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View Full Version : Understanding Animations?



Stefan the Berserker
10-30-2002, 20:43
Wellingtons thread about this is very good but i still miss some parts... Can you help me?

Animations are based on the 12 Frames of the Unit's Bif. There are 4 positions x 12 pics for every action. MTW and Shogun make a string like:

12 43 45 67 23 45

to define a single position. I guess it are Coordinates for the engine to "draw a quarter" around the Figure and cut it out. My second guess is that this goes xyxyxx-coordinates to get the quarter... This is ActionsDiddy Stuff.

What ActionsPage does I did not understand and how Item/Weapons-Codes work I did not understand at all.

Can you help me understanding this, in the way I wrote this below? http://www.totalwar.org/ubb/frown.gif

Wellington
10-30-2002, 22:00
First, dont try to equate the MTW and Shogun animation systems. WHilst there are some simularities there are far more differences.

ActionsDiddy is not used.

ActionsPage defines several things -
1) what units are available
2) what actions a units can perform
3) what image rectangle to use for a specific camera angle and action
4) what the origin of that image rectangle is (for positioning purposes)

The numbers 12 43 are 4) above
The numbers 45 67 23 45 are 3) above

For item/shield/weapon details check my 'Animation' writeup. Its all explained in detail.