View Full Version : Favourite faction?
edyzmedieval
11-01-2005, 10:20
Hey guys,
Which is your favourite faction?!
Takeda all the way. ~:cheers:
I'm going back to STW a bit, cuz it's Christmas is approaching, and the music always makes me sentimental. ~D
Hi Edyz,
Good to see you in Sword Dojo and to hear you'll play a bit Shogun again!~:)
I'm more an Uesugi Person myself... :duel:
I love to see arrows fly and I love to see my enemies die...
:bow:
edyzmedieval
11-01-2005, 11:17
Good archers. ~D
Maybe a mod for STW will be good, with many new provinces and units.
I wonder how good will the STW mod for RTW will be.....
I'm kinda waiting for that mod too... :jumping:
From what I've heard Stw itself is hard to mod... Ca should just make TW4 an STW2
Kagemusha
11-01-2005, 12:32
Hello guys! My favourite faction in STW is Mori. :bow: Altough my favourite clan on Sengoku Jidai period is Hosokawa.~:)
edyzmedieval
11-01-2005, 15:16
Hehe, Hosokawa. ~:cheers:
From the clans, I prefer the Masamune clan. ~:)
Togakure
11-01-2005, 16:41
Historically I've always enjoyed the Oda clan. In S:TW I don't really have a favorite--all have different strengths, weaknesses, and challenges, so I like them all for different reasons.
In the game, I like the Oda clan for the same reasons I like HRE in MTW and WRE in BI - I like turtling, consolidating and building; it's fun having a sprawling vulnerable empire with lots of AI factions all gunning for you.
edyzmedieval
11-01-2005, 17:26
Simon,
Looks like you love gameplay and hard stuff. ~:cheers:
Basically, I like Takeda a bit more. It's much much harder when it comes to battles....
Historically I've always enjoyed the Oda clan.
Oh yes. Historically I like the Oda too.. but in game I'm more Uesugi ~:)
p_nutter
11-01-2005, 22:58
Shimazu.
Mostly because of the cheap no-dachis with the honour bonus; they can really do some damage. Also, there is usually a horde to deal with at the end of the campaign.
Is the Mongols an allowed answer to this question? the trouble is, it's just too easy with the Mongols, even on expert mode.
AggonyBetou
11-02-2005, 10:37
Mori it is 4 me:D
Hi Betou!! ~:) Any news on your connection?~:)
Uesugi Kenshin
11-05-2005, 16:24
Uesugi in game and out for me.
I hate having multiple borders, I prefer to roll down from the north and maintain an even front. It can be a bit of a pain because you either need to sacrifice provinces early on or quickly wipe out the Hojo to give you that nice east-west line, but it is worth it. It is really great when you get Kenshin because he generally shows up either when I'm having a bit of trouble with the Hojo or trying to reclaim the provinces that I abandoned early on.
NodachiSam
11-05-2005, 20:44
It is tough to say. I'm fond of Uesugi, Mori, and Shimazu and in that order. I prefer having a one front to worry about. I also like the Uesugi starting lands since they are easier to defend and I've done a lot of ambushing with them.
Uesugi. I am an archer fan and the Uesugi lands are very rich, though keeping on to all of them is difficult. Abandoning Hida is the best thing to do. Retreating from Shinano as well may seem cowardly, but Takeda and Imagawa always will try to take it, so you can let them squable about it and deal with them once you have overan the Hojo and built up an infrastructure. Once you are that point, victory is almost certain.
Another disadvantage of Uesugi is late access to guns, but when you are rich guns are not that attractive.
AggonyBetou
11-07-2005, 12:23
yes man! Gonna order it this week:)
~:) ~:) !!!!!!!!!!!! Good news!
the return of AggonyBetou... sounds good ~:cool: Anyways I played a bit with an new member of your clan called 'AggonyLion'. And Katsuchiyo is trying to fix his comp so he can play stw again ~:)
anyways when you get your connection... check Sos forum on aggony forumz... there's the info on the server~:)
Sasaki Kojiro
11-11-2005, 06:52
I like the Takeda best followed by the Oda. I like all the clans for the first couple turns but after the first 8 provinces or so they slow down. With the takeda and oda starting positions you have a large border for longer which is what makes the game interesting. As soon as I get an even front I lose interest in the game.
