PDA

View Full Version : Voicemod ?



Spendios
11-14-2005, 21:08
I'm curious about the Voicemod. Are there any news on it ?
Will it be implemented in the Open Beta ? Did you manage to make it for all the factions?

Thanks for the answers.

Moros
11-14-2005, 22:37
well the latin one is already done, and a gallic and britton is being worked on. I don't know about others.

Shigawire
11-15-2005, 01:15
The Latin is almost done, gallic and briton is being worked on.. Punic is being worked on.. that's about it. I haven't found anyone willing to commit to the Greek at all.

I started this project in the beginning, when I was in RTR.. but my job hasn't given me much free time to do as I wish.

Spendios
11-15-2005, 19:08
OK, thanks for the infos.

Moros
11-15-2005, 20:45
Isn't the greek translated? IF you really can't find anyone to record it, I will but I don't have the most matture voice and I don't know a bit greek.

Shigawire
11-16-2005, 05:14
It is translated. You'd better not do the voice however. ;)

Zhiwau
11-16-2005, 20:51
Hi. I've been anticipating your mod for a long time and I'd do anything in my power to help, so if you still need anyone to help you with the greek voice mod I'd be happy to jump in (it goes without saying off course that I barely understand the greek alphabet, let alone speak greek but we slovenes are naturals when it comes to languages:) )

Shigawire
11-25-2005, 23:38
If you're willing to help with that amount of dedication, maybe I will let you have a go at it. The pronunciation guides are in the index of the textfile, which should allow you to practice on it at least..

I've PM'ed you.

soibean
12-05-2005, 21:09
I wasn't aware that you were including a voice mod in with EB... that is an awesome idea. I'll have to listen to the speeches for once before the battles.

Ilsamir Lord
12-06-2005, 06:30
Does someone have a list of battlefield orders they'd be prepared to send me for my mod? Also, this mod is astoundingly good! Glad to see such a strong community around a single project! I just wish you wouldn't take all the talent away from the struggling mods :( .

khelvan
12-06-2005, 07:34
Your wish is granted, since we have never done that!

Shigawire
12-06-2005, 16:25
Does someone have a list of battlefield orders they'd be prepared to send me for my mod?

Ok here it is:

x# simply means that you must have # variations of that command.

GROUP commands are the commands given by the GENERAL to MULTIPLE units. Ergo, the voice will be that of the general.

UNIT commands are the commands given by the lieutenant/centurion of that unit, directed to the men in that unit. Local commands like "tighten formation". Voice is not that of the general, but the lieutenant respective to unit. Same applies to UNIT STATE.

Filenames are similar to this:
Roman_General_1_Group_Disbanded_3.wav
As you can see it's a Group command, the command is the disbanding of a group, the 3 at the end means this is variation #3 of the command. There are often 3 variations so that the command doesn't sound the same each time you hear it. You can of course, if you wish it, copy the 1st variation and use it for the 2nd and 3rd.


Here they are:

Group
create group = x3
dismiss group = x3
drop equipment = x3
cavalry, first three lines = x3
cavalry screen = x3
column formation = x3
double line = x3
infantry, first three lines = x3
missile-troops/skirmishers, first three lines = x3
single line = x3
sorted double line = x3
sorted single line = x3
units, attack! = x3
units, charge! = x3
units, halt! = x3
missiles, attack! = x3
missiles, attack quickly! = x3
units, move = x3
move quickly = x3
rally: come back cowards! = x3
retreat = x3
group select (units!) = x3
group select (cavalry) = x3
select engines = x3
group select infantry = x3
group select missiles = x3
cantabrian circle off (standard formation) = x1
cantabrian circle on = x1
fire at will off (cease fire) = x3
fire at will on = x3
flaming off = x3
flaming on = x3
loose formation = x3
close formation = x3
guard off = x3
guard on = x3
phalanx off = x3
phalanx on = x3
skirmish off = x3
skirmish on = x3
testudo off = x3
testudo on = x3
warcry off = x3
warcry on = x3
wedge off = x3
wedge on = x3

132 sounds

Individual
celebrate - victory is ours etc = x3
charge = x3
confirm = x3
retreat = x5
taunts = x4

18 sounds

Unit
attack = x4
attack fast = x4
x-completed orders = x3
x-error = x3
x-generic = (yes sir?) x3
halt = x3
ladder attack (not close to the wall yet) = x3
ladder drop = x3
ladder lift up (near the walls, about to attack) = x3
ladder use (to "seize upon", not to attack with) = x3
missile aim = x3
missile fire = x3
missile move into range = x3
missile move into range quickly = x3
missile ready = x3
move = x5
move quickly = x5
rally = x5
ram attack (when ram is not yet close to the wall) = x3
ram drop = x3
x-ramming = x3
ram start (when ram is already below the wall, about to attack) = x3
ram use (to "man", not to attack with) = x3
retreat = x5
siegetower attack = x3
siegetower drop = x3
siegetower enter = x3
siegetower use/fill (to "man", not climb into) = x3
tunnel dig = x3
tunnel exit = x3
tunnel use (only to fill it up, not yet attacking) = x3
x-under attack = x3

