View Full Version : rebels fixed?
Heinrich VI
11-07-2002, 00:16
well the patch readme says rebels are now unable to use troops that cant be produced in the rebelling province. i started a new game as the spanish (hard, early). the almos took portugal but did not garisson it properly - portugal revolts with 2x knights templar 2x feudal knights 2x feudal foot knights!
the command switch
-old_rebels
should activate the old style rebels. well how do i activate the more realistic rebels?
how do i use this command and most important has this bug really been fixed? i guess no.
Hi,
I'm not sure what fixed means as it applies to rebels. As the Byzantines I got rebellions in Crete, Cyprus and Naples on the first turn of the game. Huge stacks, two of which have Pronais, which I certainly can't build.
Funny thing, after a few turns, I noticed that they'd turned my color. Which was a bit of difficulty, as I couldn't support anything like that number of troops and had no way to move these fellows to fight the Turks. I had to disband a good number of them, so I could get to a positive cash flow.
As the Elmos I bribed Valencia as soon as my emmisary could get there. Next turn after, they rebel. Huge stack with several Feudal Knights.
In all my previous games I didn't see these sort of first turn (or early turns) rebellions. I've checked the Early.txt and don't see any changes in the rebellion factor for these provinces.
Now, I know that in the case of Valencia and Naples you have different religions, but they still shouldn't have thess huge stacks of units I can't build. If I wanted that, I could go back to the old setting.
Actually, if I got fewer and more predictable rebellions, I think I would prefer the old setting. At least then I know what to do to avoid it and I didn't have provinces revolting off the bat.
The more things change,
V'ger gone
I had the same thing happen in my game, V'ger.
I played English, early on normal and the French agressively and quickly attack me. I lost Normandy quickly. But a rebellion brewed quickly with a very large loyalist stack with some good units. I think they were all early units though. I also had to disband units due to the cost.
However in my version, I have all provinces starting at rebel level one except those lands originally at greater than one which I increased by 2 in the early file. I do like rebellions. I may have to reduce the numbers back to the original.
Quote Originally posted by Heinrich VI:
well the patch readme says rebels are now unable to use troops that cant be produced in the rebelling province.[/QUOTE]
Wrong, the readme says, and I quote:
"Rebellions no longer produce troops that require technology that the faction in
question does not possess. If the player
prefers the old style rebels this can be turned off with the command switch
-old_rebels."
It is not based upon the province, but upon the appropriate tech level. I also think it is era based - which explains why the Byzant poster above got a rebellion with Pronoi Allegion - you can get those in the Early Era so you can get rebellions with them. What you can't get is a rebellion in the early era in the HRE with Gothic Knights because they are a late era unit.
Grifman
Tech level and era I can go with but there should be at least a passing nod to realism as far as regional availability is concerned.
I find that 800 Muslim peasants turning up in Finland stretches credulity a bit too far and 500 Italian infantry in Sweden ditto.
"-old_rebels" come back, all is forgiven.
On the other hand.....
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