I just started playing STW but I already have a favorite: Shimazu. Mainly because I like the south more, there isnt much money to make. Only problem is that in the center I keep meeting the Hojo or Uesugi hordes.
arcade81
01-17-2006, 22:13
As soon as I get an even front I lose interest in the game.
I agree, for this reason Mori and Oda are my favourite Strategy-wise.
But the Imagawa clan is great for a Ninja fix.
Matrixman
01-18-2006, 09:56
I haven't got a favourite faction yet, as I've just started playing Shogun.
It's been interesting to read the opinions here. I'm currently playing Imagawa....getting used to units etc.
All my assassination attempts using ninjas have failed......what a bummer....am I doing something wrong???????????????
:help:
You need to train up your Ninja on weak targets - start off on Emissaries passing through your own lands and then move on to low-level generals... I tend to find that low-level Rebel generals make the best targets...
Keep your Ninja within your own provinces as much as possible - the more time they spend in an opponents lands, the more lkely they are to be caught by local security forces.
Don't take chances with experienced Ninja. Only use them on useful targets e.g. an enemy general the turn before you attack his province. This is damaging to your enemy's morale.
arcade81
01-18-2006, 12:37
Keep your Ninja within your own provinces as much as possible - the more time they spend in an opponents lands, the more lkely they are to be caught by local security forces.
Don't take chances with experienced Ninja. Only use them on useful targets e.g. an enemy general the turn before you attack his province. This is damaging to your enemy's morale.
If your ninja has to stray out of your own province make sure it is escorted by a few shinobi. This will cancel the effects of border towers and enemy shinobi or at least give them a better chance of not being caught.
I also believe having friendly shinobi in the assasination province can improve the ninja's chance of success but im not sure this is fact? Can anyone confirm..? Obviously this is difficult to do with emisaries as they are usually moving around, but is possible. This is how i play Imagawa, by taking rich provinces and churning out ninja till my tech tree allows geisha.
Welcome Matrixman and ThijsP, enjoy Sword Dojo :bow:
With the Imagawa I tend to play as I do with any clan... just slowly eat up all their regions. I never really been a real agents-guy.. probably the reason why I don't like the Imagawa.
I hate to admit this, but my favorite clan is actually the Hojo. [waits for everyone to finish throwing things at him]
I know, I know; I realize the Hojo are are just a *wee* bit overpowered (and yes, I do have a talent for understatement). But they're also in a very interesting strategic position, which can sometimes lead you to make some rather unorthodox decisions.
Do you try and take out the Uesugi right away (which is somewhat difficult given most of their lands are well-suited to defensive battles), or do you first build up your forces and then attack (and risk letting the Uesugi tech up too much in the meantime)? Do you go after the Takeda's eastern provinces, or do you just park you army in your rich western province (I forget the name) and let them waste their men trying to force their way across the river? When do you decide to take Shinano, and how long do you risk keeping your alliance with Imagawa before you have to break it? And on and on....
Also, as a player who definitely likes to turtle and am somewhat more defensive-minded, I like that my castles are cheaper for me to build as well. ~D
Sasaki Kojiro
01-19-2006, 03:34
I know, I know; I realize the Hojo are are just a *wee* bit overpowered (and yes, I do have a talent for understatement). But they're also in a very interesting strategic position, which can sometimes lead you to make some rather unorthodox decisions.
Do you try and take out the Uesugi right away (which is somewhat difficult given most of their lands are well-suited to defensive battles), or do you first build up your forces and then attack (and risk letting the Uesugi tech up too much in the meantime)? Do you go after the Takeda's eastern provinces, or do you just park you army in your rich western province (I forget the name) and let them waste their men trying to force their way across the river? When do you decide to take Shinano, and how long do you risk keeping your alliance with Imagawa before you have to break it? And on and on....
