Rhubarbmisterwellington
11-23-2005, 13:50
I have been playing BI for a while now (Eastern Rome, Sassenids and Goths), and have a few bits of advice to pass on, and a few queries.
advice:
firstly:
if you have a border defined by a river crossing, and need time to build up a defensive force (e.g. Eastern Rome when faced with the hordes) build a fort on either side of the bridge, and use a single unit of peasants to staff each one. Do this for the 3 northern river crossings. This will get you at least 4 turns grace. (1 where they discover/siege, 1 where they storm x 2) This gave me time to build up and ship in troops, and I only need 2 stacks:
________fort ____________ fort ________________fort____
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
________fort ____________ fort ________________fort____
______________army________________army_______
secondly:
when outnumbered and besieged, don't bother with the walls. The town square provides a perfect defensive redoubt: they can only attack you from at the most 3 points, and probably only 2. If you have archers, they'll massacre huge numbers of stacked up troops, and they can't outnumber you at the point of contact due to the narrowness of the streets. Put the defending units on guard mode so that they don't run off when a unit routs. Particularly as Rome vs the Sassenids, I routinely inflicted casualty ratios of 1:10. If you have a general, send him via the back streets to attack the back of the disorganised mass queuing up to attach your foot.
Thirdly:
As the sassenids - ATTACK! - Really, don't hang around waiting for Rome to get troops built up - go for it! Siege, don't storm settlements and do it for as many as possible at the same time. This will give a huge financial setback to your enemy - also, if you use cav archers, when they sally, you can then spend the whole time running away and peppering them with arrows - boring battles, but then again, it doens't matter if you get the settlement!
fourthly:
As a horde invading roman lands - siege and sack as many settlements as possible. They will then reform as rebels rather than romans - this means a less coordinated opposition, so you'll be able to pick them off in detail later.
fifthly:
I always add a catapult unit to stacks due to be attacked. I put it on fire at will - On several occasions I have managed to knock off a general (!) but at the very least I damage some units causing morale penalties before they get in range of my standard missile troops. As soon as the enemy gets close enough to charge, I withdraw the units - I now have several silver chevron onager units that are very useful, after having done this for a few battles.
sixthly:
When defending a good position, take your archers off skirmish mode - this stops them getting flushed out of your defensive position and harried down by cavalry.
seventhly: (But it should be a lot higher up!)
NEVER EVER combine decimated units if you have cash and need reinforcements quickly. Provided your settlement has enough population, 8 units with a single man left in each one can be retrained to full complment in a single turn. - compare this with the 7 turns necessary to provide the same number of troops if you combine the remnants and try and recruit new units to plug the gaps in your line.
lastly (so far anyway!)
As the goths, co-ordinate your sieges (see 4, above). As, when you settle you loose all your armies, make sure that you time your sieges so that they all finish at the same time. That way, you will face all the sallies in the same turn. and all the battles will be dealt with in the same turn. Occupy the settlements - you will only loose your hordes as settlers once ALL the battles have been resolved. Do this properly, and you can end up with half a dozen settlements all ready to start building and churning out troops - and with a healthy starting treasury from all the sacking that you did earlier!
Now - finally (!) some questions:
When I watch the taking turns screen, I often see a progression of enemy agents appear from nowhere, enter a city and stir up civil unrest. Some cities are maxxed out on happiness/law bonux buildings, have a govenor that isn't too venal, a garrison (not too big of course) and a coterie of all three types of agents, yet are constantly suceptible to enemy agent attack. How do I stop this, and for that matter, how do I do it back?
Why when I take a city and put the population to the sword/ship them off as slaves, do I face unrest and culture penalties? Surely the incoming population is from my own lands and consequently loyal - and of my own culture? Any ideas?
thanks for your patience!
advice:
firstly:
if you have a border defined by a river crossing, and need time to build up a defensive force (e.g. Eastern Rome when faced with the hordes) build a fort on either side of the bridge, and use a single unit of peasants to staff each one. Do this for the 3 northern river crossings. This will get you at least 4 turns grace. (1 where they discover/siege, 1 where they storm x 2) This gave me time to build up and ship in troops, and I only need 2 stacks:
________fort ____________ fort ________________fort____
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
________fort ____________ fort ________________fort____
______________army________________army_______
secondly:
when outnumbered and besieged, don't bother with the walls. The town square provides a perfect defensive redoubt: they can only attack you from at the most 3 points, and probably only 2. If you have archers, they'll massacre huge numbers of stacked up troops, and they can't outnumber you at the point of contact due to the narrowness of the streets. Put the defending units on guard mode so that they don't run off when a unit routs. Particularly as Rome vs the Sassenids, I routinely inflicted casualty ratios of 1:10. If you have a general, send him via the back streets to attack the back of the disorganised mass queuing up to attach your foot.
Thirdly:
As the sassenids - ATTACK! - Really, don't hang around waiting for Rome to get troops built up - go for it! Siege, don't storm settlements and do it for as many as possible at the same time. This will give a huge financial setback to your enemy - also, if you use cav archers, when they sally, you can then spend the whole time running away and peppering them with arrows - boring battles, but then again, it doens't matter if you get the settlement!
fourthly:
As a horde invading roman lands - siege and sack as many settlements as possible. They will then reform as rebels rather than romans - this means a less coordinated opposition, so you'll be able to pick them off in detail later.
fifthly:
I always add a catapult unit to stacks due to be attacked. I put it on fire at will - On several occasions I have managed to knock off a general (!) but at the very least I damage some units causing morale penalties before they get in range of my standard missile troops. As soon as the enemy gets close enough to charge, I withdraw the units - I now have several silver chevron onager units that are very useful, after having done this for a few battles.
sixthly:
When defending a good position, take your archers off skirmish mode - this stops them getting flushed out of your defensive position and harried down by cavalry.
seventhly: (But it should be a lot higher up!)
NEVER EVER combine decimated units if you have cash and need reinforcements quickly. Provided your settlement has enough population, 8 units with a single man left in each one can be retrained to full complment in a single turn. - compare this with the 7 turns necessary to provide the same number of troops if you combine the remnants and try and recruit new units to plug the gaps in your line.
lastly (so far anyway!)
As the goths, co-ordinate your sieges (see 4, above). As, when you settle you loose all your armies, make sure that you time your sieges so that they all finish at the same time. That way, you will face all the sallies in the same turn. and all the battles will be dealt with in the same turn. Occupy the settlements - you will only loose your hordes as settlers once ALL the battles have been resolved. Do this properly, and you can end up with half a dozen settlements all ready to start building and churning out troops - and with a healthy starting treasury from all the sacking that you did earlier!
Now - finally (!) some questions:
When I watch the taking turns screen, I often see a progression of enemy agents appear from nowhere, enter a city and stir up civil unrest. Some cities are maxxed out on happiness/law bonux buildings, have a govenor that isn't too venal, a garrison (not too big of course) and a coterie of all three types of agents, yet are constantly suceptible to enemy agent attack. How do I stop this, and for that matter, how do I do it back?
Why when I take a city and put the population to the sword/ship them off as slaves, do I face unrest and culture penalties? Surely the incoming population is from my own lands and consequently loyal - and of my own culture? Any ideas?
thanks for your patience!