106 sounds

Unit State
*cantabrian off (standard formation) = x1
*cantabrian on = x1
*fire at will off = x1
*fire at will on = x1
*flaming off = x1
*flaming on = x1
*formation loose = x1
*formation tight = x1
*guard off = x1
*guard on = x1
*phalanx off = x1
*phalanx on = x1
*skirmish off = x1
*skirmish on = x1
*testudo off = x1
*testudo on = x1
*warcry off = x1
*warcry on = x1
*wedge off = x1
*wedge on = x1

56 sounds


Then there are the unit names, but that depends entirely on your mod.. And is self-explanatory.. also 3 variations per unit type. You can extract the IDX files and see for yourself, using XIDX by Vercingetorix.

Total amount of sounds: 312 (excluding the unit name sounds)

Ilsamir Lord
12-06-2005, 23:46
Thank you very much Shigawire!!! I really liked your latin mod by the way, very atmospheric.

Simetrical
12-07-2005, 05:41
I wasn't aware that you were including a voice mod in with EB... that is an awesome idea. I'll have to listen to the speeches for once before the battles.
Speeches are extremely low-priority, and likely won't ever get done. The normal sounds are more than numerous enough.

the_handsome_viking
12-10-2005, 23:00
If they do, I hope they include english subtitles for people that don't speak various ancinet languages.

Simmons
12-11-2005, 00:20
If they do, I hope they include english subtitles for people that don't speak various ancinet languages.
Well it would be sort of pointless to go to all that work and have no one understand it :san_cheesy:

the_handsome_viking
12-11-2005, 02:04
Well it would be sort of pointless to go to all that work and have no one understand it :san_cheesy:

Well it could always just be a mod for the historical acedmical elite, who are like " WHO CARES IF THE PEASANTS DONT UNDERSTAND CLASSICAL LATIN " while smoking their pipes, while sitting in their armchairs by the fire.

Simmons
12-11-2005, 02:27
Well it could always just be a mod for the historical acedmical elite, who are like " WHO CARES IF THE PEASANTS DONT UNDERSTAND CLASSICAL LATIN " while smoking their pipes, while sitting in their armchairs by the fire.
Don't forget the brandy :san_wink:

Teleklos Archelaou
12-11-2005, 02:57
If anyone clicks on a unit of principes and instead of "Principes!" they hear "Principes!" and that confuses them, then they're probably beyond our ability to help.

Same thing goes with commands. If anyone clicks on their siege tower and then clicks on the walls and sees the little cursor show the breaking wall icon thingy, and if instead of hearing "attack the walls!" they hear "Somethingus Latinus Wallus!" and they are suddenly lost, then I don't know exactly what to do about the situation. :san_grin:

Simetrical
12-11-2005, 03:37
To put it another way, we can't add subtitles, so you'll have to do without. I think the VoiceMod will be optional, though, won't it? If it's a concern, you can certainly always go back to the vanilla voice files.

Simmons
12-11-2005, 04:46
Oh I thought we where still talking about battle speeches ~:wacko: never mind me then.

Shigawire
12-11-2005, 13:06
We can add subtitles for Battle Events however, such as "The wall has been breached!" etc.. unfortunately, I haven't gotten those recorded in latin yet. :san_rolleyes:

the_handsome_viking
12-11-2005, 17:29
If anyone clicks on a unit of principes and instead of "Principes!" they hear "Principes!" and that confuses them, then they're probably beyond our ability to help.

Same thing goes with commands. If anyone clicks on their siege tower and then clicks on the walls and sees the little cursor show the breaking wall icon thingy, and if instead of hearing "attack the walls!" they hear "Somethingus Latinus Wallus!" and they are suddenly lost, then I don't know exactly what to do about the situation. :san_grin:

I was getting more at the pre battle speeches and stuff, but come to think of it I wouldnt mind speaking classical latin, its quite a beautiful sounding language.

How do you say "I am going to burn your village" in latin?

Simetrical
12-11-2005, 23:26
Well, it would be something like "adlik karteka" in Punic. Or "adhlik `irekha" in EB-era Hebrew (dh as this; ` possibly closest to either a weird G or just ignoring it, see this (http://en.wikipedia.org/wiki/Image:Voiced_pharyngeal_fricative.ogg); kh as in loch, Bach, Chanukah, etc.). Don't know the Latin, though.