Also, as a player who definitely likes to turtle and am somewhat more defensive-minded, I like that my castles are cheaper for me to build as well
I wasn't finished throwing things...
I wasn't finished throwing things...
[Martok peeks around the corner, only to get hit in the face with a golf ball] Ow! :dizzy2:
Yeah, I know I suck for liking the Hojo, but I can't help it. Uesugi is somewhat enjoyable, except that they're usually too easy (even for me). The only other clans I really like are Oda and Imagawa, as they provide a pretty good balance of being challenging without being overly difficult.
Shimazu doesn't have to worry too much about being attacked, but that's because their lands are so poor. Mori's lands are spread out so you're hard-pressed to defend it all--even if you've sacrificed a province or two to shorten your borders. Takeda actually isn't too bad, but I just don't like them. I only play Takeda when I feel like being a bastard--they're almost always a thorn in my side, no matter which clan I'm playing as. (It would be like playing the Sicilians in Medieval.) :furious3:
Matrixman
01-19-2006, 12:03
If your ninja has to stray out of your own province make sure it is escorted by a few shinobi. This will cancel the effects of border towers and enemy shinobi or at least give them a better chance of not being caught.
I also believe having friendly shinobi in the assasination province can improve the ninja's chance of success but im not sure this is fact? Can anyone confirm..? Obviously this is difficult to do with emisaries as they are usually moving around, but is possible. This is how i play Imagawa, by taking rich provinces and churning out ninja till my tech tree allows geisha.
Thanks for the advice about use of ninjas, you too Wilbo.
Interesting point about the shinobi.....it'll be interesting to see if anyone else posts any opinions about it.
Thanks for the welcome too, Drisos.
:gring:
I think I'm gonna like hangin around the dojo
No problem - there's a lot of experience around to help with any queries.
It's always great to have new Taisho enjoying the game :D
Oh - as for my favourite faction... I guess I would say Shimazu... You have some great options early on, for instance do you crush Imagawa and take the whole of Kyushu; move east into Shikoku, crushing Rebels & Ronin on the way; or north and take the great armouries of Mori? Due to money worries you also need to make careful spending plans, which adds another layer of strategic goodness. Finally, the Shimazu speciality troop types (No-Dachi), unlike Takeda (cavalry!) and Uesegi (Archers), don't make the game too easy.
I do enjoy playing with Uesegi and Hojo but find them both too rich to be very interesting - you never have to plan your spending and saving carefully! Never really got the hang of Oda. Not a big fan of the split lands of Takeda and Imagawa. Mori are quite interesting as they have quite a few options for enemies, have early access to armouries and the speciality troop type (Monks) alters your late game playing style dramatically (cheap Monks or guns?!)
Heh, great game :D
Just A Girl
01-19-2006, 13:46
Usegi, and mori...
Cant decide which.
matteus the inbred
01-19-2006, 15:29
Oda...everyone's an enemy (read: victim) your troop bonus is only useful early on and sooner or later you have to tangle with warrior monks and then fight a two-front war. i played STW for four years and the last two were spent fighting one Oda campaign after another...!
do like the Uesegi though, raining death on people.
Hi martok,
I do hate the Hojo but fortunately in the game I hate the Oda even more. (*throws something at matteus the inbred*) hmmm I always found the Uesugi campaign the most easy... but I only played the Hojo once, because I dislike them. Perhaps I should try them out again.
and about the Oda.. I dislike them for the yari ashigaru.. yes, because I hate yari ashigaru! ~:) :yes: ~:cheers:
I just can't stand seeing them rout before the actually engage..:no: :skull:
Matrixman ~:cheers: I hope you do, it will make the Dojo nicer ~:)
Uesugi or Mori, though I usually start on an earlier campaign setting. Takeda can be fun too, but I always seem to end up with infantry heavy armies even with the cheaper cavalry.
Matrixman
01-29-2006, 11:32
Shimazu.
Mostly because of the cheap no-dachis with the honour bonus; they can really do some damage. Also, there is usually a horde to deal with at the end of the campaign.
