View Full Version : Damn you traitors!!!!!
Taiwan Legion
10-28-2005, 13:49
I'm the ERE, and I've pretty much pushed the WRE off Italy. I was just enjoying how much I rock, and then one of my cities in Sassanid land revolts, creating the ERE rebels, taking two of my generals with it. It just so happen that those two generals were my main offensive force. They both have Roman retrained plumbatariis and first cohorts. They also have cataphracti and clibrinarii, and some alan nobles. Each of them have about 3 carriage bastillae, and some eastern archers. All of their unit have silver weapon and armor, and most of them have silver experience.
Needless to say, I was caught with my pants down, and I lost many cities. :surrender: (Managed to kept Rome tho). I had to recall my expeditionary forces back from Carthage and Dacia, so that I could deal with those two generals in Italy. :knight:
cant you predict which generals are subject to bribes?
I would suggest to keep them outsite the cities....
Dutch_guy
10-28-2005, 14:23
well he doesn't mean his generals defected due to bribes, but due to disloyalty, which like command , is a feature for WRE,ERE,WRER<ERER and Goths.
Low loyalty + low public order = treason.
And keeping them out of the cities doesn't help, getting him out of the region/province does.
As for the Bribes, surtain vices help the process of lowering the bribes for him to turn from your faction to another one.
:balloon2:
what I mean is that if you have generals with low loyalty, dont bring them in the city... then if they get turned, you dont loose the city
Ok so a city in the east revolted and became the East Rebels? And two massive armies in Italy joined it???
Dutch_guy
10-28-2005, 15:13
what I mean is that if you have generals with low loyalty, dont bring them in the city... then if they get turned, you dont loose the city
ok, I get it, though I have seen the city turn as well , with a disloyal governor not in the city it self - but in the same region/province.
:balloon2:
Garvanko
10-28-2005, 15:24
Ive seen that, too. My city turned to the rebels even though my Governor was outside. I think it only happens though if he is the only family member in the province..
The disloyalty of successful generals is one of the major challenges the ERE faces during the final push. You have to watch and shuffle your generals around as they lose loyalty. As a last resort, build forts to keep you problem children in until you need them. I do that with good war leaders with lousy management and law/unrest skills.
Somebody Else
10-28-2005, 16:41
Hmm... playing as WRE (with a reversion to Paganism) I sent my ERE bashing force over the Hellespont - only to have them turn traitor on me... fair enough - I lost some experienced troops... Oh, and both my faction leader and faction heir.
Ah well...
Horatius
10-28-2005, 22:53
Hmm... playing as WRE (with a reversion to Paganism) I sent my ERE bashing force over the Hellespont - only to have them turn traitor on me... fair enough - I lost some experienced troops... Oh, and both my faction leader and faction heir.
Ah well...
So your faction leader and hier rebelled against themselves?
I know it happens, I just haven't had it happen to me yet.
Taiwan Legion
10-31-2005, 05:33
Updates!
Well, I managed to recall some expedition troops back from Africa and the East, to deal with those 2 elite armies. I fought the Rome retrained all silver stack. Best battle ever. They had carriage bastillae which severly reduced me at first, but my archer dealt with them swiftly. Then our battle line met. With bunch of flanking and sorrounding. I've routed all their infantry but they still had a comitantes first cohort left, which routed 2 of my limitarii. I have one legio lanciarii left, which started poking the comitantes. I rushed in my general for melee, but the cohorts killed me down to 4 man. I thought it was all finished, then I found that I had about 2 units of mercenary sarmatian horse archers left. I sent them all into melee from different positions, AND I KILLED THE COMITANTES.
Wow, those sarmation HA are really some strong units. They practicaly saved my western front.
PseRamesses
10-31-2005, 12:10
@Taiwan Legion,
Never ever use generals with low loyalty - period! Send them deep into enemy territory or put them on a single ship and attack a large fleet until it sinks. Caution: check a victorious general since his loylaty drops when he gets more successful - very annoying! In BI I hardly ever use the same general for more than a battle or two due to this "bug" but in RTW I used them from 16 until they died.
Zatoichi
10-31-2005, 18:52
I like the fact that as Romans you have to keep an eye on things like this - it makes for more unpredictable campaigns, which in turn leads to more replayability. There's also the converse side of rebelling, which is having rebel generals and their armies join you out of the blue. Sometimes you can end up with more gold shielded peasants than you can shake a stick at, but more often than not you get some decent troops and a new general or two for free. Bargain!
Abdel Hak
11-01-2005, 19:43
I have also noticed that your victorious general loose loyalty after a succesfull battle.
Is it a bug? Or is it a game feature?
Regards, Abdel Hak
PseRamesses
11-01-2005, 20:01
I have also noticed that your victorious general loose loyalty after a succesfull battle. Is it a bug? Or is it a game feature?
Regards, Abdel Hak
Feature. I can´t belive that they have missed this obvious one so it must be a feat.
Feature. I can´t belive that they have missed this obvious one so it must be a feat.
It makes sense that they loose loyalty as they win battles, because then they think they are the general winning battles, and that they can start their own faction or make their own empire. They become annoyed at the faction leader's incompetence, at the fact that they are winnning all the faction's battles. Therefore they think they are the driving force behind the faction and that they could lead far better than the faction leader. Basically, they get an "I'm the best" complex, by it being proved in battle.
Trithemius
11-05-2005, 05:06
It makes sense that they loose loyalty as they win battles, because then they think they are the general winning battles, and that they can start their own faction or make their own empire. They become annoyed at the faction leader's incompetence, at the fact that they are winnning all the faction's battles. Therefore they think they are the driving force behind the faction and that they could lead far better than the faction leader. Basically, they get an "I'm the best" complex, by it being proved in battle.
Just load them up with titles, you can stack a couple of them, so just do so if your generals are looking a bit "keen".
Silver Rusher
11-05-2005, 21:32
WRE,ERE,WRER<ERER and Goths.
no, loyalty only applies to factions with roman culture. (WRE, ERE, WRER, ERER and RB)
Alexanderofmacedon
11-05-2005, 23:45
Kill em all!!!~D
PseRamesses
11-06-2005, 13:04
no, loyalty only applies to factions with roman culture. (WRE, ERE, WRER, ERER and RB)
Goths have the loyalty feat too m8!
The revolters are the Ostrogoths I believe. And I didn't know the Romano-British revolted, they just appeared when I took Eburacum and Londinium.
Trithemius
11-07-2005, 03:13
I found the ERE rebels to be a nutritious source of family members. I precipitated their appearence during some slash-and-burn forays into the Sassanid hinterland and they appeared with a truly massive stack of peasants and about five family members. Over the course of the next few turns, three of the family-members switched over to my side - and one of them was suprisingly good (positive, good commander, very loyal (ha!), and lively, and some others).
So rebels aren't all bad, provided the pop up somewhere predictable. ~;)
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