Teleklos Archelaou
12-12-2005, 02:57
I was getting more at the pre battle speeches and stuff, but come to think of it I wouldnt mind speaking classical latin, its quite a beautiful sounding language.

How do you say "I am going to burn your village" in latin?
"Salve bone amice, nisi improbares, ego pagem tuum volo deurere." That would be one way I suppose.

Shigawire
12-13-2005, 02:23
More direct and archaic:

VICVM TVVM DEVRERE VOLO

Village Your 'burn down' 'will i'


To pronounce it in english would be something like this:

WEAK-UM TOMB DEURERE WOLO

Teleklos Archelaou
12-13-2005, 02:37
I was trying to be a little humorous, but alas.... :san_cry:

Mouzafphaerre
12-13-2005, 02:55
"Salve bone amice, nisi improbares, ego pagem tuum volo deurere." That would be one way I suppose.
.
"Hi m8 how's it goin'? I'm gonna burn ya vilige!" :san_tongue: :san_grin:
.

tk-421
12-13-2005, 05:31
I am sure that the languages will be depicted very accurately in the game, but I am curious, how do you know what some of those ancient extinct languages sounded like?

Rilder
12-13-2005, 11:05
Easy, you find a roman, *looks in the yellow pages*

Shigawire
12-13-2005, 17:09
I am sure that the languages will be depicted very accurately in the game, but I am curious, how do you know what some of those ancient extinct languages sounded like?

Some ancient languages we use are simply the best replacement available. For example, Ossetic is the best possible replacement for the Sauromatae.
But some that we use have a wider academic history. I refer to Greek and Latin of course.

We know fairly accurately how Latin was pronounced thanks to a number of things:

1.Multiple ancient writings of rhetorians/grammarians (teachers who trained pupils in the art of speaking) describe where the tongue is located in the mouth for various sounds. One such grammarian is Marcus Fabius Quintilianus. Another is Spurius Carvilius Ruga (creator of the letter G). etc..
Aside from these grammarians there are also a myriad of other unrelated texts where tiny details of speech is revealed.

2.The science of linguistics tries to determine the pattern of phonemes, and determine how a language can change, where it can change, and how quickly it can change.

3.Moreover there has been a consequential and generational deliberation of the latin language's mutation over time. Largely thanks to dark-age & medieval monks/scholars who have written on the subject.

So in short, historic evidence as well as linguistic science determines our understanding of these ancient languages. Some languages are more certain than others. On one side of the spectrum is the pre-celtic Iberian language, which is the most mystical of all, of which we know nothing about. In the middle of the spectrum, we have the Ossetic for Sauromatae simply because we have no better alternative. And also the Celtic reconstructions by Ranika, which is based on a thorough understanding of the language. At the end of the spectrum we have the more certain languages, Latin and Greek (and Punic to some extent).

In any case, whatever percentile our inaccuracies may be, nothing is worse than the english voices. Totally ruins the atmosphere for me. :san_wink:

ScionTheWorm
12-14-2005, 02:03
will there be new sound effects? like more "detailed pain" on the battlefield

Simetrical
12-14-2005, 02:53
I don't think we have that specifically planned, no.

Shigawire
12-14-2005, 22:04
nope

Idomeneas
12-18-2005, 14:35
Isn't the greek translated? IF you really can't find anyone to record it, I will but I don't have the most matture voice and I don't know a bit greek.


:san_laugh: :san_laugh: :san_laugh: :san_laugh:

you would sound like retor Demosthenes before his ''r'' exercises

:san_laugh: :san_laugh: :san_laugh: :san_laugh:

Moros
12-18-2005, 15:28
:san_laugh: :san_laugh: :san_laugh: :san_laugh:

you would sound like retor Demosthenes before his ''r'' exercises

:san_laugh: :san_laugh: :san_laugh: :san_laugh:
poeh, I can be a verry good actor :san_wink:

the_handsome_viking
12-20-2005, 05:34
Wait, so you have a new sound track, but you dont have new sound effects?

I could easly record myself screaming if you wanted.

Ranika
12-20-2005, 05:40
Perhaps a cattle-call for folks to do various war cries will be in order; each faction using the war cries will have different ones, and it'd probably be nicer to splice many cries together to give it a crowd sound. However, some may need to be more rythmic. Celts I'd like to use 'chant', with different animations, so we can have a rythmic singing, for the more experienced soldiers (Celts were big on singing before battle).

Moros
12-20-2005, 16:31
If people record screams I can put them together if you like.

Ranika
12-20-2005, 16:33
Don't want screams though, want specific sounds; some intelligible shouts and yells, depending on faction; names of deities and such.

