View Full Version : old player; forgot everything
MajorFreak
11-05-2005, 13:00
okay, some quick and easy questions: (warlord edition; non-gold non-mongol)
what's the minimum amount of stuff i need to recruit the battlefield ninjas & the kensai.
is there any essential mod i need (ala the "bugfix" variety the community agrees on)
whats the best way to boost the naginata's honour?
when replenishing a drained unit, can i retrain it at a castle that has less tech upgrades than it has currently (and still keep the old armor/wpn lvls?)
are there any guides out there for the far NE blue coloured clan (on expert)?
:bow:
Welcome back!!:bow:
what's the minimum amount of stuff i need to recruit the battlefield ninjas & the kensai.
kensai: legendary sword dojo
battlefield ninja: sword dojo, 2nd degree ninja house and battlefield ninja dojo
is there any essential mod i need (ala the "bugfix" variety the community agrees on)
if I understand you correctly, no. if you want to play mp you'll need the 1.02 stats.. available at www.totalwar.com
whats the best way to boost the naginata's honour?
I think.. a legendary yari dojo. or a lot of fighting.. but that'll cost men.
when replenishing a drained unit, can i retrain it at a castle that has less tech upgrades than it has currently (and still keep the old armor/wpn lvls?)
I'm not sure. Either it isn't possible in a lower-degree-dojo's castle, or it is but your unit will have lower honour, weapon and armour.
are there any guides out there for the far NE blue coloured clan (on expert)?
check the thread 'shogun campaign stories' and click the link 'A Shogun puzzle with the Uesugi'. THat thread contains quite some good info about them.
See you~:)
MajorFreak
11-05-2005, 18:56
ouch! shogun doesn't like Alt-Tabbing. lol.
hrm. thx tonnes. I do see one thing you might want to note: so far i've tried retraining depleted ashigura at a basic spear dojo (no provincial upgrades) and they kept their wpn/armour BUT took a hit to honour
Togakure
11-05-2005, 20:00
Yes. You've got a partial unit of combat-experienced ashis (the additional experience and capability represented by higher honor), that are merging with newly trained but not tried recruits without battle experience (hence, lower capability/honor). Some kind of rounding takes place, but if there are more recruits in the unit after a merge than experienced warriors, you will see a reduction in the unit's honor value.
I don't retrain. I merge two units of the same honor together whenever I can (drag one and drop it on another in the army rectangle at the bottom of the screen; the RECEIVING unit's upgrades will be kept, so be careful; honor is still rounded). After a big battle I do this with all unit types leftover, then I keep all the leftover partial units (one of each unit type in that province) in a separate stack. I keep this partial stack one province behind my front lines, and move it up after a battle to merge. This way, troops don't have to return to a particular province to be returned to full strength (and the partial stack's units usually have higher honor than new recruits, because they've been fighting). Using this method I rarely have to fight a battle with partial units in an army. New recruits are almost always flowing from training provinces to the front lines anyway, based on how I set up my supply lines and manage my economy.
I don't retrain. I merge two units of the same honor together whenever I can (drag one and drop it on another in the army rectangle at the bottom of the screen; the RECEIVING unit's upgrades will be kept, so be careful; honor is still rounded). After a big battle I do this with all unit types leftover, then I keep all the leftover partial units (one of each unit type in that province) in a separate stack. I keep this partial stack one province behind my front lines, and move it up after a battle to merge. This way, troops don't have to return to a particular province to be returned to full strength (and the partial stack's units usually have higher honor than new recruits, because they've been fighting). Using this method I rarely have to fight a battle with partial units in an army. New recruits are almost always flowing from training provinces to the front lines anyway, based on how I set up my supply lines and manage my economy.
I use kinda the same method: I have like one army full of damaged units. I just move in any damaged to it, so I have a few man of every type. I use the army a bit to maintain loyalty and keep it out of fights. also when I have an important gen which unit is damaged I can 'repair' it with the 'army'. this army is kinda strong though, because the 'used' units gained much honour in battle ~:)
:bow:
MajorFreak
11-05-2005, 21:06
hmmmm...haven't gotten the darned sword dojo "cutscene" yet. argh argh. is it calced on a single battle or can you build the kill tally up over a few turns?
the interesting thing about upgrading/retraining is i had a gold armour ashigaru and sent it into a castle with only lvl3 wpnry. it came out with both!
speaking of which, do gold plated units tire quicker than non-upgraded units?
Togakure
11-05-2005, 21:16
... speaking of which, do gold plated units tire quicker than non-upgraded units?
That's a good question. Obviously their armor value is higher (+1 per level, so gold armor units have +3 armor added to a unit's base armor value). If fatigue due to armor is based on a unit's armor value, then it would suggest that armor upgrades would increase fatigue rate. But I don't know ... maybe the Statmasters do--Puzz3D, CBR, etc.
hmmmm...haven't gotten the darned sword dojo "cutscene" yet. argh argh. is it calced on a single battle or can you build the kill tally up over a few turns?
I don't really know. I never really tried to get the cutscene, but just waited til I had it.(mostly took me way,way long.)
speaking of which, do gold plated units tire quicker than non-upgraded units?
Indeed a very good question... but I can think of figuring it out ~:) take two units.. for instance nags.. they fatigue fast. take one with gold armour and one with no armour upgrade. go on IB. then walk the same distance with them and see if one's more tired. ~;)
:bow:
Togakure
11-05-2005, 21:43
... take two units.. for instance nags.. they fatigue fast. take one with gold armour and one with no armour upgrade. go on IB. then walk the same distance with them and see if one's more tired. ~;)
:bow:
~:doh: That's so obviously a good idea that I feel silly now. I guess I've gotten lazy cuz I'm used to just coming here and asking and someone providing a good answer.
