View Full Version : Siege points
Shigawire
11-22-2005, 22:20
Has anyone been able to track down "Siege Points" in the RTW files?
I'd like to know what is possible, and what isn't, with regard to modding siege points and siege-point-values of various machines and constructs. For example, making a siege tower more expensive in terms of siege points.
And if we can reach into the siege points, is there a possibility of affecting siege points with scripting, or VnVs?
I'm definitely not a modder type, I'm just curious about what has been found out about this. Has it been looked into at all?
Pompei the Great
11-23-2005, 04:51
Sorry to say that it looks like its hard coded. I can't find them. Did you want one unit to have three rams, two siege towers, and a set of ladders?
Shigawire
11-23-2005, 09:04
No. One of the things I was looking at was to limit the availability of siege towers in general. Make them very expensive for most factions.. and making only a select few factions capable of producing them at a less extortionate rate. For example, if you're given 300 siege points before a siege, you can allocate those points to various things.
I was also looking for ways to link this with VnVs.
I'm not a modding type, so I have no familiarity with the files. That's why I ask.
Pompei the Great
11-23-2005, 17:57
The amount of pints is determined by the armies size and strength of its general. Also, Epic stone wall use flaming arrows against siege towers. If your on the defensive, remember that the bigger the wall the less the enemy can do. Sapping is what you should worry about.
Epistolary Richard
11-24-2005, 00:32
No. One of the things I was looking at was to limit the availability of siege towers in general. Make them very expensive for most factions.. and making only a select few factions capable of producing them at a less extortionate rate. For example, if you're given 300 siege points before a siege, you can allocate those points to various things.
I've never heard anyone being able to mod the types of siege engine available by faction. In terms of VnV you want the SiegeEngineering Effect as in this example:
;------------------------------------------
Trait GoodEngineer
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits BadEngineer
Level Engineer
Description Engineer_desc
EffectsDescription Engineer_effects_desc
Threshold 1
Effect SiegeEngineering 20
Level Superior_Engineer
Description Superior_Engineer_desc
EffectsDescription Superior_Engineer_effects_desc
Threshold 3
Effect SiegeAttack 1
Effect SiegeEngineering 40
Level Master_Engineer
Description Master_Engineer_desc
EffectsDescription Master_Engineer_effects_desc
GainMessage Master_Engineer_gain_desc
Epithet Master_Engineer_epithet_desc
Threshold 6
Effect SiegeAttack 2
Effect SiegeEngineering 60
Which grants more build points to an army with that general.
Red Harvest
11-24-2005, 01:46
I wouldn't mind making siege gear harder to build either. The AI might not do well with it. With rams and towers and ladders a lot of what is being simulated is filling in ditches in front of the wall/building earthen ramps, etc.
Shigawire
11-24-2005, 01:54
Yes, Red Harvest, the absolute necessity to construct a flat "runway" for the siege tower is an often-missed aspect of siege warfare in historical games/movies.
Also, a siege tower was in the beginning a major undertaking. To have just 1 was difficult and expensive enough.
ER: Yeah, that's what I was looking for!
Now all we need is to find a way to insert the "siege point" price per item. Is there anywhere to do that?
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