Moros
12-20-2005, 18:21
Don't want screams though, want specific sounds; some intelligible shouts and yells, depending on faction; names of deities and such.
yeah, I know that but I couldn't find a better word.

BTW: if you have samples or something or info I might be able to try and reproduce them in some way. (And no, I won't be using my voice don't worry ~;) )

Ranika
12-20-2005, 18:52
How about some things for Gauls? Some deity names (I'll toss in a few Belgic deities to keep it interesting);

Cernunnos (kur-NUN-os)
Belatacadros (bel-at-ah-KAD-rus)
Cathbadhen (kath-BAT-an)
Lugos (LUG-os)
Teutatis (TU-tet-es/TOW-tat-es/TOW-tat-rix {the last is from a variant name})
Epona (ep-OO-nah/ee-PON-ah)
Dis (dee/di)
Sucellos (soo-KEL-us/su-KEL-os)
Essus (EE-sus/ES-us)
Tarranis (TAR-an-es/te-REN-us/TER-an-os)

Some general shouts (stuff like 'death' and so on);

Basbh (basv/bav/baash; maybe in a loud, violent chant under the rest of the yell)
Catos (ka-TOS)
Neto (NEE-tow)
Abu (AH-boo; chanted)

Moros
12-20-2005, 19:33
How about some things for Gauls? Some deity names (I'll toss in a few Belgic deities to keep it interesting);

Cernunnos (kur-NUN-os)
Belatacadros (bel-at-ah-KAD-rus)
Cathbadhen (kath-BAT-an)
Lugos (LUG-os)
Teutatis (TU-tet-es/TOW-tat-es/TOW-tat-rix {the last is from a variant name})
Epona (ep-OO-nah/ee-PON-ah)
Dis (dee/di)
Sucellos (soo-KEL-us/su-KEL-os)
Essus (EE-sus/ES-us)
Tarranis (TAR-an-es/te-REN-us/TER-an-os)

Some general shouts (stuff like 'death' and so on);

Basbh (basv/bav/baash; maybe in a loud, violent chant under the rest of the yell)
Catos (ka-TOS)
Neto (NEE-tow)
Abu (AH-boo; chanted)
I'll try to get some people to come and record some.
then I'll put those all together. btw: how many do you need for the gauls? 1 or more?
do you also want some swords and shields wich will be slammed against each other or other such sounds?

If someone else also records some of these send them to me and I'll use them to.

Ranika
12-20-2005, 23:12
Yeah, there should be the sound of metal hitting wood, and also wood to wood (spears hitting against a shield). And I think just one is needed.

the_handsome_viking
12-21-2005, 00:17
It would be awesome if somewhere in this mod we all had our voice cameo in some form of war cry.

Seriously, I'm up for recording something.

Spendios
12-21-2005, 12:44
It would be awesome if somewhere in this mod we all had our voice cameo in some form of war cry.

Seriously, I'm up for recording something.

That's would be fun indeed to have an unit with the EB fan warcry "Release the OB nooooooooooooooow !!!! " :san_grin:

Zenith Darksea
12-21-2005, 14:43
I'll tell you what would be good. You know how at the start of the film 'Gladiator' the Germans come out of the forest and start making their warcry, and the Romans can hear it eerily coming from the distance? I think that some more atmospheric warcries like that would make fighting the barbarians that bit scarier and... atmospheric. As it is, I don't feel very frightened by the barbarian warcries.

Moros
12-21-2005, 16:00
It would be awesome if somewhere in this mod we all had our voice cameo in some form of war cry.

Seriously, I'm up for recording something.
If you have a microphone try recording one of those celtic sentences. And send them to me. If I'll be trying to make a good warcry I can use as many voices as possible.

do you also have other sounds like that carnutethingywhat'sthe name? (that tuba like thing but lower or things like that) included too?

EDIT:I made the swords and spears slamming sound. maybe we can discuss this further on msn or the EBH?

Ranika
12-22-2005, 11:47
I'll tell you what would be good. You know how at the start of the film 'Gladiator' the Germans come out of the forest and start making their warcry, and the Romans can hear it eerily coming from the distance? I think that some more atmospheric warcries like that would make fighting the barbarians that bit scarier and... atmospheric. As it is, I don't feel very frightened by the barbarian warcries.

Germanic war cries sound different than Celtic ones. Celtic war cries will have two types. Some will use 'chant' instead, and sing a war song in a crowd-manner, and others will use a 'regular' war cry that will involve shield slamming and shouts. It should be pointed out that in the latter case, 'frightening' is not the idea, so much as building up the morale of those around you. The singing would be more disturbing, and also raise morale, so chant will work for that (though it'll need a new animation).