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Horatius
11-12-2005, 19:24
In my Western Roman Empire Campaign I have been trying to train christian generals.

Unfortunately wether I train the general from a christian or Pagan settlement he ALWAYS is a Pagan.

Can someone help me in figuring out how to controll the religion of the general you train, or is it 100% random, or is it 100% pagan?

The reason is I would like to train christians for christian cities, and for converting unruly settlements like Corduba and Vicus Saxxones to christianity to have increased loyalty from having a Bassilica, and Monastary level3.

Antagonist
11-12-2005, 19:39
IIRC, the main determinant of a character's religion is the religion of the Faction Leader (something like a 75% chance of "following the leader") but stuff like the father's religion might also have an effect. There's also a bit of randomness thrown in (even if a faction is 100% Pagan, if that faction has the capability to convert to Christianity they'll still get the occasional Christian here and there) The triggers seem to be quite different for each culture type/faction.

Antagonist

Conqueror
11-12-2005, 21:50
You could always send diplomats to look for some promising candidates to bribe. Provided that you have enough money, that is.

Horatius
11-14-2005, 01:32
My problem isn't with family members though it is with Generals I train, and all other units.

In my Western Roman Empire Campaign I can not train any christian spies, diplomats, or generals, which is annoying because nobody is suited for the East, which is christian or zorastrian.

magnum
11-14-2005, 17:08
In all the cases you mentioned, the Faction Leaders religion is the single biggest factor. For the generals you are hiring (3 - 4 turn build is what I am assuming) its 75%.

For agents, assassins have a 10% chance of having religion same as the FL, spies and diplomats have a 10% chance of having same as FL and then another 10% chance of having religion same as city they were built in if they failed the first one. The other 80% (90% in case of assassins) have no religion.

Viking
11-14-2005, 20:11
Triggers are explained here(for generals): https://forums.totalwar.org/vb/showpost.php?p=970331&postcount=2


Adopted generals (includes recruited generals and candidates for adoption, but not man of the hour):



Trigger adoption_religion_follow_my_leader_1
WhenToTest OfferedForAdoption

Condition FactionLeaderTrait Christian >= 1

Affects Christian 1 Chance 79

;------------------------------------------
Trigger adoption_religion_follow_my_leader_2
WhenToTest OfferedForAdoption

Condition FactionLeaderTrait Pagan >= 1

Affects Pagan 1 Chance 79
In 79% of cases they do like faction leader.

Husar
11-14-2005, 21:23
The manual also says Generals can convert or start hating the other religion.
After a lot of hatred in my frankish campaign i got some genrals who said the old gods were wrong and stuff, but nobody converted. Is it possible at all?

magnum
11-15-2005, 00:01
I haven't seen anything in the triggers that would indicate an ability to convert from one religion to another. You can pick up a hatred of a rival religion, but not switch.