Is the Mongols an allowed answer to this question? the trouble is, it's just too easy with the Mongols, even on expert mode.
I'm currently playing my first Shimazu campaign....and it's come down to me and a teched-up Oda clan with stacks of YC, HC, and NagCav. Am I doomed to just slug it out???....I've tried flooding target provinces with shinobi, and also invading with mini-armies of priests to see if I can trigger some revolts......no effect so far.
What does anybody reckon? I've seen the thread about Shimazu campaigns...but I just wonder if anyone has any words of advice for someone "facing the horde"
:duel: :stupido:
Ive forgotten the name of them but the green ones are my favourate.
Ive forgotten the name of them but the green ones are my favourate.
That would be the Shimazu clan. ~:)
Just A Girl
02-06-2006, 12:28
usegi are a good clan to begin with.
IMO.
I like there starting position and they get cheap archers.
which is Great for a good start.
Shimazu must be my most played clan.
just start and go to war. Take out mori and the rebels 1st.
And you have only 2-3 provinces that need heavy defending.
Then you can build at your leasure.
Mori are quite similar.
being on that thin strip of land, You need only defend a few provinces heavily.
Just A Girl
02-06-2006, 12:34
Welcome to the Org crop...:idea2:
Do you play STW Multi player?
And are you the guy i saw in the foyer 1 day?
Im ShambleS. Btw..:dizzy2:
Any way.
If you are the same person or not.
Welcome to the org.
And i hope to see you in the foyer some time soon
:bow:
I second that :yes:
Welcome to the .org crop!! and welcome to stw mp!! :bow:
I'm currently playing my first Shimazu campaign....and it's come down to me and a teched-up Oda clan with stacks of YC, HC, and NagCav. Am I doomed to just slug it out???....I've tried flooding target provinces with shinobi, and also invading with mini-armies of priests to see if I can trigger some revolts......no effect so far.
What does anybody reckon? I've seen the thread about Shimazu campaigns...but I just wonder if anyone has any words of advice for someone "facing the horde"
:duel: :stupido:
It's a bit of an exploit because the AI rarely does it, but
you can send an army or two by boat into one of the Oda's provinces that's behind the lines.
Hmmm why is that seen as an exploit?
I really don't know why.
I have been attacking trough ports as well sometimes.
Attacking through ports is "cheating" because the AI will never properly defend against it or plan around it, and never does it to you without exceptional circumstances.
Welcome to the Org crop...:idea2:
Do you play STW Multi player?
And are you the guy i saw in the foyer 1 day?
Im ShambleS. Btw..:dizzy2:
Any way.
If you are the same person or not.
Welcome to the org.
And i hope to see you in the foyer some time soon
:bow:
Thats me! I was wondering where you had gotten to.
Just A Girl
02-07-2006, 22:20
Ah ha.
Welcome I thought it was you :).
:focus:
I believe the Port glitch is a glitch not a cheat,
But glitch exploiting is as bad as cheating.
so you can call it cheating :)
Most people tend to use Geisha's To whoop ass when they must.
I dont personaly use them as they tend to always kill there targets.
but undoubtedly correct use of geishas would be Less likley to be conciderd cheating, than using port attacks.
if i remember correctly Your not actualy ment to be able to attack by a port unless you walk a spy all the way over there 1st,.
but you can any way,
And that contributes to the whole manoover being called a glitch exploit.
paradoxbox
02-08-2006, 10:27
My favorite faction, Imagawa. The split lands is difficult but there is a way to play it right. I usually start by slightly beefing up my defenses around the shimazu island. Then I build a lot of shinobi and incite riots in omi province, this results in Oda having less troops available but gives him a general with higher rank. Then I take some troops and invade omi and defend it heavily. At this point it does not matter if you lose your other provinces in the southeast. If you leave them empty just raze everything so you can get some money back for it. The farm income from omi province is worth it at the start, and it's very defenseable. After that you can focus on building up your army and pushing the shimazu's south. Control and heavily fortify the provinces that connect the island to the mainland of Japan and you will be safe from invasion from the Mori's or whoever happens to be expanding westward.