The Legendary Swordsman Event takes place when one warrior in a unit gains a significant level of honor (maybe 5?). Yes, it builds up from battle to battle. I've read that you can use your Daimyo and his hatamoto to do this, but I've also read that it takes them longer. Early on it's easiest to raise their honor with bold attacks, before enemy armies grow large and the risk to your leader becomes higher.
That's so obviously a good idea that I feel silly now. I guess I've gotten lazy cuz I'm used to just coming here and asking and someone providing a good answer.
Thanks. But it's not that good. In sp the AI will attack you when you do this... must do mp in order to have them nags walk around quietly ~D
Thanks for info on the event... I might check it out in some new campaign to be sure sometime.~:)
MajorFreak
11-06-2005, 04:10
~:doh: That's so obviously a good idea that I feel silly now. I guess I've gotten lazy cuz I'm used to just coming here and asking and someone providing a good answer.
The Legendary Swordsman Event takes place when one warrior in a unit gains a significant level of honor (maybe 5?). Yes, it builds up from battle to battle. I've read that you can use your Daimyo and his hatamoto to do this, but I've also read that it takes them longer. Early on it's easiest to raise their honor with bold attacks, before enemy armies grow large and the risk to your leader becomes higher.
mmmm...yes, i suppose so, but then (if one goes into that) there's the issue of weather and terrain when thinking about fatigue.
As for the swordsman event, it's starting to come back to me...especially the fact that chasing routers gets you less honour than a straight up battle. hmmmm. bah! that's the problem with being good at playing 'expert' level - one always knows how to scare the AI from attacking. MUST PLAY STUPID FOR A BIT.i suppose i could have conquered the known world by now, but i totally love being attacked by superior numbers of AI...which, unfortunately, means you can't go around beating them up
~:joker:
Just A Girl
11-06-2005, 05:01
I just use 1 stack to go around and attack an army.
In about 3-5 turns of taking this single stack in to multiple battles (Early in the game)
The swordsman event is triggerd.
Also if you forgot where to build what.
I made a tech tree its here :
http://shogunTW.2ya.com
In the Tech tree section.
mmmm...yes, i suppose so, but then (if one goes into that) there's the issue of weather and terrain when thinking about fatigue.
But weather is the same for both units and IB is 100% flat.. or isn't tha what you meant?~:confused:
:bow:
Indeed a very good question... but I can think of figuring it out ~:) take two units.. for instance nags.. they fatigue fast. take one with gold armour and one with no armour upgrade. go on IB. then walk the same distance with them and see if one's more tired. ~;)
I did a similar test on the effects of armour upgrades on snow-related fatigue half a year ago. I don't have the results anymore ( :wall: ), but I recall that gold armoured naginate tired slightly faster in a snowstorm than normally armoured ones (and much faster than sohei).
MajorFreak
11-06-2005, 19:39
argh! stupid geisha girls! eeeek! *runs* if my game is ruined cause of AI super sluts, will dropping down to the difficulty level below expert stop them cold?
argh! stupid geisha girls! eeeek! *runs* if my game is ruined cause of AI super sluts, will dropping down to the difficulty level below expert stop them cold?
I don't think so. Get some ninja houses, train a 100 ninja's and assasinate her!!! :skull: ~:cool: ~;) ~D
Thanks for the loads of info on this, Puzz! :bow:
MajorFreak
11-08-2005, 15:08
thanks, puzz, and everyone. i'd actually gotten this "armor upgrade = increased fatigue" idea in my head from playing in the desert with gold plated heavy crossbowmen (egypt in MTW) and had the suckers get so tired they could hardly shoot. horrible experience.
after that i'd always tried to keep archers without armor, and figured low armoured close combat folks like monks, ninjas and kensai would benefit from low fatigue 'fatigues'
...hrm...maybe for MTW it's different, but i can vouch (from tests today) that fatigue during combat is the same for all armour levels. i DID notice a variation when in snow and rain, but that was only for movement i believe. yes.
I also noticed once i stopped camping and started my rampage nothing could stop me. I'm seriously considering handicapping myself next time (besides the obvious, "geishas for defense and spying only" rule i think eveyrone and their dog goes by)
Sasaki Kojiro
11-11-2005, 07:00
Yes. You've got a partial unit of combat-experienced ashis (the additional experience and capability represented by higher honor), that are merging with newly trained but not tried recruits without battle experience (hence, lower capability/honor). Some kind of rounding takes place, but if there are more recruits in the unit after a merge than experienced warriors, you will see a reduction in the unit's honor value.
I don't retrain. I merge two units of the same honor together whenever I can (drag one and drop it on another in the army rectangle at the bottom of the screen; the RECEIVING unit's upgrades will be kept, so be careful; honor is still rounded). After a big battle I do this with all unit types leftover, then I keep all the leftover partial units (one of each unit type in that province) in a separate stack. I keep this partial stack one province behind my front lines, and move it up after a battle to merge. This way, troops don't have to return to a particular province to be returned to full strength (and the partial stack's units usually have higher honor than new recruits, because they've been fighting). Using this method I rarely have to fight a battle with partial units in an army. New recruits are almost always flowing from training provinces to the front lines anyway, based on how I set up my supply lines and manage my economy.
Each soldier has an individual honor value, and the number you see is just some kind of average. So if you have a 30 man honor 4 unit and you retrain it you will see the honor drop to 2, but all of those men will still be honor 4. I also like to keep all the experienced units together. I never combine or retrain cavalry though, those 13 man honor 7 yar cav units are the most powerful in the game.
Just A Girl
11-12-2005, 09:37
this all sounds like glitch exploting to me lol.
Hope you guys arent glitch exploiters.....
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