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Sundjata Keita
11-22-2005, 20:00
I've done the process twice now to make sure and XIDX won't pack LID_01_Standing idle new actor.cas Anyone got any suggestions as what to do or whether this is a bug or my error. ~:)

Regards,

Sundjata

Bwian
11-23-2005, 09:47
I have not had a problem with this before. Not in 1.2 anyway!

When I have had problems in the past with fiels not getting packed, it was usually down to me mis-typing something in anim_list, or else through changing the case of the .cas ( from .CAS ) on the end...though the last one packs OK, but you get a 'file not found' error on running the game!

What error message are you getting?

Lastly...if the thing is corrupt, let me know..I can send you a replacement anim file to test if you don't have a backup.

Sundjata Keita
11-23-2005, 18:14
Thanks for the response. Sorry, yeah, I didn't mean to say repack. It repacks alright until you try to start the game when it shows there was a problem. The error says "cannot find file data/animations/fs_rifle/fs_rifle/fs_rifle/LID_01_Standing idle new actor.cas" It's telling me it can't find it but its obviously looking in the wrong place because it comes up with fs_rifle three times when the file is clearly in data/animations/fs_rifle.

To try and fix the problem I typed in XIDX chpath fs_rifle all data/animations/ data/animations/fs_rifle/ which should have changed the place it looks for it and XIDX says "91 strings replaced" which is what I expect. Yet it still doesn't work for some reason.

Regards,

Sundjata

Bwian
11-23-2005, 19:07
check the syntax in anim_list VERY carefully, and the same in your new animations folder. I had it the other day....I had .cas in the anim_list, and the actual file was .CAS. Also check spaces between words etc.

I have had this more than once, and every time it led back to me mis-typing something in the anim_list which resulted in it not being added to the pack.

Another possible cause is a name change in your anim file when you saved it.

Don't think XIDX is the problem...at least it never was for me! I was teh problem each time ~:)

wlesmana
11-24-2005, 07:11
Bwian> so XIDX for animation works fine for BI? I have not tried it for BI and one person said it no longer works.

Bwian
11-24-2005, 09:39
Wlesmania.... I am still focusing my modding on 1.2

I couldn't get so many of teh effects and other tricks to work on BI. I also haven't really bothered to do much testing of anims on BI yet. The last version of XIDX does extract both anims and skeleton files, but I was seeing a lot of odd behaviour on the anims when I imported to Max, so I left it there.

I don't know for sure if the re-pack works now. Seemed a bit pointless until everything else was OK for BI modding ~:handball:

To be honest, with the Mod I am working on, BI doesn't really offer me anything essential, just some eye-candy and a few extra options I can live without.

Sundjata Keita
11-24-2005, 18:17
Not sure what I did wrong the first time but I just repeated it all again and it works, must have been a syntax error or something first two times. Thanks for the help Bwian :bow:

Animations do indeed work for BI now. Though as I understand you cannot use any of the new skeletons that come with BI as of yet. (or at least XIDX won't find them in the data/animations/bi/data/animtions folder)

Regards,

Sundjata

wlesmana
11-25-2005, 04:37
Sundjata> so the unpacker does not unpack the BI animation files? I'm not entirely clear but you managed to insert new animations and skeletons in there but unable to extract the skeletons and animations from BI?

Vercingetorix
11-25-2005, 05:13
I've been able to extract the BI demo animations/skeletons and then repack them and that worked. Since I don't have BI I haven't done anymore testing.

As Bwian mentioned, the game is case-sensitive to the filenames inside skeletons.idx/data.idx. Xidx is case-insensitive (because windows is) and so using any variation of the case in a filename will not prevent xidx from paking it, but when the game retrieves a file from data.idx it is expecting the correct case.

Myrddraal
11-25-2005, 16:05
Off topic:

Verc, I love that sig :laugh:

Sundjata Keita
11-25-2005, 18:21
Duke John said in a different thread that the filepath does not find the animations in data/animations/bi etc... but animations DO work in BI and you CAN extract all the skeletons, just not put them in the data/animations/BI folder.

wlesmana
11-26-2005, 16:53
I'm a bit confused, so you're not supposed to put them in the BI folder and instead in the data/animations folder? Will the BI engine acknowledge that address?

Or is it Rome - Total War/bi/data/animations?

Sundjata Keita
11-27-2005, 10:30
If you go into totalwar/bi/data/animations/ you will see a folder called data and a folder called bi. Duke John said the at present XIDX will find anything in the data folder but NOT in the bi folder. ~:)

wlesmana
11-28-2005, 05:01
Gotcha! Thanks!

wlesmana
11-30-2005, 04:35
I couldn't find Duke John's tread. I'm having problems trying to extract the skeletons, and the extractor is saying that the file is not an idx file. Can someone point me to the answer to this problem? Thanks.

Vercingetorix
11-30-2005, 06:02
You must download the latest version: http://www.twcenter.net/downloads/db/?mod=32