I've used this strategy several times on the hardest campaign setting of Sengoku Jidai, and it's been very successful.
paradoxbox
02-08-2006, 10:28
By Omi province, I meant Owari province.
Attacking through ports is "cheating" because the AI will never properly defend against it or plan around it, and never does it to you without exceptional circumstances.
I still don't agree.
I don't defend properly against it either, I spend my troops defending the borders and always leave the other lands. I have been attacked trough ports a few times by the AI, so why is it cheating? The AI and I both do the same, don't defend properly and suffer attacks sometimes.
I really hate those light blue guys, man me and them had one hell of a war and the reds were helping me but I still lost around 6000 men by the end of the war.
Divine Wind
02-12-2006, 14:04
Im a Takeda man myself, ive always had a special place in my heart for those little black samurai! I enjoy their starting position more than most, as its a difficult decision to decide where to expand and who to fight!
I recently purchased the warlord edition as my laptop cant run mtw or rtw and, im having an absolute blast! Reminds me of the good ol' days :bow:
Are there any good mods i should try? I tried to remember some but my memory eludes me these days. :no:
Personally I perfer Shimazu as they have a good starting position in Khyshu.
I like Mongols in MI, as they always have a good chance of success, and the Hojo are too dificult in my opinion.
arcade81
02-15-2006, 18:03
I still don't agree.
I don't defend properly against it either, I spend my troops defending the borders and always leave the other lands. I have been attacked trough ports a few times by the AI, so why is it cheating? The AI and I both do the same, don't defend properly and suffer attacks sometimes.
I play expert level alot, and I cant count the number of times i've put an invasion force together, marched them to my borders and suddenley found my enemies weighing? anchor in my home ports. (I say ports because; Mori is my currant favourite and i normally have about 6 ports very early on in the game.)
Also i only save when leaving the game and never reload a saved game if it all goes pear shaped. For me THAT is cheating !! As if Proud Daimyos ever decided to go back a few seasons! :shame:
Tokugawa_ieyasu
02-26-2006, 21:23
Imagawa rule the roost- they have style
The light blue and the ninjas
Matrixman
02-28-2006, 11:20
It's a bit of an exploit because the AI rarely does it, but
you can send an army or two by boat into one of the Oda's provinces that's behind the lines.
Hey Phred.....thanks for the tip....I'm gonna try it.
I've only been playing Shogun for a couple of months.....the AI has attacked me behind the lines through a port.
I was playing a Takeda campaign.....I had a 6 star general defending my western province against repeated Shimazu attacks, while I attended to business in the east.
When I eventually went on the offensive with my 6star guy, Shimazu attacked from behind.....in fact I thought it was a good move. :idea2:
Just A Girl
02-28-2006, 23:04
Can you guys confirm that you dont need a spy in the opponents port to land your armys there...
Becous thats the problem if i remember.
Your ment to walk a spy there 1st, and then he allows you to attack through the port.
But i beleive theres a GLITCH that means you dont need to have a spy there,
And there for doing port attacks without having to have a spy in the port is cheating.
As the AI dosent know about the glitch and will never utilize it.
Sasaki Kojiro
02-28-2006, 23:44
Can you guys confirm that you dont need a spy in the opponents port to land your armys there...
Becous thats the problem if i remember.
Your ment to walk a spy there 1st, and then he allows you to attack through the port.
But i beleive theres a GLITCH that means you dont need to have a spy there,
And there for doing port attacks without having to have a spy n the port is cheating.
As the AI dosent know about the glitch and will never utilize it.
You can only move your army there if you can see the province. so if you are bordering it you can move an army to it. And if you have an emissary/ninja/shinobi/geisha/priest in the province you can move an army in, even if you move the special unit out the same turn.
Just A Girl
02-28-2006, 23:56
sounds similar..
i seem to recall that the whole point of towers were to stop spy's and assains.
spys were able to open ports to your ships, and thus allow port attacks.
but a glich in the game ment that the spy didnt haft to be in the province,
and infact you didnt even need a spy at all. aslong as you could see the province.
