. I've not gotten around to doing the French/Burgundians (midland and Yorkshire) or the English (Yorkists) or the new Hungarian Frenchified names but all the others are pretty much there.
Oh and the most major change - the Christian vs Muslim is not the best conversion for the York vs Lancaster wars because the King will declare war on the Yorkists from day 1. A more apt portrayal would be Catholic (Lancaster), Orthodox (York) and Muslim (French) so you start out at the latter half of the HYW. The Holy land is now France.
Well suffice to say it works splendidly, the shields and flags are nice (could post some up if I knew how!!) and all I need are the units to make it workable.
best regards all,
Gloucester
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