View Full Version : unit vs. unit outcome calculator?
Seven.the.Hun
11-11-2005, 11:58
i remember a page that had a medieval and viking unit vs. unit calculator that would factor in different variables such as terrain, unit honour/valour whatever, armour and fatigue and charges and such.
i was wondering if anyone could give me the link to it and also if one has been developed for Rome BI, or even for Shogun TW???
thanx~:cheers:
:duel:
There is no such calculator for R:TW because the combat formula are not known. There seem to be a few more fudge factors more than in M:TW.
I think there was one for S:TW, but I am not sure. Perhaps when I get home I can see if I still have it on my harddisk. Not that I ever used it: S:TW's simplicity made it pretty easy to see which unit was superior to another.
Seven.the.Hun
11-11-2005, 19:59
yeah, the one for medieval was really useful though, given all the units in that game, and especially with VI. i dont remember where it is though...
Red Harvest
11-12-2005, 03:50
I don't know that I would say that RTW's calcs are necessarily more sophisticated. In ways they are less so...rank bonuses and pushback for example. RTW's are based more on the 3D engine side, so some of the features of MTW are now absent.
The Medieval unit compare tool can be found at Clan Beserk's site (http://shogun.cafe24.com/medieval/).
For Shogun, there is a battle calculator in the download section (http://www.totalwar.org/Downloads/Tools.shtml) of the org, but I don't know how it works or what it does.
I don't know that I would say that RTW's calcs are necessarily more sophisticated. In ways they are less so...rank bonuses and pushback for example. RTW's are based more on the 3D engine side, so some of the features of MTW are now absent.
I don't know about this. Rank bonuses have been replaced by the ability to fight at spear length, which is more realistic. Also, cavalry now pushes infantry back during the entire fight, not just in the charge. Phalanx units rely more on an ordely formation.
On the other hand, the 3D aspect does cause some unrealistic events and I don't understand why they removed the squeeze penalty.
Red Harvest
11-12-2005, 17:33
I don't know about this. Rank bonuses have been replaced by the ability to fight at spear length, which is more realistic. Also, cavalry now pushes infantry back during the entire fight, not just in the charge. Phalanx units rely more on an ordely formation.
Cosmetics wise it looks much better, but the rank bonus was important in MTW, whereas in RTW you can have 2 deep phalanx formations work well until you take sufficient casualties. In MTW pushback was actually part of the combat/kill calc, not just cosmetic.
Cosmetics wise it looks much better, but the rank bonus was important in MTW, whereas in RTW you can have 2 deep phalanx formations work well until you take sufficient casualties. In MTW pushback was actually part of the combat/kill calc, not just cosmetic.
I see.
However, I think that mass has more than just a cosmatic effect.
Seven.the.Hun
12-03-2005, 20:50
yeah, that's it. thanx for the help with this. yeah, it's a great tool for battle prep kinda stuff.
~:cheers:
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