Which is indeed a glitch (flaw in programing that allowes the rules to be broken.)
Or thats what i seem to remember
Also i only save when leaving the game and never reload a saved game if it all goes pear shaped. For me THAT is cheating !! As if Proud Daimyos ever decided to go back a few seasons! :shame:
:dizzy2: very cheaty indeed...
as for the port attacking, perhaps I had it more often because I've been playing (singleplayer) longer? it doesn't happen 'a lot', but when you play the game long enough it will occur a few times
Ninja ... well ... assassin ... yes .... spy ... yes ... somethimes it is worth investing koku in them ... opening castle gates ... killing emissaries ... enemy generals ... AND THERE ARE THE ONLY WAY TO STOP THE GEISHA !!! have you ever seen h7 ninja ... IT ROCKS !!!
can kill even 5 rank daimio ... h9 i my best ... never load ... killed Takeda Shingen .... ( by the way Takeda is my favorite .. Uesugi ... well to bad they become Date in the game)
What i experienced is that they are reeeeeeeealy good counter spys... they catch shinobi easyly ... ninja 90% chance if h of eneny ninja is not greater the 2 ... exemple 1 h ninja can kill 3 h ninja ... cool huh ? the man of the shadows shall not be underestimated !
Geeze ... why do you dislike Ashigaru ... they can be the key to wictory ... yes they are the wakest ... but a good warrior uses this to his advantage ... did you know ashi can kill even sohei ( warrior monks) and even the kensai ... LoL ... whit Oda it is the only option for expanshion ...
The key to wictory is formation ... and Ashi are made exactly for this ... ewer heared of hold position hold formatoin ? ... wedge ? loose ? ... in loose formatin they thend to loose morale rapidly ... but if supported by samurai they do there job ... if your army is mainly ashi then a palace and a drill dojo does the job ... + a general ( can be ashi rank 2)
ewer won the game just whit ashi ? expert ??? do it ... it is possible ...
Historycally in Japan the major part of the armys where ashi ... Toyotomi Hideyoshi is the best of them ... well search the net and you`ll see ....
_Maximus_
06-23-2006, 19:20
They were major because elite and rear units are not always in big numbers! It is possible to beat Monks with Ashiragu but I think the Monks are more powerfull and they are also some kind of fanatics so their moral and Ashiragu's can't be the same! Conclusion> I am not sure that Ashiragu can beat in numbers Monks! But who knows,maybe you had some kind of interesting expiriance! :dizzy2:
Well, koku-for-koku Ashigaru tend to be a better buy than Monks. With a swarm of Ashigaru, some honour and a bit of cunning you can beat those Sohei easily. I think that is what Dexter is trying to say. Off course, at equal numbers Sohei beat anything, unles it has extremely high honour.
Sasaki Kojiro
06-23-2006, 23:13
Well, koku-for-koku Ashigaru tend to be a better buy than Monks. With a swarm of Ashigaru, some honour and a bit of cunning you can beat those Sohei easily. I think that is what Dexter is trying to say. Off course, at equal numbers Sohei beat anything, unles it has extremely high honour.
So, in the beginning of the game when money is scarce you can use the yari ashi to good effect. But 5 stacks of ashigaru will lose to 1 stack of monks, and a stack of cavalry will beat either. So in the later parts you use the more expensive units, they aren't available right away anyway.
_Maximus_
06-24-2006, 10:17
I agree!
Well, koku-for-koku Ashigaru tend to be a better buy than Monks. With a swarm of Ashigaru, some honour and a bit of cunning you can beat those Sohei easily. I think that is what Dexter is trying to say. Off course, at equal numbers Sohei beat anything, unles it has extremely high honour.
