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View Full Version : Questions about Missile Troops, Siege Towers...



SomeNick
11-12-2005, 22:56
Hi All!

I am having heaps of trouble with siege towers gunning down my best units before they even reach the walls. I have read another thread about this in particular but I don't want to remove their ability to fire I just want to reduce their fire rate. Can anyone direct me as to what to do?

Also it seems in RTW 1.3 that archers using fire don't set siege towers alight as often as they used to in 1.2...

~

About archers... I would like to recruit Cretian archers for my Greek Cities campaign faction and not as mercenaries is there a way to do this with just changing text in files?

Or is there a way to adjust GC Archers specifically? Especially want to adjust their range but would prefer to have Cretian archers available as a standard unit.

I also want to reduce Pharoah's Bowmen effectiveness. They are destroying my best archers and 'not happy'.

Which file is used for Archer ranges and rate of fire etc? And/Or faction specific missile abilities.

Also for peltasts, I think their effectiveness needs to be increased a little. They seem .... dunno... weaker in 1.3...

(No idea : ( ...)
Hope this is right forum for this sorry if not.

Thankyou for any help
~:cheers:

Mouzafphaerre
11-13-2005, 00:50
.
I'm also after similar results with you, Some Nick, and searching the modding boards right now... My solution is aimed to be the most radical one though, removing all fantastic firing abilities from siege towers/castle towers/walls/gateways or at least decreasing their rate to once in a gazillion ticks. The assault/defend/sally AI is obviously left half-unprogrammed in that they totally ignore the firing walls/towers and suicide their troops in whichever case.

As a side note, just earlier today, I lost a siege tower and a ram (in different assaults) to flaming Lombard Archers in BI. ~:mecry:
.

SomeNick
11-13-2005, 05:41
Cool : )
Here's the link, I know you have found it already, but thought I'd put it here for others anyway.

Thanks to Redharvest for solution for this one too ~:cheers:

https://forums.totalwar.org/vb/showthread.php?t=56145&highlight=machine+gun+siege+towers

Here are instructions for removing Siege tower firing ability...

https://forums.totalwar.org/vb/showthread.php?t=55743&highlight=machine+gun+siege+towers


I'll add others as I come by them.

Kekvit Irae
11-13-2005, 05:48
Questions about modifying aspects of RTW go in the modification forum