1 to 1 ratio is not recomended ( 70% of them dies since they have -4 morale at start - Oda has an advantage - starthing 1550 - here, they have a palace +1 morale and a famous speat dojo +2 honour= 4 morale points and +general -rank 2 ore 3- bonus is again 2 morale so : -4+4+1+2= 3 morale ... not much since sohei usually have 8 to start whit and 1 honour= 2 morale ) ... only if you are desperate, and do not expect to win to battle ... the intention here is to hurt the enemy more than he can hurt you .... Oda tactic : Leave no enemy alive !
Whit Oda have 2 ashi and 1 Archer ... or 3 Ashi 1 Archer ... keep this ratio ....
Say the enemy has 4 monks and 2 Archers You need 5 Ashi 2 Archers to win ... 4 hold there ground - meaning hold positon hold formation - preferd higer grund - do not attack `till last minute (meaning double click) - 5. flanks - engage at will - ... archers newer ewer (!!!) fire at will ... pik your target carefully, meaning the AI will attack 90% of the time one ashi unit whit 2 Sohei, and one more since you have only 1 ashi more the AI will atack you :) ... Bingo archers make short work of them ... oh and if this happens that means 2 ashi units to flank :) ( most of the time 4x120=480 Sohei will fight `till there are only 40 of them left , so to reduce your casulties attack - flak the enemy general .. killing him makes the enemy considerably weaker -
The monks will still make you pay ... meaning you may lose 3/4 of your ashi if you are not carefull. Obout the Archers, well by the time you attack them they should be out of arrows... and you should outnumber them. :sweatdrop:
Monks are overconfident, so when the battle stars they are most of the ahead of the archers and by the time they are in range you should be able to decimate the Sohei. Most of the time Sohei killed only 1/2 of my Ashi since the other 1/2 died by arrows .. yes even fredly fire ... and here is the cache ... arrows grin down more ... meaning : 1 archer fiering -1 morale 2 = -2 and so on ... so if you have 2 and the enemy has to = -4 morale ... here comes the Drill dojo bonus ... your ashi don`t run right away ... only if enemy loses little ( 1/6) and they a lot (2/3)...
Well all sad it is a game of balance ... :juggle2:
I think i`ll star whit Oda again (1550) unit size 100
sunsmountain
06-26-2006, 15:27
If I like quick conquest, Oda.
If I like to build up to monks and then conquest, Mori.
Sometimes the ninja clan, but then i restrict myself to the starting areas and kill everybody with ninja's & geisha's (quickly level, defend all attacks).
_Maximus_
06-28-2006, 13:32
I like Takeda's Yari cavarly! A unique kind of cavarly! With short sword's! They can be devastiting! And something is not clear to me! Shimazu has a one guy unit samurai! Could someone Explain what is it about! They can only be recruted as Shimazu warriors! :wall:
Sasaki Kojiro
06-28-2006, 15:01
I like Takeda's Yari cavarly! A unique kind of cavarly! With short sword's! They can be devastiting! And something is not clear to me! Shimazu has a one guy unit samurai! Could someone Explain what is it about! They can only be recruted as Shimazu warriors! :wall:
The Kensai? Anyone can train him...you need a bunch of buildings though, I can't remember what.
_Maximus_
06-29-2006, 19:31
I think that Takeda's specific train unit is that cavarly! In fact I am not sure about the name but I know that thay have the cavarly that no one else have! Kansai! Yeah now I remember! But I am not so sure that anyone can train them! They are a specific unit of Shimazu clan! They can only be recruted on the island to the right of their capital!
I think that Takeda's specific train unit is that cavarly! In fact I am not sure about the name but I know that thay have the cavarly that no one else have! Kansai! Yeah now I remember! But I am not so sure that anyone can train them! They are a specific unit of Shimazu clan! They can only be recruted on the island to the right of their capital!
There are no unique units in S:TW. Every faction can recruit Kensai. The Kensai does require a legendary sword dojo that is only available in Tosa at the start of the game, but any faction can build it. As for cavalry, the Takeda can recruit cavalry at a discount, but they do not have any special advantages.
_Maximus_
07-02-2006, 15:07
:knight: Thank's for refreshing my memory! You know it's been a while since I have played STW! And a library is a releif! I found a plenty of good stuff!
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